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Made in us
Hellacious Havoc




Bay Area

Would like to know which Mark of Chaos (if any) is best on a Master of Execution.
1. The best option is to be able to charge and attack, however
If the MoE heroic interventions, the charging unit still engages first vs the MoE unless the unit did not charge but was within range of the MoE heroic intervention which would allow him to go first.
2. Which Mark is best.
Khorne add 1 to Strength
Nurgle -1 to wound rolls if S is equal or double or more the T of MoE
Tzeentch first failed save becomes 0 damage
Slaanesh fight first if starts fight phase within engagement range of a charging unit.
   
Made in us
Longtime Dakkanaut




If you're not planning on a Daemon weapon, Khorne. If you want a Daemon Weapon, Unmarked or Tzeentch
   
Made in us
Hellacious Havoc




Bay Area

Wouldn’t mark of Slaanesh be prudent. If you charge you go first. But if it’s someone who can also go first then you get to go first. And if you heroic intervene you go after that unit attacks you. Thus you could die before attacking. This mark guarantees yiu hit first
   
Made in no
Liche Priest Hierophant





Bergen

I do think you miss understand how fight works work. But you will notice during practical play.

   
Made in us
Longtime Dakkanaut




 IwinUlose wrote:
Wouldn’t mark of Slaanesh be prudent. If you charge you go first. But if it’s someone who can also go first then you get to go first. And if you heroic intervene you go after that unit attacks you. Thus you could die before attacking. This mark guarantees yiu hit first

Not really. Against the most important targets, you hit the all important S8, which is stupid necessary with the current wounding chart.
   
Made in fi
Locked in the Tower of Amareo





 IwinUlose wrote:
Wouldn’t mark of Slaanesh be prudent. If you charge you go first. But if it’s someone who can also go first then you get to go first. And if you heroic intervene you go after that unit attacks you. Thus you could die before attacking. This mark guarantees yiu hit first


If you charge you count as strike first so you get to swing before the enemy first in that case.

2024 painted/bought: 109/109 
   
Made in gb
Long-Range Land Speeder Pilot




UK

No marks, the strength of the MoE is how cheap he is and a flat priced mark is better spent on a bigger squad or more valuable character.

If you want an upgrade give him Hatred Incarnate, more impactful than mark of khorne and improves chances of mortal wounds.
   
Made in us
Hellacious Havoc




Bay Area

But if you heroic intervene you go last which means you can die before attacking
   
Made in us
Arch Magos w/ 4 Meg of RAM






 IwinUlose wrote:
But if you heroic intervene you go last which means you can die before attacking


if you heroic, the unit you heroic'd into still gets to hit your first (Assuming they charged) even if you have mark of slaanesh.

the only time mark of slaanesh is relevant is when you get charged by 2+ units (it basically gives you a free interrupt)
   
Made in us
Sinister Chaos Marine



Spartanburg, South Carolina

Just while you guys are chatting about the MoE… it’s clear that his 6s cause mortals, but he doesn’t lose the other attacks right? The phrase “and the attack sequence ends” throws me off. I’m assuming EACH attack is considered to have its own “sequence”

Thanks
   
Made in gb
Longtime Dakkanaut




Yes. Technically attacks are rolled one at a time, so when it refers to the attack sequence ending, it's only referring to that one attack.
   
Made in us
Sinister Chaos Marine



Spartanburg, South Carolina

Slipspace wrote:
Yes. Technically attacks are rolled one at a time, so when it refers to the attack sequence ending, it's only referring to that one attack.


Awesome thanks. Thinking of replacing one of my chosen with an MoE in my Dreadclaw Drop Pod of nastiness
   
Made in it
Been Around the Block




 IwinUlose wrote:
But if you heroic intervene you go last which means you can die before attacking


Not if you're Emperor's Children (stratagem) or Night Lords (Warlord Trait) to give your opponent "fight last" which makes his value skyrocket (or at least on par with the loyalist equivalent).

As for the thread question: Mark of khorne gives you that Strenght jump from 7 to 8 which is very nice but still not worth the 15 points on a lone model unless you're going for the daemon weapon.
Slaneesh is probably the best for "utility": You can intervene/charge him in, drink the potion to ensure that you won't die while also getting extra attacks and in the subsequent turn you'll still be hitting first. The slaneesh stratagems are also very nice for this kind of model since it could protect you from your opponent just disengaging away and shooting him and also drop the "auto 6" in case the two mortals will ensure your opponent's demise.

All this assuming you want to invest a lot of resources into a 65 points guy with 6 attacks ofc.
   
Made in de
Been Around the Block





Slanessh Stratagem and Warps Malice relic pistol.
He protects your deep stripe in drop pod and finishes of with the slaneesh stratagem and the mortal wound pistol what dared to survive your heavy guns with 1 or 2 hp!
You don't need to heroically intervene, whatever charged your droppod troops you can charge in your fight Phase. Auto six pistol for 2 mortal wounds in fight Phase auto six for another 2 mortal wounds. And then the rest of the attacks should finish the job.

This message was edited 1 time. Last update was at 2022/12/09 11:15:43


What would Wally the World Eater do?

I must rebuild the resistance, so we can resist the uprising against the insurgency who is resisting the rebellion against the insurrection!

No tears - look towards the stars at the uprising dawn. The resistance will be there, and Tribore will be there leading it!
 
   
Made in gb
Regular Dakkanaut





It's points and cp heavy but MON and the nurgle deamon weapon and the flames of spite WT. You reroll all hits and any 6's cause 3 mortal wounds and if you are in slaughter they also cause another hit. Then any hits that weren't a 6 still auto wound
   
Made in gb
Crazed Spirit of the Defiler




darthryan wrote:
It's points and cp heavy but MON and the nurgle deamon weapon and the flames of spite WT. You reroll all hits and any 6's cause 3 mortal wounds and if you are in slaughter they also cause another hit. Then any hits that weren't a 6 still auto wound

I think you might be getting this wrong.

The MoE has 6 WS2 S7 AP3 D2 attacks.
Any unmod 6s to hit cause 2 MWs and the attack sequence ends.
Wanton Slaughter can give him exploding 6s to hit, which results in the first hit being 2 MWs and the second hit going to the "to wound" step.
He comes with re-rolls to wound against characters but not re-rolls to hit.
MoN is purely defensive.
Nurgle Daemon Weapon gives all hits automatically wound and ignore phase caps/FNPs. It doesn't do a Votann Judgement Token/Imp Guard Born Soldiers and count the automatic wound as a roll of a 6. Because the CSM book was written by the normal rules writer, not the other guy.
Flames of Spite gives re-roll wounds and on unmod 6s to wound do a MW.

So, if your MoE rolls a 1, 2, 3, 4, 5 and a 6 to hit in wanton slaughter with that relic/trait combo. You do 2 MWs and 5 automatic wounds (which generate no extra mortals) which are AP3 D2 and everything including the 2 MWs ignores phase caps and FNPs.

So the warlord trait in this instance is sort of useless.
   
Made in de
Nihilistic Necron Lord






Germany

EightFoldPath wrote:


So, if your MoE rolls a 1, 2, 3, 4, 5 and a 6 to hit in wanton slaughter with that relic/trait combo. You do 2 MWs and 5 automatic wounds (which generate no extra mortals) which are AP3 D2 and everything including the 2 MWs ignores phase caps and FNPs.+

So the warlord trait in this instance is sort of useless.


You are almost right. A 1 automatically fails. Its 4 auto wounds and two MW.
   
Made in gb
Crazed Spirit of the Defiler




No the 6 explodes for 5 normal hits.
   
 
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