Switch Theme:

Crusade Books  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in au
Fresh-Faced New User




Hey all,

New to 40k, ended up building and painting an Ork Combat Patrol which was a lot of fun. I am interested in narrative play and the crusade system looks pretty cool. I’ve for a few mates with armies who are keen to play as well.

I checked the GW website and there are a bunch of books and mission packs, so my question is where do you start? Can you just buy mission packs or do you need books as well? Can any army be used in these kind of games?

Cheers in advance!

   
Made in us
Regular Dakkanaut




To get started with the crusade system, then the best place to start is just the main rulebook. In there it has the basic missions, PL, how to get started even the starting agendas. Then each new codex that comes out has additional faction-specific add-ons to the basic crusade stuff in the main rulebook.

The other books and mission packs further add onto that basic system, allowing you to campaign thru specific warzones, like Vigilus, Octarius and others, but their core concept is from the crusade system in the core rulebook.

   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






Hello, guy who bought (almost) everything crusade here

You can just run crusade straight out of the BRB and you codices, and I actually suggest doing that for two or three games to get a grasp of the systems.
BRB missions get boring quick though.

There are two types of books for crusade:
1) War Zone books which contain various amounts of extra narrative rules and a campaign you can play, often with "legendary missions" and "theatres of war"(=environmental effects) you can use for that campaign. Be aware that campaigns implicitly assume that you are playing incursion games, despite never actually spelling that out. The also are quite expensive as they contain... purchasable extra content... for codices.
2) Crusade Packs, which contain missions for all game sizes plus some extra rules like rewards or requisitions for playing multiple missions from that book. All of them contain a full reprint of the core rules as well, which is rather convenient, but you need to keep that in mind when GW brags about their "112 page mission pack".

In order:
Crusade Mission Pack: Plague Purge - the good thing about this is that it has has some extra agendas, which is helpful to 8th edition codices. Missions are fairly bland though, you are better off with the open war cards deck.

Crusade Mission Pack: Beyond the Veil - Missions are complex, but sometimes don't work that well. IMO too many are focused on performing actions in the right place. I've also had the experience that the pariah nexus campaign is too complex for beer and prezels gamers, as it requires lots of book keeping. It's a book you should buy when you are looking for new things to do, not when starting out.

Crusade Mission Pack: Amidst the Ashes - Creative missions, similar to legendary missions from the campaign books, lots of unexpected things happen and force people to think outside the box. Extra rules for warp corruption and machine spirits look fun, but so far no one ever "got to it". The good part is that if you don't want to use those, you can just ignore them without any drawback.

Crusade Mission Pack: Containment - Planet Strike only. IMO a big disappointment, the planet strike rules and missions are horribly balanced, defenders have next to no chance of winning the game as the attacker not only gets a guaranteed first turn, multiple orbital strikes and free deep strikes but also a slew of advantages while the defender gets... a bastion. You cannot play anything but planetstrike with this book so unless you want to spend some effort in balancing it, I suggest to not buy it.

Crusade Mission Pack: Catastrophe - 3 player and 4 player FFA rules only. While there are some cool and creative approaches towards this issue, in the end the games suffer from the same issues as FFA games across all editions have. The game is simply not meant to be played that way and someone will either be winning by sitting on the sidelines or crushed by two players teaming up against them. Great for looting ideas for your own missions, but not really usable out of the box. Honorable/Betrayer mechanic is boring and bad since players have to actively declare units to be honorable or betrayers which only really helps against units which have the opposite alignment.

If you want a crusade pack, I would suggest to go with Amidst the Ashes, it has the most fun/creative missions in it and the Warp Insanity/Machine Spirit rules actually are a flavorful addition for some armies.

All have in common that the "campaigns" they try to support don't really work that well and are strictly inferior to playing the campaigns from the campaign books or even randomly stringing together missions from multiple sources. War Zone Octarius II and Warzone Charadon II are decent books to get started with that (all books have all the rules you need), though the later is a bit more expensive without actually providing anything extra for that money. Since you are playing orks, Octarius 2 is a good buy for you anyways.

This message was edited 10 times. Last update was at 2022/01/08 21:43:03


7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks do not think that purple makes them harder to see. They do think that camouflage does however, without knowing why.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in ca
Longtime Dakkanaut





Jidmah really laid it out for you, I back all of that. I personally tend to prefer the campaign books to the mission packs- I find that they actually have more Crusade Content, despite not containing any explicitly Crusade missions.

I'd also advise you that the Nachmund Gauntlet campaign is likely to begin before the end of the month; there will be a Crusade mission pack specifically for that campaign, as well as a campaign book, likely by the end of the month. There will probably be another of each 3 months later. After six months, the first season wraps up, and then they start all over again with a new campaign somewhere else in the galaxy for the second season.

Goonhammer contains decent reviews about all 40k books including all of the Crusade books and Crusade content from multimode sources.

Finally, some of my favourite Crusade rules of the year came from White Dwarf 466, which contains the rules for Torchbearer Fleets. At the beginning of the Indomitus Crusade, these were the forces that took fresh Primaris Marines (Greyshields) across the galaxy to reinforce Marine Chapters who had suffered huge losses as a result of the rift that tore the galaxy in half after Abaddon crashed a Blackstone Fortress into the Cadian gate.

So your force begins with a collection of Mechanicus/ Custodes/ Inquisition/ other Imperial Forces escorting these new Primaris troops to make contact with the Chapters they are destined to reinforce.

Once they find the chapter, then they begin to bond and learn the ways of their battle brothers. Finally, once the bonding is complete, new Primaris can join the army as full members of the Chapter.

Obviously, WD 466 is hard to find now, although if you subscribe to Warhammer +, or anyone in your group does, it's in the Vault. It really is some of the best Crusade content I've seen. (NOTE: DO NOT SUBSCRIBE JUST FOR THIS CONTENT ALONE- it's good, but it ain't that good).

   
Made in au
Fresh-Faced New User




Thank you for the detailed replies everyone that’s certainly helped a bunch !
   
 
Forum Index » 40K General Discussion
Go to: