This is for the Nephilim
GT pack.
Weapons on the legionaries are an interesting idea, and the heavy chainaxe is a great weapon (I wish I could take it on the terminators!). I was thinking I'd be trying to keep the legionaries out of combat and put the upgrades on the units I'm trying to get into combat, but spreading out the threats a bit might not hurt...
The idea I've been playing around with is putting wings on the
DP. That doesn't work very well with Cloak of Conquest, though, which I think wants to stay in the middle of the army instead of flying out front. However, I could add another
HQ to wear the Cloak by moving Abaddon to his own detachment. It could look something like this:
Supreme Command:
300 (-1 CP) - Abaddon the Despoiler w/warlord traits
Battalion HQ:
190 (-2CP) - Lord Discordant w/Baleflamer, Magma cutter, Mark of Tzeentch, Gorget of Eternal Hate (relic), Flames of Spite (wlt)
180 (-1CP) - Daemon Prince w/Wings, Mark of Slaanesh, Death Hex, Thaa'ris and Rhi'ol the Rapacious (relic)
105 (-1CP) - Master of Possession w/Pact of Flesh, Infernal Power, Cloak of Conquest (relic)
Battalion Troops:
90 - 5x Legionaries
90 - 5x Legionaries
90 - 5x Legionaries
Battalion Elites:
345 (-1CP) - 10x Chaos Terminators w/2x Reaper AC, 1x Chainfist, Black Rune of Damnation (relic)
130 - Helbrute w/Helbrute fist, Twin lascannon, Combi-bolter
120 - Helbrute w/Helbrute fist, Twin heavy bolter, Combi-bolter
Battalion Heavy Support:
180 - Defiler
90 - 1x Obliterator
90 - 1x Obliterator
Total: 2000 (-6CP)
In addition to the wings on the
DP, this drops an Obliterator and the mark on the terminators for a Master of Possession. It also drops to 0 starting
CP... but all those relics are so hard to turn down.
The Master of Possession can use Infernal Power to make the Lord Discordant's 14 melee attacks each generate an extra
MW on hit
or wound rolls of 6, but he's really the only good target for it. Splitting the Obliterators into two units means giving up on the dream of resurrecting one with Pact of Flesh, but... it's mostly just a dream anyway, right?
I'm a little worried about using the
DP as a missile. Seems both too fragile to survive it and not enough damage to justify it. Delightful Agonies (when Death Hex isn't needed) plus 2D3 extra attacks from the Slaanesh daemon weapons seem like a decent shot at improving both. Maybe Intoxicating Elixir would be better?
Also, it's a minor thing, but I'm torn on Magma cutter vs. Techno-virus injector with the new rules. The Magma cutter seems more generally useful (against vehicles or anything else), but there are times when Techno-virus injector could be extremely strong. I just don't have a good feel for how often those times will come up.