OK, so we've seen the Admech Hunter Clade sheet, and I think there's design space there to create a less restrictive, more interesting version of the basic Kill Team compendium teams.
The Hunter Clades team basically:
OK....
I think i can see what we're doing here.... I dont actually think its particularly imbalanced. I think you could run a compendium team of 11 skitarii against a Hunter Clade of 10 skitarii with all their bonus stuff and have a reasonably balanced game, a 10% numerical advantage in a small skirmish game like
KT is actually pretty powerful and requires a lot of bonus extras to balance against.
...I think it would be very very easy to make more interesting variant kill teams based on this.
Primaris Space Marine Intercessor Kill Team
A primaris space marine Intercessor Kill Team includes 1 Intercessor Operative selected from the following list:
It also includes 4 operatives selected from the following list
0-1 of:
Intercessor and Heavy Intercessor Sergeant change:
Intercessor Gunner Operative:
Assault Intercessor Demolitions Operative:
Assault Intercessor Covert operative:
Intercessor Augur operative:
Intercessor Kill Team Team-Wide Special Rule: Codex Astartes Combat Doctrines
Intercessor kill teams begin the game with the Devastator Doctrine rule active. At the end of he first turning point, Tactical Doctrine becomes active instead. At the end of the second turning point, Assault doctrine becomes active and remains active until the end of the game.
Devastator Doctrine: Shoot actions may be performed with weapons with the Heavy trait and Grenade weapons up to two times per activation.
Tactical Doctrine: Shoot actions may be performed with Bolt weapons that do not have the Heavy trait up to two times per activation.
Assault Doctrine: Fight actions may be performed up to two times per activation.