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Reserves rules - outflank and concealed positions - are proper reinforcement rules missing for nubs?  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in au
Fresh-Faced New User




I've tried to look this up before posting and I found some answers but I'm still not clear.

Concealed Positions seems to be used during initial deployment, the rule in the SM codex never mentions the Reinforcement step.

Outflank as written mentions the this being done in the Reinforcement step.

Now, I'm aware that Reinforcements cannot be brought in on turn one, however I'm only aware of this through forums. I've been using the SM codex, SW Supplement and free core rules from GW. No where in those 3 sources does it mention reinforcements not being allowed on turn one. It even seems to imply they DO come in on turn one by how it describes the movement phase and reserves. Is this rules only explained in the physical full rule book? If so, isn't that kind of mental? Like that's a huge thing to leave out. It seems like it's almost intentional because it sorta takes a degree of effort to talk about reserves so much and NOT mention they can't come turn one.

This comes up because I was playing a game against myself (to learn, and because I'm sad) and the outflanking thunderwolf cav seemed broken coming on turn one outflanking and charging.

Apologies if this has been covered thoroughly somewhere else and please direct me to where if so.

#justiceforArjacRockfist
   
Made in gb
Regular Dakkanaut




Yeah, your gonna need the big core rulebook. Note, how these work can vary a bit depending on whether you are playing open, narrative or matched play.

The free rules are the very very basics of the game but to take advantage of a lot of the things in the codexes you are going to need the full rulebook. I'm pretty sure the starter set boxes have full rules but without the massive lore sections although i could be wrong on that one.

P.s. the reinforcement step is at the end of the movement phase. The main rules break each big phase ( command, movement, shooting, charge, fight and morale down into further subdivisions which may be specifically referred to in unit abilities or strategems).

Its designed for the free rules to let you get a taste of the game so then you want to spend some money on the other stuff.

This message was edited 2 times. Last update was at 2021/11/05 00:14:51


 
   
Made in gb
Dakka Veteran





The turn one reinforcements rule is written into the individual mission text. As far as I am aware, all of the official, non-narrative missions do not allow it.

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Made in gb
Regular Dakkanaut




 Bilge Rat wrote:
The turn one reinforcements rule is written into the individual mission text. As far as I am aware, all of the official, non-narrative missions do not allow it.


Thats the other thing, often the actual missions have very important rules written into them that are not repeated elsewhere.
   
Made in au
Fresh-Faced New User




Thanks for the replies. Guess I'll track down a copy of the full rules. Just a personal gripe but I think GW should add this one thing to the free rules. Games kinda breaks without knowing it. Or don't mention reinforcements at all maybe for free rules. Don't half ass it.
   
Made in gb
Grim Dark Angels Interrogator-Chaplain





Cardiff

The Codex is not designed to be used without the BRB or a Mission Pack with the rules in.

Your expectation doesn’t match the reality of how it’s intended to be used. How exactly are you building Detachments without the Detachment rules from the BRB, for example?

The free rules are but a teaser. For the rules you’re on about they need to be paid for.

 Stormonu wrote:
For me, the joy is in putting some good-looking models on the board and playing out a fantasy battle - not arguing over the poorly-made rules of some 3rd party who neither has any power over my play nor will be visiting me (and my opponent) to ensure we are "playing by the rules"
 
   
Made in au
Fresh-Faced New User




 JohnnyHell wrote:
The Codex is not designed to be used without the BRB or a Mission Pack with the rules in.

Your expectation doesn’t match the reality of how it’s intended to be used. How exactly are you building Detachments without the Detachment rules from the BRB, for example?

The free rules are but a teaser. For the rules you’re on about they need to be paid for.


No need to get defensive. It's merely my subjective opinion that even when using the free rules as a teaser, accidently using outflank (for example) incorrectly can break the game in such a large way that perhaps adding that one extra simple rule would be beneficial to a new player experience. Or even just mentioning that "hey, some further reinforcement rules exist in the main rules, check that source if interested". I did not/am not saying I want all the rules for free. I've been playing on and off since 1998 I get it. I intend to get the core book, I was just trying to play a game against myself to get a feel for 9th. Sheath your sword, GW doesn't need you to defend them.
   
Made in fi
Locked in the Tower of Amareo





Space_Kelpie wrote:
Thanks for the replies. Guess I'll track down a copy of the full rules. Just a personal gripe but I think GW should add this one thing to the free rules. Games kinda breaks without knowing it. Or don't mention reinforcements at all maybe for free rules. Don't half ass it.


The thing is "no reserves T1" is not universal rule. Universal rule is they can come up T1. Specific mission pack then has it's own restrictions.

If you don't have that mission pack you don't have those scenarios and you wouldn't thus be even affected by the restriction.

You play with the mission pack you have. You don't use rules from mission pack you don't play.


Automatically Appended Next Post:
Space_Kelpie wrote:
 JohnnyHell wrote:
The Codex is not designed to be used without the BRB or a Mission Pack with the rules in.

Your expectation doesn’t match the reality of how it’s intended to be used. How exactly are you building Detachments without the Detachment rules from the BRB, for example?

The free rules are but a teaser. For the rules you’re on about they need to be paid for.


No need to get defensive. It's merely my subjective opinion that even when using the free rules as a teaser, accidently using outflank (for example) incorrectly can break the game in such a large way that perhaps adding that one extra simple rule would be beneficial to a new player experience. Or even just mentioning that "hey, some further reinforcement rules exist in the main rules, check that source if interested". I did not/am not saying I want all the rules for free. I've been playing on and off since 1998 I get it. I intend to get the core book, I was just trying to play a game against myself to get a feel for 9th. Sheath your sword, GW doesn't need you to defend them.


It does not break the game. It breaks mission pack if you come out in T1 in mission pack that doesn't allow it. Mission pack that allows it you aren't breaking it.

Each mission pack is separate thing. Rules that apply in mission pack 1 doesnt automatically apply in mission pack 2. Universal rule is as in free rules and codexes. Mission pack specific rules that apply only in that mission pack are found in specific mission pack. GW could of course go for universal list of mission pack rules and then in each mission pack list which rules apply...but it wouldn't help you anyway because you would still need the mission pack to see which universal mission pack rules apply because again in some mission packs you can come in T1 and some you can't.

This message was edited 1 time. Last update was at 2021/11/08 06:09:54


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Made in gb
Grim Dark Angels Interrogator-Chaplain





Cardiff

Space_Kelpie wrote:
 JohnnyHell wrote:
The Codex is not designed to be used without the BRB or a Mission Pack with the rules in.

Your expectation doesn’t match the reality of how it’s intended to be used. How exactly are you building Detachments without the Detachment rules from the BRB, for example?

The free rules are but a teaser. For the rules you’re on about they need to be paid for.


No need to get defensive. It's merely my subjective opinion that even when using the free rules as a teaser, accidently using outflank (for example) incorrectly can break the game in such a large way that perhaps adding that one extra simple rule would be beneficial to a new player experience. Or even just mentioning that "hey, some further reinforcement rules exist in the main rules, check that source if interested". I did not/am not saying I want all the rules for free. I've been playing on and off since 1998 I get it. I intend to get the core book, I was just trying to play a game against myself to get a feel for 9th. Sheath your sword, GW doesn't need you to defend them.


What tone of voice did you read my piece in? Cos it ain’t the one it was written in. It’s dispassionate fact not an angry rant. Simmer thyself down. Not defending anything, stating how it is. There are other subforums for subjective judgements about what should/shouldn’t be rules. This one is about how the rules work. You don’t have the rules, so how did you expect a rules supplement to work? That’s the crux of the issue. And it isn’t an issue with the rules, more of expectation, which hopefully I helped you reset.

Edit to add: having a go at someone accurately answering your question is not a great choice, to be honest.

This message was edited 1 time. Last update was at 2021/11/08 18:35:52


 Stormonu wrote:
For me, the joy is in putting some good-looking models on the board and playing out a fantasy battle - not arguing over the poorly-made rules of some 3rd party who neither has any power over my play nor will be visiting me (and my opponent) to ensure we are "playing by the rules"
 
   
Made in au
Frenzied Berserker Terminator






As others have mentioned, the rule preventing reinforcements from arriving on round 1 is specific to mission packs. Not all mission packs have this rule - for example, the Open Play mission pack does not have it. This is why the free Core Rules do not mention the restriction, because it does not apply to all battles.

In other words: if you are playing the mission out of the free booklet, then you are not bound by this restriction. Similarly, you would not be bound by any Faction requirements (you can play any models from any faction), Detachment requirements, etc., and you would not gain any bonuses for being Battle-forged.

Most discussions you see online centre around tournament or "pick-up" casual play, which tend to use one of the Matched Play mission packs (Eternal War, GT 2021, etc.). This tends to be the assumed "norm", though your circumstances may differ.

This message was edited 1 time. Last update was at 2021/11/09 02:39:47


 
   
Made in us
Fixture of Dakka




NE Ohio, USA

tneva82 wrote:

The thing is "no reserves T1" is not universal rule. Universal rule is they can come up T1. Specific mission pack then has it's own restrictions.


It's not even a Universal rule in the two mission packs that have it (Matched & Crusade) - provided you're putting SMs in Drop Pods.
   
 
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