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Made in ca
Regular Dakkanaut





Trying to put together a good ork list using waaagh, not speedwaaagh. I own these models except the squigosaur but it's coming out soon.

Goffs battalion 0cp
Hq:
Beastboss on squigosaur, warlord trait: 'ard as nails, relic: beasthide mantle 145
Big mek in mega armor, kustom shoota, power klaw, relic: ded shiny shoota 85 - 1cp
Troops:
10 beast snagga boyz 110
10 beast snagga boyz 110
10 boyz, 9 slugga/choppa, power klaw /choppa nob, trukkboyz 100
Elites:
5 kommandos, klaw nob 55
5 burna boyz, 4 burna, 1 big shoota 55
5 burna boyz, 4 burna, 1 big shoota 55
5 burna boyz, 4 burna, 1 big shoota 55
Fast attack:
Nob on smasha squig 65
3 squighog boyz, bomb squig 80
Heavy support :
1 Mek gun; kustom mega kannon 45
1 Mek gun; kustom mega kannon 45
1 Mek gun; kustom mega kannon 45
Dedicated transport :
Trukk 70

Deffskullz outrider - 3cp
Hq:
Warboss on warbike, power klaw, relic: killa klaw, warlord trait: brutal but kunnin 115 - 2cp
Troops :
10 boyz, 9 slugga/choppa, power klaw /choppa nob, trukkboyz 100
Elites :
5 kommandos, klaw nob 55
5 kommandos, klaw nob 55
Fast attack :
5 stormboyz 55
5 stormboyz 55
5 stormboyz 55
1 squigbuggy, nitro squigs 115
1 squigbuggy 90
1 squigbuggy 90
Dedicated transport :
Trukk 70

Total: 1975, 6cp
5cp if I decide to spend 1 to put the 3 units of burna boyz in strategic reserves.

How can I improve this list? Looking to hold objectives and beat up models in my way. I saw a list like this run by Rich Kilton using evil sunz instead of goffs but I'm not sure if the mobility beats the extra attacks once I reach the mid field.
   
 
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