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Made in es
Fresh-Faced New User




Hello guys,

I'm new with Thousand Sons so I would really appreciate some advice on this list (I have yet to decide spells so any help about it would be great):

Thousand Sons - Strike Force - Grand Tournament

Thousand Sons Battalion Detachment (1244PT )
SUB-FACTION: Cult of Duplicity
HQ
Ahriman (180) Disc of Tzeentch
Exalted Sorcerer (150) Disc of Tzeentch, Warlord, Rehati, Umbralefic Crystal
Infernal Master (90)
Sorcerer (90) -using the free HQ slot-
TROOPS
Rubric Marines (274)
1x Aspiring Sorcerer
1x Rubric Marine: Warpflamer, Icon of Flame
8x Rubric Marine: Warpflamer
Rubric Marines (125)
1x Aspiring Sorcerer
1x Rubric Marine: Soulreaper cannon, Icon of Flame
3x Rubric Marine
Tzaangors (70)
1x Twistbray
9x Tzaangor with blades
Tzaangors (70)
1x Twistbray
9x Tzaangor with blades
FAST ATTACK
Chaos Spawn (115)
5x Chaos Spawn
DEDICATED TRANSPORT
Chaos Rhino (80)
Thousand Sons Patrol Detachment (755PT )
SUB-FACTION: Cult of Time
HQ
Thousand Sons Daemon Prince (185) Wings
TROOPS
Rubric Marines (125)
1x Aspiring Sorcerer
1x Rubric Marine: Soulreaper cannon, Icon of Flame
3x Rubric Marine
ELITES
Scarab Occult Terminators (445)
1x Scarab Occult Sorcerer, Rites of Coalescence
2x Scarab Occult Terminator: Hellfyre missile rack, Soulreaper cannon
7x Scarab Occult Terminator
Total Points: 1999/2000

The Terminators would be the main hammer supported by the Cult of Time sustain, the Infernal Master and Sorcerers while the Tzaangors would do some screening or holding backside objectives. Flamers would be teleported to enemy field and smash some critical enemy units early on whereas the Spawns, Ahriman and Daemon Prince could help with some damage as well. The Rhino could play some distraction while transporting Rubrics or Tzaangors to midfield objectives.
   
Made in ca
Librarian with Freaky Familiar






I personally would not take an exhulted sorcerer if i was you. Take a sorcerer in terminator armor. So you can deep strike him in with your SOT and buff the crap outta them more.

Also just spam your rubics in groups of 5 unless you explicitly plan on doing wombo combos with strats as well.

To many unpainted models to count. 
   
Made in nl
Longtime Dakkanaut





ogmadan wrote:
Hello guys,

I'm new with Thousand Sons so I would really appreciate some advice on this list (I have yet to decide spells so any help about it would be great):



I think I would go for this:

Thousand Sons - Strike Force - Grand Tournament

Thousand Sons Battalion Detachment (1244PT )
SUB-FACTION: Cult of Duplicity
HQ
Ahriman (180) Disc of Tzeentch *POWERS: Tzeentch firestorm, Doombolt, Temporal surge
Infernal Master (90) *POWER: Presage

TROOPS
Rubric Marines (274) *POWER: Pyric flux (you could use 10 points and give them protege to also get temporal surge..)
1x Aspiring Sorcerer
1x Rubric Marine: Warpflamer, Icon of Flame
8x Rubric Marine: Warpflamer
Rubric Marines (125)
1x Aspiring Sorcerer *POWER: Temporal surge
1x Rubric Marine: Soulreaper cannon, Icon of Flame
3x Rubric Marine
Tzaangors (70)
1x Twistbray
9x Tzaangor with blades
Tzaangors (70)
1x Twistbray
9x Tzaangor with blades
FAST ATTACK
Chaos Spawn (115)
5x Chaos Spawn
DEDICATED TRANSPORT
Chaos Rhino (80)

Thousand Sons Patrol Detachment (755PT )
SUB-FACTION: Cult of Time
HQ
Exalted Sorcerer (150) Disc of Tzeentch, Warlord, Rehati, Umbralefic Crystal * WLT: Immaterial echo *POWERS: Glamour of tzeench, Weaver of fates

TROOPS
Rubric Marines (125)
1x Aspiring Sorcerer *POWER: Temporal surge
1x Rubric Marine: Soulreaper cannon, Icon of Flame
3x Rubric Marine
ELITES
Scarab Occult Terminators (445)
1x Scarab Occult Sorcerer, Rites of Coalescence *POWER: Temporal surge
2x Scarab Occult Terminator: Hellfyre missile rack, Soulreaper cannon
7x Scarab Occult Terminator
Total Points: 1999/2000




Infernal master +1S on the terminators or flamer unit.

You move the terminators forward in combination with warp surge or you already drop them mid field with crystal. Don't get to eager... most times it is better to move them forward and use the crystal later. You can give them +6 inch shooting and +1 to wound so most times the can already shoot something juicy. Ahriman and exalted sorcorer stay behind the terminators.

First the exalted sorcerer:
I always first try to cast weaver of fates on the terminators. I can decide if I need cabalistic points to push it to 9+ so that I can either make the glamour of tzeentch or time flux undeniable (immaterial echo WLT) Most times I can cast 4 powers with one being undeniable.

Then I go full Mortal wound with Ahriman. Some players like 'Gaze of hate' instead of warp surge for character hunting (in combination with tzeentch firestorm and extra mortal wounds with cabalistic ritual). I prefer warp surge because I can always switch this with gaze of hate if I really need it.

Then I go presage on the terminators with my infernal master

Then sorcerous facade with flamers or just a small unit of rubric marines for mid field objective grabbing.

At this point I used most of the psychic powers I wanted to use. Without the Daemon prince and sorcerer you got 275 points for more shooting or bodies. Personally I like the contemptor with volkite blasters and cyclone missle launcher. Also great in combination with the inescapable forewarning stratagem.

Or you cannot really go wrong with more rubric marines or spawns. You could take two spawn units with 5 and 4 spawns so that you could pay only 1CP and 'outflank' them from reserve.
   
Made in es
Fresh-Faced New User




shogun wrote:


I think I would go for this:



Thank you so much for your feedback, I have taken some notes and done some minor changes to the list:

*I think I'm going to stick to the Daemon Prince since I love the character and having more fighting punch can't go wrong
*Thus, I think that dropping the Sorcerer and 1 unit of Tzaangors and replacing them with an additional 5-man Rubrics unit might be the right choice for more cabal points

Then, with the few spare points left I have thought about:

*Adding an Inferno Combi-Melta for the Rhino for more firepower
*As you mentioned, adding Protege for the flamers units for more versatility
*And finally adding a Brayhorn to the only Tzaangors unit

What do you think? Should I do something else instead with those spare points?

As of gameplay, I'm not sure about the best way of making the most out of the Flamers? Should I deepstrike with them since turn 1? Deploy them on the battlefield and then using the crystal or duplicity tricks to redeploy them behind enemy lines to kill their nasty stuff? Or just putting them on the Rhino and transporting them to the midfield to fight for mid-table objectives?

Thanks again fot this valuable feedback!

This message was edited 2 times. Last update was at 2022/01/20 14:01:40


 
   
Made in nl
Longtime Dakkanaut





ogmadan wrote:
*I think I'm going to stick to the Daemon Prince since I love the character and having more fighting punch can't go wrong


Nothing wrong with this. I like the counterattack option that the daemon prince gives when the terminators get assaulted.

ogmadan wrote:
*Thus, I think that dropping the Sorcerer and 1 unit of Tzaangors and replacing them with an additional 5-man Rubrics unit might be the right choice for more cabal points


More rubric is never bad. The are much tougher and are great for objectives.

ogmadan wrote:
Then, with the few spare points left I have thought about:

*Adding an Inferno Combi-Melta for the Rhino for more firepower
*As you mentioned, adding Protege for the flamers units for more versatility
*And finally adding a Brayhorn to the only Tzaangors unit

What do you think? Should I do something else instead with those spare points?


All decent options... What i forgot to mension is that you need to make sure that you got 5 smites going if you want to revive an extra terminator. 4 smites from other units and then the terminators need to use a warp charge 9 smite (fifth attempt) and use 'pact from beyond' cabalistic ritual activate the 'warped regeneration' stratagem.

ogmadan wrote:
As of gameplay, I'm not sure about the best way of making the most out of the Flamers? Should I deepstrike with them since turn 1? Deploy them on the battlefield and then using the crystal or duplicity tricks to redeploy them behind enemy lines to kill their nasty stuff? Or just putting them on the Rhino and transporting them to the midfield to fight for mid-table objectives?


Deepstrike is a no go if you can use duplicity tricks. why pay the CP for this? With the right kind of terrain you could also use the stratagem that deploys a rubric unit mid-field. Great way for preventing other units to use the same infiltrate option in that area. In combination with warp surge the got a great range and always the option to redeploy forward. Or put them in a rhino. You got all these options so it all depends on the mission/objectives and the enemies army.

Just remember that thousand sons are great at playing the mid-field game. 24 inch shooting from terminators and all the mortal wounds at 18 inch range forces the enemy to come to you. You don't need all the primairy objectives just the majority. You got to know when to play agressive and when you got to be patient.
   
Made in ca
Librarian with Freaky Familiar






Is it really worth taking an exaulter sorcerer over taking a terminator sorcerer?

I feel like having a terminator Sorcerer would be a lot more useful epically to drop in with those scarab occult terminators, and just make them super deadly/impossible to just ignore.

To many unpainted models to count. 
   
Made in nl
Longtime Dakkanaut





 Backspacehacker wrote:
Is it really worth taking an exaulter sorcerer over taking a terminator sorcerer?

I feel like having a terminator Sorcerer would be a lot more useful epically to drop in with those scarab occult terminators, and just make them super deadly/impossible to just ignore.


You don't drop in a sorcerer with deepstrike. You mis turn 1 and thats a waste. If you play agressive then you use the crystal to remove the terminators in the command phase. Then let ahriman and the exalted sorocer fly with advance. thats 12+d6 so thats enough to get you mid field. Then drop the terminators in front of them.

I always pick ahriman for mortal wound powers, an exalted sorcerer or daemon prince for protection powers and a infernal master. This way you got all the powers you need and after that it's simply better to get more rubric.
   
Made in gb
Been Around the Block





Yeah i think it all comes down to your playstyle. imo id keep exalted over termy sorcerer, a list i ran at a recent tournament i ran arhiman and exalted both on discs for MW output and standard sorcerer for buffs and debuffs. I had a beatstick daemon prince for any counter attacks, wings, sword, - 1 damage and HOM so he comes back to life. Although in testing i used the infernal master the other HQs where just better with my playstyle so dropped him.
Not a massive fan of tzangors i think the more rubrics the better. Terminators are a solid choice, if your deep striking id possibly split them into 2 units of 5 just for board control. Hope this helps
   
Made in nl
Longtime Dakkanaut





samrobo1234 wrote:
Yeah i think it all comes down to your playstyle. imo id keep exalted over termy sorcerer, a list i ran at a recent tournament i ran arhiman and exalted both on discs for MW output and standard sorcerer for buffs and debuffs. I had a beatstick daemon prince for any counter attacks, wings, sword, - 1 damage and HOM so he comes back to life. Although in testing i used the infernal master the other HQs where just better with my playstyle so dropped him.
Not a massive fan of tzangors i think the more rubrics the better. Terminators are a solid choice, if your deep striking id possibly split them into 2 units of 5 just for board control. Hope this helps


I like the infernal master for giving +1S to my 10 terminators or rubric flamers. That extra amount of damage is better then an extra mortal wound power. If I didn't play 10 terminators I might drop it.

I would let the exalted sorcerer go for the protective spells and also 1 smite attempt. After ahriman casting doombolt, tzeentch witchfire and also 1 smite attempt, all other mortal wound witchfire powers are not really worth it. points invested in a (terminator) sorcerer are better used for more rubric or other stuff in my opinion.

I also dropped an extra detachment, WL-traits and relics because I simply need the CP so much. Apart from maybe the helmet relic for extra CP....
   
Made in gb
Been Around the Block





shogun wrote:
samrobo1234 wrote:
Yeah i think it all comes down to your playstyle. imo id keep exalted over termy sorcerer, a list i ran at a recent tournament i ran arhiman and exalted both on discs for MW output and standard sorcerer for buffs and debuffs. I had a beatstick daemon prince for any counter attacks, wings, sword, - 1 damage and HOM so he comes back to life. Although in testing i used the infernal master the other HQs where just better with my playstyle so dropped him.
Not a massive fan of tzangors i think the more rubrics the better. Terminators are a solid choice, if your deep striking id possibly split them into 2 units of 5 just for board control. Hope this helps


I like the infernal master for giving +1S to my 10 terminators or rubric flamers. That extra amount of damage is better then an extra mortal wound power. If I didn't play 10 terminators I might drop it.

I would let the exalted sorcerer go for the protective spells and also 1 smite attempt. After ahriman casting doombolt, tzeentch witchfire and also 1 smite attempt, all other mortal wound witchfire powers are not really worth it. points invested in a (terminator) sorcerer are better used for more rubric or other stuff in my opinion.

I also dropped an extra detachment, WL-traits and relics because I simply need the CP so much. Apart from maybe the helmet relic for extra CP....


Yeah if your buffing 10 termies already on the board hes probably worth it or I'd just put a normal sorcerer to babysit them while the exalted supports ahriman with mws. I just dont like putting all my eggs in 1 basket personally. I split them into two and drop them in most games. I always find theres more then one place on the battlefield that needs there support and helps scoring VP.

I recently ran ahriman and exalted as mw bombers at an RTT last weekend, my opponents where a daemon monster mash (2 keepers, belakor and morty), knights and harlequins. Between the 2 they where unstoppable dropping a knight/monster like they where nothing. Exalted was casting smite, tzeenches firestorm and gaze of hate followed by 4 cabal points for an extra d3 mws, then arhiman would smite, tzeenches firestorm and doombolt, plus any other smites from the rest of the units. In the end it got me 1st place cos nothing could really stop the sheer output of mw's even with all the denys.
   
Made in nl
Longtime Dakkanaut





samrobo1234 wrote:

Yeah if your buffing 10 termies already on the board hes probably worth it or I'd just put a normal sorcerer to babysit them while the exalted supports ahriman with mws. I just dont like putting all my eggs in 1 basket personally. I split them into two and drop them in most games. I always find theres more then one place on the battlefield that needs there support and helps scoring VP.


I think you're really missing out on the shooting power that the 10 terminators can bring to the table. With presage and reroll 1 aura, and with the +1 to wound stratagem (and possibly +1 strenght from infernal master) it can delete one big target or two average targets with ease. If I drop them mid field with the crystal or simply temporal surge them forward they are such a big threat that the enemies army cannot ignore. With forwarding stratagem I can also shoot anything for free that drops within 18 inch.
If the get stuck in close combat then most times I can break them free with mortal wounds, use temporal surge and shoot again. Also once lost 5 terminators turn 1 and revived them back to 10 in turn 3.

samrobo1234 wrote:

I recently ran ahriman and exalted as mw bombers at an RTT last weekend, my opponents where a daemon monster mash (2 keepers, belakor and morty), knights and harlequins. Between the 2 they where unstoppable dropping a knight/monster like they where nothing. Exalted was casting smite, tzeenches firestorm and gaze of hate followed by 4 cabal points for an extra d3 mws, then arhiman would smite, tzeenches firestorm and doombolt, plus any other smites from the rest of the units. In the end it got me 1st place cos nothing could really stop the sheer output of mw's even with all the denys.


Yes, I also field ahriman and cast the same stuff, but my exalted sorcerer with immaterial echo WLT always first tries to cast glamour then weaver and then it also smites. at this point I almost always got a 9 for psychic test (or I add cabalistic ritual points) and can cast another power. If I really needed gaze of hate I would trade time flux (cult of time) for it with stratagem. Or I could use cabalistic points to cast another witchfire power that's already been used.

But this setup is aimed to facilitate the 10 terminators and hide behind them mid field (12 inch move +d6 advance) turn 1 so I can use my witchfire powers right away.


   
 
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