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Made in ca
Fresh-Faced New User




Hello,

I’m newish to the forum and coming back into 40k after taking 5 years off and selling all my models. My friend is a long time Necron player so upon coming back I’ve bought and split the large Indomnitus box set with him, taking the space marines.

So I’ve only got the indomnitus box set to work with currently and a box of Reviers (just because I love the models).... I’m wondering what chapter or chapters rules work best/strongest with this box set, because for the time, that’s all I will be painting and playing with to start out and grow off of.

Before you answer/suggest please know that storyline and “fluff” isn’t very important to me, neither is army colours as there are enough successor chapters to cover whatever colour I decide on. I am strictly asking for the strongest chapter/chapter rules to utilize and get the most out of this box set.

Thanks in advance.
   
Made in no
Liche Priest Hierophant





Bergen

Any army works really. SW is really well balanced. Probably the melee oriented once will serve you better. Blood Angels, Black Templar, White Scar, (Space Wolves?) or one of their sucksessor chapters.

   
Made in us
Grim Dark Angels Interrogator-Chaplain






A Protoss colony world

First of all, welcome to Dakka and welcome back to the grim darkness of the far future.

To answer your question, I personally think you might want to think about Space Wolves, for the specific mix of models in Indomitus plus your Reivers. A lot of the models are melee oriented (Bladeguard, Assault Intercessors, even Outriders to a large degree), so I think playing a chapter that is melee focused would be helpful. Blood Angels or White Scars would not be bad choices either, but of the three melee chapters Space Wolves are IMO the strongest.

My armies (re-counted and updated on 11/1/23, including modeled wargear options):
Dark Angels: ~15000 Astra Militarum: ~1200 | Adeptus Custodes: ~1900 | Imperial Knights: ~2000 | Sisters of Battle: ~3500 | Leagues of Votann: ~1200 | Tyranids: ~2600 | Stormcast Eternals: ~5000
Check out my P&M Blogs: ZergSmasher's P&M Blog | Imperial Knights blog | Board Games blog | Total models painted in 2023: 40 | Total models painted in 2024: 12 | Current main painting project: Dark Angels
 Mr_Rose wrote:
Who doesn’t love crazy mutant squawk-puppies? Eh? Nobody, that’s who.
 
   
Made in gb
Crazed Spirit of the Defiler





Dark Angels? Bladeguard are great in Dark Angels, so are outriders. Eradicators get permanent transhuman and I think reroll 1s if they stay still. DA are probably one of the strongest SM chapters at the moment.
Assault Intercessors don't really gain that much from DA but they're generally pretty average and I don't think they're particularly special in any chapter to be honest. They're fine to fill out a troop slot as you are starting out but you'll probably look to drop them early on anyway.
I think generally a lot of the indomitus iconography fits well with Dark Angels too

   
Made in ca
Commander of the Mysterious 2nd Legion






First of all let's examine "whats in the box"
10 Assault Intercessors, (you can build 2 5 man or 1 ten man squad)
3 bladeguard
1 bladeguard ancient
1 "bladeguard" leuitenant (he's not actually got any key words but people just call him that for obvious reasons)
3 Eradicators
3 Outriders
1 "bladeguard" captain
1 Chaplain
1 Judicator

As you can see this is a VERY choppy list. and adding reivers to this list will make it even more choppy. (even before adding reivers your list will come in to just over 1000 points BTW) so obviously this'll inform your decisions a bit. So we can proably eliminate the non choppy factions from the box and focus on the armies that are most choppy among marines.

This would mean Space Wolves, Blood Angels, Black Templars or White Scars.

I'm a biiig fan of space wolves for this box, Assault Intercessors are basicly "primaris blood claws" and all the other units work well force wolves, the big problem is that the box aesteticly isn't very wolfy. you have a lot of "skelital relics" which just doesn't say space wolves. but some third party bits etc can fix this issue quite nicely.

for example (excuse the poor photo quality)




Also Space Wolves have a special reiver varient called a talon of Mokai which will expand your options, especially as reivers are, IIRC a box of 10






Opinions are not facts please don't confuse the two 
   
Made in ca
Fresh-Faced New User





BrianDavion wrote:

First of all let's examine "whats in the box"
10 Assault Intercessors, (you can build 2 5 man or 1 ten man squad)
3 bladeguard
1 bladeguard ancient
1 "bladeguard" leuitenant (he's not actually got any key words but people just call him that for obvious reasons)
3 Eradicators
3 Outriders
1 "bladeguard" captain
1 Chaplain
1 Judicator

As you can see this is a VERY choppy list. and adding reivers to this list will make it even more choppy. (even before adding reivers your list will come in to just over 1000 points BTW) so obviously this'll inform your decisions a bit. So we can proably eliminate the non choppy factions from the box and focus on the armies that are most choppy among marines.

This would mean Space Wolves, Blood Angels, Black Templars or White Scars.

I'm a biiig fan of space wolves for this box, Assault Intercessors are basicly "primaris blood claws" and all the other units work well force wolves, the big problem is that the box aesteticly isn't very wolfy. you have a lot of "skelital relics" which just doesn't say space wolves. but some third party bits etc can fix this issue quite nicely.

for example (excuse the poor photo quality)




Also Space Wolves have a special reiver varient called a talon of Mokai which will expand your options, especially as reivers are, IIRC a box of 10








Ok, first of all thank you everyone for the help so far.

Through my own thoughts/research previous to this post, I had thought my best options were choppy chapters as well. It seems like salamanders and ultra marines would make far better use out of tactical marines instead of assault and probably could forgo the bikes. Ironically I’ve never liked marine bikes... model wise they are my least favourite of the bike range. That said, I opted out of wolves do to the lack of “wolf” in the box set and opted out of blood angels/scars/Templar’s for durability reasons... let me explain my thoughts so far :
I have considered Iron hands for the 6+++ on bladeguard because I will definitely be fighting a nightbringer, the fact that he can take away their invul will probably sweep them from other chapters. The other option was Dark angels, making it so that even if the nightbringer doubles his strength he still needs 4s to wound (inner circle)... I haven’t done the math hammer but I think this makes them better than iron hands 6+++

I need to have an answer for the ctan and in this box I think the bladeguard are my best chance at tarpitting him for his final 3 wounds (assuming I can knock off 6 between psychic/shooting... maybe a haywire mine). His ability to only take 3 wounds a phase is what drove me away from Templar’s as I feel I need to be able to drop some wounds on him in the psychic phase.

This obviously isn’t my final decision as I thought of this we’ll before asking for help... I just wanted to let you all know what I’ve been working on.

That said I’m fine to play any chapter... these are just a few things you should be aware of... I suppose I could always replace the assault inccessors and buy a different troop unit, but it seems like a waste of money and models that could go elsewhere.

This message was edited 1 time. Last update was at 2021/07/03 02:24:47


 
   
Made in us
Humming Great Unclean One of Nurgle





In My Lab

Note that the Nightbringer ignores FNP too.

Clocks for the clockmaker! Cogs for the cog throne! 
   
Made in ca
Fresh-Faced New User




 JNAProductions wrote:
Note that the Nightbringer ignores FNP too.


Is this an FAQ?
The data sheet I looked at specifically says “invulnerable saves”

Edit: Now I see “Drain Life” ... I don’t want to play anymore, this Nightbringer is a joke lol... spend half the game trying to shut it down from clearing your marines off objectives and lose to the rest of the Necron army lol

This message was edited 1 time. Last update was at 2021/07/03 03:18:37


 
   
Made in gb
Crazed Spirit of the Defiler





The nightbringer sounds scary but in practice he's really not a massive problem. As dark angels he still only wounds on 4s so he can be tar pitted reasonably easily. Chuck some assault Intercessors at him and he probably can't kill more than a couple.

   
Made in us
Ancient Venerable Dark Angels Dreadnought





it's definitely a tough one due to the mix of models in the box. The assault intercessors definitely skew it somewhat.

One chapter that hasn't been mentioned yet is Deathwatch. Although to model correctly you'd want to chop all the left shoulder pads and replace with deathwatch pads, you could create your own idea of Deathwatch.

Bonuses...
They are the anti-Xenos Chapter so you are going to get inherent bonuses in the rules vs necrons. This includes rerolling 1's to hit in melee vs Xenos which is good since the box offers a lot of assault.
You can use a strategem to adopt other chapter traits, so white scars on your assault intercessors allows them to advnce and charge for example.
You can use a CP to put the Eradicators in deep strike so that they can drop in where you need them.
The captain and Lt both have storm shields, which can be replaced with the Dominus Aegis, giving you a 5++ aura.
Later expansion you could start looking at their kill teams which allows for some nice combinations.

It's a thought anyway.
   
Made in ca
Fresh-Faced New User




Abaddon303 wrote:
The nightbringer sounds scary but in practice he's really not a massive problem. As dark angels he still only wounds on 4s so he can be tar pitted reasonably easily. Chuck some assault Intercessors at him and he probably can't kill more than a couple.


Well the only wounding on 4s is part of the inner circle rule so that’s deathwing only... if you were implying that the assault marines would be able to tar pit him with that..... missing blobs of sacrificial Guardsmen right about now lol


Automatically Appended Next Post:
 bullyboy wrote:
it's definitely a tough one due to the mix of models in the box. The assault intercessors definitely skew it somewhat.

One chapter that hasn't been mentioned yet is Deathwatch. Although to model correctly you'd want to chop all the left shoulder pads and replace with deathwatch pads, you could create your own idea of Deathwatch.

Bonuses...
They are the anti-Xenos Chapter so you are going to get inherent bonuses in the rules vs necrons. This includes rerolling 1's to hit in melee vs Xenos which is good since the box offers a lot of assault.
You can use a strategem to adopt other chapter traits, so white scars on your assault intercessors allows them to advnce and charge for example.
You can use a CP to put the Eradicators in deep strike so that they can drop in where you need them.
The captain and Lt both have storm shields, which can be replaced with the Dominus Aegis, giving you a 5++ aura.
Later expansion you could start looking at their kill teams which allows for some nice combinations.

It's a thought anyway.


I honestly hadn’t given much thought to deathwatch because Goonhammer made them out to be kinda trash, and I haven’t really taken the time to understand the whole kill team aspect of it.. or how it works. Seems like marines trying to be grey knights or custodes (elite and expensive).... I’m sure I’m way off though.

I really like the look of the Covus Blackstar though ... that almost had me invest, but flyers don’t seem overly good in 9th?




I am willing to invest more money to round the box out, all I’m saying is I want to use as many models as I can out of the box to save money.... if that means chopping shoulders or putting the incessors on the bench... so be it. I can always buy a unit of incurssors... want I really don’t want to end up doing is ONLY USING the eradicators and blade guard is all.

This message was edited 1 time. Last update was at 2021/07/03 15:31:19


 
   
Made in gb
Crazed Spirit of the Defiler





Sorry yeh brainfart. The bladeguard are getting permanent transhuman not the Intercessors. You can use the strat on intercessors tho if you need to tarpit him.

My point was, space marines of all sorts tend to find it quite easy to dish out damage on the nightbringer in multiple phases and have the tools to also reduce his effectiveness that in reality when you play against him he's really not all that scary.

I play Death Watch, they're a great army and lots of fun to use and to design lists around. I don't think they are a great fit for the models in indomitus tho. The major strength of DW is the large kill teams that can maximise buffs and all have obsec etc

I picked up a couple of boxes of indomitus when it came out. I used the assault Intercessors as the basis for conversions for first born Deathwatch vets. I've never used the bladeguard and haven't used eradicators in months.

Bladeguard can't be taken in kill teams and eradicators aren't great in kill teams because of the only picking a single target rule for double shots.

I honestly think Dark Angels or blood angels are probably your best options for getting the best out of those models and I don't think blood angels are in a particularly great place right now.



Automatically Appended Next Post:
Oh Dark Angels make good use of the Blade Guard Ancient too with the -1 damage banner relic

This message was edited 1 time. Last update was at 2021/07/03 21:41:40


   
Made in ca
Fresh-Faced New User




Abaddon303 wrote:
Sorry yeh brainfart. The bladeguard are getting permanent transhuman not the Intercessors. You can use the strat on intercessors tho if you need to tarpit him.

My point was, space marines of all sorts tend to find it quite easy to dish out damage on the nightbringer in multiple phases and have the tools to also reduce his effectiveness that in reality when you play against him he's really not all that scary.

I play Death Watch, they're a great army and lots of fun to use and to design lists around. I don't think they are a great fit for the models in indomitus tho. The major strength of DW is the large kill teams that can maximise buffs and all have obsec etc

I picked up a couple of boxes of indomitus when it came out. I used the assault Intercessors as the basis for conversions for first born Deathwatch vets. I've never used the bladeguard and haven't used eradicators in months.

Bladeguard can't be taken in kill teams and eradicators aren't great in kill teams because of the only picking a single target rule for double shots.

I honestly think Dark Angels or blood angels are probably your best options for getting the best out of those models and I don't think blood angels are in a particularly great place right now.



Automatically Appended Next Post:
Oh Dark Angels make good use of the Blade Guard Ancient too with the -1 damage banner relic


So I’m kinda leaning toward white scars and Templar’s ...
I learned today from Goonhammer of a strat that I can put on my incessors that when they are getting mulched by a Night Bringer, every 6+ save I roll causes it to take a mortal wound. That’s for Templar’s... whereas the white scars have a wicked psychic discipline with one spell that is almost certain to do 2-3 wounds to a Nightbringer in the psychic phase.

So now the dilemma is... I think both are great but do I play Templar’s and risk not having a psychic phase?
I should probably look into wolves a little more too.

Sorry I know I’m focusing way to much on the nightbringer... it’s just something I need an answer for. AND if the best answer is a Libby or two... Templar’s might be out?
   
Made in ca
Commander of the Mysterious 2nd Legion





honestly, you might also want to experiment with a few differant chapters before you finalize a decision. you might for example upon trying it realize "....... I really like the play style white scars supports, but find dark angels a bit limiting for me" etc. (also paint schemes is worth considering assuming you paint your models, rules come and go but painted mini's are forever)

BTW one suggestion if you're going to be facing the nightbringer. pick up and slide a librarian into your list. Nightbringer IIRC is limited on the damage it can take A PHASE so sliding a libby into your list lets you do some damage in the psykic phase

Opinions are not facts please don't confuse the two 
   
Made in ca
Fresh-Faced New User




BrianDavion wrote:
honestly, you might also want to experiment with a few differant chapters before you finalize a decision. you might for example upon trying it realize "....... I really like the play style white scars supports, but find dark angels a bit limiting for me" etc. (also paint schemes is worth considering assuming you paint your models, rules come and go but painted mini's are forever)

BTW one suggestion if you're going to be facing the nightbringer. pick up and slide a librarian into your list. Nightbringer IIRC is limited on the damage it can take A PHASE so sliding a libby into your list lets you do some damage in the psykic phase


Thank you all for your help!

Decided on Raven Guard!

My answers to the night bringer are: Phobos Librarian to halve his movement and smite him, Hellfire strat on a heavy bolter to knock off mortal wounds in shooting and then just try and clean him up in the combat phase or if that isn’t possible, con him into a haywire mine on his turn. Worst case I have to repeat this in my second turn.

Wish me luck
   
Made in ca
Commander of the Mysterious 2nd Legion





Juicebox_1990 wrote:
BrianDavion wrote:
honestly, you might also want to experiment with a few differant chapters before you finalize a decision. you might for example upon trying it realize "....... I really like the play style white scars supports, but find dark angels a bit limiting for me" etc. (also paint schemes is worth considering assuming you paint your models, rules come and go but painted mini's are forever)

BTW one suggestion if you're going to be facing the nightbringer. pick up and slide a librarian into your list. Nightbringer IIRC is limited on the damage it can take A PHASE so sliding a libby into your list lets you do some damage in the psykic phase


Thank you all for your help!

Decided on Raven Guard!

My answers to the night bringer are: Phobos Librarian to halve his movement and smite him, Hellfire strat on a heavy bolter to knock off mortal wounds in shooting and then just try and clean him up in the combat phase or if that isn’t possible, con him into a haywire mine on his turn. Worst case I have to repeat this in my second turn.

Wish me luck


Good luck, and do Corax proud!

Opinions are not facts please don't confuse the two 
   
Made in us
Ancient Venerable Dark Angels Dreadnought





If going Ravenguard, you might look at the Start Collecting Vanguard next. 10 infiltrators, 3 Suppressors, 3 Eliminators, and a phobos It (give him ex tenebris relic). Also, you can use the Lt from Indom box as a Bladeguard Sgt. He is equipped accordingly.
   
 
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