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Made in us
Death-Dealing Dark Angels Devastator




Plymouth, MN

I have been playing around with an all terminator idea for Thousand Sons and figured might as well let some other people tear into it a bit. Looking at 2k points and trying to maximize the amount of shooting and spell casting I can pack into the list. I don't have the book in front of me so this is all just from toying around in Battlescribe. I think it has enough units to claim objectives while tossing out plenty of mid range firepower and spells to hold ground and score the win.



Vanguard Detachment
Relics of Thousand Sons +1
Cult Designation Not sure yet

HQ:

Sorcerer in Terminator Armor,
Warlord, Helm of the Third Eye, Force Staff, Familiar, Inferno Combi-Bolter

Daemon Prince of Tzeentch
Wings, Hellforged Sword, Dark Matter Crystal


Elites:

Chaos Contemptor Dreadnought
2x Twin Lascannon

Scarab Occult Terminators
1x Sorceror, 5x Terminators
1x Hellfyre Missile Rack, 1x Soulreaper Cannon

Scarab Occult Terminators
1x Sorceror, 5x Terminators
1x Hellfyre Missile Rack, 1x Soulreaper Cannon

Scarab Occult Terminators
1x Sorceror, 5x Terminators
1x Hellfyre Missile Rack, 1x Soulreaper Cannon

Scarab Occult Terminators
1x Sorceror, 5x Terminators
1x Hellfyre Missile Rack, 1x Soulreaper Cannon

Scarab Occult Terminators
1x Sorceror, 5x Terminators
1x Hellfyre Missile Rack, 1x Soulreaper Cannon


Heavy Support:

Forgefiend
2x Hades Autocannons

Forgefiend
2x Hades Autocannons

This message was edited 1 time. Last update was at 2021/05/23 02:28:15


 
   
Made in gb
Lord of the Fleet






London

You sure you'll have enough board presence with only a 4" move on most of your guys?
   
Made in us
Death-Dealing Dark Angels Devastator




Plymouth, MN

My thought on that issue was to use some of the relocation or redeployment options to overcome that shortfall. Was also why I put in 2 Forgefiends that can try to move around and cut off enemy moves with lanes of fire.
   
Made in it
On a Canoptek Spyder's Waiting List




Can you use 5x terminator squads? Aren't not troops units locked a 3x?
   
Made in us
Death-Dealing Dark Angels Devastator




Plymouth, MN

That is from how I read it a suggestion or events. This is more of a fun theory list/theme list for messing around with. It’s my take on a sort of Deathwing of Tzeentch.
   
Made in us
Tzeentch Aspiring Sorcerer Riding a Disc






Battle Barge Impossible Fortress

Nice Dustwing list, if folks let you play around with it in Matched Play.

Without any model changes, I would highly recommend Cult of Prophecy. Take the Pythic Brazier on the sorcerer and plop him next to the Forgefiend.

I wouldn't take DMC unless you run Cult of Duplicity for max teleportation. With the contemptor, you're already down CP and this army LOVES it's CP.

You can easily make this Dustwing legal by running 2x10 and 1x5 Scarabs. It is more efficient considering each unit in this list is hogging buffs.

The main stratagems you will use are:

Every Turn:
Veterans of the Long War
Indomitable Foes
Daemonforge

High Priority:
Command Re-roll (charges- you want Strength 5 Power Swords in melee). Expect to use it every turn.

Medium Priority:
Infernal Fusillade, whenever applicable otherwise you might as well take Tzaangors or something and just charge stuff.

As you can see, this army wants to use a lot of CP and fast. It must do this in order to be effective since nothing in the list really benefits from our "Legion Trait" and the vehicles certainly do not. In any case, this is an instance where it is very bad to spend any CP pre-game. Even taking the Vanguard for -3 hurts bad. An army such as this will cease to function since it is attempting to be durable AND deal offensive power. Unfortunately, I am not convinced that we can do both reliably at this time but stratagems make it happen provided you don't run out.

Of particular note is that Cult of Time benefits a Dustwing army with a Daemon Prince very well.. Bringing back a terminator (or more) is fantastic when there are not also Rubrics to bring back, and the Daemon Prince can benefit from the Hourglass of Manat to stand back up.

You have a lot of options here for narrative and matched play. I know because I have ran similar lists

This message was edited 2 times. Last update was at 2021/05/28 22:47:28


 
   
Made in us
Death-Dealing Dark Angels Devastator




Plymouth, MN

Dustwing is very much the theme I was thinking of when I started to play around with this list idea, the recent poor Fallen article listing the unit choices as Fallen Marines, Sorcerers and their transports feed the idea as well. The best part about playing around with 40k again is that I somehow have slid it past the wife with the idea that my old child is interested in painting to help with her fine motor control skills so it counts as "family time"

I don't currently have a codex, just kinda getting back into the game after a couple year break. Battlescribe doesn't even offer the Pythic Braizer unless I am just doing something wrong. Took those suggestions and tweaked it a little bit, didn't really have to forfeit much in the way of firepower to make it work.

Cult of Time
+1 Relic

HQ:

Sorcerer in Terminator Armor
w/ Helm of the Third Eye ( to try and grab some extra CP) Familiar, Force Staff, Inferno Combi-Bolter.
Warlord Trait of Lord of Forbidden Lore, Temporal Manipulation, Tzeentch's Firestorm, Prescience.

Demon Prince of Tzeentch
w/ Wings, Malefic Talons, Hourglass of Manat, Boon of Mutaiton and Infernal Gateway

Elites:

Chaos Contemptor Dreadnought
w/ 2x Twin Volkite Culverin

Scarab Occult Terminators x10
Sorcerer has Staff and Combi Bolter w/Tzeentch's Firestorm.
2x Soulreaper Cannon, 2x Hellfyre Missile Rack

Scarab Occult Terminators x10
Sorcerer has Staff and Combi Bolter w/Tzeentch's Firestorm.
2x Soulreaper Cannon, 2x Hellfyre Missile Rack

Scarab Occult Terminators x10
Sorcerer has Staff and Combi Bolter w/Tzeentch's Firestorm.
2x Soulreaper Cannon, 2x Hellfyre Missile Rack

Heavy Support:

Forgefiend
w/ 2x Hades Autocannon and Daemon Jaws

Forgefiend
w/ 2x Hades Autocannon and Daemon Jaws



I stuck with the high volume of fire idea while trying to add some flexibility of skills to the HQ slots.
   
Made in us
Nurgle Chosen Marine on a Palanquin





Livermore, Ca

1. I'd run cult of duplicity, that mitigates the terminators slow move. (everyone gets teleport for free)
2. I'd also remove 5 terminators to run 3 units of 10 cultists.... why? You get 3 more CP, plus now you have 3 throw away units that can screen against units deepstriking in your backfield, plus they can complete secondary objectives that would be impossible for your terminators... like.... raise the banners. And if you have the CP later in the game, you can tide of traitors a unit accross the board if you needed to.
3. You really do want to flesh out your physic power selections.
Since you can only cast Firestorm once per turn, having 4 copies cripples you.
Boon of mutation can only... only be used on the terminator sorcerer, so its scope of focus is too narrow.
However Glamour of Tzeentch (-1 to be hit) is fantastic on terminators, so is Weaver of Fates (+1 to invuln saves).
Doombolt on your terminator sorcerer is also quite viable, nothing says love like telling them to stay.
Temportal Manipulation is decent with multiwound models, maybe stick that on a a terminator unit.
And prescience is very good.
For the daemon prince, he's got access to Discipline of Tzeentch, the only one who does. Gaze of fate... for a free reroll is hard to pass up, not so much to reroll shooting but for a critical charge or critcal psychic power. Or reroll things that command reroll won't let you do. (current wording, looks like you reroll one single die of a dice roll). And consider warptime, but in your list, not sure I'd take it.

My final thought was... If you have any chaos spawn... those guys are fast and have a nice stratagem to use.




   
 
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