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Made in au
Ferocious Blood Claw






Just wondering if there have been any noticeable changes since HH 2.0 dropped in your area?

Mostly referring to army lists here...

A big change in my group has been blokes are now running 3 contemptors and 2 leviathans in virtually every list. I have mixed thoughts on that.

This message was edited 1 time. Last update was at 2022/08/03 04:38:02


 
   
Made in gb
Preparing the Invasion of Terra






Our Thousand Sons player has been able to make changes to their list by splitting the AoD box. Apart from that everyone else is basically the same.
   
Made in us
Regular Dakkanaut




 JesusFreak wrote:
Just wondering if there have been any noticeable changes since HH 2.0 dropped in your area?

Mostly referring to army lists here...

A big change in my group has been blokes are now running 3 contemptors and 2 leviathans in virtually every list. I have mixed thoughts on that.


My condolences, sounds like a tough community. I don't think you are isolated in that though, probably see that in a lot of the more competitive communities.
   
Made in au
Fixture of Dakka





Melbourne

 JesusFreak wrote:
A big change in my group has been blokes are now running 3 contemptors and 2 leviathans in virtually every list. I have mixed thoughts on that.
Christ... That sounds horrific.

Out of curiosity, where in Oz are you based? I know one of the (admittedly few) local power gamers has added a 2nd Exodus to his list and just about everything that can take Nemesis bolters now has them. But he's in a thankfully small minority.

My Blogs -
Hobby Blog
Terrain 
   
Made in de
Longtime Dakkanaut





 JesusFreak wrote:
Just wondering if there have been any noticeable changes since HH 2.0 dropped in your area?

Mostly referring to army lists here...

A big change in my group has been blokes are now running 3 contemptors and 2 leviathans in virtually every list. I have mixed thoughts on that.


Seems to be zero restraint in your group. This was about to happen with dreadnoughts becoming mcs. How about having a chat with your mates about this TFG-behaviour?
   
Made in us
Powerful Ushbati





United States

 JesusFreak wrote:
Just wondering if there have been any noticeable changes since HH 2.0 dropped in your area?

Mostly referring to army lists here...

A big change in my group has been blokes are now running 3 contemptors and 2 leviathans in virtually every list. I have mixed thoughts on that.


I wish I could answer, but no one is playing because nobody can get the models they want for their armies. Lots of building and painting going on, but basically zero games in my hood.
   
Made in ca
Trigger-Happy Baal Predator Pilot




SoCal

Definitely seeing more Dreadnoughts and conversion beamers, but nothing broken or "here are my three dreadnought talons". Also more heavy weapons squads based on their ability to react, and augury scanners/searchlights are compulsory when available.

10000
2700
4000
3800
3000  
   
Made in us
Veteran Knight Baron in a Crusader





I'm thinking 3 dreads, a javelin or two, and some heavy weapon squads with lascannons. Not sure what's wrong with that, I just like dreadnought models and guys with lascannons
   
Made in au
Ferocious Blood Claw






 Snrub wrote:
 JesusFreak wrote:
A big change in my group has been blokes are now running 3 contemptors and 2 leviathans in virtually every list. I have mixed thoughts on that.
Christ... That sounds horrific.

Out of curiosity, where in Oz are you based? I know one of the (admittedly few) local power gamers has added a 2nd Exodus to his list and just about everything that can take Nemesis bolters now has them. But he's in a thankfully small minority.


i'm in Brisbane, mate. The guys in my group are...i think its fair to say - rather competitive and play hard.
   
Made in au
Fixture of Dakka





Melbourne

 JesusFreak wrote:
i'm in Brisbane, mate. The guys in my group are...i think its fair to say - rather competitive and play hard.
Ah I see, i'm in Melbourne. We have a substantial 30k scene here and for the overwhelming most part, people are happy to play easy going and/or narrative based, barring a few minor exceptions.

Are other game systems equally competitive there or is it just your particular group?

My Blogs -
Hobby Blog
Terrain 
   
Made in us
Master Engineer with a Brace of Pistols





washington state USA

Sadly, we do not have many regular 30K players, however when i do get the odd game in since i own all the 1.0 books i am not switching over. current GW once again destroys everything they touch.

I have a bunch of options but generally ( i play salamanders) i run Cassian Draco, a doredeo, a land raider achillies, a storm eagle, some tactical support troops with volkite weapons, an assault squad, and a techmarine- sometimes i swap a whirlwind scorpius, or a melta cannon predator or a contemptor mortis dread
On a side note, we are a very casual group who play loads of different game systems (on average i bring 6 with me for game night), so we do not use hull points because we all agreed they are dumb.





GAMES-DUST1947/infinity/B5 wars/epic 40K/5th ed 40K/victory at sea/warmachine/battle tactics/monpoc/battletech/battlefleet gothic/castles in the sky,/heavy gear 
   
Made in us
Stealthy Warhound Titan Princeps






Vehicles are hilariously non-viable. You can shut down an entire armored company turn 1 with a heavy support squad and some kheres assault cannons.

It truly is the contemptors and infantry edition.

I'm on a podcast about (video) game design:
https://anchor.fm/makethatgame

And I also stream tabletop painting/playing Mon&Thurs 8PM EST
https://twitch.tv/tableitgaming
And make YouTube videos for that sometimes!
https://www.youtube.com/@tableitgaming 
   
Made in ca
Fixture of Dakka





Ottawa Ontario Canada

The meta favours dreadnoughts, terminators stuff that hasn't been rendered terrible in terms of its AP. 1.0 for all it's faults seems to handle itself better as a combined arms turn based wargame. 2.0 is just the sick dream of someone who loves dreads and hates templates

This message was edited 2 times. Last update was at 2022/08/05 20:19:43


Do you play 30k? It'd be a lot cooler if you did.  
   
Made in us
Regular Dakkanaut




 Crablezworth wrote:
The meta favours dreadnoughts, terminators stuff that hasn't been rendered terrible in terms of its AP. 1.0 for all it's faults seems to handle itself better as a combined arms turn based wargame. 2.0 is just the sick dream of someone who loves dreads and hates templates


1.0 is dead. 2.0 train choochoo
   
Made in ca
Fixture of Dakka





Ottawa Ontario Canada

Tittliewinks22 wrote:
 Crablezworth wrote:
The meta favours dreadnoughts, terminators stuff that hasn't been rendered terrible in terms of its AP. 1.0 for all it's faults seems to handle itself better as a combined arms turn based wargame. 2.0 is just the sick dream of someone who loves dreads and hates templates


1.0 is dead. 2.0 train choochoo


Doubt.


Do you play 30k? It'd be a lot cooler if you did.  
   
Made in de
Longtime Dakkanaut





 Crablezworth wrote:
Tittliewinks22 wrote:
 Crablezworth wrote:
The meta favours dreadnoughts, terminators stuff that hasn't been rendered terrible in terms of its AP. 1.0 for all it's faults seems to handle itself better as a combined arms turn based wargame. 2.0 is just the sick dream of someone who loves dreads and hates templates


1.0 is dead. 2.0 train choochoo


Doubt.



Damn, I have played the last twenty years 2nd 40K. If GW only knew I played a dead game they would have send their goons to my place in order to set my battle bible on fire.


Automatically Appended Next Post:
 Crablezworth wrote:
The meta favours dreadnoughts, terminators stuff that hasn't been rendered terrible in terms of its AP. 1.0 for all it's faults seems to handle itself better as a combined arms turn based wargame. 2.0 is just the sick dream of someone who loves dreads and hates templates


Calling it now:
HH 3.0 will turn MBT into monstrous creatures and dreadnoughts regain their vehicle profiles. Then I will drink the salty tears of everybody who heavily invested into a one-trick pony dreadnought force!




Automatically Appended Next Post:
 Rihgu wrote:
Vehicles are hilariously non-viable. You can shut down an entire armored company turn 1 with a heavy support squad and some kheres assault cannons.

It truly is the contemptors and infantry edition.


Or just...give dreadnoughts their vehicle profile back. Then everybody will be happy again.

This message was edited 2 times. Last update was at 2022/08/07 14:06:05


 
   
Made in us
Stealthy Warhound Titan Princeps






This thread is about meta changes since 2.0 dropped, not homebrew.

My group plays 30k at NOVA, and as such they play 30k as they'll play it at NOVA (differs per event but usually Zone Mortalis, or Centurion). Even if I suggested that we make up our own houserules, it still wouldn't fly because they wouldn't be able to play NOVA using the ruleset they're familiar with.

AND! If we implemented that houserule, then it would make Contemptors useless, too. Who would be happy? The people running pure infantry?
Certainly wouldn't help the people running vehicles OR contemptors.

Think for one second, please. If you're going to present an idea so sanctimoniously at least make it a good idea.

I'm on a podcast about (video) game design:
https://anchor.fm/makethatgame

And I also stream tabletop painting/playing Mon&Thurs 8PM EST
https://twitch.tv/tableitgaming
And make YouTube videos for that sometimes!
https://www.youtube.com/@tableitgaming 
   
Made in ca
Fixture of Dakka





Ottawa Ontario Canada

Nova? Like land raiders on building tops nova? I could see why all infantry would be the way some go with that sillyness


Automatically Appended Next Post:
 Strg Alt wrote:




Calling it now:
HH 3.0 will turn MBT into monstrous creatures and dreadnoughts regain their vehicle profiles. Then I will drink the salty tears of everybody who heavily invested into a one-trick pony dreadnought force!



lol, it really is a weird change tho, like especially seeing as mc's were one of the only sticky parts of 7th/30k and they go the other way on it. A bit like making javelins cavalry for no reason, I've never wanted a javelin to fight in cc ever, Just baffling direction to go.



 Strg Alt wrote:


Automatically Appended Next Post:
 Rihgu wrote:
Vehicles are hilariously non-viable. You can shut down an entire armored company turn 1 with a heavy support squad and some kheres assault cannons.

It truly is the contemptors and infantry edition.


Or just...give dreadnoughts their vehicle profile back. Then everybody will be happy again.



Agreed, they've made dreads better than characters in terms of beat face, people will just do what the points incentivize in many places. Hearing complaints of people running 5 dreads, seems a bit much outside of like iron hands and even then.

This message was edited 2 times. Last update was at 2022/08/07 14:50:21


Do you play 30k? It'd be a lot cooler if you did.  
   
Made in de
Longtime Dakkanaut





 Rihgu wrote:
This thread is about meta changes since 2.0 dropped, not homebrew.

My group plays 30k at NOVA, and as such they play 30k as they'll play it at NOVA (differs per event but usually Zone Mortalis, or Centurion). Even if I suggested that we make up our own houserules, it still wouldn't fly because they wouldn't be able to play NOVA using the ruleset they're familiar with.

AND! If we implemented that houserule, then it would make Contemptors useless, too. Who would be happy? The people running pure infantry?
Certainly wouldn't help the people running vehicles OR contemptors.

Think for one second, please. If you're going to present an idea so sanctimoniously at least make it a good idea.


What?! You don´t even know what you are talking about. Walkers had vehicle stats since 2nd 40K. Research first before you write such nonsense.

And Contemptors will suck? Maybe SM are the wrong faction for you. I suggest playing Tyranids and you won´t be bothered by any kind of vehicle statline.
   
Made in us
Stealthy Warhound Titan Princeps






 Strg Alt wrote:
 Rihgu wrote:
This thread is about meta changes since 2.0 dropped, not homebrew.

My group plays 30k at NOVA, and as such they play 30k as they'll play it at NOVA (differs per event but usually Zone Mortalis, or Centurion). Even if I suggested that we make up our own houserules, it still wouldn't fly because they wouldn't be able to play NOVA using the ruleset they're familiar with.

AND! If we implemented that houserule, then it would make Contemptors useless, too. Who would be happy? The people running pure infantry?
Certainly wouldn't help the people running vehicles OR contemptors.

Think for one second, please. If you're going to present an idea so sanctimoniously at least make it a good idea.


What?! You don´t even know what you are talking about. Walkers had vehicle stats since 2nd 40K. Research first before you write such nonsense.

And Contemptors will suck? Maybe SM are the wrong faction for you. I suggest playing Tyranids and you won´t be bothered by any kind of vehicle statline.


I am aware that dreads had vehicle stats before (I have played for a long time myself), but this thread is about how Horus Heresy 2.0 has changed the meta compared to Horus Heresy 1.0. In Horus Heresy 2.0, Contemptors don't have Vehicle stats. Therefore, making Contemptors Vehicles would be a house rule and off topic, and would make the play group's ruleset wholly incompatible with the event most of them play in.

Vehicles are terrible in Horus Heresy 2.0, ergo, making that house rule would make Contemptors terrible in Horus Heresy 2.0. There are no Tyranids in Horus Heresy in 2.0, so this is another laughable suggestion.

You seem like you've stumbled into the wrong thread - are you sure I'm the one who doesn't know what I'm talking about?

I'm on a podcast about (video) game design:
https://anchor.fm/makethatgame

And I also stream tabletop painting/playing Mon&Thurs 8PM EST
https://twitch.tv/tableitgaming
And make YouTube videos for that sometimes!
https://www.youtube.com/@tableitgaming 
   
Made in us
Decrepit Dakkanaut





Biloxi, MS USA

 Strg Alt wrote:
Walkers had vehicle stats since 2nd 40K.


Except Wraithlords/Eldar Dreadnoughts, which went from vehicle stats to Monstrous Creatures between 2nd and 3rd for reasons.

You know you're really doing something when you can make strangers hate you over the Internet. - Mauleed
Just remember folks. Panic. Panic all the time. It's the only way to survive, other than just being mindful, of course-but geez, that's so friggin' boring. - Aegis Grimm
Hallowed is the All Pie
The Before Times: A Place That Celebrates The World That Was 
   
Made in au
Ferocious Blood Claw






 Snrub wrote:
 JesusFreak wrote:
i'm in Brisbane, mate. The guys in my group are...i think its fair to say - rather competitive and play hard.
Ah I see, i'm in Melbourne. We have a substantial 30k scene here and for the overwhelming most part, people are happy to play easy going and/or narrative based, barring a few minor exceptions.

Are other game systems equally competitive there or is it just your particular group?


The blokes i generally play with have blinkers on for 30k only. A couple also play 6th ed Warhammer Fantasy, but not sure how competitive they are as i haven't played them in that system (funny 'cos Fantasy was once my main game). Another guy i game with most regularly, we play current 40k and its just fairly casual/fluffy lists thankfully.

I haven't play HH for a while, but when i watched the group play a 2 v 2 the other weekend, i was really put off by the number of dreads hey - it can't be fun for a newcomer to face!
   
Made in gb
Preparing the Invasion of Terra






Just to point out that multiple people ran entirely Dreadnought lists with the RoW at the latest WHW event and none of them won every single game. People will adapt to the changes the new edition has made if they get more than a month and a bit to actually play the game.
   
Made in us
Stealthy Warhound Titan Princeps






 Gert wrote:
Just to point out that multiple people ran entirely Dreadnought lists with the RoW at the latest WHW event and none of them won every single game. People will adapt to the changes the new edition has made if they get more than a month and a bit to actually play the game.


It's not so much that they're unbeatable for me/my playgroup. It's more that it's an entirely negative play experience win or lose. It's not fun to play into dreads who have defense against every weapon in the game when every other unit type has a weakness to *something*.

The closest thing the contemptor has to a weakness is plasma and it still takes an ungodly investment (that can be shot first) to do it against one, let alone 3,4, 5, 6, etc.

I'm on a podcast about (video) game design:
https://anchor.fm/makethatgame

And I also stream tabletop painting/playing Mon&Thurs 8PM EST
https://twitch.tv/tableitgaming
And make YouTube videos for that sometimes!
https://www.youtube.com/@tableitgaming 
   
Made in at
Boom! Leman Russ Commander





The FotM 40k jumpers are running dreadnought spam while insisting they always wanted a dreadnought army.

Newbies are rocking a lot of the AoD box but Spartans weren't unpopular last edition so a lot of people already have the technology for them.

You almost never see Lightnings anymore. Other aircraft are mostly grounded due to Interceptor and the prevalence of lascannons.

A lot more HWS squads and lascannons in general.

A lot more SoH players.

This message was edited 1 time. Last update was at 2022/08/08 11:28:16


 
   
Made in de
Longtime Dakkanaut





 Platuan4th wrote:
 Strg Alt wrote:
Walkers had vehicle stats since 2nd 40K.


Except Wraithlords/Eldar Dreadnoughts, which went from vehicle stats to Monstrous Creatures between 2nd and 3rd for reasons.


Eldar Dreadnoughts had vehicle stats in 2nd. They gained the monster stat in 3rd because the devs thought Eldar would turn out way too flimsy otherwise.


Automatically Appended Next Post:
 Rihgu wrote:
 Strg Alt wrote:
 Rihgu wrote:
This thread is about meta changes since 2.0 dropped, not homebrew.

My group plays 30k at NOVA, and as such they play 30k as they'll play it at NOVA (differs per event but usually Zone Mortalis, or Centurion). Even if I suggested that we make up our own houserules, it still wouldn't fly because they wouldn't be able to play NOVA using the ruleset they're familiar with.

AND! If we implemented that houserule, then it would make Contemptors useless, too. Who would be happy? The people running pure infantry?
Certainly wouldn't help the people running vehicles OR contemptors.

Think for one second, please. If you're going to present an idea so sanctimoniously at least make it a good idea.


What?! You don´t even know what you are talking about. Walkers had vehicle stats since 2nd 40K. Research first before you write such nonsense.

And Contemptors will suck? Maybe SM are the wrong faction for you. I suggest playing Tyranids and you won´t be bothered by any kind of vehicle statline.


I am aware that dreads had vehicle stats before (I have played for a long time myself), but this thread is about how Horus Heresy 2.0 has changed the meta compared to Horus Heresy 1.0. In Horus Heresy 2.0, Contemptors don't have Vehicle stats. Therefore, making Contemptors Vehicles would be a house rule and off topic, and would make the play group's ruleset wholly incompatible with the event most of them play in.

Vehicles are terrible in Horus Heresy 2.0, ergo, making that house rule would make Contemptors terrible in Horus Heresy 2.0. There are no Tyranids in Horus Heresy in 2.0, so this is another laughable suggestion.

You seem like you've stumbled into the wrong thread - are you sure I'm the one who doesn't know what I'm talking about?


Vehicles having vehicle stats is the most normal thing in the world and thus perfectly fine. Funny how people always complain when units are terrible but when they are too good like dreads in HH 2.0 everything is fine. Dreads only got the monster stat treatment because marketing wants to sell a lot of dreads during HH 2.0. It´s not rocket science to figure that one out.

And yes you should definitely play Tyranids as your hatred towards vehicles is way off the charts.

This message was edited 2 times. Last update was at 2022/08/08 18:58:16


 
   
Made in ca
Fixture of Dakka





Ottawa Ontario Canada

It is a bit odd that the sicaran is priced about the same at the leviathan $ wise,

Do you play 30k? It'd be a lot cooler if you did.  
   
Made in us
Veteran Knight Baron in a Crusader





I'm not too concerned about dreads as I'm playing Iron Warriors. Lascannon, missile and autocannon heavy supp/havoc squads, along with 3 of my own dreads, I should be able to wipe them off the table while having more board presence.
   
Made in us
Longtime Dakkanaut




 Strg Alt wrote:
 Platuan4th wrote:
 Strg Alt wrote:
Walkers had vehicle stats since 2nd 40K.


Except Wraithlords/Eldar Dreadnoughts, which went from vehicle stats to Monstrous Creatures between 2nd and 3rd for reasons.


Eldar Dreadnoughts had vehicle stats in 2nd. They gained the monster stat in 3rd because the devs thought Eldar would turn out way too flimsy otherwise.


Automatically Appended Next Post:
 Rihgu wrote:
 Strg Alt wrote:
 Rihgu wrote:
This thread is about meta changes since 2.0 dropped, not homebrew.

My group plays 30k at NOVA, and as such they play 30k as they'll play it at NOVA (differs per event but usually Zone Mortalis, or Centurion). Even if I suggested that we make up our own houserules, it still wouldn't fly because they wouldn't be able to play NOVA using the ruleset they're familiar with.

AND! If we implemented that houserule, then it would make Contemptors useless, too. Who would be happy? The people running pure infantry?
Certainly wouldn't help the people running vehicles OR contemptors.

Think for one second, please. If you're going to present an idea so sanctimoniously at least make it a good idea.


What?! You don´t even know what you are talking about. Walkers had vehicle stats since 2nd 40K. Research first before you write such nonsense.

And Contemptors will suck? Maybe SM are the wrong faction for you. I suggest playing Tyranids and you won´t be bothered by any kind of vehicle statline.


I am aware that dreads had vehicle stats before (I have played for a long time myself), but this thread is about how Horus Heresy 2.0 has changed the meta compared to Horus Heresy 1.0. In Horus Heresy 2.0, Contemptors don't have Vehicle stats. Therefore, making Contemptors Vehicles would be a house rule and off topic, and would make the play group's ruleset wholly incompatible with the event most of them play in.

Vehicles are terrible in Horus Heresy 2.0, ergo, making that house rule would make Contemptors terrible in Horus Heresy 2.0. There are no Tyranids in Horus Heresy in 2.0, so this is another laughable suggestion.

You seem like you've stumbled into the wrong thread - are you sure I'm the one who doesn't know what I'm talking about?


Vehicles having vehicle stats is the most normal thing in the world and thus perfectly fine. Funny how people always complain when units are terrible but when they are too good like dreads in HH 2.0 everything is fine. Dreads only got the monster stat treatment because marketing wants to sell a lot of dreads during HH 2.0. It´s not rocket science to figure that one out.

And yes you should definitely play Tyranids as your hatred towards vehicles is way off the charts.


Walkers play better as monsters then they do vehicles. They're more dynamic and they come on round bases. It was always hard to figure out what direction they are actually facing, especially if any hobby effort went into them at all. And they acted different in combat then any other vehicle too

They're overtuned, but, like, that's not because they shifted from vehicles to monsters, but because they gave them stats too close to 9th edition. They need 1 or 2 less wounds or so.
   
Made in au
Ferocious Blood Claw






What are your thoughts on grav weapons v vehicles in HH 2.0?

Just printed 3 graviton rapiers up to see how they go vs the contemptor spam.
   
 
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