I wonder how they felt about the action direction being “make sure we’re all zoomed, with fast blurry action and don’t forget all the bells and whistles to really really obscure what’s going on let alone who is lamping who at any given moment”.
100% okay with it. Quick shots, motion blur, and environmental occlusion effects are all part of the magic that makes SFX work look real. If you removed all of that stuff, it becomes a lot more obvious that its
CG work and you can see the clunkiness of the motion and the faults in the animation and modeling, etc.
Thats the impression I have from watching lots of "making of" film docs, anyway. Much of modern filmmakings tendency towards fast short-take shots from off angles is a direct result of
CG SFX, going back to Jurassic Park. When they were rendering motion for the dinos, they found that adding motion blur to them and keeping the camera moving made the
CG more convincing (thats why most of the still shots in the film use animatronics), but conversely shots where the dinos weren't moving very much weren't as convincing if your eye had time to settle on the image and begin to pick out details, etc. which necessitated rapid cuts to different shots so as to prevent that from occurring. That kind of started a cinematographic trend towards more rapid cuts, especially as
CG SFX became more and more prevalent in film.