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Made in us
Shadowy Grot Kommittee Memba






OK, so we've seen the Admech Hunter Clade sheet, and I think there's design space there to create a less restrictive, more interesting version of the basic Kill Team compendium teams.

The Hunter Clades team basically:
Spoiler:

-reduces the number of total models you get from 11 to 10 (if you go for skitarii)
-limits you to taking only 4 Sicarians max (+6 Skitarii) instead of letting you skew into 8 sicarians

and in exchange, you get

-a bonus rule on your team that allows you to basically get a reroll on either attacks in range, attacks in melee, saves or bonus movement, with a corresponding negative modifier
-a bonus rule on your Skitarii Alphas to make the sicarian leaders not auto-takes (the bonus rule allows you to double-activate the leader and one extra kill team member)
-a bonus rule on Skitarii vanguard and Ruststalkers (better cover on ruststalkers, ability to make enemies treat themselves as Injured on vanguard if within 1")
-a couple of extra simple specialist models, in this case Comms and Omnispex


OK....

I think i can see what we're doing here.... I dont actually think its particularly imbalanced. I think you could run a compendium team of 11 skitarii against a Hunter Clade of 10 skitarii with all their bonus stuff and have a reasonably balanced game, a 10% numerical advantage in a small skirmish game like KT is actually pretty powerful and requires a lot of bonus extras to balance against.

...I think it would be very very easy to make more interesting variant kill teams based on this.

Primaris Space Marine Intercessor Kill Team


A primaris space marine Intercessor Kill Team includes 1 Intercessor Operative selected from the following list:
Spoiler:

-Intercessor Sergeant operative equipped with one option from each of the following:

1) Auto Bolt Rifle, Bolt pistol, bolt rifle, hand flamer, plasma pistol or stalker bolt rifle
2) chainsword, fists, power fist, power weapon or thunder hammer

-Heavy Intercessor Sergeant operative equipped with fists and one of the following options:

1) executor bolt rifle, heavy bolt rifle or hellstorm bolt rifle


It also includes 4 operatives selected from the following list
Spoiler:

Any number of:

-Intercessor Warrior operatives equipped with a heavy bolt pistol, fists and one of the following: Bolt Rifle, Stalker bolt Rifle or Auto Bolt Rifle or Chainsword

-Heavy Intercessor Warrior operatives equipped with Fists and one of the following: Executor Bolt Rifle, Heavy Bolt Rifle or Hellstorm Bolt Rifle


0-1 of:
Spoiler:

-Intercessor Gunner operative equipped with Fists, Auxiliary Grenade Launcher and one of the following: Bolt Rifle, Stalker Bolt Rifle or Auto Bolt Rifle

-Intercessor Augur operative equipped with fists and one of the following: Bolt Rifle, Stalker Bolt Rifle or Auto Bolt Rifle

-Assault Intercessor Demolitions operative equipped with a combat knife, frag and krak grenades

-Assault Intercessor Covert operative equipped with combat knife and heavy bolt pistol

-Heavy Intercessor Gunner operative equipped with Fists and one of the following: Executor Heavy Bolter, Heavy Bolter or Hellstorm heavy bolter

You must have more Intercessor operatives than Heavy Intercessor operatives in your Kill Team.


Intercessor and Heavy Intercessor Sergeant change:
Spoiler:
Add the special action Lead By Example (1AP): Select one friendly Intercessor or Heavy Intercessor operative within 3" of this operative. After completing this operative's activation, you may immediately activate that selected operative. If this model is equipped with Fists, you may select any friendly operative within Line of Sight of this operative.


Intercessor Gunner Operative:
Spoiler:
Has the Auxiliary Grenade Launcher rule from the Kill Team Compendium


Assault Intercessor Demolitions Operative:
Spoiler:
Equipped with Frag and Krak Grenade profiles without the Limited rule. Equipped with the Combat Knife from the Reiver Warrior datasheet.

Has the special action Grenade Belt (2AP): Make a shooting attack using a Frag Grenade or Krak Grenade against any enemy operatives within range. This action cannot be used if the bearer already made a Normal Move this turn.


Assault Intercessor Covert operative:
Spoiler:
has a Heavy Bolt Pistol and the Combat Knife from the Reiver Warrior datasheet.

Also has the special rule Throat Cutter: This operative can perform a Charge action while it has a Conceal order.


Intercessor Augur operative:
Spoiler:
The same as a normal Intercessor Warrior but with the special action Auspex Scan (1AP): Select 1 friendly Intercessor or Heavy Intercessor operative visible to or within 3" of this operative, then select one enemy operative. Until the end of the Turning Point, each time that friendly operative makes a shooting attack, for that shooting attack:

-areas of smoke have no effect when determining Line of sight ot the enemy operative
-That enemy operative is not Obscured
-If that enemy operative is the target that friendly Operative's ranged weapons have the No Cover special rule

This operative cannot perform this action while within engagement range of an enemy operative.


Intercessor Kill Team Team-Wide Special Rule: Codex Astartes Combat Doctrines

Intercessor kill teams begin the game with the Devastator Doctrine rule active. At the end of he first turning point, Tactical Doctrine becomes active instead. At the end of the second turning point, Assault doctrine becomes active and remains active until the end of the game.

Devastator Doctrine: Shoot actions may be performed with weapons with the Heavy trait and Grenade weapons up to two times per activation.
Tactical Doctrine: Shoot actions may be performed with Bolt weapons that do not have the Heavy trait up to two times per activation.
Assault Doctrine: Fight actions may be performed up to two times per activation.


"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"

"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"

"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"

"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"  
   
Made in gb
Longtime Dakkanaut



London

Something I have tried a bit.

Space Marines

First Born
6 Tacticals
OR
10 Scouts
OR
3 Tac, 5 Scouts - 1 Sergeant, 1 Special OR heavy weapon, 1 Scout heavy weapon, 1 sniper.

Primaris
1 Sergeant, 4 marines chosen from the following
Intercessors
Assault Intercessors
Incursors
Infiltrators
Reivers
   
Made in us
Shadowy Grot Kommittee Memba






The_Real_Chris wrote:
Something I have tried a bit.

Space Marines

First Born
6 Tacticals
OR
10 Scouts
OR
3 Tac, 5 Scouts - 1 Sergeant, 1 Special OR heavy weapon, 1 Scout heavy weapon, 1 sniper.

Primaris
1 Sergeant, 4 marines chosen from the following
Intercessors
Assault Intercessors
Incursors
Infiltrators
Reivers


I'm going to be making a second "Phobos Infiltration Squad" that includes Reivers, Infiltrators and Incursors with a different setup.

Actually, new beginning of the thread, ignore that first part.

Everyone, your task if you choose to accept it:

-Look at the kits for the various Kill Team units, and identify where we could use a particular bit to make a generic specialist model for that unit. For the space marine intercessors team above, I've used the following:

-the guy from the Assault Intercessor kit who has a combat knife instead of a chainsword and is going for more of a "sneaky" pose
-The guy from the Assault Intercessor kit holdign a grenade belt and hocking grenades
-the guy from the Intercessor kit with the buzz lightyear arm panel Vegeta Power Level Scanner
-the intercessor Aux Grenade Launcher Guy (why was he a piece of Equipment instead of a specialist??)

The overall plan I'm going with is, compared to the Compendium teams:

-consider dropping one member from the team (unless looking at a currently underpowered team, like say Eldar or Tempestus or Tau) to give Compendium teams a numerical advantage

-Add an army-wide ability that adds a bit of turn-by-turn decision making or a unique capability, akin to Throat Slittas/Vet Guard Orders/hunter clade doctrinas

-Add a couple of generic specialists and maybe a sgt ability to the team, akin to what theyve done with Hunter Clades


Automatically Appended Next Post:
Bonus points if dropping a team member removes GW's incredibly gakky, gakky practice of making Kill Teams that include 1-2 more members than comes in a standard box, LOL.

for example, I'm going to be aiming to add a bunch of powers and abilities to Harlequins so that I can drop them down to a 6-man team from 8

This message was edited 1 time. Last update was at 2021/10/28 19:06:54


"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"

"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"

"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"

"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"  
   
Made in fi
Longtime Dakkanaut






The Warpcoven in the latest White Dwarf looked like great fun, with three sorcerers and combinations of mutations and psionics for a small but flexible crew.

Nice to see such variants popping up.

#ConvertEverything blog with loyalist Death Guard in true and Epic scales. Also Titans and killer robots! C&C welcome.
https://www.dakkadakka.com/dakkaforum/posts/list/717557.page

Do you like narrative gaming? Ongoing Imp vs. PDF rebellion campaign reports here:
https://www.dakkadakka.com/dakkaforum/posts/list/786958.page

 
   
 
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