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BLOOD FOR THE BLOOD GOD, SKULLS FOR THE SKULL THRONE! World Eaters Codex Discussion  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in us
Pestilent Plague Marine with Blight Grenade





With the full range of the new codex now out and the cover revealed, I thought it would be cool to set up a thread dedicated to the upcoming World Eaters release.

Spoiler:


Spoiler:



I'm glad to see that one unit of three Exalted Eightbound aren't much more expensive than that of three regular ones (not taking weapon prices into account). I'm really curious to see how the rules for the Lord Invocatus and regular Lord on Juggernaut are different.

Auspex Tactics has a video out discussing everything we know so far: https://www.youtube.com/watch?v=TMCgfAJDAw0&ab_channel=AuspexTactics

This message was edited 1 time. Last update was at 2022/11/19 06:59:39


 
   
Made in us
Longtime Dakkanaut




Not much to discuss to be honest. Eightbound are just gonna be used like Possessed, and we lose everything from the main CSM codex.

Only unique point is maybe a faster HQ with the Juggerlord.
   
Made in us
Pestilent Plague Marine with Blight Grenade





EviscerationPlague wrote:
Not much to discuss to be honest. Eightbound are just gonna be used like Possessed, and we lose everything from the main CSM codex.

Only unique point is maybe a faster HQ with the Juggerlord.


I'm hoping that the codex allows us to take a number of units from the CSM codex, with the abilities and keywords and changed.
   
Made in no
Liche Priest Hierophant





Bergen

I play SW casually. After many failed atemts at shooting melee is where it is at. Outside of Iron hands all competetive SM lists run melee. One key component on that is delivery: Run jump packs, so they reach the enemy.

While I have not had a keen eye on chaos space marines it seems like fast units are also key there, outside of the terminator buffed death star.

But how do this measure in the world eater codex? Do you see any delivery mechanism? Power armour in rhino's might work. The current 'codex' has a stratagem for pregame move, but you run out of CP fast. If the landraider is T9, is that viable?

   
Made in it
Growlin' Guntrukk Driver with Killacannon





Italy

Oh wow, I haven't been keeping up with WE reveals since the PCS.

Models preview:
https://www.warhammer-community.com/2022/11/19/warhammer-preview-online-take-skulls-and-spill-blood-with-hordes-of-new-world-eaters-units/

Angron: https://www.warhammer-community.com/2022/07/08/tremble-before-the-rage-of-angron-daemon-primarch-of-khorne/

Lord Invocatus: https://www.warhammer-community.com/2022/10/08/warhammer-day-reveals-crush-and-maim-for-khorne-with-lord-invocatus/

So looks like Jakhals are our cultists, eightbound are possessed, Invocatus is a Chaplain.

Looking at the codex I'm glad my Defiler and Hellturkey are in there. Hopefully we get a FAQ in the future to update the FW stuff like Blood Slaughterers.

Are Red Butchers still going to be an upgrade for our Termies or is that still unknown?
   
Made in fr
Regular Dakkanaut




 ArcaneHorror wrote:
EviscerationPlague wrote:
Not much to discuss to be honest. Eightbound are just gonna be used like Possessed, and we lose everything from the main CSM codex.

Only unique point is maybe a faster HQ with the Juggerlord.


I'm hoping that the codex allows us to take a number of units from the CSM codex, with the abilities and keywords and changed.


I don't see why that would be the case. It didn't happen for Thousand Sons and that's exactly what we got : the Thousand Sons treatment.

And these reveals pretty much confirm the points leak we got a few weeks ago.

Enjoy having only one Fast Attack choice (Chaos Spawns). I'm gonna keep using the CSM Codex. Even a Blood Thithe mechanic is not enough to compensate the massive dissapointment this Codex is gonna be.
   
Made in us
Pestilent Plague Marine with Blight Grenade





 The Red Hobbit wrote:
Are Red Butchers still going to be an upgrade for our Termies or is that still unknown?


I imagine that it will still be an upgrade, as it looks like the regular Terminators are being used for the World Eaters. It's possible that we will be able to upgrade all Terminators to Red Butchers instead of only one that's the case right now. One thing that I'm disappointed about the current WE rules is that you can't upgrade a Terminator Lord to a Red Butcher like you could do in 8th.


Automatically Appended Next Post:
Selfcontrol wrote:
 ArcaneHorror wrote:
EviscerationPlague wrote:
Not much to discuss to be honest. Eightbound are just gonna be used like Possessed, and we lose everything from the main CSM codex.

Only unique point is maybe a faster HQ with the Juggerlord.


I'm hoping that the codex allows us to take a number of units from the CSM codex, with the abilities and keywords and changed.


I don't see why that would be the case. It didn't happen for Thousand Sons and that's exactly what we got : the Thousand Sons treatment.

And these reveals pretty much confirm the points leak we got a few weeks ago.

Enjoy having only one Fast Attack choice (Chaos Spawns). I'm gonna keep using the CSM Codex. Even a Blood Thithe mechanic is not enough to compensate the massive dissapointment this Codex is gonna be.


I'm thinking about how the Cult Marines in the CSM codex were not given their own datasheets, but instead, players were told to use the ones from the other codices but with several of the keywords and abilities switched out. When it comes to the Thousand Sons, while I don't think that they or the Death Guard should have lost as much as they did, TS are very different in organization than the other Legions, making it not make sense for them to have units like Chaos Lords and Warpsmiths. The World Eaters, on the other hand, aren't as different from the standard CSM Legion.

This message was edited 1 time. Last update was at 2022/11/19 16:58:42


 
   
Made in it
Growlin' Guntrukk Driver with Killacannon





Italy

I'm actually glad there isn't a new kit for Red Butchers terminators. While I love the look of the Scarab Occult Terminators I was a disappointed that my existing Tzeentch colored terminators no longer existed in a 1k Son army. So mine are now "counts as" instead.

Several units of Red Butches does sound quite nice, I guess we'll see if its still a CP upgrade or if they switch to a points upgrade.
   
Made in gb
Gavin Thorpe




 ArcaneHorror wrote:

I'm hoping that the codex allows us to take a number of units from the CSM codex, with the abilities and keywords and changed.


I think if that were true, you wouldn't have any CSM units in the book at all. Why go to the effort of saying 'use the Raptor/Lord/Biker/whatever but with these keywords' and then just put the Terminators in wholesale.

WarOne wrote:
At the very peak of his power, Mat Ward stood at the top echelons of the GW hierarchy, second only to Satan in terms of personal power within the company.
 
   
Made in us
Pestilent Plague Marine with Blight Grenade





Mozzamanx wrote:
 ArcaneHorror wrote:

I'm hoping that the codex allows us to take a number of units from the CSM codex, with the abilities and keywords and changed.


I think if that were true, you wouldn't have any CSM units in the book at all. Why go to the effort of saying 'use the Raptor/Lord/Biker/whatever but with these keywords' and then just put the Terminators in wholesale.


I was thinking that too. Oh well, we'll just have to wait and find out. I will say that the return of the jugger lord gives hope that other daemon mounts will come back into 40k. We already have the Exalted Sorcerers on disks, now we need a lord on disk, as well as one on a palanquin and seeker.
   
Made in no
Liche Priest Hierophant





Bergen

The following is based upon two assumptions.

1) The new possessed (eight bound) are like possessed but better in some way.

2) That the move before game start stratagem remains. (In some form or another. If we end up with many different cult/cabals like the death guard and 1000 sons do.)

Then a good bases could be to just eat 3 CP and have 15 (or 18 if you feel spicy) possessed moove up the table. With 9 move you get 18 to threaten a first turn charge if they deploy on the line.

But you probably need a big squad of possessed (sorry eight bound) to do this. That the exalted eight bound caps at 3 is annoying. It is a small number. And for transport purposes they take up 6 slots in a landraider. But we do not have any 4 unit model to fill up a landraider. Are exalted eight bound just gonne run up the table and be shot? In a you it that caps at 3 models?!

How do we deliver our models? I assume that berserkers > jackals for rhino's. Is the entire army gonne be berserkers rhino rushing up?

Lastly, where are the HQ? I play Space wolves a lot and keeping that wolf lord on the wolf alive can be hard. (Most notably airplanes can easily target it.) No hero on foot besides the lord of execution? I am a bit sceptical.

This message was edited 1 time. Last update was at 2022/11/20 01:52:43


   
Made in hk
Longtime Dakkanaut





Unless they give great mobility to the army, I have big reservations. Like others have said, world eaters actually lose FA options. We gain powerful ground troops in the eightbound and Jakhals. But not sure if they will be that different from existing possessed and mutated cultists (which are also upgraded cultists).

If eightfold aren't high movement like possessed, they will be worse than possessed even if they hit harder.

Putting eightfold into Rhinos will be cute, but I bet they limit Eightfold to just 5 per Rhino, just like possessed. And losing one if your Rhino gets blown up will be just as painful or even more painful now.

Maybe world eaters will get some strategems or something that would boost their mobility. But I have always been hestitant about over relying on such strategems. Its like the army can literally only function when using this.

They could go for durability instead of course. But that would be boring. Already, DG is about durability, and CSM has their great durable terminator block as well. Given we don't get new WE terminators, I kinda doubt they would go that route. And if they did, then it would just be aping what other CSM legions are doing (probably better than WE too).
   
Made in us
Pestilent Plague Marine with Blight Grenade





Kharn is another hero on foot, but you can't exactly take multiples of him. I am hoping that there are some good buffing abilities from the MoE. When it comes to the Eightbound, I'll definitely be using the CSM Possessed models alongside the Eightbound (and I will be converting the Eightbound to make them look more daemonic).
   
Made in it
Growlin' Guntrukk Driver with Killacannon





Italy

Mozzamanx wrote:
 ArcaneHorror wrote:

I'm hoping that the codex allows us to take a number of units from the CSM codex, with the abilities and keywords and changed.


I think if that were true, you wouldn't have any CSM units in the book at all. Why go to the effort of saying 'use the Raptor/Lord/Biker/whatever but with these keywords' and then just put the Terminators in wholesale.


Oh shoot, I went back and looked and I don't see Raptors or Warp Talons on the points list. That'll be disappointing since I've got a lot of Khorne Warp Talons that may no longer be an option.
   
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Bergen

It just struck me that apoleptic frenzy gets blocked in anybody have any infoltrators. Just deploy them 9 away and block the berserkers.

@eldenfirefly I would just like to point out that you currently can not put possessed in rhino. Only in the landraider. (And I suppose anything stil allowed from FW.)

Speaking of, I don't have full knowledge of FW units. What of them will probably be allowed for World Eaters?


   
Made in hk
Longtime Dakkanaut





 Niiai wrote:
It just struck me that apoleptic frenzy gets blocked in anybody have any infoltrators. Just deploy them 9 away and block the berserkers.

@eldenfirefly I would just like to point out that you currently can not put possessed in rhino. Only in the landraider. (And I suppose anything stil allowed from FW.)

Speaking of, I don't have full knowledge of FW units. What of them will probably be allowed for World Eaters?



True, my bad. But given possessed high movement, nobody ever puts them in a Rhino. Question goes back to how they will treat these Eightfold. Give them high movement like possessed? Or keep them at 6 movement and let them ride inside Rhinos.

I remember now, its Chosen that are 3W and fairly hard hitting, and you can put them in a Rhino. Not possessed.
   
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Bergen

Unless one of the cults allow for ore game movement (some armies have it) then I do belive this army might just be dead in the water.

Or if there is some global table like the dark eldar have, or some other global shenanigans like the 1000 sons have.

This message was edited 1 time. Last update was at 2022/11/20 13:19:19


   
Made in us
Enigmatic Chaos Sorcerer




The dark hollows of Kentucky

 Niiai wrote:
It just struck me that apoleptic frenzy gets blocked in anybody have any infoltrators. Just deploy them 9 away and block the berserkers.

@eldenfirefly I would just like to point out that you currently can not put possessed in rhino. Only in the landraider. (And I suppose anything stil allowed from FW.)

Speaking of, I don't have full knowledge of FW units. What of them will probably be allowed for World Eaters?


WE should get all of the fw Chaos units except the Plague Drone, as it's Nurgle locked. Everything else is either a Khorne daemon engine, or the Heresy era vehicles/dreadnoughts that have been made available to every Legion so far.

Assuming that Eightbound have similar rules as Possessed, then they'll work with all of the transports, but take up 2 slots apiece. So, Land Raider Proteus, Land Raider Achilles, Spartan, Mastodon, and the Dreadclaw and Karybdis drop pods. The pods are probably your best bet, as they can both deploy turn 1.

Edit: And Thunderhawks and the Sokar Pattern Stormbird. Though those are both horrendously expensive, in both points and $$$$.

This message was edited 1 time. Last update was at 2022/11/20 14:47:13


 
   
Made in us
Pestilent Plague Marine with Blight Grenade





Something that would be fun, and which I have to do in the next month or so for it to be legal, would be to run a WE army without a single Berserker. Maybe I could go farther and not even use any units that are in the upcoming codex (minus rhinos).
   
Made in us
Dakka Veteran





codex cover is awesome. those boys are yoked lol.
   
Made in us
Pestilent Plague Marine with Blight Grenade





Lord Invocatus is looking pretty solid, if this datasheet is real:

Spoiler:
   
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Liche Priest Hierophant





Bergen

It is an interesting datasheet at least.

I will like to note that my lord on thunderwolf is a bit jellus of that joughernaught. And also very jellus of the ork on squigozaur.

That beeing said: His aura makes the dumb 'run across the table while we get shot' strategy a good deal better. But it does not work on rhinoes.

The fact that his warlord trait is sett for something spesific is interesting. If you combine it with his aura you can move 2 squads 8 before the game. If the eightbound has core they can ove 9. Would be nice. But this does not work with angron as your warlord probably.

Blood tithe is the blood point abilaties? What is warp strike?

   
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Long-Range Land Speeder Pilot




UK

 ArcaneHorror wrote:
Lord Invocatus is looking pretty solid, if this datasheet is real:

Spoiler:
Good news for 1st turn charging prospects.

Assuming he's on at least a 90mm cavalry base like other current juggernaughts, should be just about able to reach his aura backwards enough to catch a unit jumping out of a rhino after making his pregame move, could make 1 rhino able to shift 2 units forwards (disembark 1st and slingshot forwards, embark 2nd then move rhino full steam ahead).
   
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Liche Priest Hierophant





Bergen

I dont think that is how it works.

   
Made in de
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Hamburg

How about army configuration?
Loading Bezerkers into Rhinos or LR?

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in no
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Bergen

Rhinoes are not core. (unless it charnges.) And with that move rule you can not move units in a transport. Unless something changes.

   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

 Niiai wrote:
Rhinoes are not core. (unless it charnges.) And with that move rule you can not move units in a transport. Unless something changes.

But footslogging is a slow way to die ...

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
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Bergen

Yes, that is quite a lot of world eater fans are quite tence about this release,

   
Made in gb
Long-Range Land Speeder Pilot




UK

 Niiai wrote:
I dont think that is how it works.
Sorry if I wasn't clear, what I was trying to say was that Invocatus' base is pretty big (at least 90mm cavalry base, so about 3.5"). Even if he scout moves his full 12" forward the back of his base would be about 8.5" from your DZ. Jumping a unit out of a rhino right on the edge of your DZ would get you 3" of free movement before selecting the unit to make a normal move, so with some careful positioning he can push forward with 2 core units before the 1st turn starts and then drag a 3rd unit with him. A 4th unit could jump in the now empty rhino and use it's movement without any help from Invocatus to get ready for turn 2 disembark and charge.
   
Made in no
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Bergen

I am not tracking your scenario.

What units are you scout moving with? Rhinoes does not have core. The units inside the rhino can not move out of it. (At least as it is written now.)

Perhaps the eightbound have core. (Regular posses do not I think.)

   
 
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