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Servitor Aides (Elites, Power Rating 2)
2-4 Servitor Aide: M 5"; WS 5+; BS 5+; S 3; T 3; W 1; A 1; Ld 6; Sv 4+
If this unit contains between 3 and 4 models, it has Power Rating 3. Every model is equipped with: servo-claws.

Wargear
Spoiler:
  • Grav-gun: Range 18”; Type Rapid Fire 1; Strength 5; AP -3; Damage 1; Abilities: Each time an attack made with this weapon is allocated to a model with a Save characteristic of 3+ or better, that attack has a Damage characteristic of 2.
  • Heavy bolter: Range 36”; Type Heavy 3; Strength 5; AP -1; Damage 2; Abilities: -
  • Multi-melta: Range 24”; Type Heavy 2; Strength 8; AP -4; Damage D6; Abilities: Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2.
  • Plasma cannon: Before selecting targets, select one of the profiles below to make attacks with.
  • -- Standard: Range 36"; Type Heavy D3; Strength 7; AP -3; Damage 1; Abilities: Blast.
  • -- Supercharge: Range 36"; Type Heavy D3; Strength 8; AP -3; Damage 2; Abilities: Blast. If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon.

  • Servo-claws: Range Melee; Type Melee; Strength x2; AP -2; Damage 3; Abilities: -

  • Wargear Options
  • For every 2 models in this unit, 1 model's servo-claws can be replaced with one of the following: 1 heavy bolter; 1 multi-melta; 1 plasma cannon.
  • 1 model equipped with servo-claws can also be equipped with 1 grav-gun.

  • Abilities
  • Canticles of the Omnissiah: See Codex: Adeptus Mechanicus, pg 84-85.
  • Bionics: Models in this unit have a 6+ invulnerable save.
  • Mindlock: While a friendly <FORGE WORLD> TECH-PRIEST unit that is not performing an action is within 3" of this unit, this unit has the CORE keyword, and models in this unit have a Weapon Skill and Ballistic Skill characteristic of 4+ and a Leadership characteristic of 9.
  • Unthinking Loyalty (Aura): While a friendly <FORGE WORLD> TECH-PRIEST INFANTRY unit is within 3" of this unit, enemy models cannot target that TECH-PRIEST unit with attacks if this unit would also be an eligible target.
  • Servo-Familiars: If your army is Battle-forged, then this unit does not take up a Battlefield Role slot. You can only include a maximum of one <FORGE WORLD> SERVITOR AIDES unit in a Detachment for each <FORGE WORLD> TECH-PRIEST unit in that Detachment.

  • Keywords
  • Faction: IMPERIUM, ADEPTUS MECHANICUS, CULT MECHANICUS, <FORGE WORLD>
  • Keywords: INFANTRY, CHARACTER, SERVITOR, AIDES

  • Points Costs
    Spoiler:
  • Servitor Aide: 9 points

  • Grav-gun: 5 points
  • Heavy bolter: 10 points
  • Multi-melta: 20 points
  • Plasma cannon: 15 points


  • Servo-Familiars
    If your army includes a TECH-PRIEST unit that has been inducted into a Holy Order, you can also use the upgrades listed below. Each time you upgrade a unit in this way, its Power Rating is increased by 1. If you are playing a matched play game, or a game that uses a points limit, then the points value of that unit is also increased by the amount shown in the table below. Make a note on your army roster each time you upgrade a unit using these rules.

    A Crusade force cannot start with any upgraded units – to include one in a Crusade force, you must use the Servo-Familiars Requisition.
  • Vitruvian Stewards (Genetor): +20pts
  • Abaxii Reductors (Logi): +20pts
  • Scriniarii Prospectors (Magi): +15pts
  • Salaite Assistors (Artisan): +15pts


  • Vitruvian Stewards
    Woven from the finest gene-strands available to their Forge World’s archives, each Vitruvian Steward is a mindless masterpiece wrought in flesh and metal, a Servitor sculpted with the scalpel to match the precise vision and needs of its Genetor creator.
    For each <FORGE WORLD> TECH-PRIEST inducted into the Holy Order of Genetors in your army, one <FORGE WORLD> SERVITOR AIDES unit in the same Detachment can be upgraded to Vitruvian Stewards. Vitruvian Stewards have the following additional abilities:
  • This unit’s Unthinking Loyalty ability only affects friendly TECH-PRIEST units with the Learnings of the Genetor ability.
  • Add 1 to the Strength, Toughness, Attacks, and Wounds characteristics of models in this unit.

  • Abaxii Reductors
    Equal parts calculator and artillery piece, an Abaxii-class Servitor incorporates ancillary brain tissue and quantum cogitators to track and log every variable that might interest its Logos master, before eliminating undesirable elements of the equation.
    For each <FORGE WORLD> TECH-PRIEST inducted into the Holy Order of Logi in your army, one <FORGE WORLD> SERVITOR AIDES unit in the same Detachment can be upgraded to Abaxii Reductors. Abaxii Reductors have the following additional abilities:
  • This unit’s Unthinking Loyalty ability only affects friendly TECH-PRIEST units with the Analyses of the Logos ability.
  • Each time this unit is selected to shoot in your Shooting phase, models in this unit can shoot twice.
  • Each time this unit, or a friendly TECH-PRIEST unit with the Analyses of the Logos ability that is within 3” of this unit, is chosen as a target of a charge, this unit can fire Overwatch at the charging unit.

  • Scriniarii Prospectors
    A living toolbox equipped with a cybernetic array of instruments for excavation, communication, and analysis, a Scriniarii-class Servitor is an invaluable tool for a Magos capable of its construction, and often the only thing left standing between them and the dangers of the field.
    For each <FORGE WORLD> TECH-PRIEST inducted into the Holy Order of Magi in your army, one <FORGE WORLD> SERVITOR AIDES unit in the same Detachment can be upgraded to Scriniarii Prospectors. Scriniarii Prospectors have the following additional abilities:
  • This unit’s Unthinking Loyalty ability only affects friendly TECH-PRIEST units with the Divinations of the Magos ability.
  • This unit has the Objective Secured ability.
  • While this unit is performing an action, it can still use its aura abilities.
  • While a friendly TECH-PRIEST unit with the Divinations of the Magos ability is within 3” of this unit, each time that TECH-PRIEST uses an ability in your Command phase that specifies a range, you can measure from any model in this unit.

  • Salaite Assistors
    Modified in-vitro for precise motor control and implanted with tools both delicate and unwieldy, a team of personalised Salaite Assistors allow their Artisan controller to embark on projects with a speed and finesse that would shame any mere industrial Servitor.
    For each <FORGE WORLD> TECH-PRIEST inducted into the Holy Order of Artisans in your army, one <FORGE WORLD> SERVITOR AIDES unit in the same Detachment can be upgraded to Salaite Assistors. Salaite Assistors have the following additional abilities:
  • This unit’s Unthinking Loyalty ability only affects friendly TECH-PRIEST units with the Fabrications of the Artisan ability.
  • Models in this unit have a 5+ invulnerable save.
  • Each time a friendly TECH-PRIEST with the Fabrications of the Artisan ability uses its Master of Machines ability while within 3” of this unit, the repaired model regains an additional D3 wounds, and you can measure the range of that ability from any model in this unit.


  • Servo-Familiars (1 RP)
    Within the dogma of the Adeptus Mechanicus, crafting one’s own tools is a holy act that brings each Tech-Priest a humble step closer to the all-encompassing creative cycles of the Omnissiah. A retinue of servitor aides is no exception, and the most skilled luminaries of the Machine Cult are accompanied by living examples of their work, perfected organautomata that far surpass any shambling Hive-bound worker drone.
    Purchase this Requisition when you add a SERVITOR AIDES unit to your Order of Battle if your Crusade force already includes a TECH-PRIEST unit that has been inducted into a Holy Order. That added unit is upgraded as described in the Servo-Familiar rules; increase its Power Rating by 1 and make a note on its Crusade card. You cannot purchase this Requisition if doing so would cause your total Power Level to exceed your Crusade force’s Supply Limit, and you can only have one such unit in your Crusade army for each associated TECH-PRIEST unit in your Crusade force.

    This message was edited 4 times. Last update was at 2021/09/08 15:14:21


     
       
    Made in us
    Humming Great Unclean One of Nurgle





    In My Lab

    I don’t like melee immunity.

    If I charge a Tech Priest who’s 2” ahead of the Servitors, I can’t allocate any attacks to him, or the Servitors.

    Clocks for the clockmaker! Cogs for the cog throne! 
       
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     JNAProductions wrote:
    I don’t like melee immunity.

    If I charge a Tech Priest who’s 2” ahead of the Servitors, I can’t allocate any attacks to him, or the Servitors.
    Why not? Unless you pile in such that they're in Engagement Range (without also charging them), you can still target him just fine. It only works if the Servitor unit is also in Engagement Range. That said, it gets fiddly due to charge rules, and I hadn't fully considered that, so I've changed the wording to more fully match the intent:
    While a friendly <FORGE WORLD> TECH-PRIEST INFANTRY unit is within 3" of this unit, enemy models cannot target that TECH-PRIEST unit with ranged attacks, and enemy models cannot target that TECH-PRIEST unit with melee attacks if this unit would also be an eligible target.

    Better?

    This message was edited 2 times. Last update was at 2021/09/06 02:48:59


     
       
    Made in us
    Humming Great Unclean One of Nurgle





    In My Lab

    Yeah, much better.

    Clocks for the clockmaker! Cogs for the cog throne! 
       
    Made in au
    Longtime Dakkanaut




    Personally, I'd just make Servitors a character upgrade for Tech-Priests/Tech Marines at this point rather than a separate unit. Basically like odd-school Guard Command Squads.

    So for example you have:
    1 Tech-Priest/1 Tech Marine
    0-4 Servitors.

    Servitor Assistant: If a Tech-Priest/Tech Marine is accompanied by any Servitors, then for every Servitor equipped with a servo-arm add 1 to the Blessing of the Omnissiah/Master of Machines roll (to a maximum of 3).

    When rolling to wound this unit, always use the Tech-Priest/Tech Marines Toughness while it is on the battlefield. The death of a Servitor is ignored for the purposes of Morale tests. Servitors are considered to have the Character keyword for the purposes of shooting attacks.
       
    Made in us
    Ollanius Pius - Savior of the Emperor






    Gathering the Informations.

    Nah. Servitors are fine as is.
       
    Made in gb
    Dakka Veteran




     Kanluwen wrote:
    Nah. Servitors are fine as is.
    ...in what sense? No-one takes them and they don't do anything interesting or particularly Servitor-y. These rules mean that at the most basic level they act like battlefield Servitors are meant to, soaking shots for their Tech-Priest masters, and with the upgrades can be specialised to help them with their technical work, which is also what Servitors are supposed to do.
       
    Made in us
    Ollanius Pius - Savior of the Emperor






    Gathering the Informations.

    RevlidRas wrote:
     Kanluwen wrote:
    Nah. Servitors are fine as is.
    ...in what sense? No-one takes them

    Is that because the unit is bad, the models are bad(and expensive), or because their options don't synergize with anything?
    I know, personally, that I don't take them as the models are awful...and because they don't mesh well with a Skitarii heavy force. If someone really, really, really desperately wants to make Servitors work? They can. It's just a waste--which makes sense for a garbage unit that's a legacy option kept around because reasons.

    Plus look at what they're competing against in the same slots. Electropriests, Sicarians, Datasmiths...that's some actually good stuff.
    and they don't do anything interesting or particularly Servitor-y. These rules mean that at the most basic level they act like battlefield Servitors are meant to, soaking shots for their Tech-Priest masters, and with the upgrades can be specialised to help them with their technical work, which is also what Servitors are supposed to do.

    They aren't meant to be Battle Servitors though.

    That's the point you seem to have missed.
    Read the fluff blurb:
    Ubiquitous throughout the Imperium, mindless Servitors also accompany their priestly masters to war and aid them in heavy-duty technical endeavours. Protected by industrial cybernetics, their huge servo arms make for brutal weapons, while some are implanted with ranged weaponry with which they defend their creators' holy work.


    If you want to argue that 'standard' Battle Servitors need to be a thing? Tech-Thralls? Thallax? I'm 100% with ya! Kataphron were a mistake to be the 'starting' unit of Battle Servitors...at least while keeping the actual Servitors as a unit entry. But it's been the case since their introduction that Kataphron are the first "Battle Servitor" unit we've seen. And they're "Heavy" classifications at that!
       
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     Kanluwen wrote:
    They aren't meant to be Battle Servitors though.

    That's the point you seem to have missed.
    No, that wasn't my intent. I meant that they're battlefield Servitors, i.e. "normal" Servitors who are on the battlefield. That's why I've specifically dubbed them "Servitor Aides". As noted in the fluff blurb, (non-military) Servitors have two general applications in combat: 1) "mindless" meat shields who "accompany their priestly masters" and "defend their creators' holy work", 2) assistants with "industrial cybernetics" who "aid them in heavy-duty technical endeavours".

    The current Servitor datasheet does neither of these things. It is, as you note, purely a legacy option – a tiny blob of power fists with no actual purpose. This version fulfils both roles: the addition of the bodyguard aura (and tightening of the Mindlock range) means you're encouraged to keep each gaggle of Servitors clustered around a TECH-PRIEST, as a retinue capable of soaking up fire. The addition of Holy Order upgrades means the Servitors can help their TECH-PRIEST in technical endeavours – or in the case of the Genetor, be a living example of those endeavours.

    As for the models, I can only agree, and suggest you take a look at Wargames Exclusive.

    This message was edited 1 time. Last update was at 2021/09/08 15:14:55


     
       
    Made in gb
    Raging-on-the-Inside Blood Angel Sergeant





    Luton, England

    you've obviously put alot of thought and effort into these rule, they are well designed and well written...... but....


    Admech do not need a bodyguard unit!

    Bodyguard units are in general unfun and badly written in the current batch of rules, nearly always used to protect characters whilst hiding out of sight themselves. It is completely unrealist and unflavourful whilst also being silly good for many gamey reasons.

    Admech are a super strong faction, one of their key weaknesses is that alot of their buffs are tied to their characters, taking hat weakness away is not a good move.

    Homebrew rules are generally only acceptable by standard opponents if they are fluffy and fun and don't break the game, adding a cheap bodyguard unit to admech doesn't fit the bill I'm afraid.

    40,000pts
    8,000pts
    3,000pts
    3,000pts
    6,000pts
    2,000pts
    1,000pts
    :deathwatch: 3,000pts
    :Imperial Knights: 2,000pts
    :Custodes: 4,000pts 
       
    Made in gb
    Dakka Veteran




     WisdomLS wrote:
    Bodyguard units are in general unfun and badly written in the current batch of rules, nearly always used to protect characters whilst hiding out of sight themselves. It is completely unrealist and unflavourful whilst also being silly good for many gamey reasons.
    Addressing this was the intent behind the altered wording on the "Bodyguard" rule for this unit. Existing "Bodyguard" auras just ban ranged attacks – which as you note, means the bodyguards can hide and still protect the character, which is nonsense. The intent behind Bodyguard rules is to return the old "join a unit" dynamic, where a character was protected while surrounded by their posse. This version manages that by banning attacks if this unit would be eligible; if the TECH-PRIEST is exposed and the Servitors are hidden, they can't be a meatshield.

    The other acceptable way to handle Bodyguard rules – which ignores the Servitor's reduced Toughness, but does mean you can "overflow" after killing them all, would be:
    While a friendly <FORGE WORLD> TECH-PRIEST INFANTRY model is within 3" of this unit, each time an attack or mortal wound is allocated to that model, you can instead allocate it to a model in this unit.


     WisdomLS wrote:
    Admech are a super strong faction, one of their key weaknesses is that alot of their buffs are tied to their characters, taking hat weakness away is not a good move.

    Homebrew rules are generally only acceptable by standard opponents if they are fluffy and fun and don't break the game, adding a cheap bodyguard unit to admech doesn't fit the bill I'm afraid.
    I appreciate that an extra 2-4 ablative wounds for a character is a very attractive option for AdMech; possibly too attractive to be a possible addition in any context. I just think that's the most suitable role for Servitors, and I do like the imagery they bring to the table. It might even make sense to have them take up a Battlefield Role slot, given they have an actual purpose now.
       
    Made in au
    Longtime Dakkanaut




    Homebrew rules are generally only acceptable by standard opponents if they are fluffy and fun and don't break the game, adding a cheap bodyguard unit to admech doesn't fit the bill I'm afraid.
    I appreciate that an extra 2-4 ablative wounds for a character is a very attractive option for AdMech; possibly too attractive to be a possible addition in any context. I just think that's the most suitable role for Servitors, and I do like the imagery they bring to the table. It might even make sense to have them take up a Battlefield Role slot, given they have an actual purpose now.


    This why I think my idea is better and simpler. It removes Servitors as a competing Elites slot. Improves the Tech-priests/Tech marines ability to repair, gives them a few extra wounds or some additional firepower.
       
    Made in us
    Ollanius Pius - Savior of the Emperor






    Gathering the Informations.

    Ehhh...

    The simplest solution is to break the "unit" into two bits.

    "Servitors" encompasses the ones that help repair things.
    "Battle Servitors" encompasses the ones that get pewpew.
       
    Made in au
    Longtime Dakkanaut




     Kanluwen wrote:
    Ehhh...

    The simplest solution is to break the "unit" into two bits.

    "Servitors" encompasses the ones that help repair things.
    "Battle Servitors" encompasses the ones that get pewpew.


    I don't think Servitors as a support unit should even exist anymore. They should just be cheap upgrades to vehicle support characters.

    Battle Servitors as an alternate troop choice to Kataphrons would be cool. Get rid of the wargear limit for the heavy weapons. Let them take as many heavy bolters/multi-meltas/plasma cannons as they like. Make the squad size 5 - 10 models.
       
    Made in gb
    Raging-on-the-Inside Blood Angel Sergeant





    Luton, England

    RevlidRas wrote:
     WisdomLS wrote:
    Bodyguard units are in general unfun and badly written in the current batch of rules, nearly always used to protect characters whilst hiding out of sight themselves. It is completely unrealist and unflavourful whilst also being silly good for many gamey reasons.
    Addressing this was the intent behind the altered wording on the "Bodyguard" rule for this unit. Existing "Bodyguard" auras just ban ranged attacks – which as you note, means the bodyguards can hide and still protect the character, which is nonsense. The intent behind Bodyguard rules is to return the old "join a unit" dynamic, where a character was protected while surrounded by their posse. This version manages that by banning attacks if this unit would be eligible; if the TECH-PRIEST is exposed and the Servitors are hidden, they can't be a meatshield.

    The other acceptable way to handle Bodyguard rules – which ignores the Servitor's reduced Toughness, but does mean you can "overflow" after killing them all, would be:
    While a friendly <FORGE WORLD> TECH-PRIEST INFANTRY model is within 3" of this unit, each time an attack or mortal wound is allocated to that model, you can instead allocate it to a model in this unit.


     WisdomLS wrote:
    Admech are a super strong faction, one of their key weaknesses is that alot of their buffs are tied to their characters, taking hat weakness away is not a good move.

    Homebrew rules are generally only acceptable by standard opponents if they are fluffy and fun and don't break the game, adding a cheap bodyguard unit to admech doesn't fit the bill I'm afraid.
    I appreciate that an extra 2-4 ablative wounds for a character is a very attractive option for AdMech; possibly too attractive to be a possible addition in any context. I just think that's the most suitable role for Servitors, and I do like the imagery they bring to the table. It might even make sense to have them take up a Battlefield Role slot, given they have an actual purpose now.


    My apologies, I did not see/absorb the addendum to the normal bodyguard rules where they have to be eligible to be attacked for it to take effect - this is a much better wording that should be used for all bodyguard units! Nice work :-)

    40,000pts
    8,000pts
    3,000pts
    3,000pts
    6,000pts
    2,000pts
    1,000pts
    :deathwatch: 3,000pts
    :Imperial Knights: 2,000pts
    :Custodes: 4,000pts 
       
    Made in us
    Ollanius Pius - Savior of the Emperor






    Gathering the Informations.

    Jarms48 wrote:

    I don't think Servitors as a support unit should even exist anymore. They should just be cheap upgrades to vehicle support characters.

    The thing to remember is that in AdMech?

    It's not just "vehicle support characters". It's also "anything with more than 1 wound" repairing. Because remember that "Master of Machines" can repair anything <Forge World>.

    Battle Servitors as an alternate troop choice to Kataphrons would be cool. Get rid of the wargear limit for the heavy weapons. Let them take as many heavy bolters/multi-meltas/plasma cannons as they like. Make the squad size 5 - 10 models.

    The problem, bluntly, is that nobody would take anything else.

    If we want to do a "return to form"?
    4 models, tops.
    -Combat Servitors(Powerfist+CCW)
    -Gun Servitors(MM,HB,PC--1 PC per Gun Servitor Squad)
    -Technical Servitors(only type that can help repair)

    Wargear option for Techpriest:
    "Signum"--
    Once per game turn, allows for rerolling one missed to hit shooting roll on the Techpriest or his Servitors.

    Personally, I'd allow for Technical Servitors and Techpriests to "revive" slain Skitarii during the turn they're lost.

    This message was edited 1 time. Last update was at 2021/09/09 12:02:37


     
       
    Made in au
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    The thing to remember is that in AdMech?It's not just "vehicle support characters". It's also "anything with more than 1 wound" repairing. Because remember that "Master of Machines" can repair anything <Forge World>.


    And? I see no issue here.

    The problem, bluntly, is that nobody would take anything else.


    That's the biggest joke of the century. No-one would take them except in very niche lists, because Skitarii would still be better 99% of the time.

    If we want to do a "return to form"?
    4 models, tops.
    -Combat Servitors(Powerfist+CCW)
    -Gun Servitors(MM,HB,PC--1 PC per Gun Servitor Squad)
    -Technical Servitors(only type that can help repair)


    Units of 4? You might as well leave them unchanged then. All these options already exist, all that's missing is the assisting to repair one. Which could be accomplished by just adding a special rule.
       
    Made in us
    Ollanius Pius - Savior of the Emperor






    Gathering the Informations.

    Yes, all those options exist...as a single unit entry.

    Having them as individual squads would allow for some more goodies to be added.

    Also, are you really gonna sit there and pretend that if Servitors were a Troops choice they wouldn't possibly get spammed for cheap MM, HB, or PC?
       
    Made in au
    Longtime Dakkanaut




     Kanluwen wrote:
    Yes, all those options exist...as a single unit entry.

    Having them as individual squads would allow for some more goodies to be added.

    Also, are you really gonna sit there and pretend that if Servitors were a Troops choice they wouldn't possibly get spammed for cheap MM, HB, or PC?


    So your solution is just more datasheet bloat?

    That cheap MM is 27 points per model, with BS5+, or BS4+ but that requires constant babysitting. Their base statline is just bad compared to a Skitarii and they don't get anywhere near the stratagem support that Skitarii do.

    They'll literally just be worse Retributors, worse by a magnitude.
       
    Made in us
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    Gathering the Informations.

    Datasheet bloat that leads to more use of the units, period, is better than bloated unit "options" that do nothing and never get taken anyways.
       
    Made in au
    Longtime Dakkanaut




     Kanluwen wrote:
    Datasheet bloat that leads to more use of the units, period, is better than bloated unit "options" that do nothing and never get taken anyways.


    I don't think you're comprehending what I'm saying. Your "solution" is pointless, as everything you have suggested is covered in their current datasheet. So we won't be changing anything on a unit whose current purpose is to be a cheap rear objective holder and objective action performer.

       
    Made in us
    Ollanius Pius - Savior of the Emperor






    Gathering the Informations.

    Jarms48 wrote:
     Kanluwen wrote:
    Datasheet bloat that leads to more use of the units, period, is better than bloated unit "options" that do nothing and never get taken anyways.


    I don't think you're comprehending what I'm saying. Your "solution" is pointless, as everything you have suggested is covered in their current datasheet. So we won't be changing anything on a unit whose current purpose is to be a cheap rear objective holder and objective action performer.


    And I don't think you're comprehending what I'm saying.

    My "solution" isn't a bandaid fix. My desire is literally to separate out "cheap rear objective holder and objective action performer" Servitors(the Technical Servitors) from mainline Battle Servitors(the kind that walk around going pewpewpew or crunchcrunchcrunch).
       
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    My "solution" isn't a bandaid fix. My desire is literally to separate out "cheap rear objective holder and objective action performer" Servitors(the Technical Servitors) from mainline Battle Servitors(the kind that walk around going pewpewpew or crunchcrunchcrunch).


    That's literally what I did, and you were like "no, that's a bad idea".
       
     
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