Somebody played this armylist at a tournament and did well. I like the setup and might try this myself. I understand the basic strategy with units teleporting and flying forward and disturbing the enemies deployment, spawns hitting hard, meanwhile the wardogs are moving in. I've never played thousand sons and like to know if I should change this armylist by removing / adding wargear or other units. I'am talking about small changes. Any veteran thousand sons players that could give my some input?
Chaos knight super heavy detachment *iconoclast household*
War Dog: stubber, thermal spear and chain cleaver (WT: infernal quest, Relic: Veil of medriel)
2x Wardog moirax: Graviton pulsar, Seige claw, rad cleanser
2x Wardog moirax: Graviton pulsar, Seige claw, rad cleanser
2x Wardog moirax: Graviton pulsar, Seige claw, rad cleanser
Thousand sons Vanguard detachment *Cult of duplicity*
HQ: Daemon prince: Talons. Wings, Warptime, weavers of fate, Dark matter crystal (-1 CP extra relic)
HQ: Sorcerer: Magister (-1 CP), WT: High magister, Precience, Sorcerer Facade
El: 4 spawns
El: 5 spawns
El: 5 spawns
FA: Helldrake (Baleflame)
FA: Helldrake (Baleflame)
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