Switch Theme:

Battle Report: Glittering Void- Targeted Attack  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Battlefield Tourist




MN (Currently in WY)



When I originally designed this game, I intended to use Dream Pod 9's "With the Lightnings" Range of figures for my space mecha combat fix! I still do, and the rules even trying to call out some of the sculpts that go with some of the mecha profile. However, the game is pretty much scale and model agnostic so you could use anything you wanted! You could even use Gunpla kits if you wanted to!

I initially used some of my infamous paper templates to do some playing and testing with the rules.



However, one day I ran across a bulk set of ugly toy Gundam knock-offs with 144 for about $14 US. I swooped in and picked them up for use in this game. Make no mistake, these are some seriously ugly, plastic toys, but at about 10 cents a pop, it did not seem like I could go wrong. Plus, they are cheap enough to cut up and re-assemble with no fear. I may also give some of them a lick of paint to see what happens, but not this day. I could try to pick up some of those Lego weapons to go with them for Beam Cannons and Mas Rifles and the like too. Perhaps I will see how converting these ugly little dudes goes before I try any of that.



Armed with my new, plastic Kicko robots I decided I had to get them out on the table for another battle using the Glittering Void rules. If you go to the desktop version of the blog, you can see a Work-In-Progress section of the blog. This section has links to games that are playable, but still in the development process. You can find Glittering Void there.

he trading contract for the Freehold of New Arcadia will expire and come up for re-negotiation in the next rotations. Traditionally, these contracts have been held by corporate interests aligned with the New Olympians, and New Arcadia was considered within the New Olympians sphere of interests. However, the free hold is located in the Asteroid Belt, which the Earth Alliance views at its territory.

With the contract set to expire, elements of the Earth Alliance have begun aggressively courting New Arcadia. They have offered lucrative incentives, and coupled them with veiled threats. In fact, some smaller trading and prospecting vessels from New Arcadia have gone missing in the region. The Earth Alliance has cited this as a prime reason to change contracts, as the New Olympians have failed to properly protect and enforce the expiring contract.

The powers that be on NeOlympus have deemed it necessary to reinforce their alliance on New Arcadia. To this end, they have deployed a patrol ship and a compliment of suits to New Arcadia space. A Carrier arrived and dropped off just such a ship before continuing on its route. The New Olympian commander on the scene has pledged to find the cause of the missing prospecting vessels.

Investigating the last know location of one of these New Arcadian Prospecting ships, the New Olympians had unusual activity on their scopes. Interference was being thrown out by a large Radiation Band in the area. Therefore, a patrol of Suits was deployed to investigate further. This led to an engagement in the Radiation Band between unknown Suits and the New Olympian pilots.

Post-battle analysis allowed the New Olympians to identify that the suits engaged were of Earth Alliance design. However, the Earth Alliance is well known for selling their tech to anyone with the currency to buy it. Identifying their suits would not be enough to link them to the loss of the Prospecting Ships from New Arcadia.

Therefore, the Patrol Craft tracked their potential telemetry to a nearby Asteroid that could house a forward operating base. En route, unknown suits were identified attempting to transit from the area. The New Olympian pilots were scrambled to engage the fleeing Suits and attempt to disable and capture the Polemarch suit. Hopefully, the "Officers" suit would allow the New Olympians to gather needed intel on these freebooters and discover their connection to the missing Prospecting Ships.


Forces:

New Olympians

3 Ares Space Combat Suits

1 Ares Space Combat Suit

- Upgrade #2: Dual Heavy Beams

Freebooters

1 Polemarch Suit

- Upgrade- Combat Shield

4 Hoplite Suits

- 1 Upgrade- Rocket Tube



On the left is the Freebooters. The Yellow is the Polemach suit, Orange are Hoplon suits, and I will use the #4 suit with the Bazooka. The right is the New Olympians. The Yellow is the Dual Beam suit, while the red are standard Ares suits.
I use dice to raise or lower their altitude. On the table is Alpha, 1 dice is Beta, and 2 dice is Gamma level.

I also made some small paper circles for future games that will be used to show the direction travelled. A key part of this game is that you can travel one direction, but face another. Facing is based on the Front (marked with an F on my templates but normally the actual faces of the model) and the direction of travel will be based on the triangle on the marker below the template. Eventually, I will have bases with direction arrows on them, while the miniature will be able to swivel. Make sense?

Mission:

Today's mission is found in the main rulebook. This scenario is a targeted attack. The New Olympians are trying to disable/knock-out the Polemarch suit, while the Freebooters are attempting to take out the Ares with the dual Beam cannons. These suits offer an additional +15 VP for taking them out.

Set-up:

Today's game will be on a 48 MU x 48 MU board with 1 MU being one inch. This area of space has two large radiation fields that the Freebooters are trying to use to cover their escape. They are marked by Pipe Cleaners. These fields cover Alpha, Beta, and Gamma heights. They are obscuring and dangerous.

The Freebooters are set-up in the corner around their edge of the board. The Polemach is in the back at Beta level. The other Hoplon suits are forward of his at various altitudes. One looks like they are planning on going around the Rad Zones for a flank attack. Meanwhile, the New Olympians are on the center of the opposite board edge. The squadron is anchored on the right by the Dual Beam Cannon suit. The others string across at various heights. The New Olympians appear to be going between the Rad Zones to start.



Of course, you can read the rest of the report and get the overview of the game on the blog....

https://bloodandspectacles.blogspot.com/2021/05/battle-report-glittering-void-targeted.html

Support Blood and Spectacles Publishing:
https://www.patreon.com/Bloodandspectaclespublishing 
   
 
Forum Index » Other Sci-Fi Miniatures Games
Go to: