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Made in us
Evasive Eshin Assassin






change of subject...

what are the best choices for each slot?

im getting a hive tyrant so whats a good second hq?
winged or no wings on the tyrant?
rule of cool says wings... lol

im really stuck on heavies too... im thinking carnifexes but apparently theyre impossible to buy for some reason.

help me out?

This message was edited 1 time. Last update was at 2022/06/02 16:40:56


 
   
Made in us
Pious Palatine




 usernamesareannoying wrote:
looking for a 40k army and was wondering how these guys are playing right now.
at first glance they feel like a reskinned astra militarum.

am i way off base?

i like the big monsters like carnifexes... are they doing well?


They're doing so well right now that this could be misconstrued to be a bait post.

Pick a thing, Nids do it better than any other army in the game right now. Wanna shoot? Nids are the great at that. Wanna fight? Nids are great at that. Wanna Psychic? Nids are great at that.
Almost every datasheet in the book as been in a GT winning list. Throw a dart a the book and you'd probably end up 3-0 at your locals.

Astra militarum WISHES they were a reskin of Nids.

This message was edited 1 time. Last update was at 2022/05/26 17:14:37



 
   
Made in gb
Fresh-Faced New User




I have only just come back to the world of 40k but have chosen the tyranids and so far I am loving them.

They come across really strong in all areas.

If you like big bugs look up Crusher Stampede its a army with rules built on just using them.

Used to play marines back in 3rd edition and even tried orks and chaos back then and glad I didnt go back to them.

This message was edited 1 time. Last update was at 2022/05/26 17:16:38


 
   
Made in us
Evasive Eshin Assassin






@erjak - lol, nah... im honestly asking.

i don't tend to look up others meta lists or what not.
i like to run what i think is cool

@weskerwild - thanks wes i will check it out
   
Made in us
Pious Palatine




 usernamesareannoying wrote:
@erjak - lol, nah... im honestly asking.

i don't tend to look up others meta lists or what not.
i like to run what i think is cool

@weskerwild - thanks wes i will check it out


Nids are a great army for that. If you want to run 12 Carnifexes backed up by old one eye, you can probably do that and probably win a lot of games. The perks of having a really good book is the freedom to goof around.


 
   
Made in pl
Fixture of Dakka




it is very hard to not make a meta list with tyranids right now. You would have to really try to make a non top tier list, like really try on purpose to make the army bad and skip on units which are litteraly build to make the tyranid army core mechanics work.

If you have to kill, then kill in the best manner. If you slaughter, then slaughter in the best manner. Let one of you sharpen his knife so his animal feels no pain. 
   
Made in ca
Deadshot Weapon Moderati




I think it's more important for an army to be fun rather than powerful or easy to win with.
   
Made in gb
Gore-Drenched Khorne Chaos Lord




Weskerwild wrote:
I have only just come back to the world of 40k but have chosen the tyranids and so far I am loving them.

They come across really strong in all areas.

If you like big bugs look up Crusher Stampede its a army with rules built on just using them.

Used to play marines back in 3rd edition and even tried orks and chaos back then and glad I didnt go back to them.



Crusher stampede is no longer legal for matched play as an FYI, outside of matched play ofc go with whatever your group is cool with.
   
Made in pl
Fixture of Dakka




Nomeny wrote:
I think it's more important for an army to be fun rather than powerful or easy to win with.

Go asks anyone whose army can't win, how often do they have fun from playing the game.

If you have to kill, then kill in the best manner. If you slaughter, then slaughter in the best manner. Let one of you sharpen his knife so his animal feels no pain. 
   
Made in gb
Storm Trooper with Maglight





 usernamesareannoying wrote:
at first glance they feel like a reskinned astra militarum.


Just wondering what you mean by this?

Sure, Tyranids can have lots of infantry, like Guard. They also have monstrous creatures, which you could compare to Guard tanks. Their units don't really behave the same way though. I don't really see how you can say that the two armies are similar.

As others have basically said: Tyranids have a very recent codex so it stands to reason that they are one of the more powerful factions out there. How long this will last is anyone's guess. Even so, just because their codex is powerful doesn't necessarily mean that they're fun to play.

I've been playing Tyranids for a few editions now. I've always found them a fun army, regardless of how powerful they've been in comparison to others. I can't comment on their current codex as I haven't had a chance to try it out yet. I tend to take a lot of gaunts, with a few monsters to back them up. Historically this hasn't been a particularly powerful combination, not sure about now.
   
Made in us
Evasive Eshin Assassin






I just made the comparison because the base troops feel similar. S3 t3 with basically lasguns. Maybe it was too broad of a generalization.
What’s everyone thought on the harpy?
I don’t normally like flyers but he seems pretty cool
   
Made in us
Been Around the Block




Honestly I think you'd be hard pressed to find someone who doesn't find Tyranids fun, unless they just dont like the idea of aliens or everything being organic.

Yes Tyranids are doing well right now. But thats not what makes them fun.

Tyranids can do ANYTHING in this game very well. THATS what makes them fun.

You want to do all melee? It has it.
All shooting? Does it very well.
Want to horde?
Want big dumb monsters?
Want to mix?
Want to play competitive?
Want your army to actually FEEL like you're playing narrative?
Want to kitbash literally any combination of ANYTHING in its model range and it make sense in the lore?!?

The only thing it really lacks is meaningful named characters. But thats also its charm. It's completely xenos, unlike literally every other humonid faction.
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

Tyranids are great. Endless tide of tiny gribblies backed up with packs of giant stompy bugs.

Tyranids have always had an "Anything you can do, I can do better!" approach in the fluff. Now they finally have a Codex that lets them do just that.

 usernamesareannoying wrote:
at first glance they feel like a reskinned astra militarum.
Tyranids were my first army, so I take umbrage from this comment. They're nothing like the Guard.

And their guns are not 'basically just Lasguns'. Certainly not anymore.

This message was edited 2 times. Last update was at 2022/05/26 23:50:49


Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in us
Evasive Eshin Assassin






lol no offense hbmc

I think i may want to go with a bunch of warriors. Maybe start with a couple patrol boxes and three carnifex
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

Carnifexes are one of my fav 40k units. And you probably can't get three, as they come in boxes of 2... for some reason...

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in us
Committed Chaos Cult Marine





I played them a few times during the Crusher Stampede days to the lead-up to the actual codex release. I haven't really played them since. I have access to a lot of opponents and even more armies, so it can be a good while before I cycle back to any particular faction.

As an opponent player, they are a tough nut to crack, as they don't seem to have much in the way of a weakness to exploit. I haven't seen a miserable nid's player since 8th. As far as I can tell, everything works pretty much like the nid's player wants them to, and if there are sinker units; I haven't encountered them on the table. I will say as an opposing player, I always have a good time if the nid's player brings a bunch of gants/gaunts. I might not won't win, but I at least got to kill a lot of space bugs.

I don't think someone should avoid a faction/army they like just because it is really good at the moment. Sooner or later it's going to get toned down. If it is really a concern, there's nothing stopping someone from leaving a hundred or two points out of their list to level the playing field if they want. Heck, it can be done mid-game if you have something in Deep Strike or Reserves by 'forgetting' to deploy it.
   
Made in us
Ultramarine Chaplain with Hate to Spare






I'll just pop in and say that Nids are a fun army. There are lots and lots of potential ways to play them, and they're easy to convert too. I am in no way biased though, of course . . .

Spoiler:

And They Shall Not Fit Through Doors!!!

Tyranid Army Progress -- With Classic Warriors!:
https://www.dakkadakka.com/dakkaforum/posts/list/0/743240.page#9671598 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

The only person I know with more 2nd Ed Warriors than me.

Plus your custom Tyranid Primes are so cool that I wish GW would copy and sell them.

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in us
Ultramarine Chaplain with Hate to Spare






 H.B.M.C. wrote:
The only person I know with more 2nd Ed Warriors than me.

Plus your custom Tyranid Primes are so cool that I wish GW would copy and sell them.
Thanks! But I bet if GW sold them they'd cost more than the conversions cost me

And They Shall Not Fit Through Doors!!!

Tyranid Army Progress -- With Classic Warriors!:
https://www.dakkadakka.com/dakkaforum/posts/list/0/743240.page#9671598 
   
Made in us
Evasive Eshin Assassin






It seems the carnifex is hard to find for some reason. Ugh. … figures
   
Made in de
Longtime Dakkanaut





 usernamesareannoying wrote:
looking for a 40k army and was wondering how these guys are playing right now.
at first glance they feel like a reskinned astra militarum.

am i way off base?

i like the big monsters like carnifexes... are they doing well?


Tyranids make excellent cannon fodder armies for single player scenarios.
   
Made in gb
Grim Dark Angels Interrogator-Chaplain





Cardiff

8th Tyranids we’re great fun, and 9th are fun, fluffy and powerful. Play them!

 Stormonu wrote:
For me, the joy is in putting some good-looking models on the board and playing out a fantasy battle - not arguing over the poorly-made rules of some 3rd party who neither has any power over my play nor will be visiting me (and my opponent) to ensure we are "playing by the rules"
 
   
Made in us
Sneaky Lictor




Honestly I know that many people will disagree with me but I think that the biggest issue people have with Nids right now is because the meta for so long has been slanted towards multi-wound heavy infantry that now that monsters and swarms are coming to the table it means that armies will have to adjust.

This is a problem with 40k in general when a thing like a TAC army just isn't possible with all the possible enemy variations. There are some extreme outliers, the pre-nerf Malceptor comes to mind, but for the most part nothing in the Tyranid army is so oppressive that you can't have a fun game with or against them. I've been playing bugs since 3rd and I always said that each individual monster needs to be a massive threat due to the nature of how they work. Tyranids generally don't have invul saves, their defense comes from high toughness and high wounds which are both fairly easy to negate in the current meta. It is really easy to kill Tyranid MCs so the strength comes from the fact that your opponent might kill 5 of you 6 carnifexs but that 6 carnifex is going to do some serious work.

Tyranids are a lot of fun and my primary opponent who plays guard has fun against them, if he can have a blast just blowing up countless bugs while still losing than I don't think it is a stretch to say that anyone can have fun against them.
   
Made in us
Fixture of Dakka




NE Ohio, USA

Win/Lose/Draw, I've yet to play a game against them I haven't enjoyed. Pre-Crusher. Crusher. Post Crusher/new codex.

Thier players also seemed to be having fun.

So....
   
Made in us
Evasive Eshin Assassin






change of subject... check out the OP.
thanks in advance.
   
Made in pl
Fixture of Dakka




Arbiter_Shade wrote:
Honestly I know that many people will disagree with me but I think that the biggest issue people have with Nids right now is because the meta for so long has been slanted towards multi-wound heavy infantry that now that monsters and swarms are coming to the table it means that armies will have to adjust.

.


The meta in 9th was all about harlis first, then DE came, then for some time we had orks, DE and Ad mecha , then DE were the least nerfed ones and shot in to the heaven. The GK were good for a second, and then we went back to eldar , eldar soups, tau. With a small dab of custodes before that, which probably were the only heavy infantry army, because GK were more about spaming fast moving monsters which were shoting, doing melee and casting psychic powers at the same time. And the tyranids that exist right now, are not as much winning thanks to swarms, although they are over costed same way DE felt pre first nerf. they are the ones with good heavy infantry in form of warriors, they just run them with a gazilion of monsters on top of that.

If you have to kill, then kill in the best manner. If you slaughter, then slaughter in the best manner. Let one of you sharpen his knife so his animal feels no pain. 
   
 
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