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Made in us
Fixture of Dakka





Finally making some headway on my kitbashed/converted exodite army. Enough headway that I should try to nail a couple of things down. So. Some questions:

1.) What does exodite weaponry tend to look like? The Infinite and the Divine seemed to feature some exodites wielding shuriken weapons, but is that the norm? Shuriken weapons have projectiles that are expended when fired, so does that imply there are bonesinger equivalents capable of manipulating psychoplastics to forge fresh shurikens? Or at least, fresh shuriken "magazines." (IIRC, shuriken weapons shave off a molecule-thin projectile from a brick of material each time they fire.)

2.) The w hole point of being an exodite is to keep life from being too easy, but that seems to often involve living on planets that could be considered death worlds thanks to the vicious flora and fauna. So with that in mind, how common are things like bright lances or star cannons? Seems like using one against the T-Rex threatening your herds might be too easy to maintain their intentionally difficult lifestyle.

3.) How do exodites manage their psychic powers? Harlies have Cegorach's protection. Drukhari have stunted, vestigial powers. Craftworlders have their psychic powers suppressed when not on the path of the seer and then have their runes and the path system when they become seers. But what about exodites? Does the world spirit serve as a sort psychic grounding rod? Is the average exodite running around with more psychic potency than the average non-seer craftworlder and just performing minor psychic stunts willy nilly? Or did they simply pick up the craftworlder technique of suppressing the powers of each member of their society?

I imagine that exodites are sufficiently isolated from each other for the answers to these questions to vary a bit, but I wanted to pick your collective brains.


ATTENTION
. Psychic tests are unfluffy. Your longing for AV is understandable but misguided. Your chapter doesn't need a separate codex. Doctrines should go away. Being a "troop" means nothing. This has been a cranky service announcement. You may now resume your regularly scheduled arguing.
 
   
Made in au
Longtime Dakkanaut




Wyldhunt wrote:
Finally making some headway on my kitbashed/converted exodite army. Enough headway that I should try to nail a couple of things down. So. Some questions:

1.) What does exodite weaponry tend to look like? The Infinite and the Divine seemed to feature some exodites wielding shuriken weapons, but is that the norm? Shuriken weapons have projectiles that are expended when fired, so does that imply there are bonesinger equivalents capable of manipulating psychoplastics to forge fresh shurikens? Or at least, fresh shuriken "magazines." (IIRC, shuriken weapons shave off a molecule-thin projectile from a brick of material each time they fire.)

2.) The w hole point of being an exodite is to keep life from being too easy, but that seems to often involve living on planets that could be considered death worlds thanks to the vicious flora and fauna. So with that in mind, how common are things like bright lances or star cannons? Seems like using one against the T-Rex threatening your herds might be too easy to maintain their intentionally difficult lifestyle.

3.) How do exodites manage their psychic powers? Harlies have Cegorach's protection. Drukhari have stunted, vestigial powers. Craftworlders have their psychic powers suppressed when not on the path of the seer and then have their runes and the path system when they become seers. But what about exodites? Does the world spirit serve as a sort psychic grounding rod? Is the average exodite running around with more psychic potency than the average non-seer craftworlder and just performing minor psychic stunts willy nilly? Or did they simply pick up the craftworlder technique of suppressing the powers of each member of their society?

I imagine that exodites are sufficiently isolated from each other for the answers to these questions to vary a bit, but I wanted to pick your collective brains.


For the following answers, the 2nd edition Eldar Codex and the unreleased Epic Space Marine 2nd edition Exodite models were used as reference and sources.

https://lh3.googleusercontent.com/proxy/nRQi6TuHkJLndJnwsQe9U5smeyIXatAxf5rzwegF1SZeSTqE6zXpxQjWWT5T635en_jC4xqBm24SvPPNCKeuBqiJY6bHGtVn9H6PkYEvA_eL4yGxtVYz8EuR4k3D_-Di1w

1) Just like Craftworld Eldar weapons. Shuriken weapons should not be too hard to fashion compared to more complex constructs like Wraithknights or Titans.

2) They live on Maiden worlds which are actually not death worlds. They are undeveloped, untamed, and may have a primal beauty and dangerou, but they are deliberately engineered to not develop the deadliness of death worlds. That is why the Imperium has conflicts with them, because the Maiden Worlds are ideal worlds for both races to colonize.

One can see many laser lances and one bright lance in those unreleased Epic models so they are not rare.


Although this lifestyle is in many respects a primitive one, the Exodites have many advanced technologies and are familiar with all the sophisticated materials used on the Craftworlds.

p. 16, 2nd edition Codex Eldar



3)

More importantly, the Exodite societies are more rigorous and physical than those of the Craftworlds. Where the Craftworlds cling to the past and preserve all they can of their fallen civilisation, the Exodites have turned their backs on ancient traditions in favour of a simpler and harder way of life. Their minds are tougher and more straightforward but not so subtle and ultimately less powerful than the Craftworld Eldar.

p. 16, 2nd edition Codex Eldar


The exact system of Exodite psychic powers or their psykers is not fully explored or detailed. However the above quote suggests any powers would be simpler and more direct than Craftworlder powers. So I would imagine it would be more direct damage and any buffs or debuffing powers would be less powerful than Craftworld equivalents.
   
 
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