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Dreadblade Rampagers, 1+ WS?  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in us
Fresh-Faced New User






I’ve been perusing the chaos knights codex and datasheets, and I’ve noticed that dreadblades have a pact choice that increases their WS by 1.
As you can elect any model to be a dreadblade the thought came to my mind to make a dreadblade rampager with a 1+ WS, and then make it an absolute menace through other means.
I discussed this with a few friends and one of them said there was a rule that prevents anything from getting a 1+ WS.
If there is a rule like that I can’t find it, so if anyone here knows of any such rule please let me know, otherwise I’m going to be a reaper chainsword menace on the table, and my friends will probably burn me on a pyre like the heretic I am.
   
Made in gb
Moustache-twirling Princeps




United Kingdom

Page 18 of the Core Rules:

An unmodified hit roll of 6 always scores a hit, and an unmodified hit roll of 1 always fails
   
Made in gb
Longtime Dakkanaut





As above, a hit toll of 1 always fails, however 1+ WS would effectively make you ignore modifiers so would essentially be an unmodifiable 2+ WS.

An unmodified hit roll of 6 always scores a hit, and an unmodified hit roll of 1 always fails. A hit roll can never be modified by more than -1 or +1. This means that if, after all the cumulative modifiers to a hit roll have been calculated, the total modifier would be -2 or worse, it is changed to be -1. Similarly, if, after all the cumulative modifiers to a hit roll have been calculated, the total modifier would be +2 or better, it is changed to be +1.
   
 
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