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Made in gb
Lead-Footed Trukkboy Driver





United Kingdom

So in a recent game my friend said he was going to use a “redeploy” stratagem to put a unit he had previously put down on the table into reserve.

I was sure there was some kind of FAQ that said you couldn’t do this and I told him so.

However, I just saw a thread in the CSM Facebook group in which they talked about using Emperor’s Children’s “tactical perfection” stratagem to redeploy a unit into reserve. They took it as a given that this was legal and the only debate was over whether you would have to spend extra CP to put them in reserve on top of the 1CP for tactical perfection.

What confused me further was that they showed screenshots of the stratagem which looked very different (in terms of format) from the one in Faith and Fury and, moreover, included a sentence specifically saying you *could* use this strat to put a unit into reserve.

So my questions are:

1. Are you generally allowed to use redeploy stratagems to put units into reserve; and

2. If not, is tactical perfection an exception to this?

Thanks jn advance.
   
Made in us
Fresh-Faced New User




https://www.warhammer-community.com/wp-content/uploads/2020/01/aU6W48EyMSPi21Tn.pdf


CHAOS
Q: If a unit has an ability that allows it to be set up in a location
other than the battlefield, can this be done when they are selected for
the Tactical Perfection Stratagem?
A: Yes, unless the mission specifies that the unit cannot be set up
in that manner. For example, the mission may specify the unit
must be set up on the battlefield.
- Quote from the website

.

Now I am long from the Rules, so I can't answer your more pressing question of 'can others do it too?'
Really shame cause I am leaning towards yes but I have nothing to back that up past 'timing,' which all re-deploy abilities would side-step.

This message was edited 4 times. Last update was at 2021/12/04 10:40:12


 
   
Made in gb
Decrepit Dakkanaut




Yes, totally fine to be taken off the table mid game. Lots of units have that ability.
   
Made in de
Nihilistic Necron Lord






Germany

Tactical perfection cannot be used mid game. Its used to redeploy a unit, before the first turn begins. And you cannot put it into strategic reserves.

TACTICAL PERFECTION
Use this Stratagem at the start of the first battle round, before the first turn begins. Select one EMPEROR’S CHILDREN unit from your army. Remove that unit from the battlefield and set it up again following the usual deployment rules for that unit and the mission being played. If you redeploy a TRANSPORT model, units embarked aboard it remain so when it is set up again.


You can use TP to put a unit of terminators which are on the battlefield in the teleport chamber.

This message was edited 1 time. Last update was at 2021/12/04 12:36:08


 
   
Made in gb
Decrepit Dakkanaut




However something can go into general "reinforcements ", which is not the specific reinforcement of "strategic reserve"
   
Made in de
Nihilistic Necron Lord






Germany

If a unit has a rule which allows it to start the game in a location other than the battlefield, they can be redeployed to that location.
   
Made in us
Neophyte Undergoing Surgeries





I'm not sure if we're talking about Tactical Perfection specifically or just this flavor of stratagems in general, but as an Ultramarines player I know I can't use Rapid Redeployment to put something that was on the table into an off the table deployment. I'm not trying to say anything about the specifics of why or what that means for similar stratagems without knowing the details of the situation, but I'll throw it out there as an example.

Rapid Redeployment - 2CP
At the start of the first battle round, before the first turn begins, select up to three ULTRAMARINES units from your army on the battlefield. Remove them from the battlefield and set them up again as described in the Deployment section of the mission (if both players have abilities that redeploy units, roll off; the winner chooses who redeploys their units first).


From the Codex Supplement: Ultramarines Errata
Q. When setting up a unit again using the Rapid Redeployment
Stratagem, can that unit use any abilities that allow it to be set up in
other locations (e.g. Teleport Strike)?

A: No.
   
Made in gb
Grim Dark Angels Interrogator-Chaplain





Cardiff

Bespoke rules with bespoke FAQs result in implementation differences despite initial rule similarities. Sadly the Ultras one isn’t relevant to the OP’s Q.

 Stormonu wrote:
For me, the joy is in putting some good-looking models on the board and playing out a fantasy battle - not arguing over the poorly-made rules of some 3rd party who neither has any power over my play nor will be visiting me (and my opponent) to ensure we are "playing by the rules"
 
   
Made in gb
Decrepit Dakkanaut




Pterazi is the obvious example
   
Made in us
Fresh-Faced New User




This is why I stick around, lurking....
The F.A.Q. giving us two conflicting answers, perfect!
   
Made in de
Nihilistic Necron Lord






Germany

Chaos can do it, loyalists cant. There is no conflict here.
   
Made in us
Neophyte Undergoing Surgeries





nosferatu1001 wrote:
Pterazi is the obvious example

Putting it here cause I didn't know the reference and had to go look it up. Another good example of how each one of these stratagems can play differently and you can't lump them all together.

BOOSTER THRUST - 1CP: Use this Stratagem at the end of your turn. Select one PTERAXII unit from your army. Remove that unit from the battlefield. In the Reinforcements step of your next Movement phase, you can set that unit back up on the battlefield anywhere that is more than 9" away from any enemy models. If the battle ends and that unit is not on the battlefield, it is destroyed. A unit cannot be selected for this Stratagem if it was set up on the battlefield this turn.
   
Made in us
Confessor Of Sins





Tacoma, WA, USA

JinxXDragon wrote:
This is why I stick around, lurking....
The F.A.Q. giving us two conflicting answers, perfect!
Actually, both FAQ answers are consistent.

Tactical Precision allows you to "set it up again following the usual deployment rules for that unit and the mission being played" while Rapid Redeployment says "set them up again as described in the Deployment section of the mission".

So one allows the unit's deployment rules to be used while the other requires the specific that the mission rules are to be used. The FAQ answers just reinforces what the rule says in black and white.
   
 
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