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Iron Surplice Of Saint Istaela vs abilities that always wound on X  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in de
Longtime Dakkanaut



Bamberg / Erlangen

The relic says
Each time an attack is made against the bearer, an unmodified wound roll of 1-3 for that attack fails, irrespective of any abilities that the weapon or the model making the attack may have.

How does it interact with
Attacks made with this weapon wound INFANTRY units on a 2+.

Is the addition of "irrespective of any ability ..." enough to circumvent Attacker's Priority?
While resolving attacks, you'll occasionally find that two rules cannot both apply — for example, when an attacking model with an ability that enables it to always score a successful hit on a 2+ targets a model that has an ability that states it can only be hit on a 6+. When this happens, the attacking model’s rules take precedence.

   
Made in gb
Longtime Dakkanaut




I'd argue the "irrespective of any abilities..." text probably does override the Attacker's Priority rules interaction.

However, I'd also argue this is another example of GW failing at rules writing. Why have that Attacker's Priority rare rule then have a bunch of situations where it would apply but doesn't because you've added on another clause to overrule a specific clause that overrules a general rule? It's just so unnecessary.
   
Made in gb
Dakka Veteran





The weapon normally wounds on a 2+. The relic ignores that ability because it specifically says that it does. 2s and 3s will not wound.

8930 points 6800 points 75 points 600 points
2810 points 4090 points 2650 points 3275 points
55 points 640 points 1840 points 435 points
2990 points 700 points 2235 points 1935 points
3460 points 1595 points 2480 points 2895 points
 
   
Made in de
Nihilistic Necron Lord






Germany

Slipspace wrote:
I'd argue the "irrespective of any abilities..." text probably does override the Attacker's Priority rules interaction.

However, I'd also argue this is another example of GW failing at rules writing. Why have that Attacker's Priority rare rule then have a bunch of situations where it would apply but doesn't because you've added on another clause to overrule a specific clause that overrules a general rule? It's just so unnecessary.


Agreed.
   
Made in us
Confessor Of Sins





Tacoma, WA, USA

Slipspace wrote:
I'd argue the "irrespective of any abilities..." text probably does override the Attacker's Priority rules interaction.

However, I'd also argue this is another example of GW failing at rules writing. Why have that Attacker's Priority rare rule then have a bunch of situations where it would apply but doesn't because you've added on another clause to overrule a specific clause that overrules a general rule? It's just so unnecessary.
It's a matter of setting precedence in rules, including the option to override the normal rules for precedence.

Poison wounds on an X+ regardless of the target's Toughness, but the target can only be wounded on a Natural Y+ regardless of any other rules saying otherwise.
   
Made in us
Morally-Flexible Malleus Hearing Whispers




Doesn't Attacker's Priority take affect here? Fir instance, a Vindicaire would wound her on a 2+. Because the attacker's rules always take precedence during a rule conflict.
   
Made in us
Confessor Of Sins





Tacoma, WA, USA

No, because “irrespective of any abilities that the weapon or model making the attack may have” overrides it.
   
Made in gb
Decrepit Dakkanaut




As above
In order to use attackers priority, yiu have to sue the ability. And, as you're explicitly denied that, yiure breaking the rule.
   
 
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