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Made in fr
Crazed Spirit of the Defiler






With rumours of a stand alone WE codex growing more plausible then ever, I thought it would be interesting to share our prediction/wishes/ideas on the sons of Angron.
That can go from army rules, unique units, warlord traits, stratagems and artefacts.

Just no debating the truthfulness of the rumours, please. This thread is just meant to be good fun !

Link to an account of the now deleted post from B&C: https://war-of-sigmar.herokuapp.com/bloggings/5674

-"For the Ruinous Powers!" 
   
Made in gb
Longtime Dakkanaut





I’d like a unit that is a mobile device that amplifies the effect of the butchers nails to make units even more blood thirsty.

No heavy weapons and no tanks, anti tank weapons would be kamikaze cultists.

Maybe heavy weapons if they are mounted on bikes and other fast attack

Faction rule are, if battle forged all units must always move in the direction of an enemy unit and move maximum distances allowed by data sheet and terrain etc. If charging they get plus 2 to dice rolls. For every unit with butchers nails they get +1 attack every round they survive.

WE can claim an objective if they have advanced forward of the objective and there are no enemy units closer to the objective.
   
Made in jp
Boosting Space Marine Biker





Stuck in the snow.

I think the obvious inclusions will be:
• Angron

• some sort of duelist HQ, like a WE Master of Executions

• Red Butchers

• updated Berserkers (possibly with new weapons lifted from the HH Rampager squads)

Beyond that I could see:
• either melee focused cultists or Khornegors

• some sort of blood priest/apothecary character

• updated vehicles from Epic 40k (specifically the Deathwheel and Doom Blaster stick out in my head)

• plastic Blood Slaughterer or similar new Daemon Engine
   
Made in gb
Longtime Dakkanaut





Perhaps some Khorne themed Possessed.
A fast elite melee squad as an opposite to the slower, sturdier terminators.
   
Made in gb
Frenzied Berserker Terminator




Southampton, UK

Khornegors and a plastic blood slaughterer would be amazing.

I'm really scared it's going to turn into a silly parody though. I don't want to lose vehicles and ranged weapons...
   
Made in us
Enigmatic Chaos Sorcerer




The dark hollows of Kentucky

Character armed with a glaive. If he's within charging distance of an enemy unit, he HAS to charge, but he rolls 3D6 for the distance. Give him about 8 big attacks, with the option to switch to a weeker profile that triples his attacks, so that he can wreck single model units or shred squads.

And yes, there should be shooting units. Khorne cares not from whence the blood flows. Bullet holes are just as good as axe wounds.
   
Made in gb
Fixture of Dakka







Berserkers on Juggernauts in Fast Attack?

What sort of terrain piece would people think for WE? Hopefully not just a giant pile of skulls...

2021-4 Plog - Here we go again... - my fifth attempt at a Dakka PLOG

My Pile of Potential - updates ongoing...

Gamgee on Tau Players wrote:we all kill cats and sell our own families to the devil and eat live puppies.


 Kanluwen wrote:
This is, emphatically, why I will continue suggesting nuking Guard and starting over again. It's a legacy army that needs to be rebooted with a new focal point.

Confirmation of why no-one should listen to Kanluwen when it comes to the IG - he doesn't want the IG, he want's Kan's New Model Army...

tneva82 wrote:
You aren't even trying ty pretend for honest arqument. Open bad faith trolling.
- No reason to keep this here, unless people want to use it for something... 
   
Made in us
Loyal Necron Lychguard





The World Eaters should have an ability of some kind that scales up in power as units are destroyed, no matter who's units they are. "Khorne cares not" and all that.

Actually one of their unique objectives could just be a kill objective that counts units from both armies...

This message was edited 1 time. Last update was at 2021/09/19 20:49:14


 
   
Made in ca
Commander of the Mysterious 2nd Legion





Maybe borrow from KDK and have a bloodtithe where you earn points for every killed unit that can be used to activate stuff? hell could even make it so world eaters generate a command point (to a maximum of 3) for every unit that dies, but does not increase command points by 1 each turn, thus enchouraging a highly aggressive play style that can result in "snowballing"

Opinions are not facts please don't confuse the two 
   
Made in au
Slaanesh Chosen Marine Riding a Fiend




Australia

Aside from the obvious (Red Butchers please and thank you), Triarii could be cool. Would also like to see the Teeth of Khorne. For the hopefully mandatory Daemon Engine, just bringing the Blood Slaughterer into plastic would be fantastic.

OH. And a Destroyer upgrade sprue for rhinos/other vehicles.

The Circle of Iniquity
The Fourth Seal
 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

A lot of the suggestions - new 'Zerkers, Angron, a cool Terminator kit, etc. - are very obvious and I do 100% expect them to happen.

But what I do I want in a World Eater Codex?

This:


The 1KSons got the other half of this kit - the Mutalith - so I want WE to get the big scary HTH monster side of the kit, the Slaughterbrute.

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in fr
Crazed Spirit of the Defiler






 H.B.M.C. wrote:
A lot of the suggestions - new 'Zerkers, Angron, a cool Terminator kit, etc. - are very obvious and I do 100% expect them to happen.

But what I do I want in a World Eater Codex?

This:


The 1KSons got the other half of this kit - the Mutalith - so I want WE to get the big scary HTH monster side of the kit, the Slaughterbrute.


Ooooh ! Nice ! I wasn't even thinking of the Slaughterbrute ! It'd be swell !

-"For the Ruinous Powers!" 
   
Made in us
Fixture of Dakka





Speaking as someone who isn't all that into Khorne, I just hope that such a codex would find a way to be more than just a run forward and charge army. Like, I know that Khorne is kind of one-note, but it would be a shame if the codex ended up being 30 datasheets that are all variations on, "Move straight towards the enemy and make a charge roll."

Maybe something like the Blood Tithe mechanic from KDK could help, although it really feels like they ought to have access to daemons if they go that route.

Maybe give the army some sort of shooting mechanic that lets them do less damage with their guns but lets them suppress overwatch, boost charges, etc?


ATTENTION
. Psychic tests are unfluffy. Your longing for AV is understandable but misguided. Your chapter doesn't need a separate codex. Doctrines should go away. Being a "troop" means nothing. This has been a cranky service announcement. You may now resume your regularly scheduled arguing.
 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

Maybe emphasise the "Khorne cares not from whence the blood flows..." thing, so killing with ranged weapons is just as pleasing (or, at least, not verboten).

That or really lean into Khorne's old proclivity towards gun-filled Daemon Engines - certainly moreso than any of the other four ever had.

This message was edited 1 time. Last update was at 2021/09/21 03:51:47


Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in gb
Stubborn Dark Angels Veteran Sergeant






A play style or special rules that doesn't cause them to be static and objective holding. Allowing them to score sufficient secondary points via kill/being killed without them sitting on objective 3 and not moving (so a totally different play style to other armies, where not taking and holding primary objectives is not detrimental to their play style). This potentially doesn't have to be army wide, it could be specific troops, so if a bezerker unit moves off a primary objective in a turn, but then completely wipes out an enemy unit (or are killed themselves), they earn the 5vp they would have had for holding the objective.

Also, Khorne should absolutely have shooting, including a form of havocs.

Suicide bomber cultists would be awesome, but as has been spoken about many a time, the potential PR fallout of such a model/unit probably is not worth it.

This message was edited 1 time. Last update was at 2021/09/21 05:39:29


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Made in dk
Loyal Necron Lychguard






DreadfullyHopeful wrote:
share our wishes...

2W.

Angron.

I want them to have a durability focussed Chapter Tactic. Something like 5+ FNP against MW and bonus mobility or +1T against 1D weapons. Berzerkers are already loaded to the gills with damage, to me WE are supposed to be brawlers, not assassins. It would also be neat if more balanced armies weren't complete gak because every rule in the codex is melee oriented, I am not saying I want half the rules to be shooting-oriented, but maybe 1/10 shooting buffs 3/10 melee buffs 3/10 durability buffs in terms of abilities dedicated to only one thing.

I want the number 8 to be prevalent in their rules, Relic effects, number of choices in different sections like Relics, Combat Doctrine, you name it.

Resurrect something like the old Khorne Daemonkin Blood Tithe mechanic as the World Eaters Combat Doctrine. No effects that stack, adding extra CP or getting free Stratagems is cool, getting extra attacks that can be combined with Auras and Stratagems to make a unit kill a Warlord titan is not.

Better personal melee buff prayers for Dark Apostles, an anti-character one and an anti-horde one that makes him kick ass when it goes off. A Blood Tithe effect for making a Dark Apostle prayer go off automatically.
   
Made in gb
Lord of the Fleet






London

Maybe veering off the fluff a little, but what about a Khorne-dedicated ranged unit? If we had say, a unit of Chaos Marines with Autobolters (S4 AP-1 Assault 3) with a boost at attacking infantry, might be something a bit new. After all, Khorne doesn't care how or where it's spilt.
   
Made in gb
Longtime Dakkanaut





 endlesswaltz123 wrote:
A play style or special rules that doesn't cause them to be static and objective holding. Allowing them to score sufficient secondary points via kill/being killed without them sitting on objective 3 and not moving (so a totally different play style to other armies, where not taking and holding primary objectives is not detrimental to their play style). This potentially doesn't have to be army wide, it could be specific troops, so if a bezerker unit moves off a primary objective in a turn, but then completely wipes out an enemy unit (or are killed themselves), they earn the 5vp they would have had for holding the objective.

Also, Khorne should absolutely have shooting, including a form of havocs.

Suicide bomber cultists would be awesome, but as has been spoken about many a time, the potential PR fallout of such a model/unit probably is not worth it.


Heavy weapons should be a thing but I don’t think that a World Eater would want to be encumbered and not able to charge at the enemy when all his mates are. That’s why I think they would be a good bike heavy army, bit like a chaos ravenwing. Demon bikes would be awesome
   
Made in de
Violent Space Marine Dedicated to Khorne






Blatantly wishlisting in no particular order:
Angron obviously
Berserker Lord HQ (with built-in fight twice)
Berserkers on Juggernauts
Slaughterbrute, another Big Daemon-Engine walker or support vehicle (providing buffs).
Some kind of Blood Tithe mechanic from KDK
Some kind of crowd control mechanic to keep keep a unit locked in combat or to drag someone into a fight like the spears of FW Bloodslaughterers did.
No Khornegors. Cultist scum with rusty pipes and sharp knifes suit us well. For anything else there is Zerkers and Bloodletters
New units shouldn´t take the spotlight from our butter and bread unit the Berserkers (I´m looking at you Tzaangors ).
I would gladly accept less damage output for a bit more durability

 stealth992 wrote:
...
Or you can just keep buying chaos everything, and not play them. Just sit alone in your room for years, painting and detailing, and detailing some more. Then keep doing that for years until you own upwards of 10000 points of chaos. Keep shining their swords and sharpening their knives. Then some day, some wonderful day, when a new book comes out that will realize your armies' potential, come out from hiding. Everyone will have thought you had left warhammer 40k for good, but no, you had been training, preparing, and brooding for this moment. Return with such vengeance and hatred that you will not hold back, and you will destroy everything in your path. Like a true chaos crusade, wait for the right moment, then burst forth from the Eye of Terror and unleash your pain on the whole universe. And when they cry and complain that you are OP and that it's not fair. Reassure them that it's true. It isn't fair, but it's what they DESERVE. All of them, each and every one of them deserve to be obliterated into oblivion. And if they ask you to play with a fluffy army, tell them you will do so. But on game day bring the meanest nastiest, ugliest army you can. Give them no opportunity for victory, give them no opportunity for enjoyment. Your only goal is to inflict as much pain and suffering as possible. And when they cry, and they will cry, laugh at them, drink their salty tears, and bath in their sweet, sweet blood.

 
   
Made in us
Terrifying Doombull




 SicSemperTyrannis wrote:
Blatantly wishlisting in no particular order:
Angron obviously
Berserker Lord HQ (with built-in fight twice)
Berserkers on Juggernauts


On the subject of characters, non-daemon prince characters that don't have to trudge across the table would be nice. Bikes or jump packs.
We're obsessed with close combat (not that I approve of the stupid monomania of the studio when it comes to Khorne), but all we've got are a slow daemon-beast or just feet is amazingly stupid. These days vehicles the enemy can just pop at whim isn't sufficient.

This message was edited 1 time. Last update was at 2021/09/22 16:00:07


Efficiency is the highest virtue. 
   
Made in jp
Boosting Space Marine Biker





Stuck in the snow.

 endlesswaltz123 wrote:
A play style or special rules that doesn't cause them to be static and objective holding. Allowing them to score sufficient secondary points via kill/being killed without them sitting on objective 3 and not moving (so a totally different play style to other armies, where not taking and holding primary objectives is not detrimental to their play style). This potentially doesn't have to be army wide, it could be specific troops, so if a bezerker unit moves off a primary objective in a turn, but then completely wipes out an enemy unit (or are killed themselves), they earn the 5vp they would have had for holding the objective.

Also, Khorne should absolutely have shooting, including a form of havocs.

Suicide bomber cultists would be awesome, but as has been spoken about many a time, the potential PR fallout of such a model/unit probably is not worth it.


Unfortunately I don't remember where I read this (maybe it was the 3.5 'dex) but I have it in my head from something that old fluff did indeed have WE Havocs. It stated that Khorne marked tank and heavy weapon squads always biased themselves towards weapons that caused the most bloodshed (heavy bolters, missile launchers, autocannons) and avoided anything that would cauterize wounds or cause an "in-and-out" (las, plasma, and melta weapons).

Which makes sense to me, but I can't remember for the life of me where I read that, and also it definitely doesn't match Berzerkers whose only weapon option is basically plasma pistols...
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

 Valkyrie wrote:
Maybe veering off the fluff a little, but what about a Khorne-dedicated ranged unit? If we had say, a unit of Chaos Marines with Autobolters (S4 AP-1 Assault 3) with a boost at attacking infantry, might be something a bit new. After all, Khorne doesn't care how or where it's spilt.

Honestly, I was going to say dividing things up along the "Blood for the Blood God!" and "Skulls for the Skull Throne!" moniker would be ace.

I could see "Blood for the Blood God!" oriented units of Havocs being a thing. As someone mentioned: autocannons, heavy bolters, the like. I'd throw in grenade and missile launchers though...shrapnel can make a right bloody mess. Maybe some kind of Predator variant armed with Butcher Cannon?

"Skulls for the Skull Throne!" would be the stereotypical "AXES EVERYWHERE!" Berzerkers.

Characterwise? I'd add some kind of "huntsman". Imagine the Predator...but clad in bloody battle plate, with a shoulder-mounted boltgun and frag launchers with an axe in each hand.
   
Made in us
Daemonic Dreadnought





Eye of Terror

My wish list, by battlefield role:

HQs

- Kharne
- Axe Lord (Chaos Lord)
- Daemon Prince with Axes
- Master of Axes (Master of Executions, but with extra axes)
- Axesmith (Warpsmith, but with just axes)
- Axe Apostle (Dark Apostle with axe attendants)
- Lord Discapitus (Lord Discordant with axes)

Troops

- Axeighor (Khornighor with axes)
- Cultists (with an axe sprue)
- Berzerkers

Elites

- Axe Champion
- Greater Possessed
- Possessed

Fast Attack

- Assault Berzerkers (Berzerkers with Jump Packs)
- Axe Bikers
- Axe Spawn

Heavy Support

- Axe Havocs
- Land Raider variant with sponson mounted Axes
- Vindicator variant with front-mounted Axe Catapult
- Predator variant with turret mounted Axe
- Defiler with legs swapped for axes
- Blood Slaughterer
- Axefiend (Maulerfiend with axes for arms)
- Red Butchers
- Mutilators

Flyer

- Axedrake

Lord of War

- Lord of Skulls
- Angron

Dedicated Transport

- Rhino (with bespoke rules making the front ram an axe)

This message was edited 1 time. Last update was at 2021/09/22 17:51:42


   
Made in gb
Regular Dakkanaut




I think they should have some pretty string anti psychic stuff. It doesn't need to be army wide like sisters, but they should have some good options to help mitigate the opposition.

Some good priest stuff would also be good too
   
Made in gb
Regular Dakkanaut




I'd really like to see an old-style Forgeworld Chaos Dreadnought modified like a gladiator bot - no mutations, just an ornate dreadnought with big buzzsaws and trophy racks.

I think non-berzerker dudes who remember how to use a gun would be really good. Maybe they could have uncaged plasma guns or something like that (think: Reavers from Firefly/Serenity), something slightly more dangerous but even more in breach of health and safety legislation. After all Khorne cares not from where the blood flows...
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

 Kanluwen wrote:
Honestly, I was going to say dividing things up along the "Blood for the Blood God!" and "Skulls for the Skull Throne!" moniker would be ace.
Like the way they differentiate between Gork and Mork.

That's... a realy good idea!

 Kanluwen wrote:
Characterwise? I'd add some kind of "huntsman". Imagine the Predator...but clad in bloody battle plate, with a shoulder-mounted boltgun and frag launchers with an axe in each hand.
For the Tome of Blood supplement for Black Crusade I came up with a Khorne-dedicated human sniper known as a Bloodsworn Operative of the Red Hand. Literally had a weapon called the Headsman's Rifle.

Sadly there wasn't enough room in the book to include it, but it was a neat idea.

 techsoldaten wrote:
My wish list, by battlefield role:
Replace every instance of the word 'Axe' with 'Wolf' and you almost have the actual Space Wolf list.

This message was edited 2 times. Last update was at 2021/09/23 02:25:32


Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in us
Fixture of Dakka





Doohicky wrote:
I think they should have some pretty string anti psychic stuff. It doesn't need to be army wide like sisters, but they should have some good options to help mitigate the opposition.

Some good priest stuff would also be good too


Brass Collars of Khorne. Lets the wearer deny the witch once per psychic phase. Charge squad leaders and characters 10 points for it, and make players choose between it and a couple other useful wargear options that take up the same slot. Do you want the collar, or do you want a snazzy flagpole that lets you potentially gain CP when the bearer's unit finishes off an enemy? Or maybe you want one of those snazzy daemonic mutations that grants the squad leader +1 Strength.


ATTENTION
. Psychic tests are unfluffy. Your longing for AV is understandable but misguided. Your chapter doesn't need a separate codex. Doctrines should go away. Being a "troop" means nothing. This has been a cranky service announcement. You may now resume your regularly scheduled arguing.
 
   
Made in gb
Fixture of Dakka







soviet13 wrote:
II think non-berzerker dudes who remember how to use a gun would be really good. Maybe they could have uncaged plasma guns or something like that (think: Reavers from Firefly/Serenity), something slightly more dangerous but even more in breach of health and safety legislation. After all Khorne cares not from where the blood flows...

The problem with plasma weaponry is that the blood doesn't tend to get to flow - it tends to evaporate, with the wound getting cauterised...

2021-4 Plog - Here we go again... - my fifth attempt at a Dakka PLOG

My Pile of Potential - updates ongoing...

Gamgee on Tau Players wrote:we all kill cats and sell our own families to the devil and eat live puppies.


 Kanluwen wrote:
This is, emphatically, why I will continue suggesting nuking Guard and starting over again. It's a legacy army that needs to be rebooted with a new focal point.

Confirmation of why no-one should listen to Kanluwen when it comes to the IG - he doesn't want the IG, he want's Kan's New Model Army...

tneva82 wrote:
You aren't even trying ty pretend for honest arqument. Open bad faith trolling.
- No reason to keep this here, unless people want to use it for something... 
   
Made in ca
Commander of the Mysterious 2nd Legion





 Dysartes wrote:
soviet13 wrote:
II think non-berzerker dudes who remember how to use a gun would be really good. Maybe they could have uncaged plasma guns or something like that (think: Reavers from Firefly/Serenity), something slightly more dangerous but even more in breach of health and safety legislation. After all Khorne cares not from where the blood flows...

The problem with plasma weaponry is that the blood doesn't tend to get to flow - it tends to evaporate, with the wound getting cauterised...


GAS CAN FLOW!

Opinions are not facts please don't confuse the two 
   
Made in gb
Regular Dakkanaut




Plasma guns that fire blood plasma!
   
 
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