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Made in us
Dakka Veteran





Lebanon NH


Greetings folks,

Fun time here: I've been replaying some of my favorite 40k games lately (mod support adds SO much!) and was thinking about future 40k projects that would be awesome... so I thought I would see what other people came up with!

A few of mine to get the ball rolling:

1. Some kind of "Blood Games" tie it in with prospective custodes, either as a 3d fighting game of some kind or maybe some other genre. Gladiator management sim?

2. Marvel vs. Capcom style 2d 40k fighting game (self explanatory. Tons of characters/races represented. Pure awesome)

3. Imperial Navy RPG (essentially modeled after something like "Pirates!" but with you in command of a navy vessel. Make decisions, upgrade the ship, get into jams, you know the drill)

4. World-of-tanks style 40k military armor game. Take command of various races armor (including all manner of dreadnoughts in addition to just tanks) and duke it out in skirmish style battles. Bonus points for actually including things like infantry etc on the battlefield.

5. Darkest Dungeon style rogue-like with deathwatch characters and various 40k places replacing the various dungeons (I'm a huge Darkest Dungeon fan)

6. Open world rpg inquisitor game (no, not like that action-rpg/diablo one that already exists. Think Knights of the Old Republic, except you play as an inquisitor instead of a jedi and gather a troupe of 40k dudes.)

7. Gorkamorka (just... just gorkamorka please. That game was amazing.)


Alright, I've yammered on for long enough: what ideas do YOU have?
   
Made in pt
Inquisitorial Keeper of the Xenobanks






your mind

40k?

   
Made in us
Gore-Soaked Lunatic Witchhunter







A mod for one of the Eugen games (Steel Division, Wargame, the new one whose name escapes me).

Balanced Game: Noun. A game in which all options and choices are worth using.
Homebrew oldhammer project: https://www.dakkadakka.com/dakkaforum/posts/list/790996.page#10896267
Meridian: Necromunda-based 40k skirmish: https://www.dakkadakka.com/dakkaforum/posts/list/795374.page 
   
Made in ie
Battleship Captain





Deus Ex but you play as an Inquisitorial acolyte.
Armoured Core but you're customising a titan.


 
   
Made in us
Dakka Veteran





Lebanon NH

Oh that would be awesome!! I love steel division and think that using that as a base would make an AMAZING 40k game!

Actually, thinking about it, that sort of game foundation makes a lot more sense than the dawn of war style RTS.
   
Made in us
Longtime Dakkanaut




Annandale, VA

 Sim-Life wrote:
Deus Ex but you play as an Inquisitorial acolyte.


Not too far off from E.Y.E.: Divine Cybermancy, weird as that game was.

My tastes are simple: Give me the Guard-vs-Tyranids Starship Troopers-esque shooter I've always wanted.

   
Made in de
Longtime Dakkanaut





Sim Men´s Magazine in the 41st Millenium

This game sets you in the position of someone like Hugh Hefner. You need to produce essential magazines which help boost morale in all Imperial armies around the galaxy. To run a profitable business you need to:

- Rent space for production.
- Hire pretty girls.
- Invest in appropriate attire for the girls.
- Hire competent photographers.
- Hire administrative staff.
- Hire beauticians.
- Invest in shooting locations.
- Invest in technical equipment.
- Hire writers responsible for printing various lifestyle babble.
- Choose advertisments appropriate for your magazine.
- Sabotage rival men´s magazines.
- Send your most successful playmates to the frontlines in order to reap HUGE rewards.
- etc.
   
Made in us
Hurr! Ogryn Bone 'Ead!





 catbarf wrote:
 Sim-Life wrote:
Deus Ex but you play as an Inquisitorial acolyte.


Not too far off from E.Y.E.: Divine Cybermancy, weird as that game was.

IIRC the beautiful madlads at Streum On were pretty open about s̶t̶e̶a̶l̶i̶n̶g̶ taking heavy inspiration from 40k when they made E.Y.E. (before going on to make a pair of actual, licensed 40k games). Probably for the best they mixed in some other stuff for E.Y.E., though - publishing an unlicensed 40k game would have made waves...
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

X-Com, but Deathwatch.

Also, X-Com, but Necromunda.

Finally, X-Com, but 'Oi! Dat's Me Leg'.


Ok maybe not that last one.


This message was edited 2 times. Last update was at 2022/01/16 03:59:17


Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in us
Banelord Titan Princeps of Khorne




Noctis Labyrinthus

Tau femboy dating sim
   
Made in it
Waaagh! Ork Warboss




Italy

Just one thing: Orks, all kinds of aeldari, necrons or tyranids as protagonists. Imperium scum only as villains.

 
   
Made in us
Resolute Ultramarine Honor Guard





leerm02 wrote:

Greetings folks,

Fun time here: I've been replaying some of my favorite 40k games lately (mod support adds SO much!) and was thinking about future 40k projects that would be awesome... so I thought I would see what other people came up with!

A few of mine to get the ball rolling:

1. Some kind of "Blood Games" tie it in with prospective custodes, either as a 3d fighting game of some kind or maybe some other genre. Gladiator management sim?

2. Marvel vs. Capcom style 2d 40k fighting game (self explanatory. Tons of characters/races represented. Pure awesome)

3. Imperial Navy RPG (essentially modeled after something like "Pirates!" but with you in command of a navy vessel. Make decisions, upgrade the ship, get into jams, you know the drill)

4. World-of-tanks style 40k military armor game. Take command of various races armor (including all manner of dreadnoughts in addition to just tanks) and duke it out in skirmish style battles. Bonus points for actually including things like infantry etc on the battlefield.

5. Darkest Dungeon style rogue-like with deathwatch characters and various 40k places replacing the various dungeons (I'm a huge Darkest Dungeon fan)

6. Open world rpg inquisitor game (no, not like that action-rpg/diablo one that already exists. Think Knights of the Old Republic, except you play as an inquisitor instead of a jedi and gather a troupe of 40k dudes.)

7. Gorkamorka (just... just gorkamorka please. That game was amazing.)


Alright, I've yammered on for long enough: what ideas do YOU have?


A new updated and improved Gladius Relics of War. Add all the missing units, and update the timings - city building was too slow no matter how large of a map you chose. The timing should have been finish the city about the same time as the Faction (Not what they called "wildlife" armies finally start clashing. Updating starting resources from the original City build would also help especially with the added wildlife.

My WHFB armies were Bretonians and Tomb Kings. 
   
Made in pl
Longtime Dakkanaut





I'd like a TIE Fighter like game. Space Marine pilot with a range of starfighters/bombers taking on renegade navy planes, CSM/Eldar/Tau fighters, Tyranid monsters, flying demons, etc, etc. Occasional bombing mission vs a column of tanks or a titan. A few missions vs enemy capital ships (either disable them so your strike cruiser can kill them or, say, fly into Tyranid hive ship to shoot the "heart" or whatever). Maybe taking out corrupted Hive or Forgefane by imitating Death Star II attack run?

 H.B.M.C. wrote:
X-Com, but Deathwatch


https://store.steampowered.com/app/394450/Warhammer_40000_Deathwatch__Enhanced_Edition/
   
Made in us
Dakka Veteran





Lebanon NH

Ugh yeah, In my recent replays I pretty much skipped over Gladius again. It's a neat idea, but just doesn't really work for me in execution.
   
Made in gb
Automated Rubric Marine of Tzeentch




dorset

leerm02 wrote:
Oh that would be awesome!! I love steel division and think that using that as a base would make an AMAZING 40k game!

Actually, thinking about it, that sort of game foundation makes a lot more sense than the dawn of war style RTS.



Dawn of war predated the war game/ steel division series by the best part of a decade, and neither the technology nor the conception of the RTS was their to make it work in 2004.

However it could be done now, all you'd have to work out was making melee viable given the extended shooting ranges.


For my pick I'd like a total war style game, turn based overmap with real time battles within that.

To be a man in such times is to be one amongst untold billions. It is to live in the cruelest and most bloody regime imaginable. These are the tales of those times. Forget the power of technology and science, for so much has been forgotten, never to be relearned. Forget the promise of progress and understanding, for in the grim dark future there is only war. There is no peace amongst the stars, only an eternity of carnage and slaughter, and the laughter of thirsting gods.

Coven of XVth 2000pts
The Blades of Ruin 2,000pts Watch Company Rho 1650pts
 
   
Made in us
Gore-Soaked Lunatic Witchhunter







xerxeskingofking wrote:
leerm02 wrote:
Oh that would be awesome!! I love steel division and think that using that as a base would make an AMAZING 40k game!

Actually, thinking about it, that sort of game foundation makes a lot more sense than the dawn of war style RTS.



Dawn of war predated the war game/ steel division series by the best part of a decade, and neither the technology nor the conception of the RTS was their to make it work in 2004.

However it could be done now, all you'd have to work out was making melee viable given the extended shooting ranges.


For my pick I'd like a total war style game, turn based overmap with real time battles within that.


Wargame/Steel Division is a very different style of RTS than DoW; there's no base-building, you gain reinforcement points by leaving command units in specific places on the map, as long as you control a reinforcement lane you can bring units in from a "deck" (you might call it a "list") that you've built ahead of time, and it's much larger in scale (there are no population caps, just resource caps and deployment limits; if you wanted to try and build a militia-spam list you could probably spend the typical 1,000pt starting allowance on just 100 ten-man militia squads in light transports, if you really wanted to). As the name suggests it's by far and away the wargame-y-est RTS on the market, it exists on the kind of scale of distances/ranges most RTSes don't bother with (to the point that your infantry must come in transports, because if you could buy them on foot it'd take them so long to get anywhere that the game would be over), the line of sight/fog of war system is very sophisticated, it manages to integrate giant 500pt cruisers with tiny 10pt reserve infantry units very well in a way I think any kind of 40k game would really need to, and it does a really good job of representing the whole combined-arms package (armor, infantry, aircraft, artillery, recon, helicopters, naval units...), which I think would make a 40k game really interesting. Though if Titans were part of the regular deck-building it might make recon less important for your opponent, it'd be difficult to miss the fact that there's a Titan on the map there.

As to making melee viable Wargame's already got effectively melee-range engagements due to how line of sight in towns/forests works; it's not something that'd make much sense as a primary strategy (so your Daemons would probably have to either get a slate of ranged units or get integrated into your CSM/Traitor Guard), but everyone else who's nominally a "melee army" on the tabletop probably has enough guns to run a functional Wargame roster without worrying about whether they'll just get shot before making contact. I could totally see a 40k-Wargame hybrid representing Orky shooting by giving a bunch of their stuff poor accuracy but great suppression to allow them to close to melee more easily.

This message was edited 1 time. Last update was at 2022/01/16 17:41:37


Balanced Game: Noun. A game in which all options and choices are worth using.
Homebrew oldhammer project: https://www.dakkadakka.com/dakkaforum/posts/list/790996.page#10896267
Meridian: Necromunda-based 40k skirmish: https://www.dakkadakka.com/dakkaforum/posts/list/795374.page 
   
Made in us
Dakka Veteran





Lebanon NH

Dude, stop, you are totally making me want to play Steel Division again :-)

More seriously though: I think that this idea might be the top of heap right now.

...though the dude who suggested a 40k dating sim does come in a close second... (kidding!)
   
Made in us
Gore-Soaked Lunatic Witchhunter







I wrote up some design documents for a 40k Steel Division mod, though I never got any further than that. I might revisit trying to work out how feasible actually building it would be with WARNO on the horizon, assuming that combines mod support with having helicopters and planes that go faster than ground units.

Balanced Game: Noun. A game in which all options and choices are worth using.
Homebrew oldhammer project: https://www.dakkadakka.com/dakkaforum/posts/list/790996.page#10896267
Meridian: Necromunda-based 40k skirmish: https://www.dakkadakka.com/dakkaforum/posts/list/795374.page 
   
Made in gb
Regular Dakkanaut




Gief Mechwarrior style Titan game, plxx!

(Not the turn based Battletech version, the stomping around in 1st/3rd person).
   
Made in us
Dakka Veteran






I REALLY want a 40K Total War style game.

My dream implementation of this would be to have it be a small sector map (in space), with multiple planets each divided up into different zones/provinces. The different factions would start with potential footholds on multiple different planets.

With, this, there is the potential for combined ground + orbital operations and battles, something that is rarely seen (probably because it's tricky to do). But so much of the lore and battle setups in 40K revolve around sieges of fortresses where ground forces are trying to break in at the same time as fleets trying to bombard the fortress, shields deflecting shots, ground emplacements firing into low orbit, etc. I'd love to see these types of battles all wrapped around the strategic campaign of a total war style game.

This message was edited 2 times. Last update was at 2022/01/16 19:26:28


Want a better 40K?
Check out ProHammer: Classic - An Awesomely Unified Ruleset for 3rd - 7th Edition 40K... for retro 40k feels!
 
   
Made in us
Regular Dakkanaut





Yes to Gorkamorka!

Maybe some kind of chaos/genestealer cult management game.
A sort of survive and build an army on an imperial world without getting caught; 'recruit' members starting off small and working up the hive chain. Building a syndicate, tapping into water and power resources, avoiding detection by the authorities and local inquisition, grow some genestealers/demons and either take over the world or distract the imperials long enough when the main invasion fleets to arrive.

   
Made in gb
Automated Rubric Marine of Tzeentch




dorset

 AnomanderRake wrote:


Wargame/Steel Division is a very different style of RTS than DoW; there's no base-building, you gain reinforcement points by leaving command units in specific places on the map, as long as you control a reinforcement lane you can bring units in from a "deck" (you might call it a "list") that you've built ahead of time, and it's much larger in scale (there are no population caps, just resource caps and deployment limits; if you wanted to try and build a militia-spam list you could probably spend the typical 1,000pt starting allowance on just 100 ten-man militia squads in light transports, if you really wanted to). As the name suggests it's by far and away the wargame-y-est RTS on the market, it exists on the kind of scale of distances/ranges most RTSes don't bother with (to the point that your infantry must come in transports, because if you could buy them on foot it'd take them so long to get anywhere that the game would be over), the line of sight/fog of war system is very sophisticated, it manages to integrate giant 500pt cruisers with tiny 10pt reserve infantry units very well in a way I think any kind of 40k game would really need to, and it does a really good job of representing the whole combined-arms package (armor, infantry, aircraft, artillery, recon, helicopters, naval units...), which I think would make a 40k game really interesting. Though if Titans were part of the regular deck-building it might make recon less important for your opponent, it'd be difficult to miss the fact that there's a Titan on the map there.

As to making melee viable Wargame's already got effectively melee-range engagements due to how line of sight in towns/forests works; it's not something that'd make much sense as a primary strategy (so your Daemons would probably have to either get a slate of ranged units or get integrated into your CSM/Traitor Guard), but everyone else who's nominally a "melee army" on the tabletop probably has enough guns to run a functional Wargame roster without worrying about whether they'll just get shot before making contact. I could totally see a 40k-Wargame hybrid representing Orky shooting by giving a bunch of their stuff poor accuracy but great suppression to allow them to close to melee more easily.




i have about 200 odd hours sunk in the various iterations of wargame and steel legion. suffice to say I am quite familiar with the nuances of the series. I like to play the BRD, though i do dab into a warsaw pact air assault deck sometimes.


my point was that the technology and mindset of the developers of DOW In the early 2000s was still firmly in the "command and conquer" era of RTS, and they worked form that starting point. things like tying resource generation to ground/sector control was a big departure form past pactice and an attempt to limit the ability for a player to turtle in their starting area by forcing them to expand to get supplies. unit counts were kept low in order to not overtax the computers of the day.


the original wargame (european escalation) came out in 2012, and a lot had changed in those 8 years. No on-map base building had become accepted, the "strategic zoom" pioneered by supreme commander had become almost standard, and most rigs could get 100s of models on the same map easy enough.


i agree that many factions could be made to work in wargame, but you'd need to be pretty picky as to which you ported into the system. Ultramarines would work fine, but a melee focused chapter might struggle to feel "authentic" if its basically forced to be mostly smurfs in armour of another colour. Deamons would be un-viable as a stand-alone army and even CSM and nids would struggle, given their reliance on melee in their iconic units (yes, most CSM have at least one gun, but pistols dont really count at this scale, do they?).

titans could 100% be worked into the system, like you say they can bring full sized modern destroyers into the game in Red dragon, no reason why titans would not be feasible.


the issue, is, as you mention, wargame/steel legion is built around combined arms warfare, but most 40k factions are not.

To be a man in such times is to be one amongst untold billions. It is to live in the cruelest and most bloody regime imaginable. These are the tales of those times. Forget the power of technology and science, for so much has been forgotten, never to be relearned. Forget the promise of progress and understanding, for in the grim dark future there is only war. There is no peace amongst the stars, only an eternity of carnage and slaughter, and the laughter of thirsting gods.

Coven of XVth 2000pts
The Blades of Ruin 2,000pts Watch Company Rho 1650pts
 
   
Made in gb
Mekboy Hammerin' Somethin'





United Kingdom

I'd be over the moon for another (good) Dawn of War game. I'd also really like a Fire Warrior remake just to scratch that nostalgia itch.

Otherwise;
1. A GorkaMorka game like that Mad Max game from a few years back.
2. A story anthology game like the Telltale walking dead or Borderlands ones, where you're a young in service inquisitor getting yourself into all manner of shenanigans, or Ciaphas Cain doing the same thing.
3. A more expanded version of Necromunda Underhive Wars, or a proper 40k XCOM, where you can be the Necromunda gangs, Imperial Kill Teams, GSC, Chaos Cultists, Ork Kommandos, etc.
   
Made in us
Mekboy on Kustom Deth Kopta






Tomb raider style puzzler/shooter of a mechanicus agent working on acquiring lost tech/STLs on different planets.

could lead to some interesting puzzles and fights with different physics due to environmental differences.

another option would be a political intrigue RPG game. play the part of a inquisitorial agent rooting out the corruption on a planet, could be genesteeler cults, chaos, or both.

This message was edited 1 time. Last update was at 2022/01/18 18:53:54


10000 points 7000
6000
5000
5000
2000
 
   
Made in de
Hungry Ghoul



Germany

 Mezmorki wrote:
I REALLY want a 40K Total War style game.

My dream implementation of this would be to have it be a small sector map (in space), with multiple planets each divided up into different zones/provinces. The different factions would start with potential footholds on multiple different planets.

With, this, there is the potential for combined ground + orbital operations and battles, something that is rarely seen (probably because it's tricky to do). But so much of the lore and battle setups in 40K revolve around sieges of fortresses where ground forces are trying to break in at the same time as fleets trying to bombard the fortress, shields deflecting shots, ground emplacements firing into low orbit, etc. I'd love to see these types of battles all wrapped around the strategic campaign of a total war style game.


gladius is a step in this direction... although it's missing the orbital part...
   
 
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