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How Do You Feel About the State of 40k?  [RSS] Share on facebook Share on Twitter Submit to Reddit
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How do you feel about the State of 40k?
Very Positive - the game is in a great place
Positive - the game is good but could improve
Neutral - don't feel strongly one way or another
Negative - something about the state of 40k is bad
Very Negative - 40k is in an awful place right now
I just like to vote on polls but don't have an opinion

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Made in us
Longtime Dakkanaut





As it says in the title.

How do you feel about the state of Warhammer 40k as a game?

I'd like, if you would, to consider also the state of the model releases. Are you feeling positive about the state of the game and the way the models are coming out? Or do you feel negative about the state of the game and hope for change? This is not to say just the 'tournament meta' of the game, but everything around Warhammer 40k, from models to gameplay to update speed, etc.
   
Made in gb
Hungry Ork Hunta Lying in Wait





OVerall positive. Almost solely due to how much FUN crusade games have been narratively, seeing the local meta make narrative focused lists (even the local WAAC guy commented this was... fun. even if he lost, which was a shock to us all!!)

It's brought people together to share hobbying tips to make that custom character and painting tips and the actual games aren't as feels bad if one team gets destroyed since the crusade mechanics still allow both armies to grow in a way and the storyline to advance, you get connected to each match and have real investment to keep going for that conclusion. So for that, well done GW!

However, book of rust (PA round 2) is awful and overly expensive for not much contents, and what IS there can destroy matches. Yep looking at you Succubus with the BoR upgrades.


Overall positive, I just wish GW would publish a book which was narrative/crusade only and really lean into that and not make matched play/tournaments feel bad to play if you're not running the latest hotness
   
Made in gb
Stubborn White Lion




Neutral - not really a fan of the 8th/9th game mechanics but still get a lot of joy from models, lore, art etc.
   
Made in us
Fixture of Dakka




NE Ohio, USA

Game: Generally fun. Better than it was. Still plenty of room for improvement. So positive.

Models: Great models as always. Still room for improvement considering Finecast is still around.
Model release: Generally fine so far.
Model prices..... Some of the prices are firmly in the realm of the absurd.
Other than some of the prices? Positive.
   
Made in us
Longtime Dakkanaut





Negative, though the positive is odd as it basically reads what I think. It's ok, but it's trending to bloat and self implosion and I don't think that is at all a good game state.
   
Made in gb
Slaanesh Chosen Marine Riding a Fiend





Port Carmine

I like 9th edition, the new codexes, and the Drukhari Crusade rules in particular.

I'm not fond of how the codex rollout is being handled, and am frustrated with how GW prioritises model releases.

Overall, pretty positive.

VAIROSEAN LIVES! 
   
Made in gb
Longtime Dakkanaut




I went with negative but more because of the direction I can see the game going in than the position we're in right now. Right now I think it's hovering between vaguely positive and vaguely negative depending on which aspect of the game we're looking at.

I think the move towards no model, no rules and an increasing focus on big centrepiece models and generally trying to make the game bigger with more and more models and more and more lethality has pushed the gameplay away from what I prefer. The new mission structure in 9th is better than 8th but I think GW have shown their inability to balance anything properly with the way secondaries have been handled.

The game still works fine between likeminded individuals, I think, so I guess the state of the game depends mostly on having those people to play with.
   
Made in ch
The Dread Evil Lord Varlak





Negative.
for one, well main army is legends now.
For two, gw seems to even make fun of that with the recent regimental standard.
For three, the corporate greed sabotaging the balance cue first day DLC and cut content. Oh and we are seemingly back in the not listening to playtesters / trying to actually make a ruleset worth a damn with the recen book of rust....

This message was edited 1 time. Last update was at 2021/05/21 08:09:31


https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units."
Players: "why?!? Now we finally got decent plastic kits and you cut them?"
Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?"
GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!"
Chaos players: Guess i stop playing or go to HH.  
   
Made in pl
Fixture of Dakka




I think the game is better, and by a lot, then it was through out 8th. Specially as over all balance goes for multiple armies.

I think my own army is a lot more fun to play, then it was in 9th.

On the model side of things, I am more or less neutral. We didn't get any models in 8th, unless some limited stuff I will never be able to get is counted. This time we are suppose to get Crow, but considering him being in a big box and being power armoured, it is just as good as if the model has not existed.

All in all a lot more positive expiriance then 8th ed was, at any moment.

If you have to kill, then kill in the best manner. If you slaughter, then slaughter in the best manner. Let one of you sharpen his knife so his animal feels no pain. 
   
Made in de
Longtime Dakkanaut



Bamberg / Erlangen

Very positive. The game is in a great place and it can (and should) still improve.

   
Made in gb
Battleship Captain





Bristol (UK)

I think this is an interesting demonstrating in the different opinions of polls vs posts.
In the poll, positive outweights negative 2:1, in the comments it's more like 50/50.

Anyway,
 AngryAngel80 wrote:
Negative, though the positive is odd as it basically reads what I think. It's ok, but it's trending to bloat and self implosion and I don't think that is at all a good game state.

This pretty accurately sums up my opinions.
Although I think the bloat's already here and it's only getting worse.
   
Made in dk
Loyal Necron Lychguard






Points and Eternal War/GT missions aren't even a groundwork for balance, Chapter Tactics makes units theoretically impossible to balance, GW basically needs to start fresh in order to make the game balanced.

1W CSM, TS and GK is a joke, 8" burnas are a joke, Monoliths, Repulsors and Impulsors without FLY is a joke. There is really no standpoint from which this flies, balance, narrative or game design.

You can still have fun with unbalanced games and the core game mechanics are the best they've been since I started in 5th edition. All the gamey bs that made me feel bad in 8th was fixed, so I feel very negative about 40k because while there are a lot of issues, with a year of effort it could be unbelievably good.
   
Made in fr
Mekboy Hammerin' Somethin'






It was "great" before drukhari, now it is just "good". Still the best edition yet, but still lots of room for improvement.

Ere we go ere we go ere we go
Corona Givin’ Umies Da good ol Krulpin they deserve huh huh 
   
Made in gb
Slaanesh Chosen Marine Riding a Fiend





Port Carmine

 addnid wrote:
It was "great" before drukhari....


Them's fightin' words

VAIROSEAN LIVES! 
   
Made in ch
The Dread Evil Lord Varlak





considering the Dex is less an issue and more the piecemeal sales of cut content first day dlc without seemingly any quality controll of it. yeah i agree with harlokin on this one.

Granted the raider could stomach a pts hike...

https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units."
Players: "why?!? Now we finally got decent plastic kits and you cut them?"
Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?"
GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!"
Chaos players: Guess i stop playing or go to HH.  
   
Made in it
Waaagh! Ork Warboss




Italy

Very positive, the game is in one of its greatest moments ever.

The only things I really don't like are rules bloat, the amount of dice rolling which is definitely too high, and the common presence of big models. I miss the times when the Battlewagon was the centerpiece model of an ork army and considered a huge miniature, while the heroes were just the same size or slightly bigger than regular infantries.

 
   
Made in fr
Mekboy Hammerin' Somethin'






I really hate that tiny models, such as a succubus, drazhar or that harlequin solitary fool, can kill huge monsters in one swoop. Teeth of terra dark angel interrogator chaplain is just as bad (I play DA).
It just completely breaks the immersion for me (though i did love dragon ball z as a kid, but DBZ is not 40k), and it would simply require GW to be a bit more careful with buff stacking, which is very infuriating. Many things are complicated to fix in 40k, but avoiding buff stacking is not.

This message was edited 1 time. Last update was at 2021/05/21 09:29:34


Ere we go ere we go ere we go
Corona Givin’ Umies Da good ol Krulpin they deserve huh huh 
   
Made in gb
Battleship Captain





Bristol (UK)

I definitely agree on the big models.
Not only are they big, but posing makes them huge (eg outstretched wings) and they're very easy to break, such as swirling lightning effects or trailing parchment supporting the entire model.
I know many friends need to bring an entire case just to transport their one centrepiece model. It's silly.
I used to think Droppods were a pain in the bum!

This message was edited 1 time. Last update was at 2021/05/21 09:32:18


 
   
Made in us
Veteran Wolf Guard Squad Leader






For me, 40k is in the best place it's been in a while. I certainly really enjoy this edition so far!

Wolfspear's 2k
Harlequins 2k
Chaos Knights 2k
Spiderfangs 2k
Ossiarch Bonereapers 1k 
   
Made in gb
Longtime Dakkanaut




Neutral on the main 40k game, loving the boxed games like necromunda and kill team.

In terms of models, it's the best it's ever been in my mind.

greatest band in the universe: machine supremacy

"Punch your fist in the air and hold your Gameboy aloft like the warrior you are" 
   
Made in us
Terrifying Doombull




Negative. Too much rules bloat and too much offensive power and dice rolling. And rerolling. If you're rolling over a hundred dice to resolve one unit's action, something has gone badly wrong with the rule set.

Efficiency is the highest virtue. 
   
Made in de
Longtime Dakkanaut




Generally ok, but on a downward trend for the past 18 months or so.

8th was overall pretty well-done (not perfect, but hey), before Marines imploded it. 9th feels like a more bloated continuation of the bad final act of 8th. Kinda the 6th edition to the lean (pre-GK) 5th Edition.

Love the models, but kinda bracing for a history-repeats-itself of 9th = 6th Edition, 10th = 7th Edition, before GW once again have to pull the emergency break for 11th edition or something.



This message was edited 2 times. Last update was at 2021/05/21 10:37:44


 
   
Made in it
Waaagh! Ork Warboss




Italy

 kirotheavenger wrote:
I definitely agree on the big models.
Not only are they big, but posing makes them huge (eg outstretched wings) and they're very easy to break, such as swirling lightning effects or trailing parchment supporting the entire model.
I know many friends need to bring an entire case just to transport their one centrepiece model. It's silly.
I used to think Droppods were a pain in the bum!


Yeah, I hate them on any possible level. Conceptwise as I don't like superheroes, unkillable units or stuff that does most of the work alone, but also in practise as they're a massive investment of points and money, due to their nature (high values in their profiles, massive amount of wargear and special rules) they are typically either overpowered or trash, they're a pain to carry and to move on the table and some of them are also extremely fragile.

I haven't bought anything bigger than a Battlewagon or a Land Raider yet so to me Drop Pods are still the worst experience ever in building a model .

 
   
Made in us
Slaanesh Chosen Marine Riding a Fiend




Australia

Positive about the game itself, negative about GW's continued handling of codex/rules releases.

The Circle of Iniquity
The Fourth Seal
 
   
Made in de
Contagious Dreadnought of Nurgle





Overall the game is fine, you have to write your own missions as always.
Just needs an activation system instead of IGOUGO.
   
Made in us
Shadowy Grot Kommittee Memba






Overall, I think the 9th edition codexes are a massive improvement over 8th edition in the amount of effort GW is putting in.

In 8th, they almost totally relied on the simple stupid manufactured discontent of having factions that had their full rules playing vs factions that had 50% of your rules, so your codex is obviously going to be an improvement...you're going to get your full fething rules, and you wont have to fight vs people who get chapter tactics, warlord traits, relics and stratagems while you...don't...

In 9th, theyre actually significantly redesigning each faction's stats and abilities and I don't think a single faction hasn't been restructured in a significant way. The only thing that's frustrating is their priorities of who needs a codex the most is just....bonkers.

Currently we have the barest tiniest hint of GSC being one of the more distant upcoming books, but otherwise like...Admech were already doing alright, admittedly their original model range is just fething screaming for rules updates but they had their new model wave pumping in new life, and sisters already have "the 9th edition super special extra rule" for crying out loud and were the last 8th ed codex. Orks were a late 8th 'dex as well, and while they have some problems, have consistently had multiple styles of viable builds to play around with, I have never felt bad bringing orks since the codex came out.

Compare any of those three armies' current state with the state of fething Eldar, or Tau, or Guard, or the actual Tyranid codex (not talking the FW options people are occasionally riding to a sneaky tourney win), or GSC, and the situation is fething DIRE. Everything is still busted as hell from the original 9th ed points pass when for some reason gw decided they had to collossally smack down all the armies that were structurally the worst at 9th, and most of them (guard, eldar, tsons, and nids) are playing almost unchanged datasheets out of the indexes from 8th. I was looking at a Wraithknight out of curiosity the other day because someone said their stats were bad, and I did not REALIZE just how BAD THAT SITUATION WAS, like the big huge fuckoff cannon on a wraithknight is a freaking glorified twin lascannon, the full melee version of the thing is still A4 still WS3+ unlike the all-melee knight, and the version of the thing that gets just one big gun is like "2D6 shots S6 AP-2 D2, so like, a pair of super downgraded regular plasma cannons hmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm SIXTY POINTS!!!"

There's a lot of units running around like that in the game. An eldar guardian is still +1BS, +1S on his gun, +2" movement compared to a guardsman, DOUBLE the point cost. An aberrant is still a completely naked no armor whatsoever Thunder Hammer terminator with no shock assault for like -5 points, every nid monster is still swinging like 4 WS4+ attacks, CSM GK and Tsons still have 1W... and they're like "Gotta get that Sisters codex out there though!"

"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"

"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"

"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"

"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"  
   
Made in gb
Devastating Dark Reaper





I have gone with positive. I'm pretty happy with the state of the rules as they are and think they're the best they've been in a while. But there is one thing that bugs me (and quite a lot) which people bring up often.

It's just so damn lethal. I love the crusade rules that let you make your force and give a framework for them to gain experience and progress, but it runs so counter to what actually happens in the games. Often, units don't fight each other, they totally obliterate each other. Offense and defense seem so out of whack that I'm actually dreading what is going to happen when more of the shooty codices come out (and I own Eldar and Tau!).

Someone made an excellent comparison to chess in another thread. Units kill each other so thoroughly that it's more like you're trading pieces than having squads of badasses fight each other to the death, which means it's much rarer (though not impossible) for that lone survivor of your marine/ork/eldar/whatever squad to perform some feat of heroism that makes you remember them in future games.

I would also be against units being invincible, but there has to be some sort of middle ground where units can feel powerful but your troops don't get deleted as quickly as they do.

So basically happy, but very prepared to be unhappy as the edition progresses.

As for models, I'm a little disappointed in some of the sisters releases as they seem pretty uninspired, but I'm looking forward to getting some mace/halberd girls and seeing if I can convert up a dogmata. Hoping the future brings us some more cool xenos releases as demonstrated by the orks.
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Disappointing is the state of codices, some are new and some are old in the new edition.
It could happen that SM will get a new codex before every other codex has been updated.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in dk
Loyal Necron Lychguard






Guardians cost 8, same as they did in 8th when they were competitive. Guardsmen cost 5,5, 38% more than they did in 8th when they were competitive.

Sisters are coming out because GW has new models for them, the game comes second to the models and the profit. Models are made years in advance. GW should absolutely release more errata for struggling factions and releasing objectives for new armies but not for old armies is total BS.

This message was edited 1 time. Last update was at 2021/05/21 12:04:55


 
   
Made in us
Shadowy Grot Kommittee Memba






 Tarvitz77 wrote:
I have gone with positive. I'm pretty happy with the state of the rules as they are and think they're the best they've been in a while. But there is one thing that bugs me (and quite a lot) which people bring up often.

It's just so damn lethal. I love the crusade rules that let you make your force and give a framework for them to gain experience and progress, but it runs so counter to what actually happens in the games. Often, units don't fight each other, they totally obliterate each other. Offense and defense seem so out of whack that I'm actually dreading what is going to happen when more of the shooty codices come out (and I own Eldar and Tau!).

Someone made an excellent comparison to chess in another thread. Units kill each other so thoroughly that it's more like you're trading pieces than having squads of badasses fight each other to the death, which means it's much rarer (though not impossible) for that lone survivor of your marine/ork/eldar/whatever squad to perform some feat of heroism that makes you remember them in future games.

I would also be against units being invincible, but there has to be some sort of middle ground where units can feel powerful but your troops don't get deleted as quickly as they do.

So basically happy, but very prepared to be unhappy as the edition progresses.

As for models, I'm a little disappointed in some of the sisters releases as they seem pretty uninspired, but I'm looking forward to getting some mace/halberd girls and seeing if I can convert up a dogmata. Hoping the future brings us some more cool xenos releases as demonstrated by the orks.


I find myself almost always proposing some kind of houserule to reduce deadliness when I play games, and it generally makes the game more fun. A lot of the time, just "everything gets +1 to their save rolls" works pretty well and incredibly simply.
   
 
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