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Made in no
Liche Priest Hierophant





Bergen

Long story short, currently (although this might get adjusted?) ogor leaders are 2 at 120, 2 at 140, 1 at 160 and some big once at 300 to 400. That can be though for core-battalions.

Those last once have a woun characteristics of more then 10, meaning they can not be Sub-commanders.

How exatly are we suppose to build armies? Outside of Grand Battery and Vanguard it will be backbreaking juggeling many heroes. Say we want to run undertribes and grab a Magnifisent so that we can take the mandatory under tribe powder keg, and the trophy rack that you really want with the undertribe cannons. That is minimum 3 heroes. If we want another battalion that is at least one other hero.

While not impossible, I thought it was a bit jarring. 8th edition 40K greatly benefittet smaller armies as they could get a lot of command points. Likevice AoS3 will gretaly benefit armies that can take cheap heroes and cheap units to fill out battalions. While this was not the worst I have seen, it is a bit of a roadblock for list building.

Thoughts? Also, who are the armies that get really screwed by this? Sons of Behemot I would imagine.

   
Made in us
Stealthy Warhound Titan Princeps






Well, Sons of Behemat weren't taking Warscroll battalions, but at least now can take Linebreaker.

Ogors it's going to be a little harder, but Tyrant, Firebelly, and Butcher is a classic mix of 3 to unlock that second Enhancement.

Beastclaws can take a Frostlord, Butcher and Hunter and not be sacrificing a whole lot.

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Made in us
Crazed Spirit of the Defiler





I see the OPs point but the trade off is our heroes are meaty! Maybe in the next tome we'll get a Gnoblar hero

I'm preliminarily thinking something like this:

Bloodgullet

Battle Regiment: Butcher, 2x Slaughtermasters, 8 Ironguts, 2 Mournfangs

Linebreaker: Frostlord on Stonehorn (with splatter cleaver, general-Nice Drop), then 2 Stonehorn Beastriders.

4 drop list, plenty of spells to cast, plenty of monsters and battlelines and heroes.

The Battle Regiment could also be switched to a Warlord for the extra 'enhancement' which I think is artefacts?

Ogors will be good and strong I think. Ironguts should outperform.

   
Made in no
Liche Priest Hierophant





Bergen

Extra enhancement is a whole lot of things:

You get one of each category. Each extra enhancement is one more pick from one category. Note that 3 and 4 is one ekstra spell known for each wizard or priest in your army. Triumphs only work if your army is less points then your opponent.

1 COMMAND TRAITS
2 ARTEFACTS OF POWER
3 SPELL LORES
4 PRAYER SCRIPTURES
5 TRIUMPHS
6 UNIQUE ENHANCEMENTS

Your initial suggested list could work. My objection is more that armies that can put out 50 point heroes can end up grabbing a lot of enchancements/free commands on important heroes/units. In 40k during 8th edition your regularly saw imperial soup armies. (Think like order, destruction etc.) Those armies fielded 'the loyal 32' 3 troops, 2 heroes for 186 points that gave 5 ekstra CP and could generate more CP. Also good for capping objectives.

I do not know if we will see mixed units in AoS3. But you get the jist.

   
Made in fi
Locked in the Tower of Amareo





Or you could go for one drop battalion. Beastriders to troops, frostlord to commander. Being able to decide who picks first turn is big. Bigger than 1 relic.

Albeit 1 drop army is tough. But 2 drop is quite doable.

But yes if you want to stay beastclaw that's going to be bit of issue. Butcher's aren't that expensive though.

Frankly free bat's means for me I get more artifacts in 3 than in 2...And if opponents go for extra artifacts I can make them go first and either not get vp's or give me turn 1 charge and option for double.

This message was edited 2 times. Last update was at 2021/06/15 12:29:24


2024 painted/bought: 109/109 
   
 
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