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Made in ca
Fresh-Faced New User



Canada

Hello friends, I have come to you fine folks today with an interesting take on Bretonnia's peculiar problem with its rather rigid army; tabletop and otherwise. It is not uncommon for the odd topic to come up in Total War forums, Reddit Discussions, and other such platforms discussing possible Bretonnian units. Every time it gets bog down in strict lore adherence, turning them into a discount Empire force but the occasional nifty fantasy unit is brought up. All rather standard stuff that for those accustomed to reading the topics.

Welp, I think I identified the biggest impediment preventing a Bretonnian army expansion- we're being too practical. Bretonnia isn't practical at the best of times and pragmatism is a foriegn concept to the nation at large. If they have units based off practicality, there better be a good reason, and even then, it should be at the Peasantry expanse or Knights incompetence. These two are the bread and butter of Bretonnia and only the Lady herself is keeping it from falling butterside down on the floor. Knights are illiterate bafoons who are so detached from reality they mind as well be on another plane existence. Peasants are so miserably impoverished and malnourished, they're reminiscent to the survivors of Leningrad. It's a rather dubious combination that only exists because the Lady of the Lake is an active deity. She creates omnipotent Grail Knights who maul whole legions single handedly, and arguably, they're the sole reason Bretonnia is still afloat.

I guess what I'm saying is the Lady needs a more prominent and active magical presence in Bretonnia. The line comes up in their codex that Bretonnia and the Lady are one in the same... What if that was true? It's an interesting concept, or I think it is. 

So yea, here are some unit ideas working off that concept.

Statue Of The Lost Damsel/Statue Of Servility (Name Pending)

I would expand on this line of thinking by explaining where the Damsels and Prophetess disappear to when they 'disappear' into the forests. I'd chop off the Athel Loren hypothesis at its root and say they simply disappear. Similar to the Chaos Dwarfs, the Damsels and Prophetess are discovered later as statues, each one identical to the classical depiction of the Lady herself. These statues would exude a magical aura that invigorates the land, its soil, purifies the rivers, and the mere proximity to it lifts the spirits of the Lady's ordained servants. Peasants and Lords alike wouldn't have the feintest clue these were former Damsels, god know. Instead these statues would be perceived as blessings unto the loyal peasants who serve their lords diligently. The lords themselves would believe themselves most chivalrous for the Lady's latest blessing. I say latest because the lords facade of humility is just that, a piss poor charade.

Whether the Damsels know about or accept this fate is up to speculation. I'd rather it be open-ended for story purposes. Some Damsels might see this phase in their life as a form of ascension, becoming one with the Lady and Bretonnia itself while others are, inwardly, frightened by their inevitable fate. Maybe most resign themselves to this eventually with a cold indifference. Either or, I like to think it's best left to speculation as to what Damsels do and do not know. Helps play into their mystique.

Order Of Fluer-De-Lyse

After that, I would use ye ole Warp shenanigans to expand on the statues influence. Of course the Peasants, whos lives are enriched, would clearly worship this statue whether the Lord knows or not. Given their fervent devotion, the Lords adherence to the Chivalrous code, and its magical nature, other more esoteric phenomenon would occur. Fantastical equines with grassy manes and gilded horns would stalk the prairies, children and livestock born hardy and healthy, and a mystical golden Fluer-De-Lie becomes a much sought after myth. I'm thinking when a Noble shows himself truly chivalrous or becomes a Grail Knight, it would reflect on his own lands. Considering the truly chivalrous protects the weak, these nigh-on magical realms would be hard pressed to commit the Peasantry to large scale conflicts. So, as if to defend this realm, Peasants who are truly devoted to their Lords, and I mean see them as extensions of the Lady's will, will inevitably stumble on a Fleur-de-lis. A clear sign from the lands patreon, those whom discover said plot device suddenly disappear without telling kith or kin. After days, weeks and months go by without a trace, a knightly warrior clad head to toe in plate brandishing a two-handed weapon would abruptly arrive. I say two-handed because only Knights can bare the shield to defend the weak. These pseudo-daemon Knights of the Lady would uphold the lands chivalrous standard. If a successor fails to uphold the standard of his predecessor, these heavily armored monsters will storm the keep and claim their head. A knew Errant of Land will be declared, and until a proper successor is declared, these mystical foot knights will brook no exception. Oh, and the reason they are on foot is because only Knights ride horses. I know Yeomen do but it seems fluffier keeping them on foot. I like to think these individuals are outside the ordained classes of Peasant and Noble and serve to enforce the spirit and value of Bretonnia as a whole. Those whom honour the Chivalric code with the utmost sincerity will have a detachment of plate mail foot knights on par with the Reiksfoot just not a numerous.

Tabletop wise, I'm thinking a small unit of Heavy Infantry with a max model of ten per unit under Rare. To two units of ten. Something for specific situations, like holding a capture without melting like peasants do. A Grail Knight Lord would be required to use them cause I'm a sucker for flavorful armies.

TLDR; The Lady's gestapo that roam the more magical parts of Bretonnia keeping the nobility, well, noble and chivalrous.

But yea, that's about it for now. I have about a dozen ideas for more magical units and units for the truly corrupt of Bretonnia's nobility and militarily inclined. I will probably post them bit by bit as I'm always between myself on them. 
Any criticisms would be much appreciated. I freaking love the absurdity of Bretonnia and I'm enjoying creating units for them. The cow pulled Ballista with a custom grazing rule is amusing. Roll a 3+ and the cow chooses to graze instead of repositioning the Ballista. I'm still cooking up a silly background for that.

But yes, cheers everyone! 
   
Made in gb
Highlord with a Blackstone Fortress






Adrift within the vortex of my imagination.

Bretonnia is fixed by:

1. Dialing down the class oppression theme from 11 to something less unreasonable.

2. Crossbowmen

3. Foot knights

4. Hard discount on paladins, because Arthurian heroics.

n'oublie jamais - It appears I now have to highlight this again.

It is by tea alone I set my mind in motion. By the juice of the brew my thoughts aquire speed, my mind becomes strained, the strain becomes a warning. It is by tea alone I set my mind in motion. 
   
Made in us
Keeper of the Flame





Monticello, IN

 Orlanth wrote:
Bretonnia is fixed by:

1. Dialing down the class oppression theme from 11 to something less unreasonable.

2. Crossbowmen

3. Foot knights

4. Hard discount on paladins, because Arthurian heroics.



And Men-At-Arms who are better than a freaking Goblin statwise. NO REASON they should be WS 2...

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 Orlanth wrote:
Bretonnia is fixed by:

1. Dialing down the class oppression theme from 11 to something less unreasonable.

2. Crossbowmen

3. Foot knights

4. Hard discount on paladins, because Arthurian heroics.



Re. point 1, what would be the point of the faction, then? What would be the main joke?
Re. point 2, how exactly would that work? The Bretonnians already have longbowmen, because of the Arthurian theme. Would the crossbowmen be mercenaries? Some sort of schismatic faction or subculture?
Re. point 3, isn't that rather stepping on the Empire's toes? I very much think of foot knights as being a German thing, and always presumed that that was why the Empire had them and Bretonnia didn't.
Re. point 4, Bretonnia already gets an extra hero slot for that (at least in 6th edition). I personally think that the actual restrictions on how you build a force (e.g. whether a unit is Core or Special) are a better tool than point incentives for enforcing army themes.

So in summary I disagree with all your points

Olbloth's suggestions are more fun. I don't actually like the fluff very much as it's written, but the TLDR is good. The idea of there being chivalry inspectors makes me giggle. And weren't there referees of some sort in battles during the Hundred Years' War? I remember it being mentioned somewhere that after Agincourt the official observer who had to call the battle in Henry's favour was absolutely furious. edit: Here's a relevant quote from Wikipedia: Immediately after the battle, Henry summoned the heralds of the two armies who had watched the battle together with principal French herald Montjoie, and they settled on the name of the battle as Azincourt, after the nearest fortified place.


My own suggestions:
Make the character pegasus mount the same as the non-character one, so they can join units. I'm always too scared to use them aggressively on such a feeble monster.
Increase MaA WS like Tony suggested; the granularity of WS is such that 3 > 2 should be like an adult versus a child.
Chivalric orders might be nice, though that's more of an Empire thing in Warhammer. Perhaps some other sort of customisation for Knights of the Realm? Although I suppose they're meant to be simple, since they're the mainstay of the army.

This message was edited 1 time. Last update was at 2022/08/04 11:43:39


 
   
Made in us
Courageous Questing Knight





Texas

Love me my Brets!! Unfortunately, I dropped the WHFB rules a while back due to excessive bloat. I play them with KoW rules, but surely miss the flavor the special rules gave to them from WHFB. Nice to see a good discussion!!

Love live the King and Bretonnia!!

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Highlord with a Blackstone Fortress






Adrift within the vortex of my imagination.



antia wrote:

1. Dialing down the class oppression theme from 11 to something less unreasonable.
Re. point 1, what would be the point of the faction, then? What would be the main joke?


Arthurian myth is more positive than this. Bretonnians do not need to be a joke faction.

antia wrote:

2. Crossbowmen
Re. point 2, how exactly would that work? The Bretonnians already have longbowmen, because of the Arthurian theme. Would the crossbowmen be mercenaries? Some sort of schismatic faction or subculture?


Axactly like it did for Errantry wars, except you dont have to eschew KotR to get them. Also crossbows are not exactly advanced technology.
Also longbows are not particurarly Arthurian, just medieval. Traditional Arthurian armies are almost exclusively made up of knights.

antia wrote:

3. Foot knights
Re. point 3, isn't that rather stepping on the Empire's toes? I very much think of foot knights as being a German thing, and always presumed that that was why the Empire had them and Bretonnia didn't.


How does it do that exactly? Also Reiksguard foot knights are long gone and the Greatswordsmen which replaced them are not knights.

Dismounted knights are medieval accurate (battle of Poitiers), fit the Arthurian theme (particularly at sieges), and were available for older editions of the Bretonnian army list.

They fit in well enough for GW to do a miniatures range.
http://www.solegends.com/citcat1991b/cat1991bp230brettinf-01.htm


antia wrote:

4. Hard discount on paladins, because Arthurian heroics.
Re. point 4, Bretonnia already gets an extra hero slot for that (at least in 6th edition). I personally think that the actual restrictions on how you build a force (e.g. whether a unit is Core or Special) are a better tool than point incentives for enforcing army themes.
.

They need a discount like some factions get. Saurus are discounted. Heroes are not cost effective, which is why most players take the minimum. This needs a general fix, but Bretonnians need it more than most.


antia wrote:

So in summary I disagree with all your points


But you didn't make a lick of sense though.

n'oublie jamais - It appears I now have to highlight this again.

It is by tea alone I set my mind in motion. By the juice of the brew my thoughts aquire speed, my mind becomes strained, the strain becomes a warning. It is by tea alone I set my mind in motion. 
   
Made in ca
Fresh-Faced New User



Canada

Well, I was thinking we could all knock heads together and create lore friendly units without aiming for the typical recommendations, like Foot Knights and Crossbows.

Another recommendation would be custom 'Men-At-Arms'.

For every unit of Knights of the Realm, you have a personalized set of Men-At-Arms.

If I recall correctly, in the Knights of the Grail book, a certain lord wanted to kidnap another lords trainer because he was jealous of the higher quality soldiery. We could apply that logic to table top to give each unit of Men-At-Arms more flavor. Some could be poorer and more plentiful, others be better equipped but cost more. Still garbage units but sturdier if nothing else.
   
Made in gb
Highlord with a Blackstone Fortress






Adrift within the vortex of my imagination.

Olbloth wrote:
Well, I was thinking we could all knock heads together and create lore friendly units without aiming for the typical recommendations, like Foot Knights and Crossbows.


They are typical because they are canon. Crossbowmen were in 6th, but only in errantry wars. Remove that restriction and now Brets get S4 shooting. That would be a major help.
As I mentioned earlier GW already did a range of foot knights, and knight sans horse is not an addition to the army, but a subtraction. There is nothing to invent in.

Olbloth wrote:

Another recommendation would be custom 'Men-At-Arms'.


I am all for custom units, but I would handle that differently. Take a generic unit statblock and then have options at a flat rate or per model cost. However customisation in this way works better for elite rather than rank and file units, and it doesn't make much sense for Bretonnians to get customisation whereas a more elite army would not.
As a general rule I am all for it, if handled correctly, and that would allow Bretonnians to benefit too. But at a minimum the customisation should be extended to knights also.
But its a lot of work and when all is said and done you are better off not trying, it would be too prone to imbalance and too easy to exploit.


Olbloth wrote:

If I recall correctly, in the Knights of the Grail book, a certain lord wanted to kidnap another lords trainer because he was jealous of the higher quality soldiery. We could apply that logic to table top to give each unit of Men-At-Arms more flavor. Some could be poorer and more plentiful, others be better equipped but cost more. Still garbage units but sturdier if nothing else.


As Just Tony suggests, Men At Arms should be better than goblins, and making them better than goblins is a side effect of dialling down the class oppression. Once they are WS3 and have a hand weapon and shield option you are pretty much done with what you need to do to help them.
Remember that even as they are Men At Arms are cheap enough you can make a horde army out of them. Once you make them defacto Ld8 through positioning they can actually be reasonably effective. They are decently equipped for infantry, halberd/spear, light armour and shield is pretty good frankly. Custom Men At arms that can be upgraded to be genuinely hard hitting might even be unfair. Bretonnians are not a weak faction, they lack much versatility but that is all.

This message was edited 1 time. Last update was at 2022/08/09 15:41:44


n'oublie jamais - It appears I now have to highlight this again.

It is by tea alone I set my mind in motion. By the juice of the brew my thoughts aquire speed, my mind becomes strained, the strain becomes a warning. It is by tea alone I set my mind in motion. 
   
Made in se
Boom! Leman Russ Commander






Oslo Norway

Total war has a nice rooster that could be transfered to the table top just fine: https://totalwarwarhammer.fandom.com/wiki/Bretonnia_unit_roster

You can also bring back older special characters. Especially Bertrand the Brigand and his band of merry men.

Going further, I like the idea of theme lists:
- Mousillion (vampire / bretonnia / ghouls mashup)
- Araby crusade (add some Arabyan units)
- Brigand warlord (few knights, but crossbows and crude gunpowder units, lots of skirmishers)


   
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Armored Iron Breaker




Charlotte, NC

 Just Tony wrote:
 Orlanth wrote:
Bretonnia is fixed by:

1. Dialing down the class oppression theme from 11 to something less unreasonable.

2. Crossbowmen

3. Foot knights

4. Hard discount on paladins, because Arthurian heroics.



And Men-At-Arms who are better than a freaking Goblin statwise. NO REASON they should be WS 2...


I have no problem keeping M@A where they were. The idea of nobility not spending time and money to get M@A up to a high level of combat effectiveness seems to fit the narrative of Bretonnians even if you dial down the class oppression, but have an upgraded footmen unit that is either special(my preference) or 0-1 core unit that is WS 3, better LD,(perhaps I as well?) with more weapon options. Call them "Lords Guard" or 'Yeoman Company" or something like that. Basically Veteran M@A that as a group function at that higher level of combat effectiveness and where the nobility have picked to be all in one unit. Using a Lord in your army may also do more for them, like make them all core like how the WE worked back then.

This message was edited 2 times. Last update was at 2022/08/12 12:47:02


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Made in gb
Highlord with a Blackstone Fortress






Adrift within the vortex of my imagination.

TinyLegions wrote:
 Just Tony wrote:
 Orlanth wrote:
Bretonnia is fixed by:

1. Dialing down the class oppression theme from 11 to something less unreasonable.

2. Crossbowmen

3. Foot knights

4. Hard discount on paladins, because Arthurian heroics.



And Men-At-Arms who are better than a freaking Goblin statwise. NO REASON they should be WS 2...


I have no problem keeping M@A where they were. The idea of nobility not spending time and money to get M@A up to a high level of combat effectiveness seems to fit the narrative of Bretonnians even if you dial down the class oppression, but have an upgraded footmen unit that is either special(my preference) or 0-1 core unit that is WS 3, better LD,(perhaps I as well?) with more weapon options. Call them "Lords Guard" or 'Yeoman Company" or something like that. Basically Veteran M@A that as a group function at that higher level of combat effectiveness and where the nobility have picked to be all in one unit. Using a Lord in your army may also do more for them, like make them all core like how the WE worked back then.


I haven't much problem with that Empire State Troops are not well trained but even basic gets you WS3, that should be a standard for Men At Arms.
You want a Special choice Men At arms unit, I have zero problems with that approach. "Yeomen Company " may be a reasonable part solution. I would not limit it to 0-1, being Special is a limitation enough. I would keep them the same as WS3 Men At Arms but with a point of leadership, and the unit champion could be normal yeoman or a knight for a surcharge. Which offers a bit of a boost while not making it hard to justify and means you dont need to spend a fortune on Virtue of Humility to stiffen a battle line.

I would not try anything else too fancy and crossbowmen, again as a special choice would help, with bolt throwers and foot knights as rare to round out the roster.

Bretonnia doesn't need much to fix, I don't even think it needs to upgraded Men At Arms, there are already ways to stiffen them. WS3 makes it more cost effective doing so. Ws2 troops don't make a Paladin babysitter cost effective for the army.

Crossbows are still very useful as there is not much above S3 except on the charge turn, making them special prevents abuse, and foot knights as rare also limits access, though there is a case for making foot knights special also.

n'oublie jamais - It appears I now have to highlight this again.

It is by tea alone I set my mind in motion. By the juice of the brew my thoughts aquire speed, my mind becomes strained, the strain becomes a warning. It is by tea alone I set my mind in motion. 
   
Made in us
Keeper of the Flame





Monticello, IN

TinyLegions wrote:
 Just Tony wrote:
 Orlanth wrote:
Bretonnia is fixed by:

1. Dialing down the class oppression theme from 11 to something less unreasonable.

2. Crossbowmen

3. Foot knights

4. Hard discount on paladins, because Arthurian heroics.



And Men-At-Arms who are better than a freaking Goblin statwise. NO REASON they should be WS 2...


I have no problem keeping M@A where they were. The idea of nobility not spending time and money to get M@A up to a high level of combat effectiveness seems to fit the narrative of Bretonnians even if you dial down the class oppression, but have an upgraded footmen unit that is either special(my preference) or 0-1 core unit that is WS 3, better LD,(perhaps I as well?) with more weapon options. Call them "Lords Guard" or 'Yeoman Company" or something like that. Basically Veteran M@A that as a group function at that higher level of combat effectiveness and where the nobility have picked to be all in one unit. Using a Lord in your army may also do more for them, like make them all core like how the WE worked back then.


Unfortunately need to disagree with you on this. There is no reason that a Lord of a castle would want his property defenders unable to best Gnoblars. They would most assuredly train them at least to a competent level enough to successfully fend off invaders. Now if you wanted to do some sort of roving band peasant list, then I suggest creating a unit that is NOT Men-At-Arms. Think Empire Free Company vs. State Troops.

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 CthuluIsSpy wrote:
Its AoS, it doesn't have to make sense.
 
   
Made in nl
Trigger-Happy Baal Predator Pilot




netherlands

Men at arms where the pesaents drafted into the army at times of war. The trouble with bretonnia army is, the magic items and there vows the most dont work.I have a big unit of men at arms and bow men, i always leave them at home in favor of more knights.

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Adrift within the vortex of my imagination.

 skeleton wrote:
Men at arms where the pesaents drafted into the army at times of war. The trouble with bretonnia army is, the magic items and there vows the most dont work.I have a big unit of men at arms and bow men, i always leave them at home in favor of more knights.


That doesn't fit the fluff though. The process for recruiting Men at Arms is well documented in the army book page 52. They are recruited once a year, only a select few pass recruitment, they are given a generous stipend for joining, lots of equipment and processing, then they have all the monies granted them taken away in equipment and lodging fees and mandatory donations to the temple of Shallya. They are listed as not skillful, which is fine, but they are somewhat trained and boarded as permanent soldiers. They are also enthusiastic as conditions appear to be better for them despite the wage gouging. Even if left to train themselves and sent to combat before said training is finished they are likely to pick up a skillset. The annual recruitment process strongly indicates that the average Men At arms will spend some time at his job before he has to fight for his life in open battle. To some degree they are professional soldiery and equipment quality is at least passable, with an emphasis on billing for repairs, so equipment replacement is also a thing.
These do not sound like starved peasants rounded up from the fields given spears and told to fend off the enemy. I can expect them to be pig ignorant, but education is not a requirement for a decent WS. They have no business being WS2.

This message was edited 1 time. Last update was at 2022/08/13 20:27:24


n'oublie jamais - It appears I now have to highlight this again.

It is by tea alone I set my mind in motion. By the juice of the brew my thoughts aquire speed, my mind becomes strained, the strain becomes a warning. It is by tea alone I set my mind in motion. 
   
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Mighty Vampire Count






UK

I prefer 5th ed to 6th ed lore....

You can keep the "peasant mob" - current men at arms stats and then re-introduce Men-at-arms and Squires.

Have "Normal" Wizards as an option - they are in the lore - some daughters study magic in Altdorf rather than getting taken into the woods and other nobles employ non Bretonnian Wizards.

Then have Province based army lists - like most 6th ed Army books.
Eg: L'Anguille might have some Marine type units

Add the Sons of Bretonnia - the boys taken by the Lady


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Adrift within the vortex of my imagination.

Are don't remember the 5th ed book much except that you could only put a dragon on your shield or crest if you had killed one, so Bretonnia is full of liars or very hard men, because many knights had such a creasdt, and not just characters either.

5th had the artwork dialled up to 11, and there was a lot of bright green and crimson everywhere in that era, and Brets were not spared that.

But I would be interested to know if there was a WS2 peasant mob and WS3 men at arms.

n'oublie jamais - It appears I now have to highlight this again.

It is by tea alone I set my mind in motion. By the juice of the brew my thoughts aquire speed, my mind becomes strained, the strain becomes a warning. It is by tea alone I set my mind in motion. 
   
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Mighty Vampire Count






UK

 Orlanth wrote:
Are don't remember the 5th ed book much except that you could only put a dragon on your shield or crest if you had killed one, so Bretonnia is full of liars or very hard men, because many knights had such a creasdt, and not just characters either.

5th had the artwork dialled up to 11, and there was a lot of bright green and crimson everywhere in that era, and Brets were not spared that.

But I would be interested to know if there was a WS2 peasant mob and WS3 men at arms.


There was no peasant mob - just archers who like Men-at -arms had WS3

3rd edition had (IMO) cooler names and various different infantry including Peasant mob (Rascals), Town milita, Crossbows,

more info here on various editions units: https://whfb.lexicanum.com/wiki/List_of_Bretonnia_units/Main

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"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
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"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001

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Highlord with a Blackstone Fortress






Adrift within the vortex of my imagination.

Crossbows, again.

Can anyone explain why there is so much resistance from some to them existing. It makes no sense, weakens the faction, and removes diversity from the army.

n'oublie jamais - It appears I now have to highlight this again.

It is by tea alone I set my mind in motion. By the juice of the brew my thoughts aquire speed, my mind becomes strained, the strain becomes a warning. It is by tea alone I set my mind in motion. 
   
Made in gb
Mighty Vampire Count






UK

 Orlanth wrote:
Crossbows, again.

Can anyone explain why there is so much resistance from some to them existing. It makes no sense, weakens the faction, and removes diversity from the army.


I guess some people like the very specific line up of just Knights, Grail Relqiue, some peasants and a Trebuchet.

3rd ed also had primitive cannon, and Brigands - infantry with lots of options including primitive handguns.

I AM A MARINE PLAYER

"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos

"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001

www.dakkadakka.com/dakkaforum/posts/list/528517.page

A Bloody Road - my Warhammer Fantasy Fiction 
   
Made in gb
Highlord with a Blackstone Fortress






Adrift within the vortex of my imagination.

I remember the Bretonnian bombard, I thought long and hard about using a bombard for my 'trebuchet'. Then MOM Miniaturas released a very nice trebuchet.

https://en.momminiatures.com/product-page/honda-of-god

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 Orlanth wrote:
Bretonnia is fixed by:

1. Dialing down the class oppression theme from 11 to something less unreasonable.

2. Crossbowmen

3. Foot knights

4. Hard discount on paladins, because Arthurian heroics.


1. Sounds like peasant talk to me.
2. Disgusting.
3. Acceptable.
4.Acceptable.


 
   
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 Just Tony wrote:


Unfortunately need to disagree with you on this. There is no reason that a Lord of a castle would want his property defenders unable to best Gnoblars. They would most assuredly train them at least to a competent level enough to successfully fend off invaders. Now if you wanted to do some sort of roving band peasant list, then I suggest creating a unit that is NOT Men-At-Arms. Think Empire Free Company vs. State Troops.


Sorry for the delay in response. I am ok to agree to disagree on this, but does a Lord rely on the Men-at-Arms, or on his Knight Errants for the role of defending his property? It has been a while but I recall that Knight Errants have no specific land grants like Knights of the Realm but rather on retainer and subsided by the Lord directly. I would expect that they are part of his retinue and thus in residence in the Lords castle until times of trouble come knocking on the door. Would they not be more of a rapid response force at the Lords disposal than even his best foot soldiers?

Another question is it that is it using the term Men-At-Arms is what is the problem? You may be right in that toward the end of the middle ages Men-At-Arms was more of a term that described professional soldiers who were either on foot or mounted, and in that case the stat line in what is called Men-at-Arms in the Bretonnian is more of a militia unit. My educated guess is that the concept of using WS at a 2 comes from Warhammer Ancient Battle where more than a few units were of that weapon skill, specifically in their supplement for the middle ages.


Automatically Appended Next Post:
 Orlanth wrote:
 skeleton wrote:
Men at arms where the pesaents drafted into the army at times of war. The trouble with bretonnia army is, the magic items and there vows the most dont work.I have a big unit of men at arms and bow men, i always leave them at home in favor of more knights.


That doesn't fit the fluff though. The process for recruiting Men at Arms is well documented in the army book page 52. They are recruited once a year, only a select few pass recruitment, they are given a generous stipend for joining, lots of equipment and processing, then they have all the monies granted them taken away in equipment and lodging fees and mandatory donations to the temple of Shallya. They are listed as not skillful, which is fine, but they are somewhat trained and boarded as permanent soldiers. They are also enthusiastic as conditions appear to be better for them despite the wage gouging. Even if left to train themselves and sent to combat before said training is finished they are likely to pick up a skillset. The annual recruitment process strongly indicates that the average Men At arms will spend some time at his job before he has to fight for his life in open battle. To some degree they are professional soldiery and equipment quality is at least passable, with an emphasis on billing for repairs, so equipment replacement is also a thing.
These do not sound like starved peasants rounded up from the fields given spears and told to fend off the enemy. I can expect them to be pig ignorant, but education is not a requirement for a decent WS. They have no business being WS2.



I don't remember where I saw it, or even which edition, but I saw a stat for that particular lack of training garners you a WS of 1 long ago. I think that it is in the Chronicle or Annual Supplements, where Peasants were used in such a manner. They also were not officially armed, and thus had the proverbial pitch forks for weapons, so that may have dropped them a point.

This message was edited 3 times. Last update was at 2022/08/27 01:34:00


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TinyLegions wrote:
 Just Tony wrote:


Unfortunately need to disagree with you on this. There is no reason that a Lord of a castle would want his property defenders unable to best Gnoblars. They would most assuredly train them at least to a competent level enough to successfully fend off invaders. Now if you wanted to do some sort of roving band peasant list, then I suggest creating a unit that is NOT Men-At-Arms. Think Empire Free Company vs. State Troops.


Sorry for the delay in response. I am ok to agree to disagree on this, but does a Lord rely on the Men-at-Arms, or on his Knight Errants for the role of defending his property?


That is easy to answer. Men-At-Arms. The job of a Knights Errant is to ride off and seek glory so he can prove himself worthy of being a Knight of the Realm. Garrison duty doesn't do that. There is room as part of a knights training he gets to learn responsibility and potentially even a bit of humility and patience, by ordering the young impetuous knight to guard a farm for a week. He may indeed learn some responsiblity through that, but unlikely to attain the other two virtues.
Even so any guard duty performed by Knights Errant will be a training exercise nothing more and over swiftly over, whether the knights get to actively protect anything is a fringe issue.
Both army books are clear that Men-At-Arms shoulder the burden of guarding infrastructure.

TinyLegions wrote:

It has been a while but I recall that Knight Errants have no specific land grants like Knights of the Realm but rather on retainer and subsided by the Lord directly. I would expect that they are part of his retinue and thus in residence in the Lords castle until times of trouble come knocking on the door. Would they not be more of a rapid response force at the Lords disposal than even his best foot soldiers?


It would be more likely that there would be landless Knights of the Realm performing such duty, as this would be the case in real Europe. However I don't know how far GW pushed the narrative of every Knight having land and his own peasants to lord over.
In any event a Knight Errant's sole job is to win his full spurs (technically he is a squire but in Bretonnia that means something else).

Looking at pages 48 and 49 every KoTR is expected to have a village and castle, one castle per knight. GW didnt think this through so we could imagine that that was an ideal or that the definition of a plot of land and 'castle' is open to wide interpretation.

TinyLegions wrote:

Another question is it that is it using the term Men-At-Arms is what is the problem? You may be right in that toward the end of the middle ages Men-At-Arms was more of a term that described professional soldiers who were either on foot or mounted, and in that case the stat line in what is called Men-at-Arms in the Bretonnian is more of a militia unit. My educated guess is that the concept of using WS at a 2 comes from Warhammer Ancient Battle where more than a few units were of that weapon skill, specifically in their supplement for the middle ages.


Using Warhammer Ancients as a source is not really fair, WHFB starts with a reasonable baseline copied for Imperial Guard, I see no excuse to drop below that except for armed civilians. Warhammer ancients stats are often far lower, and the stock human profile would be an elite warrior.



TinyLegions wrote:

I don't remember where I saw it, or even which edition, but I saw a stat for that particular lack of training garners you a WS of 1 long ago. I think that it is in the Chronicle or Annual Supplements, where Peasants were used in such a manner. They also were not officially armed, and thus had the proverbial pitch forks for weapons, so that may have dropped them a point.


I don't remember that either, but zombies are WS1 and not much else, and if movies have taught us anything it is that ordinary untrained people can fend off a zombie, they have troubles when ganked or if they don't react due to a lack of genre savvy.
I can easily see Bret peasants being as downtrodden as gnoblars, and I can see how a goblin might have more combat experience. But only until they are given their lords colours to wear and go through basic. So WS2 archers I am ok with. But Men At Arms should be WS3.

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Yeah, Knights Errant are expressly off trying to skewer a Troll or whatnot if they aren't expressly sent on an Errantry War. Knights Errant aren't lounging around the castle waiting for their "test of arms and valor" to show up at the gates.

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I'm waaaaayyyyyy late to the discussion here, I know, but somehow I managed to miss this entire forum for years...

Bretonnia needs solid melee infantry. Full stop. Be it more expensive WS4 foot knights or cheap WS3 polearm Men-At-Arms probably doesn't matter all that much... although having both gives variety and flexibility. In the age of steadfast and 'step up', an all-cavalry army is not going to cut it unless you make even basic Bret cavalry so good they're unbalanced.

(Although I do think Grail Knights and Grail Vow characters need a hefty buff. They're supposed to be the BEST knights in the Old World. They should be able to take on any other knight in the game on at least even terms, even Chaos Knights.)

Crossbows... well, that's a fun one. I can absolutely see the nobility not wanting to see peasants using S4 ranged weapons. Thus, they'd be mercenaries hired by the lord, not peasants given gear. On that basis they make perfect sense, including giving the lord a counter to peasant archers in case of a peasant rebellion. If the peasants are revolting, the last thing you want to do is bring a bunch of them into your keep in the hopes they'll shoot other peasants and not just sneak off and open a sally gate to them early one morning...

Last I heard, Bretonnia was being given 250(ish) extra points in 2000 point tournaments just to bring them into line with other armies. If that doesn't demonstrate how weak the Brets are as an army, I don't know what would.

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 Orlanth wrote:
Bretonnia is fixed by:

1. Dialing down the class oppression theme from 11 to something less unreasonable.

2. Crossbowmen

3. Foot knights

4. Hard discount on paladins, because Arthurian heroics.


/endthread

You can have fluff of "nobility crack down hard on peasants and are dicks" without it being pants-on-head HURR NO CROSSBOWS ON TABLETOP, FIGHT WITH ONE HAND TIED BEHIND BACK FOR MUH HONOUR stupid

I'd also throw in some sort of miracle-dice army mechanic too, because why not? Also get rid of the trebuchet, they're not bloody mobile or adjustable field artillery!

What did The 9th Age (1.1) do with them to make them more interesting\viable? Or WAP for that matter?

This message was edited 2 times. Last update was at 2023/01/19 06:43:45


 
   
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WAP gave them foot knights and a couple different variety of brigand-style units. Outlaws not beholden to rules like not using guns and crossbows.

They also have an ethereal "Grail Knight ghost swarm" unit, which is... something!

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 Vulcan wrote:
I'm waaaaayyyyyy late to the discussion here, I know, but somehow I managed to miss this entire forum for years...

Bretonnia needs solid melee infantry. Full stop. Be it more expensive WS4 foot knights or cheap WS3 polearm Men-At-Arms probably doesn't matter all that much... although having both gives variety and flexibility. In the age of steadfast and 'step up', an all-cavalry army is not going to cut it unless you make even basic Bret cavalry so good they're unbalanced.


Foot knights solve a lot of problems, but only so long as you are not dogmatically tied to the idea that every knight has a personal fief, which makes no sense as if a knight has more than one surviving son they will have to create new villages and castles for them.. Foot knights are very likely to be landless knights.

 Vulcan wrote:

(Although I do think Grail Knights and Grail Vow characters need a hefty buff. They're supposed to be the BEST knights in the Old World. They should be able to take on any other knight in the game on at least even terms, even Chaos Knights.)


I mostly agree, but Chaos Knights are also divinely blessed.

 Vulcan wrote:

Crossbows... well, that's a fun one. I can absolutely see the nobility not wanting to see peasants using S4 ranged weapons. Thus, they'd be mercenaries hired by the lord, not peasants given gear. On that basis they make perfect sense, including giving the lord a counter to peasant archers in case of a peasant rebellion. If the peasants are revolting, the last thing you want to do is bring a bunch of them into your keep in the hopes they'll shoot other peasants and not just sneak off and open a sally gate to them early one morning...


Not unreasonable. There were several attempts to ban crossbows in 11th and 12th century Europe. This involved at least one papal edict. Bretonnia could make such a ban stick better than historical factions. There are certainly reasons for a no crossbows rule, but there are reasons for fringe lords to ignore this rule because they like the idea of their peasants actually doing some damage to the orc hordes threatening their lands.

 Vulcan wrote:

Last I heard, Bretonnia was being given 250(ish) extra points in 2000 point tournaments just to bring them into line with other armies. If that doesn't demonstrate how weak the Brets are as an army, I don't know what would.


I don't like that Bretonnians are not weak, they are unversatile. There are some ways to make a competitive Bretonnian list, just fewer than with other factions and with a clearer distinction between units that help you win and throw in units.250pts just means two free trebuchet with every list, then make a list without them, and some spare extra points.
What I do agree with however would be a fixed bonus such as a BOGOF on Paladins. WHFB overprices heroes and Bretonnians need heroes but to work and also for theme. This is somewhere where the flff and army design can match, Bretonnia has dire need of heroic knights, and is never short of them. Allowing the army to get four paladins for the cost or two, you still need to pay to outfit them, will go a long way to fixing the faction, and you still need to make the investment to get the bonus. Virtues and steeds will stack up to make this not get out of hand.


Automatically Appended Next Post:
 RustyNumber wrote:


You can have fluff of "nobility crack down hard on peasants and are dicks" without it being pants-on-head HURR NO CROSSBOWS ON TABLETOP, FIGHT WITH ONE HAND TIED BEHIND BACK FOR MUH HONOUR stupid


and

 Rihgu wrote:
WAP gave them foot knights and a couple different variety of brigand-style units. Outlaws not beholden to rules like not using guns and crossbows.

They also have an ethereal "Grail Knight ghost swarm" unit, which is... something!


You can put an elegant limit to crossbowmen by making them Rare. This makes them compete for limited points with Grail knights and trebuchet. This also means the holier lords who have access to grail knights are less likely to tolerate crossbowmen in their lands, whereas scoundrel lords who arm their peasants with troublesome weapons, which could include 'handgonnes', will be looked at unfavourably by the Grail Knights. In larger armies you get both because differnet lords from a wider area come together to fight, the crossbowmen obviously belong to someone who is a valid knight, but not looked at overly favourably by The Lady.

This message was edited 1 time. Last update was at 2023/01/19 22:01:51


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 RustyNumber wrote:

What did The 9th Age (1.1) do with them to make them more interesting\viable? Or WAP for that matter?


WAP pretty much just threw everything GW ever did for an army into their books. So foot knights and crossbows, among other things.

9th Age? Peasant hordes. And more peasant hordes. Did I mention peasant hordes? It's almost like playing skaven without the funky magitechnology. Certainly not the best cavalry in the game.


Automatically Appended Next Post:
 Orlanth wrote:
 Vulcan wrote:
I'm waaaaayyyyyy late to the discussion here, I know, but somehow I managed to miss this entire forum for years...

Bretonnia needs solid melee infantry. Full stop. Be it more expensive WS4 foot knights or cheap WS3 polearm Men-At-Arms probably doesn't matter all that much... although having both gives variety and flexibility. In the age of steadfast and 'step up', an all-cavalry army is not going to cut it unless you make even basic Bret cavalry so good they're unbalanced.


Foot knights solve a lot of problems, but only so long as you are not dogmatically tied to the idea that every knight has a personal fief, which makes no sense as if a knight has more than one surviving son they will have to create new villages and castles for them.. Foot knights are very likely to be landless knights.


Well, yeah. But even historically knights generally did not have 'lands of their own.' They tended to be closely tied to higher-ranked nobles who then granted the knight an oversight position within their lands. Knights-errant were the independent knights who had not yet earned such a position of responsibility.

Foot knights are just knights who aren't risking a valuable horse in this battle; otherwise they're the same as mounted knights. I would propose giving ALL of our knights the option to go on foot (well, not Pegasus Knights...), or mounted for extra cost. So you can have cheap WS 3 foot Knights-Errant, more reliable WS 4 foot KotR, hard-hitting foot Questing Knights, or elite foot Grail Knights.

But that's just me; YMMV.


(Although I do think Grail Knights and Grail Vow characters need a hefty buff. They're supposed to be the BEST knights in the Old World. They should be able to take on any other knight in the game on at least even terms, even Chaos Knights.)


I mostly agree, but Chaos Knights are also divinely blessed.


And Grail Knights are not?

This message was edited 1 time. Last update was at 2023/01/20 07:23:46


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 Vulcan wrote:

Foot knights are just knights who aren't risking a valuable horse in this battle; otherwise they're the same as mounted knights. I would propose giving ALL of our knights the option to go on foot (well, not Pegasus Knights...), or mounted for extra cost. So you can have cheap WS 3 foot Knights-Errant, more reliable WS 4 foot KotR, hard-hitting foot Questing Knights, or elite foot Grail Knights.

But that's just me; YMMV.


Having the option to dismount a cavalry unit will lead to an overpriced and understrength infantry unit. Best keep foot knights in seperation.

 Vulcan wrote:


I mostly agree, but Chaos Knights are also divinely blessed.


And Grail Knights are not?


I used the word 'also', not 'instead'.

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