InyokaMadoda wrote:I'm not too experienced yet, but a few thoughts:
1. You don't need to split this into 2 x outrider. They can all fit into 1.
2. What does the Big Mek do? He is stuck moving on foot, whilst everything else zips around.
Thank you for your feedback! No problem at all for being not very experienced!
1. I reformatted the list into only 1 outrider detachment. I had to reformat my Warbiker squads into 2x 8 Bikers w/choppa + Nob with power klaws, because of the limit of 6 Fast Attack units.
2. This was an awkward choice since I needed a second
HQ for the second outrider detachment, originally I wanted to add the
KFF Mecha armoured Big Mek in order to give invuls to vehicles, but it would only allow me to take a single Big Choppa on the nob of a Warbikers unit.. The Kill tank has a transport capacity of 12 and allows Flash Gitz and Infantry. Mecha Armoured and Jump pack units take 2 spots. He would cruise with the Kill Tank. (Which is a giant pirate ship in my case).
Additionally: Now that the second
HQ is not needed anymore I can give the Badskull Banner to the Deffkilla Wartrike. With the reformatting of the detachment and the removal of the Big Mek it opens up 100P. I could take off the P. Klaws from the Warbikes for an additional 20p for a total of 120p to spend. For now I haven't done that. I included 6 Burna Boyz with 2 Spanners with KMB's to cruise inside the kill tank. With the auto hits they could possibly clear a unit to trigger Freebooterz and the KMB's can target vehicles. I also have Warboss on Warbike around as an option and a Big Mek with
KFF(the non Mecha version). The Mecha version is magnetized and could be fielded as a Big Mek with
KFF and give him the cybork body/dead shiny shoota artefact for 1CP, but it would cost the Power Klaw option on the Warbiker units. The original inclusion of the Mecha Mek with Tellyporta Blasta and Dead Shiny Shoota was just to have a super shooty Big Mek with some survivability around the Kill Tank and as a bonus he can repair the tank who will undoubtely draw a lot of firepower. There's many options possible with those last few points.