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Made in gb
Perfect Shot Black Templar Predator Pilot





The Dark Imperium

From what I know of 9th, this isn't something you want to do for competitive. Not that I am a competitive player, but I like the idea of being ready should the option to play arise. With 10th getting streamlined will it be more generous to mixed factions? Does anyone already do this with earlier versions? Did I post in the wrong forum?

For starters have 3 Sororitas in Paragon Warsuits and a Black Templar Crusader Squad so I've got a ways to go. I originally wanted to keep going with Sisters, but have decided to focus my efforts on BTs. Still I would like to add more sisters down the road so that I can field a BT army with SOB in a supportive role. Naturally we would think (and as I've read) these two factions work together in the lore sometimes.

So what types of mixed armies do people typically go with? I assume this is more of narrative or casual play style.

   
Made in us
Storm Trooper with Maglight





I don’t know how long you’ve been playing 40K but mixed (or “soup”) armies have a pretty bad rep. Mainly because back in the day it was too easy to pick the best and ignore the rest. Especially when building an army using Imperium armies.

Personally I like to add a Deathwatch Kill Team or two to my Imperial Guard force. I usually have an Inquisitor to lead the force too. This is for casual play, if I played competitively I probably wouldn’t soup at all.
   
Made in us
Fixture of Dakka





 Adeptekon wrote:
From what I know of 9th, this isn't something you want to do for competitive. Not that I am a competitive player, but I like the idea of being ready should the option to play arise. With 10th getting streamlined will it be more generous to mixed factions? Does anyone already do this with earlier versions?

As El Torro mentioned, soup armies were kind of done to death in previous editions (specifically 7th and 8th) because you could just splash in the most optimized option. Especially notorious were 8th edition's loyal 32 (barebones batallion of imperial guard that gave you a bunch of cp and cheap bodies), usually with an imperial knight or smash captain (melee chapter master) on the side. Souping is less of a thing this edition because adding allies now *costs* CP instead of giving CP, and because you lose some of your special rules (like doctrines).

Honestly, I kind of like where allies are at right now. They're there for those who want them in narrative games. They have a trade-off in the form of purity bonuses and CP. Some factions can be allied in more easily as appropriate (like harlequins hanging out with craftworlders.) Allies are basically a non-competitive option that works reasonably well in narrative-focused games, and that's where I like them.

Did I post in the wrong forum?

Sorta kinda. This section is meant for pitching proposed rules changes, homebrew unit stats, etc. The conventional approach would be for you to propose how you'd like allies to work next edition and go from there. No biggie.

For starters have 3 Sororitas in Paragon Warsuits and a Black Templar Crusader Squad so I've got a ways to go. I originally wanted to keep going with Sisters, but have decided to focus my efforts on BTs. Still I would like to add more sisters down the road so that I can field a BT army with SOB in a supportive role. Naturally we would think (and as I've read) these two factions work together in the lore sometimes.

Sounds cool! Frankly, with all the layers of mechanics sisters have, taking allies might make them less of a headache to run as you end up with fewer overall subsystems.

So what types of mixed armies do people typically go with? I assume this is more of narrative or casual play style.

Among my many flavors of space elf are poisoned tongue (strong ties to harlequins in the fluff) and ynnari (space elf family reunion), so I sometimes mix those together. I also have a growing primaris Alpha Legion (Deathwatch rules) force that I like to run with their trained "cultists" (imperial guard rules), but I haven't really played them this edition.


ATTENTION
. Psychic tests are unfluffy. Your longing for AV is understandable but misguided. Your chapter doesn't need a separate codex. Doctrines should go away. Being a "troop" means nothing. This has been a cranky service announcement. You may now resume your regularly scheduled arguing.
 
   
Made in us
Perfect Shot Black Templar Predator Pilot





The Dark Imperium

My bad on the forum.

I figured as much on mixing, just wasn't sure as I never hear of anyone making soup in 9th edition, but with 10th, wasn't sure how different that might be. I guess I need to see what points I want to build up to, but this goes against just buying what you like somewhat, maybe I should just get what I want and sort it out later.

I really don't know too much about the SOB's mechanics, but I like their combat patrol and Seraphim so those might be on the list. I honestly will probably never play a competitive game, and been working on some lore which may or may not make it to the table at some point. It's all loose concepts in my head.

El Torro wrote:Personally I like to add a Deathwatch Kill Team or two to my Imperial Guard force. I usually have an Inquisitor to lead the force too. This is for casual play, if I played competitively I probably wouldn’t soup at all.


   
Made in us
Confessor Of Sins





Tacoma, WA, USA

From the little we know of 10th, it flat out will not be allowed in most cases.
How Army Building Works in the New Edition of Warhammer 40,000 wrote:Note that it’s quite rare to pick allies in most game modes – it’s assumed that your force will be drawn from a single faction.** However, if you want to play larger games representing the combined forces of, say, an Imperial Indomitus Crusade fleet, you absolutely can in a casual setting
   
Made in us
Perfect Shot Black Templar Predator Pilot





The Dark Imperium

How many of you play 2v2, or more?

   
Made in us
Fixture of Dakka





 Adeptekon wrote:
How many of you play 2v2, or more?

I haven't been getting as many games in since moving a couple years ago, but 2v2s and 2v1s were very common back in my previous town. They definitely slow things down, but they were also a fun way to shake things up and make the game more of a group activity.


ATTENTION
. Psychic tests are unfluffy. Your longing for AV is understandable but misguided. Your chapter doesn't need a separate codex. Doctrines should go away. Being a "troop" means nothing. This has been a cranky service announcement. You may now resume your regularly scheduled arguing.
 
   
Made in us
Perfect Shot Black Templar Predator Pilot





The Dark Imperium

 Wyldhunt wrote:
 Adeptekon wrote:
How many of you play 2v2, or more?

I haven't been getting as many games in since moving a couple years ago, but 2v2s and 2v1s were very common back in my previous town. They definitely slow things down, but they were also a fun way to shake things up and make the game more of a group activity.


That's really the only way I would play. Same when I'm playing pc games, I prefer teams, than 1v1s.

   
Made in us
Perfect Shot Black Templar Predator Pilot





The Dark Imperium



Working on better pictures, bad focus on the sisters, but this is the mixed crusade force I'm going to asemble on the side.

Inquistors sound fun so I might add them too.

   
 
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