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The Cooler Ork Tactics Thread: Orks That Are Too Awesome For To-Hit Rolls  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in us
Shadowy Grot Kommittee Memba






Alright, alright, settle down everyone, I know it's been a tumultuous and confusing time for us, The Cooler Ork Players, who eschew that weak and cowardly practice of fielding models that don't light things on fire. To-hit rolls are on the rise, and the new edition of the codex appears to have almost entirely disregarded our extremely common and widely pursued playstyle.

As we are all, I'm sure, aware, the only acceptable ork models are and are entirely limited to:

-Deffkilla Wartrike
-Big Mek with Kombi-Scorcha
-Warboss with Kombi-Scorcha
-Burna Boyz
-Meganobz with Kombi-Scorchas
-Nobz with Kombi-Scorchas
-Waagh banner nob but ONLY if you give him the Gobshot Blunderbuss
-Trukks and other transports ONLY if they contain our approved infantry units
-Kustom Boosta-Blastas
-Grot Tanks equipped with Scorchas
-Grot Megatanks equipped with Scorchas
-Deff Dreads equipped with at least 2 Scorchas
-Killa Kanz equipped with Scorchas

And I know, we're all extremely disappointed by the things we lost in the new codex. Pyromaniacs, no longer a subfaction trait, limited to only a single unit per detachment. Brogg's Buzzbomb no longer an auto-hitting weapon and now UNACCEPTABLE, which means we cannot make an additional HQ into a glorious autohitter. Trakktor Kannonz which many people passionately argued were the definitive and only good anti-tank weapon in the entire ork codex cruelly lost to the tyranny of to-hit rolls. BURNA BOYZ, our sweet beautiful basic troops choice, once again misprinted as not a troops choice but also SULLIED by the inclusion of a dirty disgusting hit rolling spanna.

Luckily, there are a number of upsides to the new book to make up for these injustices. Scorchas and Burnas now reach out to 12" range, and burnas are finally D6 shots. Burna Boyz are now a mere 11pts per model. A new, intriguing auto-hitting antitank weapon in the form of the Glare profile of the big'ead bossbunka, which can also be filled with 8 burna boyz (and one spanna I GUESS) and tellyported, and the new Speedwaagh rule, which allows for two turns of glorious burnination at previously unheard-of AP values - scorchas wounding on 6s will be AP-3.


The new 9th edition ork codex Arch-Arsonist list I'm going to be trying first with my existing collection will be:

Spoiler:

Bad Moonz Vanguard

Deffkilla Wartike 120

Elite: 8 Burna Boyz 2 Spanna 110 (Pyromaniacs)
Transport: Trukk 65
Elite: 8 Burna Boyz 1 Spanna 99
Transport: Trukk 65
Elite: 7 Nobz with Kombi-Flamers 196
Transport: Trukk 65
Elite: 5 Meganobz with Kombi-Scorchas 225
Elite: Nob with Waagh Banner 70 with Gobshot Blunderbuss
Heavy: Bonebreaka 175
Heavy: 2x Deff Dread 85 3x Scorcha 15 (Tellyporting)

Bad Moonz Outrider
Mega-Armored Big Mek 85 with Kombi-Scorcha and Kustom Force Field 30 (warlord trait: The best armor Teef can buy, Extra Relic: The Killa Klaw)
Fast: Kustom Boosta-Blasta 90
Fast: Kustom Boosta-Blasta 90
Fast: Grot Megatank 90 7 Scorchas 35
Fast: 4x Grot Tanks with 5x Scorchas 190

2000 pts


The overall strategy is: Tanks, nobody has them. Everyone knows that every space marine list has 28 eradicators and they all start 12" away from you and every drukhari list has 68 dark lance raiders so nobody has tanks, this is good for us tactically because it means everything in our list can be made of fire. You're working with 84 flamer hits and 112 scorcha hits so ideally that's enough and everyone dies, declare a speedwaagh probably turn 2 unless your opponent moves forward towards you. Forward is really going to be the goal, you want to make sure that's the direction you're going because if you go towards stuff it can get on fire.

Command points, nobody needs them so we're spending basically all of them right off the bat. That's important, it'll keep your head clear, you've got 3+1 per turn to spend on cuttin' flames and Overwatch, maybe a Rammin' Speed in there too turn 2. For secondary objectives don't. That's a mistake a lot of rookies make is taking those, they distract from the primary goal of the game.

Anyway that's how you play The Cooler Orks in 9th edition using the new codex, thank you for coming to my tactica, I'm pretty sure the reason we're not seeing the autohitting list topping tournaments yet is just that we're all so smart that we're avoiding covid and not going to tournaments yet, but we're definitely going to be seeing at least a 99%, maybe 100% winrate (depending on whether there are any mirror matches.)

This message was edited 1 time. Last update was at 2021/08/25 13:57:33


"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"

"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"

"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"

"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"  
   
Made in us
Stabbin' Skarboy





Kill rig has auto hits right?

"Us Blood Axes hav lernt' a lot from da humies. How best ta kill 'em, fer example."
— Korporal Snagbrat of the Dreadblade Kommandos 
   
Made in us
Shadowy Grot Kommittee Memba






 Some_Call_Me_Tim wrote:
Kill rig has auto hits right?


It does, this is true, The question is does it have ENOUGH auto-hits to truly earn a place in the army.

Pros: Does have autohits, is an anti-tank autohitting weapon

Cons: only carries forbidden, non-autohitting infantry. Also has many guns that don't autohit and psychic powers which are a bit of a gray area admittedly as most people include burna-bommers in the autohit list due to theme and the fact that the burna bomb's roll isn't technically a to-hit roll.

Personally, just a personal choice, I'll be using the Bigead Bossbunka but not the kill rig. Similar stylistic theming, still an autohitting antitank weapon, but less muddled in focus. Makes the list feel more pure to me.

"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"

"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"

"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"

"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"  
   
Made in de
Regular Dakkanaut




Nice idea! But, given that you're almost only fielding burnas and Skorchas, shouldn't the thread titel be changed to "The Hotter Ork Tactics Thread"?

Oh, and shouldn't the Mega Dread with two CC Weapons also be allowed, since its side weapons auto-hit?

This message was edited 1 time. Last update was at 2021/08/25 21:25:22


 
   
Made in us
Stabbin' Skarboy





Goff boyz within the +1 to hit in melee bonus technically have a 1+ ws, is that auto hitting?

"Us Blood Axes hav lernt' a lot from da humies. How best ta kill 'em, fer example."
— Korporal Snagbrat of the Dreadblade Kommandos 
   
Made in us
Humming Great Unclean One of Nurgle





In My Lab

 Some_Call_Me_Tim wrote:
Goff boyz within the +1 to hit in melee bonus technically have a 1+ ws, is that auto hitting?
I thought they had a 3+ WS, and with modifiers capped at +/-1, they could never go to an effective 1+.

Also, 1s always miss. So no.

Clocks for the clockmaker! Cogs for the cog throne! 
   
Made in de
Regular Dakkanaut




 JNAProductions wrote:
 Some_Call_Me_Tim wrote:
Goff boyz within the +1 to hit in melee bonus technically have a 1+ ws, is that auto hitting?
I thought they had a 3+ WS, and with modifiers capped at +/-1, they could never go to an effective 1+.

Also, 1s always miss. So no.


I think what he meant was that +1 WS and Goff trait score approximately 10 hits with 10 Attacks, so it's basically the same as auto-hitting (of course you still miss when rolling ones, but sixes cause two hits and so cancel the misses)
   
Made in us
Humming Great Unclean One of Nurgle





In My Lab

Bossdoc wrote:
 JNAProductions wrote:
 Some_Call_Me_Tim wrote:
Goff boyz within the +1 to hit in melee bonus technically have a 1+ ws, is that auto hitting?
I thought they had a 3+ WS, and with modifiers capped at +/-1, they could never go to an effective 1+.

Also, 1s always miss. So no.


I think what he meant was that +1 WS and Goff trait score approximately 10 hits with 10 Attacks, so it's basically the same as auto-hitting (of course you still miss when rolling ones, but sixes cause two hits and so cancel the misses)
Ah, that makes sense. Thanks for the info!

But considering Tesla on a BS 3+ averages 1 hit per shot too, and no one calls that auto-hit... I'd be disinclined to count them.

Clocks for the clockmaker! Cogs for the cog throne! 
   
Made in us
Shadowy Grot Kommittee Memba






 Some_Call_Me_Tim wrote:
Goff boyz within the +1 to hit in melee bonus technically have a 1+ ws, is that auto hitting?


Yes, but actually no. You have to make a to-hit roll and even if you average out the same number of hits as attacks, you still have to make the roll.

The mega-dread is an excellent catch though, thank you other person! I'm still reeling from the loss of the supa-scorcha+dual scorcha big trakk betrayal from forgeworld but this goes SOME way to making up for it.

"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"

"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"

"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"

"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"  
   
Made in us
Morally-Flexible Malleus Hearing Whispers




My only question, does this thread please Gork more, or Mork more?
   
Made in us
Shadowy Grot Kommittee Memba






FezzikDaBullgryn wrote:
My only question, does this thread please Gork more, or Mork more?


I mean fire isnt particularly kunnin'.

I really am mourning the loss of my silly ridiculous HQ combos though. A brogg's buzzbomm deffkilla used to dish out 7d6 autohits total (one time only) while a kombi-flamer mek with the gobshot blunderbuss replacing the shoota part could toss out 3d6 autohits every time he attacked.

Everything has gotten more consistent (burnas no longer objectively suck and of course everything has bumped up 4" in range which is huge, plus army-wide bonus AP from speedwaaagh the two most important turns) but the spectacle of the brogg's buzzbomm deffkilla was such a wonderful sight to see.

"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"

"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"

"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"

"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"  
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






Scotsman, you shouldn't let the opinion of a single poster discourage you from discussing unorthodox tactics. In the past editions a good portion of top placements by orks were made with unorthodox lists that no one has ever seen coming.

That said, I do think that list has merit, though a someone correctly pointed out to me you actually MUST bring a second spanna if you have 8 burnas, so one of your mobs is illegal. Also nobz have kombi-skorchas as well, but I assume that's just a typo.

I've also tried the burna wagon a couple of times, and while it's not back to its template*15 days of glory, it definitely is a unit worth fielding again.

Beside that I'm not too sure how serious you are about actually running this, so I'm not going to write a full analysis of the arch arsonist's honor guard.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks do not think that purple makes them harder to see. They do think that camouflage does however, without knowing why.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
 
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