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2021/07/13 13:22:49
Subject: Shuriken catapults
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Dakka Veteran
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MSGA
Make shurikens great again
Rapid Fire
24” range
AP-1
Damage 1
Dire Avengers reroll failed hits. Get rid of that -3 on a six garbage. Dire Avengers may move advance and rapid fire.
Shuriken Cannons
Heavy 3
36” range
AP-2
Damage 2
They need this buff to basically still be effective against the current threats. Still leaves scatter lasers as better option for clearing hordes.
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This message was edited 1 time. Last update was at 2021/07/13 13:25:21
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2021/07/14 09:33:58
Subject: Shuriken catapults
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Lord of the Fleet
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But why? Do you think about what you're trying to achieve before proposing these rules?
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2021/07/14 16:35:22
Subject: Shuriken catapults
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Dakka Veteran
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Why? Have you ever tried to kill things with guardians? Absolutely waste of points. They always get murdered badly and do next to nothing.
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2021/07/14 20:08:15
Subject: Shuriken catapults
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Lord of the Fleet
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warpedpig wrote:Why? Have you ever tried to kill things with guardians? Absolutely waste of points. They always get murdered badly and do next to nothing.
They're not going to do anything stellar, they're bloody Guardians. At least your basic weapon is S4 with possible Ap-3, better than anything the Guardsmen get.
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2021/07/14 22:36:35
Subject: Shuriken catapults
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Dakka Veteran
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12” range. Useless
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2021/07/14 23:14:14
Subject: Shuriken catapults
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Lord of the Fleet
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Which you can still fire after advancing with no penalty.
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2021/07/15 01:19:59
Subject: Shuriken catapults
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Gargantuan Gargant
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Not to mention Eldar already have a high base movement of 7" as well, so with a generally smaller table size in 9th and decent advance rolls, the 12" range isn't as limiting as it looks, though I do feel that it should be at least 18" base.
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2021/07/15 01:29:22
Subject: Shuriken catapults
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Longtime Dakkanaut
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Grimskul wrote:
Not to mention Eldar already have a high base movement of 7" as well, so with a generally smaller table size in 9th and decent advance rolls, the 12" range isn't as limiting as it looks, though I do feel that it should be at least 18" base.
It puts them 12" away from the enemy at minimum when shooting. At least guardsmen can standback and fire multiple rounds before the enemy gets within charge distance.
Having to add your M to your weapon range to get you within range makes you very vulnerable. Having a 19" ranged gun is superior to having a 12" range gun with a 7" move. Just because you can hit at that range doesn't make it great.
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2021/07/15 04:32:38
Subject: Shuriken catapults
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Dakka Veteran
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That’s basically forcing you to use your good movement to move into range where you’ll be shot then charged and utterly annihilated next turn. When you should be using movement and a 24” range weapon to stay out of range of a charge.
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