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Made in pl
Pile of Necron Spare Parts





9th edition Imperial Knoghts codex has milion additional rules that are already very confusing.



Wandering Hero special rule allows any Imperial Army to field 1 Auxilary Super-Heavy Detachment with 1 Imperial Knights FREEBLAD unit (so 1 big knight or even 3 Armigers). Unlike normally this detachment retains all detachment abilities.
If this Detachment is a Super-heavy Auxiliary Detachment that contains one FREEBLADE unit, until the end of the battle, that unit gains the AGENT OF THE IMPERIUM keyword. Only one FREEBLADE unit in your army can have this keyword.

Again what is Agent of the Imperium:

If your army is Battle-forged, you can include 1 AGENT OF THE IMPERIUM unit in each IMPERIUM (excluding FALLEN) Patrol, Battalion and Brigade Detachment in your army without those units taking up slots in those Detachments. The inclusion of an AGENT OF THE IMPERIUM unit does not prevent other units from their Detachment from benefiting from Detachment abilities (e.g. Chapter Tactics, Defenders of Humanity etc.), and it does not prevent other units from your army benefiting from abilities that require every model in your army to have that ability (e.g. Combat Doctrines). An AGENT OF THE IMPERIUM unit included in a Patrol, Battalion or Brigade Detachment in this manner is ignored for any rules that state all units from that Detachment must have at least one Faction keyword in common (e.g. in a matched play game) and when determining your Army Faction.

So it completely doesn't make any sense at this point, how can Knight IN AUXILIARY SUPER-HEAVY DETACHMENT get into Patrol/Battalion/Brigade Detachment? He doesn't take up CP for that Auxilary or he does but isn't inside it? Well... Next.

Said Knight's Detachment Abilities:

An IMPERIAL KNIGHTS Detachment is one that only includes models with the IMPERIAL KNIGHTS keyword (excluding models with the AGENT OF THE IMPERIUM or UNALIGNED keyword).
IMPERIAL KNIGHTS Detachments gain the Knight Lances* and Wandering Hero abilities.
IMPERIAL KNIGHTS units in IMPERIAL KNIGHTS Detachments gain the Unyielding Knight, Household Traditions and Questor Allegiance Oaths abilities.
ARMIGER-CLASS units in IMPERIAL KNIGHTS Detachments gain the Objective Secured ability.
Note that IMPERIAL KNIGHTS Super-heavy Auxiliary Detachments still get these Detachment abilities, even though Super-heavy Auxiliary Detachments do not normally gain any Detachment abilities.

*Knight Lance ability works only if you have Super Heavy Detachment in Incursion and bigger game, or Auxilary Super-Heavy Detachment in Combat Patrol game. It gives back CP for detachment, in case of Wandering Hero not applicable since even in small Patrol games you can't use it as you can take only one detachment anyways.


Unyielding Knight gives "count as 5 models for objectives, titanic models cound as 10" works normally.

Household Traditions have special case for FREEBLADES:
If a Detachment includes any FREEBLADES, you must instead select a Martial Tradition for each of them. Each FREEBLADE must have a unique Martial Tradition and so you cannot select a Martial Tradition for a FREEBLADE if any other model in your army has the same Martial Tradition. If your army includes CANIS REX, then you must select the Mythic Hero Martial Tradition for him. Note that FREEBLADES always receive a Martial Tradition, regardless of how many models are in their Detachment.

As you have single FREEBLAD unit you sadly can not access Questor Allegiance Oaths.

Now we get into not very confusing but very sad part:

Strategems to give your Knights Warlord Traits and Relics can ONLY be used if your Warlord is an Imperial Knight..... so unlike Inquisition you can't give any of that to your Agent Knight.

Rules:
Use this Stratagem before the battle, when you are mustering your army, if your WARLORD has the IMPERIAL KNIGHTS keyword. Select one IMPERIAL KNIGHTS model from your army (excluding named characters). That model gains the CHARACTER keyword and you must determine one Warlord Trait for it (this must be a Warlord Trait it can have); that model is only regarded as your Warlord for the purposes of that Warlord Trait. Each Warlord Trait in your army must be unique (if randomly generated, re-roll duplicate results), and you cannot use this Stratagem to give a model two Warlord Traits. You can only use this Stratagem once, unless you are playing a Strike Force battle (in which case, you can use this Stratagem twice) or an Onslaught battle (in which case, you can use this Stratagem three times).

And

Use this Stratagem before the battle, when you are mustering your army, if your WARLORD has the IMPERIAL KNIGHTS keyword. Select one IMPERIAL KNIGHTS model from your army. That model can have one Heirloom Relic, even if they are not a CHARACTER model (this must be a Relic they could have). Each Relic in your army must be unique, and you cannot use this Stratagem to give a model two Relics. You can only use this Stratagem once, unless you are playing a Strike Force battle (in which case, you can use this Stratagem twice) or an Onslaught battle (in which case, you can use this Stratagem three times).



Exalted Court specifically exclues FREEBLADES so no upgrades either.....

Am I correct or did I miss something massive here? Cool that you can take knights as easy allies but without all new fun rules, powerful relics and upgrades. Which is very sad.



   
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Deadly Dire Avenger




FREEBLADE Knight units do not have an ability that allows them to be included in any Detachment other than something that can take a Lord of War.

The AGENT OF THE IMPERIUM keyword by itself does not allow a model to be included in a non-LoW Detachment.

Models that can do this have a separate ability (e.g. Authority of the Inquisition for Inquisitors, the ability Agent of the Imperium for Assassins) which gives them that permission.

What the AGENT OF THE IMPERIUM keyword does do, is allow such models to not break mono-Faction rules in an army.

You have conflated the ability and the keyword.


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Made in de
Nihilistic Necron Lord






Germany

Yes, the RAW is broken. GW doesnt know its own rules Nachmund GT requires all units from your army to have one faction keyword in common, which cant be IMPERIUM. AGENT OF THE IMPERIUM is only ignored for any rules that state all units from that Detachment must have at least one Faction keyword in common, when that AGENT OF THE IMPERIUM unit is in a patrol, battalion or brigade detachment. Which isnt the case when the knight is in a SHAUX detachment.

The SHAUX detachment doesnt count as an IMPERIAL KNIGHTS detachment when it has a AGENT OF THE IMPERIUM in it. Therefore it cant get Wandering heroes abilities, which allows a FREEBLADE to be in a SHAUX detachment. Its broken. Doesnt work.

No stratagems, because your warlord doesnt have the IMPERIAL KNIGHTS keyword, which is irrelevant because you cannot include an imperial knight as a FREEBLADE in an imperial faction army. This was GWs intention, but they failed horribly, as usual.

This message was edited 1 time. Last update was at 2022/05/24 10:21:56


 
   
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Nachmund GT requires all units from your army to have one faction keyword in common, which cant be IMPERIUM

The rule is (emphasis mine): All of the units in each Detachment in a player’s army must have at least one Faction - keyword in common, and this keyword cannot be CHAOS, IMPERIUM, AELDARI, YNNARI or TYRANIDS, unless the Detachment in question is a Fortification Network (this has no effect on a player’s Army Faction).
There's a separate rule for Army Faction, where IMPERIUM *is* allowed as the keyword in common.

The SHAUX detachment doesnt count as an IMPERIAL KNIGHTS detachment when it has a AGENT OF THE IMPERIUM in it.

This is also an incorrect parsing of what you're reading. The "(excluding models with the AGENT OF THE IMPERIUM or UNALIGNED keyword)." Bit is saying that you can gain the abilities if you have, somehow:
A Knight, an Inquisitor, and a Zoat in one detachment.

Knight is Imperial Knights, and the non-Imperial Knights units are AGENT OF THE IMPERIUM and UNALIGNED, so every unit, excluding AGENTS OF THE IMPERIUM and UNALIGNED models, are Imperial Knights.

So it completely doesn't make any sense at this point, how can Knight IN AUXILIARY SUPER-HEAVY DETACHMENT get into Patrol/Battalion/Brigade Detachment

You're not breaking the rule down into two different abilities.
1) You can include an agent of the imperium in a patrol/battalion/brigade
2) Agents of the Imperium do not break Army rules.
You do not need to use 1 to benefit from 2. 1 doesn't apply with Knights.

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 p5freak wrote:
Yes, the RAW is broken. GW doesnt know its own rules Nachmund GT requires all units from your army to have one faction keyword in common, which cant be IMPERIUM. AGENT OF THE IMPERIUM is only ignored for any rules that state all units from that Detachment must have at least one Faction keyword in common, when that AGENT OF THE IMPERIUM unit is in a patrol, battalion or brigade detachment. Which isnt the case when the knight is in a SHAUX detachment.

The SHAUX detachment doesnt count as an IMPERIAL KNIGHTS detachment when it has a AGENT OF THE IMPERIUM in it. Therefore it cant get Wandering heroes abilities, which allows a FREEBLADE to be in a SHAUX detachment. Its broken. Doesnt work.

No stratagems, because your warlord doesnt have the IMPERIAL KNIGHTS keyword, which is irrelevant because you cannot include an imperial knight as a FREEBLADE in an imperial faction army. This was GWs intention, but they failed horribly, as usual.


You are incorrect on few accounts:
First it is explicitly stated as special case:

Note that IMPERIAL KNIGHTS Super-heavy Auxiliary Detachments still get these Detachment abilities, even though Super-heavy Auxiliary Detachments do not normally gain any Detachment abilities.

It is HORRIBLY stated and first part of Agent of the Imperium doesn't work (to place in patrol/battalion/brigade. But second part should work no problem (not breaking any army wide rules).

Look closely that Agent of the Imperium ABILITY specifically states that it works on ALL AGENTS OF THE IMPERIUM (all capital, therefore keyword) units, irrespective of source book.

If your army is Battle-forged, you can include 1 AGENT OF THE IMPERIUM unit in each IMPERIUM (excluding FALLEN) Patrol, Battalion and Brigade Detachment in your army without those units taking up slots in those Detachments. The inclusion of an AGENT OF THE IMPERIUM unit does not prevent other units from their Detachment from benefiting from Detachment abilities (e.g. Chapter Tactics, Defenders of Humanity etc.), and it does not prevent other units from your army benefiting from abilities that require every model in your army to have that ability (e.g. Combat Doctrines). An AGENT OF THE IMPERIUM unit included in a Patrol, Battalion or Brigade Detachment in this manner is ignored for any rules that state all units from that Detachment must have at least one Faction keyword in common (e.g. in a matched play game) and when determining your Army Faction.



Second you can use strategems, because your Wandering Hero, AGENT OF THE IMPERIUM, FREEBLADE still has IMPERIAL KNIGHTS keyword:

If your army includes any IMPERIAL KNIGHTS Detachments, you have access to these Stratagems, and can spend CPs to use them. When one of these Stratagems instructs you to select a unit from your army, replace all instances of <NOBLE HOUSEHOLD> on that Stratagem (if any) with the name of the noble household that your selected unit is drawn from (if the selected unit is a FREEBLADE, replace all instances of <NOBLE HOUSEHOLD> on that Stratagem (if any) with FREEBLADE instead).

So to use strats you simply need an Imperial Knights detachment, 1 FREEBLADE SHAUX is such.

Still no relics and warlord traits as far as I understand it.


Automatically Appended Next Post:
 Rihgu wrote:

So it completely doesn't make any sense at this point, how can Knight IN AUXILIARY SUPER-HEAVY DETACHMENT get into Patrol/Battalion/Brigade Detachment

You're not breaking the rule down into two different abilities.
1) You can include an agent of the imperium in a patrol/battalion/brigade
2) Agents of the Imperium do not break Army rules.
You do not need to use 1 to benefit from 2. 1 doesn't apply with Knights.


Yes I fully agree with this interpretation, I already wrote it in my earlier reply but not so nicely worded.

This message was edited 1 time. Last update was at 2022/05/24 13:24:23


 
   
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Germany

AGENT OF THE IMPERIUM is only ignored for any rules that state all units from that Detachment must have at least one Faction keyword in common, when that AGENT OF THE IMPERIUM unit is in a patrol, battalion, or brigade detachment. But here the AGENT OF THE IMPERIUM unit is NOT in a patrol, battalion, or brigade detachment, its in a SHAUX detachment. Therefore AGENT OF THE IMPERIUM is NOT ignored for any rules that state all units from that Detachment must have at least one Faction keyword in common (e.g. in a matched play game) and when determining your Army Faction. If my army has a BLOOD ANGELS detachment, and a FREEBLADE knight in a SHAUX detachment the only common keyword is IMPERIUM, which is not allowed.

WANDERING HERO
If this Detachment is a Super-heavy Auxiliary Detachment that contains one FREEBLADE unit, until the end of the battle, that unit gains the AGENT OF THE IMPERIUM keyword. Only one FREEBLADE unit in your army can have this keyword.


AGENT OF THE IMPERIUM
If your army is Battle-forged, you can include 1 AGENT OF THE IMPERIUM unit in each IMPERIUM (excluding FALLEN) Patrol, Battalion and Brigade Detachment in your army without those units taking up slots in those Detachments. The inclusion of an AGENT OF THE IMPERIUM unit does not prevent other units from their Detachment from benefiting from Detachment abilities (e.g. Chapter Tactics, Defenders of Humanity etc.), and it does not prevent other units from your army benefiting from abilities that require every model in your army to have that ability (e.g. Combat Doctrines). An AGENT OF THE IMPERIUM unit included in a Patrol, Battalion or Brigade Detachment in this manner is ignored for any rules that state all units from that Detachment must have at least one Faction keyword in common (e.g. in a matched play game) and when determining your Army Faction.


All of the units in each Detachment in a player’s army must have at least one Faction - keyword in common, and this keyword cannot be CHAOS, IMPERIUM, AELDARI, YNNARI or TYRANIDS, unless the Detachment in question is a Fortification Network (this has no effect on a player’s Army Faction).



This message was edited 1 time. Last update was at 2022/05/24 21:25:10


 
   
Made in us
Confessor Of Sins





Tacoma, WA, USA

 p5freak wrote:
AGENT OF THE IMPERIUM is only ignored for any rules that state all units from that Detachment must have at least one Faction keyword in common, when that AGENT OF THE IMPERIUM unit is in a patrol, battalion, or brigade detachment. But here the AGENT OF THE IMPERIUM unit is NOT in a patrol, battalion, or brigade detachment, its in a SHAUX detachment. Therefore AGENT OF THE IMPERIUM is NOT ignored for any rules that state all units from that Detachment must have at least one Faction keyword in common (e.g. in a matched play game) and when determining your Army Faction. If my army has a BLOOD ANGELS detachment, and a FREEBLADE knight in a SHAUX detachment the only common keyword is IMPERIUM, which is not allowed.
The limitation for Imperium is within a detachment, not between detachments in an army. Since the Freeblade SHA detachment only contains one unit, it by definition has keywords in common with all units in the detachment beyond Imperium. This makes your example army has a BLOOD ANGELS detachment and a FREEBLADE knight in a SHAUX detachment completely legal and allows the BLOOD ANGELS to benefit from their purity abilities.
   
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Germany

 alextroy wrote:
 p5freak wrote:
AGENT OF THE IMPERIUM is only ignored for any rules that state all units from that Detachment must have at least one Faction keyword in common, when that AGENT OF THE IMPERIUM unit is in a patrol, battalion, or brigade detachment. But here the AGENT OF THE IMPERIUM unit is NOT in a patrol, battalion, or brigade detachment, its in a SHAUX detachment. Therefore AGENT OF THE IMPERIUM is NOT ignored for any rules that state all units from that Detachment must have at least one Faction keyword in common (e.g. in a matched play game) and when determining your Army Faction. If my army has a BLOOD ANGELS detachment, and a FREEBLADE knight in a SHAUX detachment the only common keyword is IMPERIUM, which is not allowed.
The limitation for Imperium is within a detachment, not between detachments in an army. Since the Freeblade SHA detachment only contains one unit, it by definition has keywords in common with all units in the detachment beyond Imperium. This makes your example army has a BLOOD ANGELS detachment and a FREEBLADE knight in a SHAUX detachment completely legal and allows the BLOOD ANGELS to benefit from their purity abilities.


Ok, the IMPERIUM limitation is only within a detachment, so thats off the table. But, AGENT OF THE IMPERIUM is only ignored for any rules that state all units from that Detachment must have at least one Faction keyword in common, when that AGENT OF THE IMPERIUM unit is in a patrol, battalion, or brigade detachment. This is not true here, because that AGENT OF THE IMPERIUM unit is in a SHA detachment. Therefore, the BLOOD ANGELS dont benefit from their special rules, no Combat Doctrines (all units from the army must have ADEPTUS ASTARTES), and no savage echoes (all units from the army must have BLOOD ANGELS). The imperial knight doesnt have ADEPTUS ASTARTES, nor BLOOD ANGELS.


Automatically Appended Next Post:
 Mage Aramil wrote:

Second you can use strategems, because your Wandering Hero, AGENT OF THE IMPERIUM, FREEBLADE still has IMPERIAL KNIGHTS keyword:

If your army includes any IMPERIAL KNIGHTS Detachments, you have access to these Stratagems, and can spend CPs to use them. When one of these Stratagems instructs you to select a unit from your army, replace all instances of <NOBLE HOUSEHOLD> on that Stratagem (if any) with the name of the noble household that your selected unit is drawn from (if the selected unit is a FREEBLADE, replace all instances of <NOBLE HOUSEHOLD> on that Stratagem (if any) with FREEBLADE instead).

So to use strats you simply need an Imperial Knights detachment, 1 FREEBLADE SHAUX is such.

Still no relics and warlord traits as far as I understand it.


Your SHA detachment is not an IMPERIAL KNIGHTS detachment, because AGENT OF THE IMPERIUM unit is excluded when it comes to determine if every model in a detachment has the IMPERIAL KNIGHTS keyword. Therefore your SHA detachment is not an IMPERIAL KNIGHTS detachment, and you dont get knight lances and wandering hero abilities. Without wandering hero you dont get AGENT OF THE IMPERIUM for your FREEBLADE in a SHA detachment. And no access to stratagems because that requires an IMPERIAL KNIGHTS detachment.

DETACHMENT RULES
An IMPERIAL KNIGHTS Detachment is one that only includes models with the IMPERIAL KNIGHTS keyword (excluding models with the AGENT OF THE IMPERIUM or UNALIGNED keyword).
IMPERIAL KNIGHTS Detachments gain the Knight Lances and Wandering Hero abilities.

This message was edited 3 times. Last update was at 2022/05/25 05:11:51


 
   
Made in us
Confessor Of Sins





Tacoma, WA, USA

You’re right on the purity abilities, unless GW rewrote AOI to include SHA detachments.

However, the Freeblade SHA detachment is an Imperial Knights detachment. The Freeblade unit gains AOI from the Wandering Hero detachment ability, notably until the end of the Battle. It is not a permanent addition to the datasheet.
   
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If you have to be an IMPERIAL KNIGHTS detachment to get the WANDERING HERO rule that in turns provides you with the AGENTS OF THE IMPERIUM keyword, you cannot not be an IMPERIAL KNIGHTS detachment. It's worded poorly and almost looks like some form of silly loop. You cannot gain the AGENTS keyword without being an IMPERIAL KNIGHTS detachment, but the moment you have the keyword, you no longer are an IMPERIAL KNIGHTS detachment and thus you lose the AGENTS keyword and become an IMPERIAL KNIGHTS detachment again...
   
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 alextroy wrote:
You’re right on the purity abilities, unless GW rewrote AOI to include SHA detachments.


I feel like it's pretty clear that he is wrong on that as well:

The inclusion of an AGENT OF THE IMPERIUM unit does not prevent other units from their Detachment from benefiting from Detachment abilities (e.g. Chapter Tactics, Defenders of Humanity etc.), and it does not prevent other units from your army benefiting from abilities that require every model in your army to have that ability (e.g. Combat Doctrines).

This part doesn't directly or indirectly reference patrols, battalions or brigades in any way, so it works for any agent of the imperium, no matter what their detachment type is.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks do not think that purple makes them harder to see. They do think that camouflage does however, without knowing why.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
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Germany

 Jidmah wrote:
 alextroy wrote:
You’re right on the purity abilities, unless GW rewrote AOI to include SHA detachments.


I feel like it's pretty clear that he is wrong on that as well:

The inclusion of an AGENT OF THE IMPERIUM unit does not prevent other units from their Detachment from benefiting from Detachment abilities (e.g. Chapter Tactics, Defenders of Humanity etc.), and it does not prevent other units from your army benefiting from abilities that require every model in your army to have that ability (e.g. Combat Doctrines).

This part doesn't directly or indirectly reference patrols, battalions or brigades in any way, so it works for any agent of the imperium, no matter what their detachment type is.


AGENT OF THE IMPERIUM is more than just that one sentence. you cant just pick one sentence you like, and disregard all other sentences. The first sentence of the rule clearly references patrols, battalions, brigades. Only if that AGENT OF THE IMPERIUM unit is in one of those detachments it is ignored for the purposes of determining if all units from your army have at least one faction keyword in common.
   
Made in de
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Actually, yes, that is exactly how sentences work.

"When p5freak posts on YMDC, he is wrong more often than not. p5freak regularly gets rules wrong."

See how that works? You also get rules wrong when not posting on YMDC.

I'd also like to point out how hypocritical your post is - you regularly cut off rules in the middle of the sentence to change their meaning when it supports your argument.

This message was edited 3 times. Last update was at 2022/05/25 07:22:41


7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks do not think that purple makes them harder to see. They do think that camouflage does however, without knowing why.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
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Cardiff

Indeed. It seems patently clear that a) the rule works if we don’t try to mash in another one that only half applies, and b) p5 is selective and contrarian as it suits him.

The rule works just fine.

 Stormonu wrote:
For me, the joy is in putting some good-looking models on the board and playing out a fantasy battle - not arguing over the poorly-made rules of some 3rd party who neither has any power over my play nor will be visiting me (and my opponent) to ensure we are "playing by the rules"
 
   
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Yep, the rule works just fine. The additional benefits for being in patrol etc are just that, additional, and the not breaking combat doctrines has no requirement for you to be in such a detachment.

P5 is wrong. Again
   
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Tacoma, WA, USA

Agent of the Imperium is badly written as it has three sentences:
  • If your army is Battle-forged, you can include 1 AGENT OF THE IMPERIUM unit in each IMPERIUM (excluding FALLEN) Patrol, Battalion and Brigade Detachment in your army without those units taking up slots in those Detachments.
  • The inclusion of an AGENT OF THE IMPERIUM unit does not prevent other units from their Detachment from benefiting from Detachment abilities (e.g. Chapter Tactics, Defenders of Humanity etc.), and it does not prevent other units from your army benefiting from abilities that require every model in your army to have that ability (e.g. Combat Doctrines).
  • An AGENT OF THE IMPERIUM unit included in a Patrol, Battalion or Brigade Detachment in this manner is ignored for any rules that state all units from that Detachment must have at least one Faction keyword in common (e.g. in a matched play game) and when determining your Army Faction.

  • As written, the first and third sentences only apply to Agent of the Imperium units in a Patrol, Battalion, or Brigade detachment. Any grammar teacher will mark you down for sandwiching a non-conditional sentence between two sentences with the exact same conditions, especially if you don't intended for that same condition to apply to that sentence also. So it is very much on the knife edge of RAW since a common reading of English in context could extend the conditions of the surrounding sentences to the middle one.

    As for Wandering Hero, it barely passes the test for allowing the detachment being Imperial Knights detachment while also having the only unit inside it be an Agent of the Imperium unit. This is because it grants the keyword for the duration of the battle (as implied by "until the end of the battle") rather than when mustering your army. Once again, a badly written rule.

    This message was edited 1 time. Last update was at 2022/05/26 13:07:53


     
       
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    Germany

    Yes, its not as straightforward and clear as some say. This needs FAQ clarification.
       
    Made in gb
    Fresh-Faced New User




    Question, I can see how Wandering Hero give a unit the AGENT OF THE IMPERIUM keyword, but how are you giving the unit the Agent of the Imperium ability you all keep referencing? The only units I can find with that ability are assassins and rogue traders.
       
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    Antubis wrote:
    Question, I can see how Wandering Hero give a unit the AGENT OF THE IMPERIUM keyword, but how are you giving the unit the Agent of the Imperium ability you all keep referencing? The only units I can find with that ability are assassins and rogue traders.


    Agent of the Imperium is an additional rule to Warhammer 40k added in Psychic Awakening: War of the Spider expansion. It is general rule that simply says how game treats AGENT OF THE IMPERIUM (units with this KEYWORD).
       
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    Cardiff

     p5freak wrote:
    Yes, its not as straightforward and clear as some say. This needs FAQ clarification.


    Not particularly but feel free to write to GW if you feel this way.

     Stormonu wrote:
    For me, the joy is in putting some good-looking models on the board and playing out a fantasy battle - not arguing over the poorly-made rules of some 3rd party who neither has any power over my play nor will be visiting me (and my opponent) to ensure we are "playing by the rules"
     
       
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    Fresh-Faced New User




     Mage Aramil wrote:

    Agent of the Imperium is an additional rule to Warhammer 40k added in Psychic Awakening: War of the Spider expansion. It is general rule that simply says how game treats AGENT OF THE IMPERIUM (units with this KEYWORD).


    The war of the spider literally states that Agent of the Imperium is an ability, it's even listed under abilities on each assassin's datasheet. If you don't have any assassins (or rogue traders) in your army you can't use the ability.
       
     
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