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Heroscape returns! Avalon Hill reviving the cult classic.  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in us
Longtime Dakkanaut





Just announced at Gencon.

https://twitter.com/AvalonHill/status/1554874848744296449?ref_src=twsrc%5Etfw%7Ctwcamp%5Etweetembed%7Ctwterm%5E1554874848744296449%7Ctwgr%5Eac354b94ddec360fa6277ebfde8dc677e0a75739%7Ctwcon%5Es1_&ref_url=https%3A%2F%2Fwww.heroscapers.com%2Fcommunity%2Fblog.php%3Fs%3D40d871ed391b9b6030707abb8cc68c7ab%3D3152page%3D5

This was one of my entries to tabletop wargaming, and I am over the moon at the proposition. The hex-tiles, making maps, the insane model diversity, and cheap decent pre-paints made it much loved among my circle of friends.

11527pts Total (7400pts painted)

4980pts Total (4980pts painted)

3730 Total (210pts painted) 
   
Made in us
Longtime Dakkanaut






This is great. Hopefully the game is nice, but I'm sure a lot of people are looking forward to cheap plastic hex tiles.

It would be nice if they can lean into the various media properties Hasbro has access to rather than just generic fantasy/sci-fi/historical tropes.
   
Made in gb
Mighty Vampire Count






UK

Ohh Heroscope was a great game - still have loads of it.

I AM A MARINE PLAYER

"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos

"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001

www.dakkadakka.com/dakkaforum/posts/list/528517.page

A Bloody Road - my Warhammer Fantasy Fiction 
   
Made in us
Longtime Dakkanaut





 bbb wrote:
This is great. Hopefully the game is nice, but I'm sure a lot of people are looking forward to cheap plastic hex tiles.

It would be nice if they can lean into the various media properties Hasbro has access to rather than just generic fantasy/sci-fi/historical tropes.


I won't lie... I used mountains of those hexes for Battletech more than I did their original intention... lol... but yeah, Heroscape was also an excellent gateway game to get people into the hobby.

11527pts Total (7400pts painted)

4980pts Total (4980pts painted)

3730 Total (210pts painted) 
   
Made in us
Longtime Dakkanaut




For a Hasbro game at the time, the game was legitimately mechanically solid. I love how the unit cards covered what you weren't allowed to shoot at with the model and also covered how they're able to check LoS. GW legit could've learned a thing or two from them.


Automatically Appended Next Post:
 bbb wrote:
This is great. Hopefully the game is nice, but I'm sure a lot of people are looking forward to cheap plastic hex tiles.

It would be nice if they can lean into the various media properties Hasbro has access to rather than just generic fantasy/sci-fi/historical tropes.

Nah, generic sci-fi and fantasy is the way to roll here so that we don't get Goku vs Superman gak.

This message was edited 1 time. Last update was at 2022/08/03 22:11:52


 
   
Made in us
Fixture of Dakka





The first minis game that I really got into before I learned to paint. Fantastic to see it back, really hoping it does well. Curious if they'll be doing anything with the core rules though. As much as I love it, mini games have really evolved beyond it and I worry I have little reason to get more when I already have so so much of it already.
   
Made in us
Longtime Dakkanaut





 LunarSol wrote:
The first minis game that I really got into before I learned to paint. Fantastic to see it back, really hoping it does well. Curious if they'll be doing anything with the core rules though. As much as I love it, mini games have really evolved beyond it and I worry I have little reason to get more when I already have so so much of it already.


Rumor on the show floor is they'll Heroquest it. Start with a loving, very faithful near-reprint, and then expand into all new regular releases.

11527pts Total (7400pts painted)

4980pts Total (4980pts painted)

3730 Total (210pts painted) 
   
Made in au
Regular Dakkanaut




Hiding behind terrain

Wow! Avalon Hill will be running amok with both Heroquest and Heroscape revivals going.
   
Made in us
Longtime Dakkanaut






NewTruthNeomaxim wrote:
 bbb wrote:
This is great. Hopefully the game is nice, but I'm sure a lot of people are looking forward to cheap plastic hex tiles.

It would be nice if they can lean into the various media properties Hasbro has access to rather than just generic fantasy/sci-fi/historical tropes.


I won't lie... I used mountains of those hexes for Battletech more than I did their original intention... lol... but yeah, Heroscape was also an excellent gateway game to get people into the hobby.


I sold all my Heroscape figures YEARS ago, but kept all the tiles. Haven't really done anything with them, but I have 4x masters sets worth just in case.

EviscerationPlague wrote:For a Hasbro game at the time, the game was legitimately mechanically solid. I love how the unit cards covered what you weren't allowed to shoot at with the model and also covered how they're able to check LoS. GW legit could've learned a thing or two from them.


Automatically Appended Next Post:
 bbb wrote:
This is great. Hopefully the game is nice, but I'm sure a lot of people are looking forward to cheap plastic hex tiles.

It would be nice if they can lean into the various media properties Hasbro has access to rather than just generic fantasy/sci-fi/historical tropes.

Nah, generic sci-fi and fantasy is the way to roll here so that we don't get Goku vs Superman gak.


Totally fine with generic stuff, but I'd love to see generic PLUS occasional Hasbro properties. Love to see a few G.I. Joes show up.
   
Made in us
Hacking Shang Jí





Fayetteville

Poor Avalon Hill. There was a time when that name actually meant something.

The Imperial Navy, A Galatic Force for Good. 
   
Made in us
Incorporating Wet-Blending






Yeah, I'll miss my copy of Outdoor Survival, too.

Anyway, hope the hex tiles get an upgrade. Thankfully, I still have my sparkly water tiles. Still haven't played with my sets but the hexes are good for Gloomhaven, especially if you have oversized miniature bases.

Crimson Scales and Wildspire Miniatures thread on Reaper! : https://forum.reapermini.com/index.php?/topic/103935-wildspire-miniatures-thread/ 
   
Made in gb
Mighty Vampire Count






UK

 LunarSol wrote:
The first minis game that I really got into before I learned to paint. Fantastic to see it back, really hoping it does well. Curious if they'll be doing anything with the core rules though. As much as I love it, mini games have really evolved beyond it and I worry I have little reason to get more when I already have so so much of it already.


I thought the rules were really soild - they promote tactics over massive amounts of rules, are very clear and we rarely if ever had issues during games.

I AM A MARINE PLAYER

"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos

"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001

www.dakkadakka.com/dakkaforum/posts/list/528517.page

A Bloody Road - my Warhammer Fantasy Fiction 
   
Made in us
Longtime Dakkanaut






Richmond, VA

Wow! I literally had no idea this game was popular with anyone. It never sold when the WOTC stores were still around. It sat and got marked down and still never sold. We had loads of it even during the going-out-of-business sales.
   
Made in us
Longtime Dakkanaut





Myrtle Creek, OR

Part of the demise of the game was when they wanted to go exclusive this and that. It became difficult to get wanted stuff at a reasonable price.

I think they also greatly overestimated how much value players placed on licensed ip like d&d and marvel.

I hope this sticks to the original template and is also semi affordable. It’s a solid game with a fun premise.

Thread Slayer 
   
Made in us
Fixture of Dakka





 Mr Morden wrote:
 LunarSol wrote:
The first minis game that I really got into before I learned to paint. Fantastic to see it back, really hoping it does well. Curious if they'll be doing anything with the core rules though. As much as I love it, mini games have really evolved beyond it and I worry I have little reason to get more when I already have so so much of it already.


I thought the rules were really soild - they promote tactics over massive amounts of rules, are very clear and we rarely if ever had issues during games.


The core rules are really solid, its the unit rules that have always been a bit of an issue. The main problem I've found with the game is that it's kind of ruled by ranged squads. They exploit the awesome terrain better than other types of models and the way attacks and wounds interact just makes requiring 3 attacks to wipe them out and getting 3 attacks out of them a lot better than what almost any hero character to manage.

When I play these days I generally do with 3 main houserules:

- Characters can run by sacrificing their attack stat into their move stat. Pretty normal stuff.

- The Height stat matters when calculating elevation. You need to get up pretty high to have an advantage against dragons. We also use it to let models ignore minor elevation changes when climbing. This one is less a problem with the game and more so I can get a little crazy with map design and create stairs and stuff like that without making the board unplayable. Maps have to be flatter than I like under the base rules.

- Heroes get a defense bonus after taking wounds in an activation. This mostly just cuts down on them getting focused fired by a squad and makes their higher attack stats more important for dealing with other heroes.

We also treat all trees like jungle trees, because that just seems like a no brainer.


Automatically Appended Next Post:
 privateer4hire wrote:
Part of the demise of the game was when they wanted to go exclusive this and that. It became difficult to get wanted stuff at a reasonable price.

I think they also greatly overestimated how much value players placed on licensed ip like d&d and marvel.

I hope this sticks to the original template and is also semi affordable. It’s a solid game with a fun premise.


I've got a bit of an inside track on this one, but it's death entirely came down to the crash of the prepaint market. The cost of producing new sculpts and having them painted jumped so significantly they just couldn't keep making it. The D&D thing was just an attempt to keep the game going using sculpts they had already paid for with the D&D blind box game. The game was basically already dead when that stuff started releasing and the D&D stuff actually ended up keeping it alive probably about a year longer than anyone making it thought.

The Marvel stuff is a little different. That they wanted to work, but it was the first casualty in the production costs. My understanding is it sold really well, they just couldn't make new sculpts for it.

The main issue the game ran into was its SKU packaging. They grossly underestimated how many copies of the non-unique models people would buy and packaged their SKUs in such a way that stores got flooded with the unique character packs. The skeleton dragon is particularly notorious for this, because it was actually packaged 3:1 with those incredible tree packs that I still use to this day.

This message was edited 2 times. Last update was at 2022/08/04 15:05:07


 
   
Made in us
Longtime Dakkanaut





Myrtle Creek, OR

Nice insights. Thanks.
Hopefully this is an affordable return.

Thread Slayer 
   
Made in ca
Regular Dakkanaut




Woah.

Heroscape was my prelude to Warhammer, the game that got me into tabletop gaming. It was so hard to get hold of anything apart from the main Master set back in the UK! I remember my dad combing through eBay for ages trying to buy some modes from the expansions for one of my birthdays that didn’t have insane shipping fees from the US.
   
Made in us
Growlin' Guntrukk Driver with Killacannon





Italy

Oh cool, I had a lot of friends who were really into Heroscape. I thought it was a neat concept but I found the stacking of hexes to be time consuming to setup and pack away as times.

 bbb wrote:
This is great. Hopefully the game is nice, but I'm sure a lot of people are looking forward to cheap plastic hex tiles.

It would be nice if they can lean into the various media properties Hasbro has access to rather than just generic fantasy/sci-fi/historical tropes.


They already did last time Heroscape was around, there was a Marvel expansion for instance but the power differential was very large so it wasn't very fun if one player was using those and another player was using the fantasty/sci-fi stuff.
   
Made in us
Longtime Dakkanaut





 privateer4hire wrote:
Nice insights. Thanks.
Hopefully this is an affordable return.


At Gencon the team confirmed "affordable" is their main focus... so much so that models will no longer be prepainted (though terrain will be).

Also...

- Terrain confirmed to be 100% compatible with old stuff.
- All new models/units, but fully balanced to be used with old stuff too
- Whole game, including legacy stuff will be rebalanced for competitive play.

11527pts Total (7400pts painted)

4980pts Total (4980pts painted)

3730 Total (210pts painted) 
   
Made in us
Longtime Dakkanaut





Myrtle Creek, OR

Unpainted is understandable but it will probably be negative for sales. Many people will remember the ease of unboxing and playing right away with nice looking forces.

Not personally a fan of them focusing on competition but that’s a positive since it should make a tighter game.

Thread Slayer 
   
Made in us
Powerful Ushbati





United States

 privateer4hire wrote:
Unpainted is understandable but it will probably be negative for sales. Many people will remember the ease of unboxing and playing right away with nice looking forces.

Not personally a fan of them focusing on competition but that’s a positive since it should make a tighter game.


Because that's worked out so well for 40K.
   
Made in gb
Mighty Vampire Count






UK

NewTruthNeomaxim wrote:
 privateer4hire wrote:
Nice insights. Thanks.
Hopefully this is an affordable return.


At Gencon the team confirmed "affordable" is their main focus... so much so that models will no longer be prepainted (though terrain will be).

Also...

- Terrain confirmed to be 100% compatible with old stuff.
- All new models/units, but fully balanced to be used with old stuff too
- Whole game, including legacy stuff will be rebalanced for competitive play.


Excellent - not really buying any more stuff at the moment but this I might

I AM A MARINE PLAYER

"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos

"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001

www.dakkadakka.com/dakkaforum/posts/list/528517.page

A Bloody Road - my Warhammer Fantasy Fiction 
   
Made in us
Using Inks and Washes





San Francisco, CA

https://www.youtube.com/watch?v=6i0kLilf6BY

Seems the game will be available in weeks to months, rather than years. Probably aiming for a before-christmas release.

I've got kids who are the perfect age for this.

I play...

Sigh.

Who am I kidding? I only paint these days... 
   
Made in us
Longtime Dakkanaut




 Togusa wrote:
 privateer4hire wrote:
Unpainted is understandable but it will probably be negative for sales. Many people will remember the ease of unboxing and playing right away with nice looking forces.

Not personally a fan of them focusing on competition but that’s a positive since it should make a tighter game.


Because that's worked out so well for 40K.

That's just the ineptitude of GW "game designers" that’s been normalized
   
Made in gb
Mighty Vampire Count






UK

 pancakeonions wrote:
https://www.youtube.com/watch?v=6i0kLilf6BY

Seems the game will be available in weeks to months, rather than years. Probably aiming for a before-christmas release.

I've got kids who are the perfect age for this.


Very cool tnx

I AM A MARINE PLAYER

"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos

"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001

www.dakkadakka.com/dakkaforum/posts/list/528517.page

A Bloody Road - my Warhammer Fantasy Fiction 
   
Made in us
Longtime Dakkanaut





My wife and I dug out our mountain of stuff this weekend and played a bunch assuming it would just be nostalgia goggles...

... nope. It is legitimately an ultra rules light, but excellent game. We had way more fun than most modern bloated, over-engineered GW rules provide.

Very excited, though dreading watching the vintage market explode. I went to go look for the handful of original units we missed, and they're going for hundreds of dollars.

11527pts Total (7400pts painted)

4980pts Total (4980pts painted)

3730 Total (210pts painted) 
   
Made in us
Brigadier General






Chicago

Honestly, I'm kind of interested in this from a profit perspective. Bought a good amount of this stuff used (mostly not complete products) when my kid was small with the intention of using it to introduce him to Wargaming. Also bought 2 of each Arena of the Planeswalkers set.

As it is, wet played a time or two and then he jumped straight into Song of Blades and Heroes and Grimdark Future with me so it may be best to cash out and put the funds into some 40k terrain or somesuch.

Will have to go check out the used market.

This message was edited 1 time. Last update was at 2022/08/10 02:06:20


Chicago Skirmish Wargames club. Join us for some friendly, casual gaming in the Windy City.
http://chicagoskirmishwargames.com/blog/


My Project Log, mostly revolving around custom "Toybashed" terrain.
http://www.dakkadakka.com/dakkaforum/posts/list/651712.page

Visit the Chicago Valley Railroad!
https://chicagovalleyrailroad.blogspot.com 
   
Made in us
Longtime Dakkanaut






I sold my stuff years ago, but at the time there were a few sets that got a good return. I'm sure with this much time elapsed and the game returning that prices have jumped even more.
   
Made in us
Longtime Dakkanaut





Myrtle Creek, OR

The preview figures look really good

https://www.polygon.com/platform/amp/23296639/heroscape-board-game-age-of-annihilation-terrain-release-date-price-gencon-2022

Thread Slayer 
   
Made in us
Using Inks and Washes





San Francisco, CA

I gotta admit... That dragon looks awful to me. But that's personal taste. And knowing my kids will play this with me, I'll just make them play the dragon.

I play...

Sigh.

Who am I kidding? I only paint these days... 
   
 
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