Switch Theme:

[1000] - Space Marines - Ld Attack List  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in ca
Poisonous Kroot Headhunter





I've really been inspired to try some more off the wall builds with my other armies and see how they do after the success of my all Kroot list. So here's a 1000 points Space Marine list I've been mulling around for a while. Any ideas so long as they keep to the army's theme would be greatly appreciated.

1000 Points Incursion List: 2 Patrol Detachments (2CP)

Detachment 1 Custom Chapter Void Rangers 8th Company: Fearsome Aspect (All units have a -1 Ld Aura within 3"), Hungry for Battle (+1 Advance & Charge).

HQ
Master of Sanctity with Jump Pack: 125 Points
WT: Wise Orator (+1 to Litany Success & Commanding Oratory Stratagem costs 1CP), Relic: Emperor's Judgement. (Cannot re-reroll attacks against this unit. 6" Aura: Enemy units roll 2D6 for Ld and discard the highest.)
Litanies: Mantra of Strength, Canticle of Hate.

Troop
5 Man Tactical Squad with Mult-Melta & Combi Melta: 120 Points

Elite
5 Vanguard Veterans with Jump Packs, 1 Thunder Hammer, 1 Plasma Pistols: 127 Points
5 Man Riever Squad with Special-Issue Bolt Pistols/Combat Knives and Grav-Chutes: 100 Points

Detachment 2 Custom Chapter Void Rangers 8th Company: Fearsome Aspect (All units have a -1 Ld Aura within 3"), Hungry for Battle (+1 Advance & Charge).

HQ
Captain with Jump Pack, Relic Blade: 120 Points
WT (1CP): Fear Made Manifest (6" Aura: Enemy units are -1Ld and -1 to Combat Attrition Tests), Relic (1CP): Armour Indomitus (+1 W, 2+ Sv, Once per game, gain a 3+ invul for the phase.)

Troop
5 Man Tactical Squad with Mult-Melta: 110 Points

Elite
5 Vanguard Veterans with Jump Packs, 1 Power Fist, 2 Plasma Pistols: 128 Points
5 Man Riever Squad with Special-Issue Bolt Pistols/Combat Knives and Grav-Chutes: 100 Points

Fast Attack
Attack Bike with Multi-Melta: 60 Points.

Total: 1000 Points.

So yeah, that's the list. I went with 2 Patrols as it was 1CP cheaper than running a Vangaurd Detachment. The idea is to hide out at the start then Deep strike on top of the enemy with Hungry for Battle making the required charge 8". I can make the Chaplain's unit only 7" required with Canticle of Hate (does not stack with Hungry for Battle.)

Even getting a single kill on most units should force a Ld check as all these debuffs are cumulative. -2 from Reivers, up to -3 for nearby units, an extra -1 from Captain, a big debuff in 2D6 pick the lowest from the Chaplain, plus whatever casualties are taken.

I'm worried about not being that strong against vehicles and Characters, so I tried to make my two pretty fighty and spread a few Mult-Meltas around with my infantry (hence Tacticals over Intercessors).

What do you all think?

This message was edited 3 times. Last update was at 2021/11/29 23:41:49


17210 4965 3235 5350 2936 2273 1176 2675
1614 1342 1010 2000 960 1330 1040  
   
Made in ch
Irked Necron Immortal




Switzerland

Do the fear auras pay of?
   
Made in ca
Poisonous Kroot Headhunter





 Manchild 1984 wrote:
Do the fear auras pay of?


Not sure, I haven't actually tried it yet. It was just an idea I had.

In theory yes. Let's take a unit that is incredibly resistant to Ld as an example, Deathshroud Terminators. Say they are charged by the Chaplain, a unit of 5 Vanguard, and a unit of 5 Reivers. (Not guaranteed by any means out of Deep Strike, but 7 up on two dice with a re-roll isn't super hard to make 3 times.) Say only 1 terminator goes down. Base Ld is 9, -3 for each unit (Fearsome Aspect), -2 for Reivers, -1 for Casualty. Now their Ld is 3 and because of the Master of Sanctity they have to roll above this twice. (Or if it was the Captain, their Ld would be 2 but rolling a single.)

This is basically worst case scenario for the army, most units will get reduced to 1Ld pretty easy, even if only the Reivers connect.

That being said, there is a certain weakness in the Stratagem to Auto Pass Morale for 2CP. But that can only be used once per phase and if you are causing multiple checks you still kill stuff. Also, how much CP can you dump into Auto Passing morale in a 1000 point game?

17210 4965 3235 5350 2936 2273 1176 2675
1614 1342 1010 2000 960 1330 1040  
   
 
Forum Index » 40K Army Lists
Go to: