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Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

Definitely some spaghetti code in the achievement triggers

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in nl
[MOD]
Decrepit Dakkanaut






Cozy cockpit of an Imperial Knight

Some achievements either trigger way too early, or randomly alright! It's also interesting that some achievements are not unlocked until you boot up the game again.

My big two headscratchers are when I got the exploration achievement when I first opened the star map and I got the romance achievement for.. just talking to one of my companions, without even thinking about flirting!



Fatum Iustum Stultorum



Fiat justitia ruat caelum

 
   
Made in us
[DCM]
Savage Minotaur




Baltimore, Maryland

Just got to the point in the game where it warns you that you are at the point of no return. Farthest I've made it with any of my 3 characters. I gave up my Heretic run because a good portion of my guys took off when I got to a certain level of "heretic".

I definitely learned some hard lessons with this playthrough, though I might not be in a hurry to play again until they add some more content and polish it up a bit more. Maybe a harder difficulty, but at a certain point this game gets pretty grindy, and leveling characters feels like a chore at times, weirdly.

Spoiler:
First planet I landed on after going through the portal was a Necron tomb world with what looks to be the bloody remains of a mechanicus or Inquisitor expedition. Just explored ( it was late) and going to start the first combat encounter. My first go around with Necrons was pretty rough because I wasn't expecting them, but this time I'm prepared.

Looking forward to whatever Necron enemies the game throws at me.

This message was edited 2 times. Last update was at 2024/01/25 22:36:13


"Sometimes the only victory possible is to keep your opponent from winning." - The Emperor, from The Outcast Dead.
"Tell your gods we are coming for them, and that their realms will burn as ours did." -Thostos Bladestorm
 
   
Made in us
[DCM]
Savage Minotaur




Baltimore, Maryland

Beat the game!

Overall, I give it a 8/10. Story is great, combat is fun/rewarding, music and sound effects were excellent. Had Baldur’s Gate 3 not dropped in 2023, this would have been the best RPG that I’ve played in years. A bit more polish and production value, this game could’ve been pretty iconic.

What I disliked:

-Bugs were the biggest source of frustration, without a doubt.

-The bloated character progression. I’m not even sure what level I was when I struck the final blow against the endboss, as I just stopped looking at the skills/upgrades after level 30.

-Wargear is also needlessly bloated, a million pairs of boots but maybe 10 that were worth keeping, for instance.

For the ending :

Spoiler:
You fight a weakened, long dormant C’tan shard, which was pretty awesome.

The story endings, I’m a bit more down on. I thought I was doing the right thing with most of my story choices(Iconoclast in 99% of my choices I think), but in the end I was crafting a realm that seemingly split off from the Imperium to try to found something better and more humane. That kind of caught me off-guard, as it wasn’t something I envisioned nor intended. Thought I was just being a decent, loyal dude.

I got the impression that the buildings that I put on my colonies also affected the endings, which was another thing that I didn’t expect. I was just going for the buildings that gave me good wargear or character perks. Now I’ll know for next time, if thats the case.

I’m 100% certainly not allying with the Dark Eldar character in any of my next playthroughs. Part of his story epilogue involves the daughter of another member of your retinue and its so messed up. I was hoping to have had a civilizing effect on the Dark Eldar character, but alas he is in fact a Dark Eldar. I’m just gonna kill him.

My ending epilogues were pretty inconsistent and sometimes contradictory, but I guess that reflects how much my choices varied throughout the game. Or its bugged.


Kind of want to play again, but not so soon. Definitely looking forward to more content.






"Sometimes the only victory possible is to keep your opponent from winning." - The Emperor, from The Outcast Dead.
"Tell your gods we are coming for them, and that their realms will burn as ours did." -Thostos Bladestorm
 
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

I think the best thing is that there is tons of potential for spinoff games. More content for the Rogue Trader side of course, but we could also get Dark Heresy, Only War, or Deathwatch games with the same system.

Only War in particular could be interesting. Potential for a lot of procedural generation of a campaign set in a warzone with your squad of guardsmen trying to survive battle after battle.

This message was edited 1 time. Last update was at 2024/01/29 04:44:27


Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in us
[DCM]
Savage Minotaur




Baltimore, Maryland

 Grey Templar wrote:
I think the best thing is that there is tons of potential for spinoff games. More content for the Rogue Trader side of course, but we could also get Dark Heresy, Only War, or Deathwatch games with the same system.

Only War in particular could be interesting. Potential for a lot of procedural generation of a campaign set in a warzone with your squad of guardsmen trying to survive battle after battle.


One can hope its the bedrock of something more.

I thought the same for Chaos Gate: Demonhunters and nothing came of it. So far at least.
.

"Sometimes the only victory possible is to keep your opponent from winning." - The Emperor, from The Outcast Dead.
"Tell your gods we are coming for them, and that their realms will burn as ours did." -Thostos Bladestorm
 
   
Made in us
Executing Exarch




Chaos Gate hasn't even been out for two years yet. So we may yet see another 40K game from the same developers. As it is, the last DLC was released just six months ago.
   
Made in gb
Mad Gyrocopter Pilot





Northumberland

Finally picked this up and I'm keen to play. Took me half an hour just to name my ship..

EDIT:
Spoiler:
curse your sudden but inevitable betrayal Kunrad!

This message was edited 1 time. Last update was at 2024/02/17 23:02:38


One and a half feet in the hobby


My Painting Log of various minis:
# Olthannon's Oscillating Orchard of Opportunity #

 
   
Made in nl
[MOD]
Decrepit Dakkanaut






Cozy cockpit of an Imperial Knight

Update 1.1.28 is out, or soon to be out.

Lord Captains!

This is our first major update for Warhammer 40000: Rogue Trader, containing a total of over 1800 changes, including brand new voiceover and narrative content, QoL improvements, balance updates, numerous bug fixes and hundreds of fixes for optimization, performance and co-op stability (we've done our best to squeeze some of these together to make the patch notes a bit less devastating for you to read). The patch notes are so huge that we were forced to split it into multiple parts. Console version of the patch will be available within ~24 hours depending on region, as usual.

We are deeply grateful for your feedback and reports that made this update possible, and hope that this update will vastly improve your experience with the game!

Important: due to the unprecedented scale of changes to abilities and balance, all existing saved games will receive an additional free respecialization for every character in the party. Enjoy!

Here’s a glimpse of what’s expecting you:

Highlights

Brand new full voiceover for the Prologue and companion chatter across the game;
New visual effects and icons;
Narrative tweaks and new reactivity options;
Fixes for broken quests and dialogues (including the long-anticipated Price of Humanity quest fix);
Fixes for incorrect and inconsistent epilogues;
A massive amount of fixes for incorrectly functioning abilities and items, including those that led to silly damage multiplication;
Balance updates, including survivability and damage buffs to Space Marines, nerfs for Officers, weapon balance, encounter balance, and changes to calculations of many stats, bonuses and difficulty modifiers, resulting in an overall smoother game experience;
A lot of performance improvements and optimization;
Reputation thresholds for vendors being lowered by about 20%;
Improvements for NPC AI, reducing the cases of friendly fire and unnecessary triggering of Attacks of Opportunity;
Co-op desync fixes and possibility to hire mercenaries during multiplayer sessions;
QoL UI improvements, including ability sorting, recommended skills and visibility of quests and extractums on the map;
Marazhai and Yrliet gaining access to many previously human-restricted items;


Full patch notes contain spoilers, so are not linked here.



Fatum Iustum Stultorum



Fiat justitia ruat caelum

 
   
Made in us
[DCM]
Savage Minotaur




Baltimore, Maryland

Reputation thresholds for vendors being lowered by about 20%


Yes, please!

I probably mismanaged what I gave to the vendors, but I for sure had trouble maxxing out rep with all but the Imperial Navy faction somehow.

All solid changes, might start a new playthrough this week.

This message was edited 1 time. Last update was at 2024/02/20 14:18:27


"Sometimes the only victory possible is to keep your opponent from winning." - The Emperor, from The Outcast Dead.
"Tell your gods we are coming for them, and that their realms will burn as ours did." -Thostos Bladestorm
 
   
Made in nl
[MOD]
Decrepit Dakkanaut






Cozy cockpit of an Imperial Knight

Same, doing a new playthrough because well, act 3 is just horrible and I feel my build was suboptimal for that, plus my first playthrough was quite buggy to say the least. I know we get a respec for every party member, but might as well start over.



Fatum Iustum Stultorum



Fiat justitia ruat caelum

 
   
Made in gb
Mad Gyrocopter Pilot





Northumberland

I've been having a grand old time so far, really enjoying it. Still get a fair few audio glitches but seems to run fine.

Can't say I was particularly a fan of that Forgefiend (as in I shat myself when that stomped out the wall)

This message was edited 1 time. Last update was at 2024/02/26 01:29:03


One and a half feet in the hobby


My Painting Log of various minis:
# Olthannon's Oscillating Orchard of Opportunity #

 
   
Made in pl
Fresh-Faced New User




I still have not bought this game, waiting for sales, but I liked previous Owlcat games, so one day I will definitely but it.
   
 
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