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Made in id
Fresh-Faced New User




Adepta Sororitas - Order of the Argent Shroud

rule says :

"Each time a unit with this conviction makes a Normal Move or Advances in your Movement phase, until the end of your Shooting phase, it counts as having Remained Stationary."

Since Rhinos also have the <ORDER> keyword on them
my questions are :

1. Does that mean i can advance my sororitas rhino, and then disembark my units inside on turn 1?
2. The Rhino and the units disembarked can still shoot on the shooting phase?
3. Can the disembarked unit still move or advance after disembark?
4. Infantry firing HEAVY weapons does not get the -1 to hit penalty right?

Thanks for the help
   
Made in us
Confessor Of Sins





Tacoma, WA, USA

andytan24 wrote:
Adepta Sororitas - Order of the Argent Shroud

rule says :

"Each time a unit with this conviction makes a Normal Move or Advances in your Movement phase, until the end of your Shooting phase, it counts as having Remained Stationary."

Since Rhinos also have the <ORDER> keyword on them
my questions are :

1. Does that mean i can advance my sororitas rhino, and then disembark my units inside on turn 1?
No. See the Remains Stationary Rare Rules in the Core Book FAQ.
2. The Rhino and the units disembarked can still shoot on the shooting phase?
Yes, per the Remains Stationary Rare Rules int he Core Book FAQ.
3. Can the disembarked unit still move or advance after disembark?
See 1 above.
4. Infantry firing HEAVY weapons does not get the -1 to hit penalty right?
Yes, per the Remains Stationary Rare Rules int he Core Book FAQ.
   
Made in id
Fresh-Faced New User




 alextroy wrote:
andytan24 wrote:
Adepta Sororitas - Order of the Argent Shroud

rule says :

"Each time a unit with this conviction makes a Normal Move or Advances in your Movement phase, until the end of your Shooting phase, it counts as having Remained Stationary."

Since Rhinos also have the <ORDER> keyword on them
my questions are :

1. Does that mean i can advance my sororitas rhino, and then disembark my units inside on turn 1?
No. See the Remains Stationary Rare Rules in the Core Book FAQ.
2. The Rhino and the units disembarked can still shoot on the shooting phase?
Yes, per the Remains Stationary Rare Rules int he Core Book FAQ.
3. Can the disembarked unit still move or advance after disembark?
See 1 above.
4. Infantry firing HEAVY weapons does not get the -1 to hit penalty right?
Yes, per the Remains Stationary Rare Rules int he Core Book FAQ.


thank you sir, 1 more question :

If an ARGENT SHROUD unit makes a fall back move, does it also counts as being Remained Stationery?


EDIT :

NVM found it, it can still shoot after fallen back that phase, thanks!

This message was edited 1 time. Last update was at 2021/08/19 05:08:14


 
   
Made in de
Nihilistic Necron Lord






Germany

Can they fire heavy/rapid fire/pistol weapons after advancing ? I dont see anything allowing them to do so in the FAQ. They are eligible to shoot even if they advanced, but the restriction of not being able to shoot after advancing (except assault weapons) still applies.

Spoiler:
Rules That Count As Remaining Stationary
Some rules allow a unit to count as having Remained Stationary,
or count as if it had not moved, even if that unit has moved
during its Movement phase. The following rules apply to these
type of rules:

1. Such rules, if they apply in the Shooting phase, mean that a
unit is eligible to shoot even if it has Advanced or Fallen Back
this turn.

2. Such rules, if they apply in the Shooting phase, mean that
Infantry models do not suffer the penalty to hit rolls incurred
for firing Heavy weapons in the same turn that their unit
has moved.

3. Such rules, if they apply in the Shooting phase, mean that
models do not suffer the penalty to hit rolls incurred for
firing Assault weapons in the same turn that their unit
has Advanced.

4. Such rules, if they apply in the Charge phase, mean that the
unit is eligible to declare a charge even if it has Advanced or
Fallen Back this turn.

5. Such rules mean that any other rules (abilities, Stratagems etc.)
that are used or triggered when a unit Remains Stationary (e.g.
Grinding Advance) can be used/are triggered.

6. Even if a Reinforcement unit is subject to such a rule, that
rule has no effect on that unit in the turn they are set up on
the battlefield. This means Reinforcement units always count
as having moved (i.e. they never count as having Remained
Stationary). Remember that this also includes Repositioned
and Replacement units (pg 363).

7. Even if a Transport model is subject to such a rule, embarked
models still cannot disembark from that Transport during the
Movement phase if that Transport has already moved, unless
that Transport (or the models embarked within it) have a rule
that explicitly allows them to disembark after the Transport
has moved.

8. Even if a unit is subject to such a rule, it cannot start an action
if it has Advanced or Fallen Back this turn.
   
Made in id
Fresh-Faced New User




 p5freak wrote:
Can they fire heavy/rapid fire/pistol weapons after advancing ? I dont see anything allowing them to do so in the FAQ. They are eligible to shoot even if they advanced, but the restriction of not being able to shoot after advancing (except assault weapons) still applies.

Spoiler:
Rules That Count As Remaining Stationary
Some rules allow a unit to count as having Remained Stationary,
or count as if it had not moved, even if that unit has moved
during its Movement phase. The following rules apply to these
type of rules:

1. Such rules, if they apply in the Shooting phase, mean that a
unit is eligible to shoot even if it has Advanced or Fallen Back
this turn.

2. Such rules, if they apply in the Shooting phase, mean that
Infantry models do not suffer the penalty to hit rolls incurred
for firing Heavy weapons in the same turn that their unit
has moved.

3. Such rules, if they apply in the Shooting phase, mean that
models do not suffer the penalty to hit rolls incurred for
firing Assault weapons in the same turn that their unit
has Advanced.

4. Such rules, if they apply in the Charge phase, mean that the
unit is eligible to declare a charge even if it has Advanced or
Fallen Back this turn.

5. Such rules mean that any other rules (abilities, Stratagems etc.)
that are used or triggered when a unit Remains Stationary (e.g.
Grinding Advance) can be used/are triggered.

6. Even if a Reinforcement unit is subject to such a rule, that
rule has no effect on that unit in the turn they are set up on
the battlefield. This means Reinforcement units always count
as having moved (i.e. they never count as having Remained
Stationary). Remember that this also includes Repositioned
and Replacement units (pg 363).

7. Even if a Transport model is subject to such a rule, embarked
models still cannot disembark from that Transport during the
Movement phase if that Transport has already moved, unless
that Transport (or the models embarked within it) have a rule
that explicitly allows them to disembark after the Transport
has moved.

8. Even if a unit is subject to such a rule, it cannot start an action
if it has Advanced or Fallen Back this turn.


written in the 1st rule, they are ELIGIBLE TO SHOOT, that means shooting any tipe of weapons
rule 2 and 3 only talks about the -1 hit penalty of the HEAVY and ASSAULT weapon type, which they dont get thanks to this rule
   
Made in gb
Decrepit Dakkanaut




P5 - you quoted it? ....even if it has Advanced
   
Made in de
Nihilistic Necron Lord






Germany

nosferatu1001 wrote:
P5 - you quoted it? ....even if it has Advanced


Yes, but the restriction of only being able to fire assault weapons after advancing still exists. No. 3 says they dont suffer the hit penalty after advancing when firing assault weapons, this shows me that they can only fire assault wepaons after advancing. Why else would they write no. 3 ? Why not just write they can fire any weapon after whatever move they made ?

   
Made in us
Confessor Of Sins





Tacoma, WA, USA

You cannot shoot after Falling Back because the conviction does not apply when you Fall Back.
   
Made in gb
Decrepit Dakkanaut




 p5freak wrote:
nosferatu1001 wrote:
P5 - you quoted it? ....even if it has Advanced


Yes, but the restriction of only being able to fire assault weapons after advancing still exists. No. 3 says they dont suffer the hit penalty after advancing when firing assault weapons, this shows me that they can only fire assault wepaons after advancing. Why else would they write no. 3 ? Why not just write they can fire any weapon after whatever move they made ?


mean that a
unit is eligible to shoot even if it has Advanced or Fallen Back
this turn.

So they're eligible to shoot

You write number 3 because they HAVE still fallen back, meaning they'd still be at -1
   
Made in id
Fresh-Faced New User




 alextroy wrote:
You cannot shoot after Falling Back because the conviction does not apply when you Fall Back.


according to Pt.1 yes you can shoot after fallen back, the rule is active until the end of shooting phase


Automatically Appended Next Post:
 p5freak wrote:
nosferatu1001 wrote:
P5 - you quoted it? ....even if it has Advanced


Yes, but the restriction of only being able to fire assault weapons after advancing still exists. No. 3 says they dont suffer the hit penalty after advancing when firing assault weapons, this shows me that they can only fire assault wepaons after advancing. Why else would they write no. 3 ? Why not just write they can fire any weapon after whatever move they made ?



how about reading the whole rules instead of using just 1 of the points
rule 1 literally says you can shoot after advancing or fallen back
so...

This message was edited 1 time. Last update was at 2021/08/20 03:55:41


 
   
Made in us
Confessor Of Sins





Tacoma, WA, USA

andytan24 wrote:
 alextroy wrote:
You cannot shoot after Falling Back because the conviction does not apply when you Fall Back.


according to Pt.1 yes you can shoot after fallen back, the rule is active until the end of shooting phase
In general, if you have an ability that makes you count as Remained Stationary, you can fire. However:
Deeds, Not Words
  • Each time a unit with this conviction makes a Normal Move or Advances in your Movement phase, until the end of your Shooting phase, it counts as having Remained Stationary.
  • Each time a unit with this conviction is selected to shoot or fight, you can re-roll one hit roll or one wound roll when resolving that unit's attacks.
  • Notice that this conviction does not have you count as Remained Stationary if you Fall Back in your Movement phase.
       
    Made in id
    Fresh-Faced New User




     alextroy wrote:
    andytan24 wrote:
     alextroy wrote:
    You cannot shoot after Falling Back because the conviction does not apply when you Fall Back.


    according to Pt.1 yes you can shoot after fallen back, the rule is active until the end of shooting phase
    In general, if you have an ability that makes you count as Remained Stationary, you can fire. However:
    Deeds, Not Words
  • Each time a unit with this conviction makes a Normal Move or Advances in your Movement phase, until the end of your Shooting phase, it counts as having Remained Stationary.
  • Each time a unit with this conviction is selected to shoot or fight, you can re-roll one hit roll or one wound roll when resolving that unit's attacks.
  • Notice that this conviction does not have you count as Remained Stationary if you Fall Back in your Movement phase.


    alright, that makes sense
    no shooting after falling back

    but they can still shoot any weapons and without penalty after advancing right?
       
    Made in gb
    Decrepit Dakkanaut




    Yes, that's exactly what those rules above let you do. You are eligible to shooort, and yiu don't have penalties to fire.
       
    Made in ca
    Pestilent Plague Marine with Blight Grenade





    The Frozen North

     p5freak wrote:
    Can they fire heavy/rapid fire/pistol weapons after advancing ? I dont see anything allowing them to do so in the FAQ. They are eligible to shoot even if they advanced, but the restriction of not being able to shoot after advancing (except assault weapons) still applies.

    There in fact is no rule which prevents one from firing heavy weapons (etc) after advancing. It is only that the unit is ineligible to shoot. By declaring remain stationary (or by counting as if they had) the unit is eligible to shoot with any/all of its weapons.

    Triggerbaby wrote:In summary, here's your lunch and ask Miss Creaver if she has aloe lotion because I have taken you to school and you have been burned.

    Abadabadoobaddon wrote:I too can prove pretty much any assertion I please if I don't count all the evidence that contradicts it.
     
       
    Made in us
    Painlord Titan Princeps of Slaanesh




    The rules state quite clearly that a unit may not shoot or charge after making an advance (last line of the paragraph).

    The only "normal" way of shooting after advancing is by using assault weapons which have a special rule that says that you can shoot them after advancing, albeit with a -1 to hit penalty. The only other way of shooting after advancing is via a special rule for your unit(s).
       
    Made in ca
    Pestilent Plague Marine with Blight Grenade





    The Frozen North

    Indeed, because a unit is ineligible to shoot if it advanced.

    However, a unit which remained stationary (or counts as such) is not considered to have advanced, and is therefore eligible to shoot.

    Argent Shroud would also allow a unit to advance and charge, except that the benefit of its conviction doesn't extend past the Shooting Phase.

    This message was edited 1 time. Last update was at 2021/08/21 13:54:59


    Triggerbaby wrote:In summary, here's your lunch and ask Miss Creaver if she has aloe lotion because I have taken you to school and you have been burned.

    Abadabadoobaddon wrote:I too can prove pretty much any assertion I please if I don't count all the evidence that contradicts it.
     
       
     
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