warpedpig wrote:If Saim hann biker units advance give 5+ invuln to ranged attacks
Windriders and shining spears have objective secured
For Saim hann bikers heavy weapons count as assault
For Saim hann vehicles all heavy weapons count as assault
Seems reasonable. Makes you want to constantly advance your Saim-Hann units to get a defensive buff. Gives the opponent an opportunity to shut down your invuls by tying you up in melee, which is good. The main thing that jumps out at me h ere is that it would be nice to have a little more access to biker units without having to bleed
CP for an Outrider. All of our bikers are in the
FA slot. I miss troop bikers, but that's probably outside the scope of these changes.
Eldar infantry get to advance snd shoot or move shoot and move d6
Windriders get 3+ base save.
I'm assuming these are changes for eldar in general and not Saim-Hann specifically? I'd welcome a return of the move-shoot-move mechanic, but I'd probably make the second move a flat distance rather than a
d6 roll. When we had this mechanic in 7th, the Run roll added a fair bit of unnecessary rolling to the game, and an unusually low roll could lead to slowdown as you struggled to place all your models just so to hide the unit back behind terrain. If you made it a flat 3" instead of
d6", you'd be able to premeasure and plan your second move without having to bother with the extra rolls and slowdown. May want to disallow charging after making that secondary move.
Giving windriders a 3+ save is probably fine but also sort of seems unnecessary. Hopping on a bike doesn't seem like it should make a guardian marine durable. It also devalues the invuln save you propose they get for advancing; you'd get the same save or better against anything
AP-2 or worse. Is there a problem being solved or feature being added by this particular change? If you just want them to be tougher for their points, a points reduction might get us to the same place.
Shuriken cannons go to D2 -2 ap
Bright lances go to 3+D3
Shuriken catapults base 24”. -1Ap base. -2 AP if within 12”
I'm assuming these are also a general eldar change rather than being Saim-Hann specific. Shuricannons going D2 seems likely (even though I don't love the idea of them basically being tailored to keep up with marines' extra wound and overlapping with star cannons.) Would the
AP-2 replace their current "
AP-3 on 6+ to wound) rule? Gaining a single extra point of
AP on to-wound rolls of 6 feels a little fiddly (and I don't like the Drukhari Blade Artists rule for the same reason).
Bright lances changing to d3+3 like dark lances seems likely. No strong opinion on the catapult changes. We've had threads discussing a hundred different ways to handle shuriken weapons, and there are lots of valid ways to go. Same question as the shuricannon though: does this new
AP replace the
AP-3 special rule?