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Made in au
Fresh-Faced New User




I’m having trouble putting together a crusade list as I’m up against mainly Space marines and clowns from what I can tell and seems to be a lot of psychic. I got annihilated last crusade (won 1 out of 10 games).

I have at my disposal

1 company commander
Gaunts ghosts
8 Leman russ (two magnetized Demolisher models with all load out options
1 manticore
2 Wyvern
1 hydra
30 infantry with lasrifles
4 plasma vets
4 melts vets
3 Bullgryn with mauls and magnetized shields
3 Bullgryn with Grenade gauntlets
1 Astropath
1 Culexus
6 mortar teams
3 of each heavy weapons teams

I don’t care so much about winning just not getting cleaned up and tabled every game.
Help would be greatly appreciated.

This message was edited 1 time. Last update was at 2021/07/19 04:04:04


 
   
Made in us
Brainy Zoanthrope





You need more infantry. Basically look for waves of guys who do nothing but jump on and hold the objectives. They don't need to shoot or charge just run up and take them by being more bodies.

Tallarn has the ability to pop out from behind cover and then order itself back in. Also your troops can advance and shoot frfsrf. Take yarrick for the re rolln1s and Basically turn tanks into artillery. The down side is you can't re roll the amount of shots. But itsnpretty effective at keeping your tank commanders alive
   
Made in de
Dakka Veteran





Pish-posh there's enough here to make a solid list.

Tank Commander: demolisher cannon, SS MMs, hull-mounted las

Tank Commander: demolisher cannon or punisher, SS MMs, hull-mounted las.

Company Commander on foot, kitted out because free

10-man squad, plasma

10-man squad, plasma

10-man squad, plasma

6 Bullgryn: all shields if you can. It's an easy kit-bash

Astropath: +1 armor save spell

3 mortars

That gives you decent shooting and objective control. If you cannot equipment the TCs as such, swap one out for a manticore and mortars. If you need more PL (I do not know the values off the top of my head): add more mortars, or command squad with all melta.

Go either Catachan or custom regiment in PA: GG that lets you re-roll the dice to determine number of shots for tanks. I personally play Vostroyan and that works fine for me but some people swear by the re-rolls.

If you use the Manticore be sure to use the strat that lets you max out damage for its rockets. Not huge against Harlies but great for Spess Mahreens.
   
Made in us
Dakka Veteran






 Warptide wrote:
Pish-posh there's enough here to make a solid list.

Tank Commander: demolisher cannon, SS MMs, hull-mounted las

Tank Commander: demolisher cannon or punisher, SS MMs, hull-mounted las.

Company Commander on foot, kitted out because free

10-man squad, plasma

10-man squad, plasma

10-man squad, plasma

6 Bullgryn: all shields if you can. It's an easy kit-bash

Astropath: +1 armor save spell

3 mortars

That gives you decent shooting and objective control. If you cannot equipment the TCs as such, swap one out for a manticore and mortars. If you need more PL (I do not know the values off the top of my head): add more mortars, or command squad with all melta.

Go either Catachan or custom regiment in PA: GG that lets you re-roll the dice to determine number of shots for tanks. I personally play Vostroyan and that works fine for me but some people swear by the re-rolls.

If you use the Manticore be sure to use the strat that lets you max out damage for its rockets. Not huge against Harlies but great for Spess Mahreens.


In addition to this, if you take the Punisher, I'd slap the Weapons Expert Tank Ace on it. Never played it myself since I don't own a Punisher yet, but when you have 20 (or 40 if you moved half speed or less), an extra -1 on their saves can make a big difference in my opinion. Then again, that might just be my bad luck with dice talking.


Automatically Appended Next Post:
Oh right, also, when using HWTs, don't forget that they have a lasgun to shoot as well as the heavy weapon. Like all standard issue Imperial Flashlights, it generally won't do much, but it might help someday. Especially if you do FRFSRF on the squad they're in, that's 2 or 4 extra shots.


Automatically Appended Next Post:
dreadlybrew wrote:
You need more infantry. Basically look for waves of guys who do nothing but jump on and hold the objectives. They don't need to shoot or charge just run up and take them by being more bodies.

Tallarn has the ability to pop out from behind cover and then order itself back in. Also your troops can advance and shoot frfsrf. Take yarrick for the re rolln1s and Basically turn tanks into artillery. The down side is you can't re roll the amount of shots. But itsnpretty effective at keeping your tank commanders alive


Tallarn is really good if you have a lot of basic Infantry squads to rush into objectives and hold them with ObSec along side close range vehicles. They likely won't last long since IG are essentially cannon fodder, but they'll get there fast and be able to shoot at least. Good for missions where holding the objectives is all that matters.

This message was edited 4 times. Last update was at 2021/07/23 02:23:06


 
   
Made in au
Fresh-Faced New User




Cheers guys! Much appreciated, I’ll take all this in and play with some lists
   
 
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