So, I've had a lot of thoughts on the idea of this and I know some others have too so I wanted to see what everyone's thoughts were. To be clear, this is just a general idea of what kind of units there would be / what the army could do, rather than specific stats. I don't want things to get too overly complicated as we'd never get them balanced anyway. XD
As a general idea, I think they would have access to Astra Militarum units as Gue'Vesa in the same or a similar way that
GSC have access to them. Maybe with an upgrade spue option to give them Tau weaponry / cosmetics as the Tau do share their tech with them.
HQ
Kroot Chieftan:
- Option to ride a Knarloc
- Weapon Options from various factions taken as trophies.
- Melee focused, possible buffs after killing units in melee and eating them. (Possible restrictions to non Tyranid / Tau / Necron for lore reasons).
- Aura Re-roll 1's to hit for Kroot as that seems the default leader thing.
Vespid Queen:
- Generally weak unit that provides aura buffs to other Vespid. (Could be selection to turn off and on of various "orders").
- Creates more Vespid, kind of like a Tervigon.
- Some kind of defensive ability, perhaps a sonic attack that makes her harder to be hit in melee?
Nicassar:
- Frail unit inside a healsphere (hovering unit).
- Strong psychic abilities focused around foresight, scouting, or kinetic attacks.
Troops
Kroot Carnivores:
- Bring back a permanent additional benefit to being in cover.
- Additional melee capability.
Hrenain Light Infantry:
- Nothing is known about these guys other than they exist, could do anything with them.
- Some kind of scout unit, similar to carnivores but more ranged focused.
Demiurg Infantry:
- Slow but durable infantry unit with decent ranged and
CC capabilities.
- (The lore on these guys make them seem very much like Squats).
Morallian Deathsworn:
- Like the Hrenains, nothing is known other than that they exist. Given the name, perhaps some kind of unit that gains a buff when below half capacity or something?
- Short Range focused.
Elites:
Krootox:
- Stronger Melee attack.
- Possible additional ranged weapon options.
Kroot Shaper:
- Option to ride Knarloc
- Additional weapon options from trophies, but not as expansive as the Chieftain.
Kroot Psyker(s):
- Could be as a Psyker group or individual.
- Abilities focused on Stealth and Subterfuge.
Vespid Royal Guard:
- Small unit meant to stay with the Queen, similar design philosophy to Cryptothralls.
Jokaera Weaponsmith:
- This already exists and an Inqusition unit and would be pretty interesting in an army were it could affect a wider variety of units. Could probably stay as is.
Demiurg Shock Troops:
- Heavily armored unit designed for breaching fortifications at close range.
Galg:
- Hulking unit, small in quantity (3 ish per unit), little armour, high wounds / toughness. Melee focused.
- Ability to restrict falling out of close combat with them as they bind their prey with their tentacles. Perhaps to fall back, you must loose a model per Galg?
Fast Attack:
Kroot Hounds:
- Ability to receive basic orders from other Kroot, like trained animals would.
Knarloc Riders:
- Better melee weapon option for riders.
Winged Kroot:
- Would have to be sure to not get to push into the design space of the Vespid, but we know they do exist.
Vespid Stingwings:
- In general these are already pretty good, just need some tweaks.
Tarellian Dog Soilders:
- Would be hard not to overlap with the Kroot Hounds design space or not just feel like Kroot Hounds with guns.
- What kind of unique space could they have?
Heavy Support:
Greater Knarloc:
- This guy's pretty solid as is, just bring him back.
Thraxxian Guard:
- Large unit armoured with a Chitinous Exoskeleton. Has multiple limbs for holding weapons.
- Care to not make it seem like a Tyranid.
Demiurg Heavy Weapons Team:
- Anti-tank Infantry unit.
Demiurg Vehicles:
- Armour option for the army other than just Guard models, could really do whatever you want with these.
Hero Units:
Anghkor Prok: (Kroot Leader)
Dahyak Grek: (Kroot Mercenary)
Kalice Arkady: (Gue'Vesa Leader)
New Characters for some of the other races to flesh them out.
So yeah, that's what I've got. I think there is space for a bit more here. I felt like there should be at least one more Vespid unit, but wasn't sure what to do with that. What do you all think, does this have a proper Tau Auxiliary fell to it? What would you add/remove? What kind of faction bonuses (if any) do you think they should get? Do you think they should have subfaction bonuses for just fielding Kroot / Vespid / Demiurg / ect? What could they be? Let's flex our creative muscles.