Switch Theme:

First Death Korps of Krieg list - need help  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in ca
Fresh-Faced New User




I haven’t been able to get any help in the army list forum, and while I won’t drop the actual list here because this is the wrong forum, I will list my thoughts… maybe someone can help me as I haven’t played guard since 5th and it seems very different.

For HQ I was going to run the mounted commanders to get the Death Rider Command squads, I would have 2 squads

For troops, I would have 60 Guardsmen (6 units of 10), and 20 Scions (2 units of 10)

Elites was 2 units of 10 Engineers, both in Chimeras.

Heavy was going to be 1 Demolisher Leman, 2 Battle Cannon, and the iconic Full Payload Manticore.

I was going to try to have a Vindicare assassin in here as well to deal with characters/monsters… but even before upgrades I’m running close or slightly over 2000 points.


So am I on the right track? Should I be changing things out? If so, what….

I have no idea how guard is being played right now and from what I’ve read they aren’t doing very well.
I don’t plan to do a tournament very soon, but I need a place to start… or to know what I’m missing

Thanks
   
Made in us
Decrepit Dakkanaut





Yea I think you have the basics though I'm skeptical on the use case for 10 man scions. Usually you'll want a small footprint to get in and do an action or pop off shots. 10 man's may be too bulky.

Callidus might be a better reactive assassin. Eversor could maybe make thing difficult, too. I'm not sure the vindicare will get line of sight.
   
Made in us
Fixture of Dakka




NE Ohio, USA

What are you planning to arm your squads with?
I ask because in my xp, from editions past, each guard squad was defined by the special/heavy weapon it carried. Squad basically exists to keep that weapon firing (plus hold objectives etc).

Nowadays? Marines have 2 wounds, orks have gotten tougher, etc, all serving to make the job of the basic lagun harder. In turn making the squads special/heavy weapon even more important....

I also note you don't mention any heavy weapons squads.

If you answer that your going to rely upon your tanks for such fire?
Then in my opinion you're making a mistake. You'll lose those tanks quick enough & then the foe will have little to fear from your squads.
   
Made in gb
Longtime Dakkanaut



London

Heavy weapon squads are hilariously fragile, far better to embed them in infantry squads.
   
Made in ca
Fresh-Faced New User




 Daedalus81 wrote:
Yea I think you have the basics though I'm skeptical on the use case for 10 man scions. Usually you'll want a small footprint to get in and do an action or pop off shots. 10 man's may be too bulky.

Callidus might be a better reactive assassin. Eversor could maybe make thing difficult, too. I'm not sure the vindicare will get line of sight.


One of the main reasons I’m taking scions is I want to get some use out of the Krieg Grenadiers I own, I guess if I put a prime reserves with them the idea is to kill something when they drop in? 5 just didn’t seem like enough pew pew on orders.

I mean I could use the strat where I can swap out the assassin type of need be…. I figured I put the Vindicare on high terrain for LoS…. Never considered what purpose the other assassins would serve for me


Automatically Appended Next Post:
ccs wrote:
What are you planning to arm your squads with?
I ask because in my xp, from editions past, each guard squad was defined by the special/heavy weapon it carried. Squad basically exists to keep that weapon firing (plus hold objectives etc).

Nowadays? Marines have 2 wounds, orks have gotten tougher, etc, all serving to make the job of the basic lagun harder. In turn making the squads special/heavy weapon even more important....

I also note you don't mention any heavy weapons squads.

If you answer that your going to rely upon your tanks for such fire?
Then in my opinion you're making a mistake. You'll lose those tanks quick enough & then the foe will have little to fear from your squads.


Well in previous editions I had blobs/platoons, now it’s seems so objective based that my squads feel like they are just bodies to lay on top of something for as many turns as I can. I was going to throw as much plasma/melta as I could into the army though, starting with the scions as the regular guardsmen probably won’t survive long. I guess it depends on the target…. Gas grenades with the strat seem pretty lethal and the heavy flamers on chimeras to back them up.
To be honest I don’t own any heavy weapons teams right now because I’ve also heard as someone also posted, that they are extremely fragile and die before making any points back.

Honestly I look at the current game and I don’t even know how to play guard anymore except flood objectives with bodies and hope I score enough points.


Automatically Appended Next Post:
The_Real_Chris wrote:
Heavy weapon squads are hilariously fragile, far better to embed them in infantry squads.


Are Heavy weapons in squads, a “must” instead of plasma/melta?

This message was edited 2 times. Last update was at 2021/10/05 13:40:07


 
   
Made in us
Decrepit Dakkanaut





Juicebox_1990 wrote:
[

One of the main reasons I’m taking scions is I want to get some use out of the Krieg Grenadiers I own, I guess if I put a prime reserves with them the idea is to kill something when they drop in? 5 just didn’t seem like enough pew pew on orders.

I mean I could use the strat where I can swap out the assassin type of need be…. I figured I put the Vindicare on high terrain for LoS…. Never considered what purpose the other assassins would serve for me


You could do something like 2x5 with just hotshots and then a 10 man with all the gubbins for pain. What you'll find is that you can very easily score secondary missions with those small and cheap units. Its something you'll have to feel out over a few games. Key focus is how you'll score. Sometimes that means reliably killing something in the way. Other times it means the right unit available at the right time and place.

On the Vindicare - obscuring terrain will be your nemesis regardless of how high his perch might be. Add in bodyguard rules or transports and many games you'll have a hard time drawing a bead on the character that needs to die.
   
Made in us
Fixture of Dakka




NE Ohio, USA

The_Real_Chris wrote:
Heavy weapon squads are hilariously fragile, far better to embed them in infantry squads.


I do not disagree.
That doesn't mean that they're useless though & shouldn't be considered.

My own Guard armies have plenty of embedded weapons and assorted HW squads. And armour.


Automatically Appended Next Post:
Juicebox_1990 wrote:
[
Well in previous editions I had blobs/platoons, now it’s seems so objective based that my squads feel like they are just bodies to lay on top of something for as many turns as I can. I was going to throw as much plasma/melta as I could into the army though, starting with the scions as the regular guardsmen probably won’t survive long. I guess it depends on the target…. Gas grenades with the strat seem pretty lethal and the heavy flamers on chimeras to back them up.
To be honest I don’t own any heavy weapons teams right now because I’ve also heard as someone also posted, that they are extremely fragile and die before making any points back.

Honestly I look at the current game and I don’t even know how to play guard anymore except flood objectives with bodies and hope I score enough points.


Automatically Appended Next Post:
The_Real_Chris wrote:
Heavy weapon squads are hilariously fragile, far better to embed them in infantry squads.


Are Heavy weapons in squads, a “must” instead of plasma/melta?


Well, I was mostly referring to heavy weapons in basic infantry squads. 99% of all my basic squads have always been Sgt, special weapon, heavy weapon (team), +6 lasguns. The only way to run me out of heavy weapons fire is to table me.
But I also haven't looked at Krieg specific rules for 8th/9th - do they not allow heavy weapons in basic squads?

This message was edited 1 time. Last update was at 2021/10/05 16:36:15


 
   
Made in ca
Fresh-Faced New User




 Daedalus81 wrote:
Juicebox_1990 wrote:
[

One of the main reasons I’m taking scions is I want to get some use out of the Krieg Grenadiers I own, I guess if I put a prime reserves with them the idea is to kill something when they drop in? 5 just didn’t seem like enough pew pew on orders.

I mean I could use the strat where I can swap out the assassin type of need be…. I figured I put the Vindicare on high terrain for LoS…. Never considered what purpose the other assassins would serve for me


You could do something like 2x5 with just hotshots and then a 10 man with all the gubbins for pain. What you'll find is that you can very easily score secondary missions with those small and cheap units. Its something you'll have to feel out over a few games. Key focus is how you'll score. Sometimes that means reliably killing something in the way. Other times it means the right unit available at the right time and place.

On the Vindicare - obscuring terrain will be your nemesis regardless of how high his perch might be. Add in bodyguard rules or transports and many games you'll have a hard time drawing a bead on the character that needs to die.


Well the Vindicare might have to go just to fit the Manticore in anyway, or I start eliminating infantry squads. Would you say melta is the gun of choice now or is plasma?

Based on what I have can you see any holes I have/inability to deal with certain threats?

With you idea of the 2 5 man scion squads (assuming they are just going to be dropping into score) would you waste points on a Temp Prime just to get orders to the one 10 man squad ? Nice thing about scions is they are all Obsec at least.


Automatically Appended Next Post:
ccs wrote:
The_Real_Chris wrote:
Heavy weapon squads are hilariously fragile, far better to embed them in infantry squads.


I do not disagree.
That doesn't mean that they're useless though & shouldn't be considered.

My own Guard armies have plenty of embedded weapons and assorted HW squads. And armour.


Automatically Appended Next Post:
Juicebox_1990 wrote:
[
Well in previous editions I had blobs/platoons, now it’s seems so objective based that my squads feel like they are just bodies to lay on top of something for as many turns as I can. I was going to throw as much plasma/melta as I could into the army though, starting with the scions as the regular guardsmen probably won’t survive long. I guess it depends on the target…. Gas grenades with the strat seem pretty lethal and the heavy flamers on chimeras to back them up.
To be honest I don’t own any heavy weapons teams right now because I’ve also heard as someone also posted, that they are extremely fragile and die before making any points back.

Honestly I look at the current game and I don’t even know how to play guard anymore except flood objectives with bodies and hope I score enough points.


Automatically Appended Next Post:
The_Real_Chris wrote:
Heavy weapon squads are hilariously fragile, far better to embed them in infantry squads.


Are Heavy weapons in squads, a “must” instead of plasma/melta?


Well, I was mostly referring to heavy weapons in basic infantry squads. 99% of all my basic squads have always been Sgt, special weapon, heavy weapon (team), +6 lasguns. The only way to run me out of heavy weapons fire is to table me.
But I also haven't looked at Krieg specific rules for 8th/9th - do they not allow heavy weapons in basic squads?


First, which heavy weapons are you referring to? Would you be stacking heavy bolters (I’ve heard they are pretty strong atm), Auto cannons? … if they are absolutely necessary, they are a forgeworld investment $$$ and I’d have to be 100% what ones i need.

Krieg doesn’t have any special troop units anymore unless you play legends, so you use the exact same infantry squads or conscripts you would use in any Guard army. So my basic squads are the same as yours.

This message was edited 1 time. Last update was at 2021/10/06 01:29:19


 
   
Made in us
Decrepit Dakkanaut





Juicebox_1990 wrote:

Well the Vindicare might have to go just to fit the Manticore in anyway, or I start eliminating infantry squads. Would you say melta is the gun of choice now or is plasma?

Based on what I have can you see any holes I have/inability to deal with certain threats?

With you idea of the 2 5 man scion squads (assuming they are just going to be dropping into score) would you waste points on a Temp Prime just to get orders to the one 10 man squad ? Nice thing about scions is they are all Obsec at least.


I would try skipping the prime. You might make yourself really vulnerable to assassinate otherwise.

I think you have the basics. It will still be a little tougher for IG armies overall.

Plasma / Melta is just tradeoffs. Without rerolls plasma is risky, but it is easier to get in half range. Melta requires more work to get it to connect without worrying about fluffing the damage roll. So drop units I usually do melta and stuff on the table near rerolls will get plasma, but YMMV.

Don't be scared to try what you think feels right though. It will take a few games to get your head around how the game flows.

   
Made in ca
Fresh-Faced New User




 Daedalus81 wrote:
Juicebox_1990 wrote:

Well the Vindicare might have to go just to fit the Manticore in anyway, or I start eliminating infantry squads. Would you say melta is the gun of choice now or is plasma?

Based on what I have can you see any holes I have/inability to deal with certain threats?

With you idea of the 2 5 man scion squads (assuming they are just going to be dropping into score) would you waste points on a Temp Prime just to get orders to the one 10 man squad ? Nice thing about scions is they are all Obsec at least.


I would try skipping the prime. You might make yourself really vulnerable to assassinate otherwise.

I think you have the basics. It will still be a little tougher for IG armies overall.

Plasma / Melta is just tradeoffs. Without rerolls plasma is risky, but it is easier to get in half range. Melta requires more work to get it to connect without worrying about fluffing the damage roll. So drop units I usually do melta and stuff on the table near rerolls will get plasma, but YMMV.

Don't be scared to try what you think feels right though. It will take a few games to get your head around how the game flows.



So if the scions are coming in via deep strike and can’t move anyway, won’t the meltas be over half their range for the purposes of not fluffing their damage rolls as you mentioned?

Let me see if I’m getting this right, you’re suggestion would be Meltas in the big 10 man scion unit, nothing on the two 5 man units as they are just there now for scoring secondaries…. Or would you still throw a melta in?
And then save any plasma for the regular Guardsman on foot, slogging it up the board with my HQ?

What gives the shooting rerolls in a guard army now? I think it was my captain in my current space marine codex, but I haven’t come across it in Guard yet…

Yea I think I’ll have to get some proxy games in or something because these FW models are so expensive it’s hard to have the models available for testing.

PS.
What are you opinions on the previous mentioned heavy weapons teams attached to guardsmen units? I can’t say I’ve seen many lists online using them but the previous poster does have a point that I have a crazy amount of “Flashlights” (lasguns) in a game that is becoming very lasgun resistant, and nothing much to deal with big threats… Nightbringer comes to mind as I will quite often be fighting two different players that run them.Heavy weapons of course are another item where it’s impossible to buy a bunch to test out because it’s not like FW gives you options on the model like a plastic kits… if you buy a heavy stubber… you’re stuck with a heavy stubber… and I don’t think that weapon is even an option for a weapons team anymore… but FW still sells the model
   
Made in us
Decrepit Dakkanaut





Take Aim is the only thing that comes to mind aside from Cadians.

Meltas being over half range is ok on drops. The biggest benefit is that they're cheap units to deploy and can still score good hits. The 5 mans doing actions won't be able to shoot so I wouldn't spend too much on them since they may not survive to do so.

Proxies are definitely a great idea. Especially since you're due a new book in the near-ish future.

I think if you can manage it specials are a great addition to most units. HWTs will be good on units in the backfield since you don't really want to move them.
   
Made in ca
Fresh-Faced New User




 Daedalus81 wrote:
Take Aim is the only thing that comes to mind aside from Cadians.

Meltas being over half range is ok on drops. The biggest benefit is that they're cheap units to deploy and can still score good hits. The 5 mans doing actions won't be able to shoot so I wouldn't spend too much on them since they may not survive to do so.

Proxies are definitely a great idea. Especially since you're due a new book in the near-ish future.

I think if you can manage it specials are a great addition to most units. HWTs will be good on units in the backfield since you don't really want to move them.


So you WOULD put a melta in the 5 man units incase they get a shot off on the drop? Or is 1 melta too many points wasted?

What Heavy weapons are people using these days…. Are missile launchers still a thing? I know Heavy Stubbers were removed. I know Heavy bolters a quite solid this edition…. Not sure about las cannons.
My “Go To” used to be ML.

Edit:

I see missile launchers are still an option… don’t see many lists using them.
Another think I don’t see anymore is priests running around to buff units for extra attacks.
If you had to choose between a manticore or 1 of the assassins previously mentioned, which would it be? (I’m assuming manticore). Or would you drop some Guardsmen units to allow for both?

Thanks again for all the help… you’re one of the only ones who took the time, both here and on Reddit.

This message was edited 2 times. Last update was at 2021/10/07 04:24:03


 
   
Made in us
Fixture of Dakka




NE Ohio, USA

Juicebox_1990 wrote:
Spoiler:
 Daedalus81 wrote:
Juicebox_1990 wrote:
[

One of the main reasons I’m taking scions is I want to get some use out of the Krieg Grenadiers I own, I guess if I put a prime reserves with them the idea is to kill something when they drop in? 5 just didn’t seem like enough pew pew on orders.

I mean I could use the strat where I can swap out the assassin type of need be…. I figured I put the Vindicare on high terrain for LoS…. Never considered what purpose the other assassins would serve for me


You could do something like 2x5 with just hotshots and then a 10 man with all the gubbins for pain. What you'll find is that you can very easily score secondary missions with those small and cheap units. Its something you'll have to feel out over a few games. Key focus is how you'll score. Sometimes that means reliably killing something in the way. Other times it means the right unit available at the right time and place.

On the Vindicare - obscuring terrain will be your nemesis regardless of how high his perch might be. Add in bodyguard rules or transports and many games you'll have a hard time drawing a bead on the character that needs to die.


Well the Vindicare might have to go just to fit the Manticore in anyway, or I start eliminating infantry squads. Would you say melta is the gun of choice now or is plasma?

Based on what I have can you see any holes I have/inability to deal with certain threats?

With you idea of the 2 5 man scion squads (assuming they are just going to be dropping into score) would you waste points on a Temp Prime just to get orders to the one 10 man squad ? Nice thing about scions is they are all Obsec at least.


Automatically Appended Next Post:
ccs wrote:
The_Real_Chris wrote:
Heavy weapon squads are hilariously fragile, far better to embed them in infantry squads.


I do not disagree.
That doesn't mean that they're useless though & shouldn't be considered.

My own Guard armies have plenty of embedded weapons and assorted HW squads. And armour.


Automatically Appended Next Post:
Juicebox_1990 wrote:
[
Well in previous editions I had blobs/platoons, now it’s seems so objective based that my squads feel like they are just bodies to lay on top of something for as many turns as I can. I was going to throw as much plasma/melta as I could into the army though, starting with the scions as the regular guardsmen probably won’t survive long. I guess it depends on the target…. Gas grenades with the strat seem pretty lethal and the heavy flamers on chimeras to back them up.
To be honest I don’t own any heavy weapons teams right now because I’ve also heard as someone also posted, that they are extremely fragile and die before making any points back.

Honestly I look at the current game and I don’t even know how to play guard anymore except flood objectives with bodies and hope I score enough points.


Automatically Appended Next Post:
The_Real_Chris wrote:
Heavy weapon squads are hilariously fragile, far better to embed them in infantry squads.


Are Heavy weapons in squads, a “must” instead of plasma/melta?


Well, I was mostly referring to heavy weapons in basic infantry squads. 99% of all my basic squads have always been Sgt, special weapon, heavy weapon (team), +6 lasguns. The only way to run me out of heavy weapons fire is to table me.
But I also haven't looked at Krieg specific rules for 8th/9th - do they not allow heavy weapons in basic squads?


First, which heavy weapons are you referring to? Would you be stacking heavy bolters (I’ve heard they are pretty strong atm), Auto cannons? … if they are absolutely necessary, they are a forgeworld investment $$$ and I’d have to be 100% what ones i need.

Krieg doesn’t have any special troop units anymore unless you play legends, so you use the exact same infantry squads or conscripts you would use in any Guard army. So my basic squads are the same as yours.


Heavy weapons: Heavy Bolter, Autocannon, Lascannon, Missile Launcher, Mortar. There was no option for Heavy Stubbers when I built my Guard. Well, there were, but it was Krieg specific. But building FW Krieg (or Elysians) wasn't in the budget back then. And I'm not one of those players who'll just say "Well my Krieg are dressed as Cadians/etc". So I never had to worry about Heavy Stubbers.
The only one of these weapons I don't put in my general infantry squads is the Mortar.

As for wich heavy weapons I use? The opposite role of whatever the special weapon I chose. Each of my squads is set up 1 HW & 1 Spec. weapon. One of these is AT in nature, the other anti-personal. Edition permitting I also kit everyone out with frag, krak, & melta-bombs. It's the Boy Scout approach: "Be prepared". Each of my squads is as capable as they can be at handling things shooting-wise on their own. I've been told this is a waste of pts, efficiency, etc.
Well, that's an opinion..... But my set up pleases me & has worked well for me since 2e. Will it work for you? {shrugs}




Automatically Appended Next Post:
Juicebox_1990 wrote:

So you WOULD put a melta in the 5 man units incase they get a shot off on the drop? Or is 1 melta too many points wasted?


Yes I would.
In fact I'd put as many in the squad as I could. Because one might miss. And I'm an aggressive player. See, if I'm dropping a melta in by deepstrike etc? It's because I want that target dead. I KNOW the squads going to get wiped. I'm fine with that. Every squad in my force is expendable so long as the victory conditions are met in the end.

This message was edited 1 time. Last update was at 2021/10/07 04:24:00


 
   
Made in ca
Fresh-Faced New User




ccs wrote:
Juicebox_1990 wrote:
Spoiler:
 Daedalus81 wrote:
Juicebox_1990 wrote:
[

One of the main reasons I’m taking scions is I want to get some use out of the Krieg Grenadiers I own, I guess if I put a prime reserves with them the idea is to kill something when they drop in? 5 just didn’t seem like enough pew pew on orders.

I mean I could use the strat where I can swap out the assassin type of need be…. I figured I put the Vindicare on high terrain for LoS…. Never considered what purpose the other assassins would serve for me


You could do something like 2x5 with just hotshots and then a 10 man with all the gubbins for pain. What you'll find is that you can very easily score secondary missions with those small and cheap units. Its something you'll have to feel out over a few games. Key focus is how you'll score. Sometimes that means reliably killing something in the way. Other times it means the right unit available at the right time and place.

On the Vindicare - obscuring terrain will be your nemesis regardless of how high his perch might be. Add in bodyguard rules or transports and many games you'll have a hard time drawing a bead on the character that needs to die.


Well the Vindicare might have to go just to fit the Manticore in anyway, or I start eliminating infantry squads. Would you say melta is the gun of choice now or is plasma?

Based on what I have can you see any holes I have/inability to deal with certain threats?

With you idea of the 2 5 man scion squads (assuming they are just going to be dropping into score) would you waste points on a Temp Prime just to get orders to the one 10 man squad ? Nice thing about scions is they are all Obsec at least.


Automatically Appended Next Post:
ccs wrote:
The_Real_Chris wrote:
Heavy weapon squads are hilariously fragile, far better to embed them in infantry squads.


I do not disagree.
That doesn't mean that they're useless though & shouldn't be considered.

My own Guard armies have plenty of embedded weapons and assorted HW squads. And armour.


Automatically Appended Next Post:
Juicebox_1990 wrote:
[
Well in previous editions I had blobs/platoons, now it’s seems so objective based that my squads feel like they are just bodies to lay on top of something for as many turns as I can. I was going to throw as much plasma/melta as I could into the army though, starting with the scions as the regular guardsmen probably won’t survive long. I guess it depends on the target…. Gas grenades with the strat seem pretty lethal and the heavy flamers on chimeras to back them up.
To be honest I don’t own any heavy weapons teams right now because I’ve also heard as someone also posted, that they are extremely fragile and die before making any points back.

Honestly I look at the current game and I don’t even know how to play guard anymore except flood objectives with bodies and hope I score enough points.


Automatically Appended Next Post:
The_Real_Chris wrote:
Heavy weapon squads are hilariously fragile, far better to embed them in infantry squads.


Are Heavy weapons in squads, a “must” instead of plasma/melta?


Well, I was mostly referring to heavy weapons in basic infantry squads. 99% of all my basic squads have always been Sgt, special weapon, heavy weapon (team), +6 lasguns. The only way to run me out of heavy weapons fire is to table me.
But I also haven't looked at Krieg specific rules for 8th/9th - do they not allow heavy weapons in basic squads?


First, which heavy weapons are you referring to? Would you be stacking heavy bolters (I’ve heard they are pretty strong atm), Auto cannons? … if they are absolutely necessary, they are a forgeworld investment $$$ and I’d have to be 100% what ones i need.

Krieg doesn’t have any special troop units anymore unless you play legends, so you use the exact same infantry squads or conscripts you would use in any Guard army. So my basic squads are the same as yours.


Heavy weapons: Heavy Bolter, Autocannon, Lascannon, Missile Launcher, Mortar. There was no option for Heavy Stubbers when I built my Guard. Well, there were, but it was Krieg specific. But building FW Krieg (or Elysians) wasn't in the budget back then. And I'm not one of those players who'll just say "Well my Krieg are dressed as Cadians/etc". So I never had to worry about Heavy Stubbers.
The only one of these weapons I don't put in my general infantry squads is the Mortar.

As for wich heavy weapons I use? The opposite role of whatever the special weapon I chose. Each of my squads is set up 1 HW & 1 Spec. weapon. One of these is AT in nature, the other anti-personal. Edition permitting I also kit everyone out with frag, krak, & melta-bombs. It's the Boy Scout approach: "Be prepared". Each of my squads is as capable as they can be at handling things shooting-wise on their own. I've been told this is a waste of pts, efficiency, etc.
Well, that's an opinion..... But my set up pleases me & has worked well for me since 2e. Will it work for you? {shrugs}




Automatically Appended Next Post:
Juicebox_1990 wrote:

So you WOULD put a melta in the 5 man units incase they get a shot off on the drop? Or is 1 melta too many points wasted?


Yes I would.
In fact I'd put as many in the squad as I could. Because one might miss. And I'm an aggressive player. See, if I'm dropping a melta in by deepstrike etc? It's because I want that target dead. I KNOW the squads going to get wiped. I'm fine with that. Every squad in my force is expendable so long as the victory conditions are met in the end.


Well by the sounds of it, all my guardsmen will be running plasma while the scions run melta. So by what you’ve said, then my guardsmen should be running AT heavy weapons…. So which is more appropriate these days… las cannons or Missile Launchers?
   
 
Forum Index » 40K General Discussion
Go to: