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Made in gb
Hardened Veteran Guardsman




One of the success stories of 9th have been the Combat Patrol boxes (if you are not a DG payer). One of the key things about these boxes over the old Start Collecting is that they provide a legal army out of the box. It's makes is much easier for new players and a quick start for old players starting a new army. However I noticed the changes to the Patrol detachment, cutting down Elites, Heavies and Fat Attack down to one slot each, in CA22 means that the SoB box I just picked up is now illegal. It seems peculiar that GW came up with a very good concept for new players which was fantastic for simplicity and then just ignored 18 months in.

I play Crusade so while these changes don't technically affect me I do play in an area dominated by matched play. One of the wonders of Crusade is it lets a narrative player get in games in an area where matched play is the norm. This does however mean that I am affected by fundamental changes, like this to matched play rules, and I don't think my experience is unusual. I'm more then a little bit cross that the box which I was sold as a ready to go army, and I have built ready for a game in a couple of weeks time is now illegal in it's current state.

Do others see the invalidating of CP boxes as legal out of the box an issue?
   
Made in gb
Fixture of Dakka







Has the Patrol change been verified anywhere yet? It was conspicuous by its absence from the WHC article on... Friday (I think), where you think the change to a detachment structure would've been called out.

2021-4 Plog - Here we go again... - my fifth attempt at a Dakka PLOG

My Pile of Potential - updates ongoing...

Gamgee on Tau Players wrote:we all kill cats and sell our own families to the devil and eat live puppies.


 Kanluwen wrote:
This is, emphatically, why I will continue suggesting nuking Guard and starting over again. It's a legacy army that needs to be rebooted with a new focal point.

Confirmation of why no-one should listen to Kanluwen when it comes to the IG - he doesn't want the IG, he want's Kan's New Model Army...

tneva82 wrote:
You aren't even trying ty pretend for honest arqument. Open bad faith trolling.
- No reason to keep this here, unless people want to use it for something... 
   
Made in us
Painlord Titan Princeps of Slaanesh




I have read in other threads that the patrol had only reduced the number of FA and Heavy slots. I don't recall whether it was to 1 each or by 1 each (leaving 2 slots). In any event, do any of the patrol boxes have more than 1 Elite/Fast/Heavy unit in them?

This message was edited 1 time. Last update was at 2022/01/23 00:57:42


 
   
Made in us
Pious Palatine




 Dysartes wrote:
Has the Patrol change been verified anywhere yet? It was conspicuous by its absence from the WHC article on... Friday (I think), where you think the change to a detachment structure would've been called out.


Fairly certain it wasn't in the CA. Might have been a leak for the February Balance slate. Might have been BS.


 
   
Made in gb
Furious Fire Dragon




UK

There are 0 Patrol changes in CA2022.

Nazi punks feth off 
   
Made in gb
Preparing the Invasion of Terra






Its only a problem if you're using the GT pack, no? You don't need to use the missions and rules in the GT pack to play Matched Play. Hell you don't even need points to play Matched Play.
   
Made in us
Decrepit Dakkanaut





Biloxi, MS USA

Leo_the_Rat wrote:
I have read in other threads that the patrol had only reduced the number of FA and Heavy slots. I don't recall whether it was to 1 each or by 1 each (leaving 2 slots). In any event, do any of the patrol boxes have more than 1 Elite/Fast/Heavy unit in them?


Reducing FA and HS by one or to one are the same thing for Patrols. They already only have 2 slots for each.

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Automated Rubric Marine of Tzeentch




dorset

 Dysartes wrote:
Has the Patrol change been verified anywhere yet? It was conspicuous by its absence from the WHC article on... Friday (I think), where you think the change to a detachment structure would've been called out.


no, its not in the GT pack. if its true (which as yet we havent seen), it would in the early feb balance dataslate, as thats the publication with the design authority to rewrite the detachment rules (same as it did with aircraft). The GT pack doesnt cover detachment rules, they fall outside its "remit"

To be a man in such times is to be one amongst untold billions. It is to live in the cruelest and most bloody regime imaginable. These are the tales of those times. Forget the power of technology and science, for so much has been forgotten, never to be relearned. Forget the promise of progress and understanding, for in the grim dark future there is only war. There is no peace amongst the stars, only an eternity of carnage and slaughter, and the laughter of thirsting gods.

Coven of XVth 2000pts
The Blades of Ruin 2,000pts Watch Company Rho 1650pts
 
   
Made in us
Gore-Soaked Lunatic Witchhunter







Tallonian4th wrote:
...It seems peculiar that GW came up with a very good concept for new players which was fantastic for simplicity and then just ignored 18 months in...


GW altering the rules to make previously viable armies not work properly so you have to buy new minis?

Imagine.

Balanced Game: Noun. A game in which all options and choices are worth using.
Homebrew oldhammer project: https://www.dakkadakka.com/dakkaforum/posts/list/790996.page#10896267
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Versteckt in den Schatten deines Geistes.

Oh no! A limitation on slots!!! Whatever will players do... except pay some CP to get more slots, like they always do, because the FOC is a complete worthless joke.

 Gert wrote:
Its only a problem if you're using the GT pack, no? You don't need to use the missions and rules in the GT pack to play Matched Play. Hell you don't even need points to play Matched Play.
How many times must it be said: What happens in tournaments spreads like a disease to standard play everywhere, especially in environments such as the US where games are more often pick-up games against unknown opponents at local stores.



This message was edited 2 times. Last update was at 2022/01/24 09:27:37


Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






DG combat patrol was never legal to begin with.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks do not think that purple makes them harder to see. They do think that camouflage does however, without knowing why.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in gb
Automated Rubric Marine of Tzeentch




dorset

 H.B.M.C. wrote:
Oh no! A limitation on slots!!! whatever will players do... except pay some CP to get more slots, like they always do, because the FOC is a complete worthless joke.

 Gert wrote:
Its only a problem if you're using the GT pack, no? You don't need to use the missions and rules in the GT pack to play Matched Play. Hell you don't even need points to play Matched Play.
How many times must it be said: What happens in tournaments spreads like a disease to standard play everywhere, especially in environments such as the US where games are more often pick-up games against unknown opponents at local stores.



Yes, because you can do that in combat patrol games....oh, wait! No you can't, you MUST take a patrol formation for 500pts games (this is true of both matched and crusade rules, its in the "muster armies" step of the rules for both game types).

Which was the OPs argument, that these changes to the patrol would render certain combat patrol boxes no longer legal formations, dispite this being a "selling point" for these as being the core of an army in a box.


Now, most of the CP boxes were not balanced anyway, as their contents were driven by trying to get £100+ into 500 points, which leads to things like the Tsons box were you have 20 tzaangor with the upgrade sprues (to bulk the price), and as you only have one unit of scarabs or rubrics, you HAVE to run them as as 20-bird blob when two 10 bird units would be more flexible.

Or the DG one that has more plaguewalkers than your allowed for the number of marines you have, IE it is flat out not a legal army.

This message was edited 1 time. Last update was at 2022/01/24 08:36:08


To be a man in such times is to be one amongst untold billions. It is to live in the cruelest and most bloody regime imaginable. These are the tales of those times. Forget the power of technology and science, for so much has been forgotten, never to be relearned. Forget the promise of progress and understanding, for in the grim dark future there is only war. There is no peace amongst the stars, only an eternity of carnage and slaughter, and the laughter of thirsting gods.

Coven of XVth 2000pts
The Blades of Ruin 2,000pts Watch Company Rho 1650pts
 
   
Made in it
Waaagh! Ork Warboss




Italy

 Jidmah wrote:
DG combat patrol was never legal to begin with.


It is for a 500 points game though. Taking everything in the box barring 10 poxwalkers is almost 500 points. Give a few special weapons to plague marines and that's a perfect 500 point army.


Automatically Appended Next Post:
xerxeskingofking wrote:


Which was the OPs argument, that these changes to the patrol would render certain combat patrol boxes no longer legal formations.



Which ones specifically?

This message was edited 1 time. Last update was at 2022/01/24 08:35:49


 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






So, why would you spread a tournament only-change to a game type that doesn't even exist in the tournament-only mission pack for the sole reason of beaking it?

Sounds to me like a self-made issue.

There are already so many reasons to be rightfully angry about the Nachtmund dumpster fire, we don't need to make up any

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks do not think that purple makes them harder to see. They do think that camouflage does however, without knowing why.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in gb
Automated Rubric Marine of Tzeentch




dorset

 Blackie wrote:
 Jidmah wrote:
DG combat patrol was never legal to begin with.


It is for a 500 points game though. Taking everything in the box barring 10 poxwalkers is almost 500 points. Give a few special weapons to plague marines and that's a perfect 500 point army.


Automatically Appended Next Post:
xerxeskingofking wrote:


Which was the OPs argument, that these changes to the patrol would render certain combat patrol boxes no longer legal formations.



Which ones specifically?



checking the website, these:

space wolves, If the only allow one elite, as this has the invictor suit and the reivers

sisters of battle: agian, if the rumour of 1 elite option is true.


cant comment on the other still to be released ones as i cant find the annoucement for them, but i think they are legal, if not optimal.


Automatically Appended Next Post:
 Jidmah wrote:
So, why would you spread a tournament only-change to a game type that doesn't even exist in the tournament-only mission pack for the sole reason of beaking it?

Sounds to me like a self-made issue.

There are already so many reasons to be rightfully angry about the Nachtmund dumpster fire, we don't need to make up any


because the issue would affect crusade armies, and the FOC charts are shared between them and both rulesets say you must use a patrol at 500points. and the change, if it is happening, would be in the feb dataslate and change the core rules (where the FOC are), not just matched play.

This message was edited 1 time. Last update was at 2022/01/24 08:48:01


To be a man in such times is to be one amongst untold billions. It is to live in the cruelest and most bloody regime imaginable. These are the tales of those times. Forget the power of technology and science, for so much has been forgotten, never to be relearned. Forget the promise of progress and understanding, for in the grim dark future there is only war. There is no peace amongst the stars, only an eternity of carnage and slaughter, and the laughter of thirsting gods.

Coven of XVth 2000pts
The Blades of Ruin 2,000pts Watch Company Rho 1650pts
 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






xerxeskingofking wrote:
because the issue would affect crusade armies, and the FOC charts are shared between them and both rulesets say you must use a patrol at 500points. and the change, if it is happening, would be in the feb dataslate and change the core rules (where the FOC are), not just matched play.


So, you are angry about a hypothesis of how a rule change could look?

The only thing that might be bad about changing it in crusade is that a popular template for 25 PL armies is to have a HQ/elite unit/elite character/troops setup which would no longer be possible if elites would shrink down to 1. Which we simply don't know whether that is the case. Considering how battalions have 6 elite slots, it might not be the case at all and it's just HS and FA that are reduced.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks do not think that purple makes them harder to see. They do think that camouflage does however, without knowing why.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in gb
Automated Rubric Marine of Tzeentch




dorset

im not actaully angry about a hypothetical. OP is, and i was explaining his reasoning, and i can understand his frustration if hes got a sisters box on the expectation that it was "an army in a box", only to find out that GW have moved the goalposts and invalidated that concept.
.

and your right, we dont know for sure, but i have heard this rumour before (cant remember where, though). we will have to wait for the dataslate in feb to find out if its true.

This message was edited 1 time. Last update was at 2022/01/24 09:08:25


To be a man in such times is to be one amongst untold billions. It is to live in the cruelest and most bloody regime imaginable. These are the tales of those times. Forget the power of technology and science, for so much has been forgotten, never to be relearned. Forget the promise of progress and understanding, for in the grim dark future there is only war. There is no peace amongst the stars, only an eternity of carnage and slaughter, and the laughter of thirsting gods.

Coven of XVth 2000pts
The Blades of Ruin 2,000pts Watch Company Rho 1650pts
 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






xerxeskingofking wrote:
im not actaully angry about a hypothetical. OP is, and i was explaining his reasoning, and i can understand his frustration if hes got a sisters box on the expectation that it was "an army in a box", only to find out that GW have moved the goalposts and invalidated that concept.
.


A combat patrol is not sufficient to play crusade though. You need 50 PL for a crusade force, even if you play 25 PL games.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks do not think that purple makes them harder to see. They do think that camouflage does however, without knowing why.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in it
Waaagh! Ork Warboss




Italy

xerxeskingofking wrote:


space wolves, If the only allow one elite, as this has the invictor suit and the reivers

sisters of battle: agian, if the rumour of 1 elite option is true.



Sister's box is not illegal. Removing the 3 arcoflagellants saves only 39 points. Anything else can reach the 500 points budget, it should be already approx 510 points with no upgrades on the battle sisters, canoness and seraphims which all want to invest points in better equipment. It's 100% legal for playing 500 points, probably even by choosing arcoflagellants over repentias. It was (and still is) illegal to play 500 points with all the models, while they've never been enough to play bigger formats, in which players are also allowed to bring multiple/different detachments.

SW one might be. It's 435 with no upgrades if reivers are out. But primaris LT can take 20 points of upgrades, easily 30ish on the intercessors as well. It wouldn't end up far from the 500 points budget. If intercessors are played as 2x5 with upgrades on each squad then also this box is still legit for 500 points games. Still, the full box content with no upgrades is already 525 points so you need to remove something anyway to play at 500 points; whether it's 5 reivers or 2-5 intercessors (depending on the upgrades on all the units) it seems quite irrelevant to me.

This message was edited 1 time. Last update was at 2022/01/24 11:37:04


 
   
Made in gb
Fixture of Dakka







xerxeskingofking wrote:
 Dysartes wrote:
Has the Patrol change been verified anywhere yet? It was conspicuous by its absence from the WHC article on... Friday (I think), where you think the change to a detachment structure would've been called out.


no, its not in the GT pack. if its true (which as yet we havent seen), it would in the early feb balance dataslate, as thats the publication with the design authority to rewrite the detachment rules (same as it did with aircraft). The GT pack doesnt cover detachment rules, they fall outside its "remit"

So until any articles about changes via the Dataslate crop up on WHC, this is all a moot point? Hysteria about a rumour? Good to know.

2021-4 Plog - Here we go again... - my fifth attempt at a Dakka PLOG

My Pile of Potential - updates ongoing...

Gamgee on Tau Players wrote:we all kill cats and sell our own families to the devil and eat live puppies.


 Kanluwen wrote:
This is, emphatically, why I will continue suggesting nuking Guard and starting over again. It's a legacy army that needs to be rebooted with a new focal point.

Confirmation of why no-one should listen to Kanluwen when it comes to the IG - he doesn't want the IG, he want's Kan's New Model Army...

tneva82 wrote:
You aren't even trying ty pretend for honest arqument. Open bad faith trolling.
- No reason to keep this here, unless people want to use it for something... 
   
Made in gb
Regular Dakkanaut




 Jidmah wrote:
xerxeskingofking wrote:
im not actaully angry about a hypothetical. OP is, and i was explaining his reasoning, and i can understand his frustration if hes got a sisters box on the expectation that it was "an army in a box", only to find out that GW have moved the goalposts and invalidated that concept.
.


A combat patrol is not sufficient to play crusade though. You need 50 PL for a crusade force, even if you play 25 PL games.


Well sort of. You might need a theoretical 50PL but if you're playing a 25PL game you only need sufficient models for that game. Plus it's just a framework and really you can do whatever the hell you like.

Personally I'd welcome more restrictive force org charts, I think it's better for the game. If you want an abundance of specialist units there are different force org charts for that.

As to invalidating boxes, well if you're just getting into the game I'm sure people will forgive you for not have exact legal forces.

Our first games of Warhammer fantasy had bonkers forces consisting of all sorts of things, we just played with what we had. Any decent player would allow you to do the same in 40k.
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






The Black Adder wrote:
 Jidmah wrote:
xerxeskingofking wrote:
im not actaully angry about a hypothetical. OP is, and i was explaining his reasoning, and i can understand his frustration if hes got a sisters box on the expectation that it was "an army in a box", only to find out that GW have moved the goalposts and invalidated that concept.
.


A combat patrol is not sufficient to play crusade though. You need 50 PL for a crusade force, even if you play 25 PL games.


Well sort of. You might need a theoretical 50PL but if you're playing a 25PL game you only need sufficient models for that game. Plus it's just a framework and really you can do whatever the hell you like.


Right, but it still doesn't make sense to hand-wave one restriction while enforcing another.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks do not think that purple makes them harder to see. They do think that camouflage does however, without knowing why.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in gb
Regular Dakkanaut




 Jidmah wrote:
The Black Adder wrote:
 Jidmah wrote:
xerxeskingofking wrote:
im not actaully angry about a hypothetical. OP is, and i was explaining his reasoning, and i can understand his frustration if hes got a sisters box on the expectation that it was "an army in a box", only to find out that GW have moved the goalposts and invalidated that concept.
.


A combat patrol is not sufficient to play crusade though. You need 50 PL for a crusade force, even if you play 25 PL games.


Well sort of. You might need a theoretical 50PL but if you're playing a 25PL game you only need sufficient models for that game. Plus it's just a framework and really you can do whatever the hell you like.


Right, but it still doesn't make sense to hand-wave one restriction while enforcing another.


Of course it does. We're talking about allowing a new player to get in a few games before they've got a full legal army Vs setting the rules for the game in general. I don't see any issue with that.
   
Made in us
Resolute Ultramarine Honor Guard





The Black Adder wrote:


Personally I'd welcome more restrictive force org charts


I'd prefer making the troops better. People take the toy units for two reasons. They do something different. They do it better. Most armies out there - how many troops units do people get jazzed up about? Rubric Marines are a good example. They feed the beast in the army. Guardian Defenders... not so much. How many people take Veteran Intercessors? Especially the non-Assault kind. I'm not saying copy and paste the Caballistic Ritual mechanic, but a theme flavored version of that mechanic to make the troops make everything better so you have to balance how much better vs how much everything is a good place to start. It could go the other direction as well. Maybe each unit gives a boost to your troops, so you have to balance how many one-of-everthing's you take to get more troops on the board - imagine the little bugs getting a boost if your army contains at least one venomthrope, and a different bonus if your army contains at least one malanthrope, and your warriors get something different for Zoanthropes and on and on. I'm actually wondering about this now.. how many armies look at their troops like an afterthought, and how many look at them as power like the Rubrics.

My WHFB armies were Bretonians and Tomb Kings. 
   
Made in au
Frenzied Berserker Terminator






Tallonian4th wrote:One of the success stories of 9th have been the Combat Patrol boxes (if you are not a DG payer). One of the key things about these boxes over the old Start Collecting is that they provide a legal army out of the box. It's makes is much easier for new players and a quick start for old players starting a new army. However I noticed the changes to the Patrol detachment, cutting down Elites, Heavies and Fat Attack down to one slot each, in CA22 means that the SoB box I just picked up is now illegal. It seems peculiar that GW came up with a very good concept for new players which was fantastic for simplicity and then just ignored 18 months in.

I play Crusade so while these changes don't technically affect me I do play in an area dominated by matched play. One of the wonders of Crusade is it lets a narrative player get in games in an area where matched play is the norm. This does however mean that I am affected by fundamental changes, like this to matched play rules, and I don't think my experience is unusual. I'm more then a little bit cross that the box which I was sold as a ready to go army, and I have built ready for a game in a couple of weeks time is now illegal in it's current state.

Do others see the invalidating of CP boxes as legal out of the box an issue?

CP boxes work just fine in CP-sized games, remembering that GT missions do not allow for CP-sized games. It's only in GT missions (not Matched Play in general) that are affected. All it means is that you can't just splash another faction into your GT army by just tacking on a CP box and taking those contents as they are - which, let's be honest, you wouldn't do in a competitive game anyway.

Jidmah wrote:
xerxeskingofking wrote:
im not actaully angry about a hypothetical. OP is, and i was explaining his reasoning, and i can understand his frustration if hes got a sisters box on the expectation that it was "an army in a box", only to find out that GW have moved the goalposts and invalidated that concept.
.


A combat patrol is not sufficient to play crusade though. You need 50 PL for a crusade force, even if you play 25 PL games.

No you don't. You start with a 50PL supply limit, but there is absolutely no requirement for a player to fill out their supply limit with units. There is absolutely no reason a player couldn't start with 25PL worth of models.

This message was edited 1 time. Last update was at 2022/01/24 21:00:57


 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

 Blackie wrote:
 Jidmah wrote:
DG combat patrol was never legal to begin with.

It is for a 500 points game though. Taking everything in the box barring 10 poxwalkers is almost 500 points. Give a few special weapons to plague marines and that's a perfect 500 point army.
"It's legal if you don't take the thing that makes it illegal!"

Well done.

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in ca
Longtime Dakkanaut





The Black Adder wrote:
 Jidmah wrote:
xerxeskingofking wrote:
im not actaully angry about a hypothetical. OP is, and i was explaining his reasoning, and i can understand his frustration if hes got a sisters box on the expectation that it was "an army in a box", only to find out that GW have moved the goalposts and invalidated that concept.
.


A combat patrol is not sufficient to play crusade though. You need 50 PL for a crusade force, even if you play 25 PL games.


Well sort of. You might need a theoretical 50PL but if you're playing a 25PL game you only need sufficient models for that game. Plus it's just a framework and really you can do whatever the hell you like.

Personally I'd welcome more restrictive force org charts, I think it's better for the game. If you want an abundance of specialist units there are different force org charts for that.

As to invalidating boxes, well if you're just getting into the game I'm sure people will forgive you for not have exact legal forces.

Our first games of Warhammer fantasy had bonkers forces consisting of all sorts of things, we just played with what we had. Any decent player would allow you to do the same in 40k.


To clarify:

When building a Crusade Force from the BRB, if I remember correctly, you take 25 PL of models, and you get an addition 5RP to spend however you want. Since 5 is the max RP you can have at any given time, it's wise to spend at least 3 of your RP... but nowhere does it say that you need to spend those RP on Supply Limit, and in fact, I almost never do. So I'm not sure where the idea that you need 50PL of models comes from.

Be that as it may, the changes to Patrols didn't actually materialize in CA as anticipated. I guess the new narrative is that they'll be here for the balance update FAQ in February? And if that's true, it's worse than it being in the GT book, as it has a greater chance to impact ALL versions of the game.

However, I'm somewhat hopeful that having been wrong once, the rumour will prove to be nothing more than a rumour in the end. By no means am I guaranteeing this will happen, but having assumed the sky was falling once, only to be pleasantly surprised, I'm reluctant to devote mental energy to the thought that the falling of the sky has merely been delayed rather than averted.
   
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Resolute Ultramarine Honor Guard





Perhaps it will come about that Patrol is a 1 and done Detach (For CP missions) - limited to 500 points or less, can't be taken with another detach even a patrol or some other way, and a new Detach will be released with the FOC Restrictions that can be taken with other Detachments. Of course, that would make almost everyone happy so don't count on it.

My WHFB armies were Bretonians and Tomb Kings. 
   
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Waaagh! Ork Warboss




Italy

 H.B.M.C. wrote:
 Blackie wrote:
 Jidmah wrote:
DG combat patrol was never legal to begin with.

It is for a 500 points game though. Taking everything in the box barring 10 poxwalkers is almost 500 points. Give a few special weapons to plague marines and that's a perfect 500 point army.
"It's legal if you don't take the thing that makes it illegal!"

Well done.


Well, it's illegal if you take everything, even bare bones with no upgrades, since all those boxes contains more than 500 points of stuff, so yeah you HAVE to remove something anyway. Alternatively keep everythinig but add something else to play bigger formats, like 1000 points. Those boxes work perfectly either ways.

This message was edited 1 time. Last update was at 2022/01/25 08:06:26


 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






 H.B.M.C. wrote:
 Blackie wrote:
 Jidmah wrote:
DG combat patrol was never legal to begin with.

It is for a 500 points game though. Taking everything in the box barring 10 poxwalkers is almost 500 points. Give a few special weapons to plague marines and that's a perfect 500 point army.
"It's legal if you don't take the thing that makes it illegal!"

Well done.


He is right though, and I was wrong. Typhus, Biologus Putrifier, 7 Plague Marines with two guns and 20 Pox Walkers already add up to 497 points and after CA release it will be that much without any guns.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks do not think that purple makes them harder to see. They do think that camouflage does however, without knowing why.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
 
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