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![[Post New]](/s/i/i.gif) 2024/07/16 21:28:07
Subject: Death to the False Emperor! Chaos Space Marines in 10th
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Twisting Tzeentch Horror
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Thanks for the write ups.
I haven't been able to play with the new book yet, and it is really frustrating. However, my first list is the VotlW. Your thoughts on it are interesting as I said prior to the codex drop that I think VotlW is a sleeper detachment. The re-roll hits with the pacts is really good, and all of the strats bar maybe one, are not just usable, but are actually good. As soon as I can get a game in I will do a write up. Thanks for your input Samii
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![[Post New]](/s/i/i.gif) 2024/07/30 13:28:50
Subject: Death to the False Emperor! Chaos Space Marines in 10th
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Regular Dakkanaut
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xeen wrote:Thanks for the write ups.
I haven't been able to play with the new book yet, and it is really frustrating. However, my first list is the VotlW. Your thoughts on it are interesting as I said prior to the codex drop that I think VotlW is a sleeper detachment. The re-roll hits with the pacts is really good, and all of the strats bar maybe one, are not just usable, but are actually good. As soon as I can get a game in I will do a write up. Thanks for your input Samii
I just realised the missing piece of the puzzle with the CSM nightmare OW build, though it had been staring me in the face: Cypher.
With Cypher that's three units that can shoot for free basically on the opponents turn. If they want to take out Cypher, they would need to get within 12" of the other stuff and the OW protects him. If you place him out front of the Terminators and the Traitor Guard, but behind the AC, you force the opponent to come towards you. Combine that with rerolls from Veterans, Hex and a Helbrute and its GG.
Best,
Samii.
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![[Post New]](/s/i/i.gif) 2024/07/30 18:27:06
Subject: Re:Death to the False Emperor! Chaos Space Marines in 10th
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Twisting Tzeentch Horror
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![[Post New]](/s/i/i.gif) 2024/07/30 19:34:59
Subject: Death to the False Emperor! Chaos Space Marines in 10th
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Strangely Beautiful Daemonette of Slaanesh
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that is a WILD list!
great board control and denial,
looks fun!
where is the anti-armor component?
I haven't played all those units yet
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![[Post New]](/s/i/i.gif) 2024/07/30 22:49:35
Subject: Death to the False Emperor! Chaos Space Marines in 10th
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Tzeentch Aspiring Sorcerer Riding a Disc
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NOLA Chris wrote:that is a WILD list!
great board control and denial,
looks fun!
where is the anti-armor component?
I haven't played all those units yet
Quantity over quality.
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![[Post New]](/s/i/i.gif) 2024/09/16 22:50:01
Subject: Re:Death to the False Emperor! Chaos Space Marines in 10th
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Twisting Tzeentch Horror
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So finally got a game in after like a 4 month gap. I played the Soul Forge Pack detachment with Vashtorr as my warlord. My list is below with a break down. My opponent played Necrons. He brought hyper-crypt legion. I ended up losing the game by ten points. It sucks because I scored 0, yes 0 points for secondaries as my draws were awful in turn 1, 2, and 3 and by turn 4 most of my units were dead. If I had gotten the drop I got turn 4 and 5 turn 1 and 2 I would have won. I don't mind for friendly games, but I would never use the random draw for a competitive game just due to the mess I had in that game. So here is the break down
Dark Pacts - So this is my first game not using the index with the Pact Bound rules for the 5+ crits. Personally, without that detachment ability I think the dark pacts are a bit meh. I took a lot of damage from failing dark pacts this game (more on that in a bit) and I don't think it was really worth the extra few [Sustained Hits] or [Lethal Hits] I got. I am not going to use Pact Bound for a long while since I played so many games with what is essentially that detachment, but the loss of the 5+ crits was noticeable.
Soul Forge Pact- So when this detachment dropped I thought I could potentially be way over the top. As you can see from my units I did not have enough daemon engines to fully exploit it, and if I did I would probably only have brought the cultists and maybe one or two smaller squads for objective napping and action monkey and the rest would have been more daemon engines. That being said, the detachment is probably still not that great. I did a ton of damage to my own units, the -1 to the dark pact test really really hurts. The +1 to wound is nice for ranged attacks but the +2 attacks is not really that good. I did not really get to use the strats all that much, I used the healing one which actually sucks as you have to roll a 5+ to heal (that should really be a 3+ since it is capped at 6 anyway). I used the one that if the fall back is desperate escape, but he did not fail any test. That one is very swing-y. I turned my hellbrute and vindicator into daemon engines, but really neither got a whole lot out of that. I did not get to use the move though terrain one, and while that looks good on paper, I think in reality you will be able to just move around stuff anyway so it is not all that useful. And obviously using more non-daemon engine units in it is pointless. Personally I think with the same list I probably would have done better using VotlW, Raiders, or Pact Bound. I am certainly not going to go out to buy the amount of daemon engines needed to make this detachment work, which I think it still would probably be inferior to Raiders or Pact Bound with the same list.
Units
Vashtorr- So first, he doesn't get any benefit from "his" detachment which is weird. He is better in basically every other one. As for raw data sheet, he is pretty much the same as a daemon prince. The [Devastating Wounds] is nice, especially with the [anti-vehicle 4+] In the game the only vehicle I got him into was a spider robot thing and I ended up rolling 4 ones to wound : (. The making the enemy weapons hazardous is cute, but it did not stop my opponent from targeting him with big AT shots, and he passed all the checks anyway. (that was pretty much how this game went, my opponent rolled really hot, especially with the 4++ saves, and I was cold, with a bunch of my big hit units rolling multiple ones to wound.) Other than in Pact Bound (he can't take a mark) I would use him over a normal daemon prince with wings as he is only 10 points more. But then again who is using daemon princes right now?
Warpsmith- Give +1 to hit to the forgefiend and heal. Enough said.
Maulerfiend- This model looks so good, yet is so meh. The main fists are just under powered with only 6 attacks (8 with the contract rule) but it is only -2 ap, which is annoying as this thing is for breaking walls and vehicles. (also Sang guard now get -3 ap on their weapons, but not on this guys mega fists? come on!) The lasher attacks are almost pointless as there are not enough for hoards, but with damage 1, ap -1 they suck against bigger stuff. This guy really needs a massive points drop, or a major change to his rules. Back to the shelf with thee.
Forgefiend- We all know what this guy does. Deliver [Devastating Wounds] at range. however, he doesn't get a whole lot out of the +1 to wound, and is much better in Pact Bound.
2 x venomcrawlers- These things were ok, but they are fragile and their weapons are not great against any hard targets, even with the +1 to wound. I still like them, but I am taking a break from them for my next list. They probably need a points cut.
Vindicator- I daemonized it, but did did not gain much from that. Wounding on 2s against a vehicle was nice (except when you roll 5 yes, 5 ones to wound). He is still pretty good, but I think the points increase was unwarranted.
Hellbrute- I daemonized it, and again that did not do much, especially since he failed two pacts early and I couldn't use the pact as he was down to two wounds when I needed it. Outside of Pact Bound, his ability is much more lack luster, and quite frankly, he costs to much for what he does.
20 x cultists with Dark Commune- I love this unit. It tagged my home objective, moved mid-field, took another, tagged it then another, also burning some per the mission. They scored like more than half my points. The dark commune giving a 5++ makes this unit annoying to deal with if you don't have a dedicated anti-hoard weapon (he did not). Their high OC allows them just to swamp objectives. I am still POed that the ranged options are gone, but I used my old school 1990's models with the cloaks knives and pistols, which I had not used in years. I think I am bring this unit in most lists to tag my home objective and then just be annoying in the middle.
3 x bikers- So these guys don't belong in this list, but I got three new ones that are conversions from the Primaris bikers (I will post pics if anyone would like to see them) and since I just got them, I wanted to use them. This was not the list for them so no judgement on them as they did not do a whole lot.
10 x Possessed lead by a master of possession- Holy underwhelming over-nerfedness batman! These guys were always ok to pretty good in the index. Now, they are down right bad. Yes they were not good in this detachment, but I don't think that would have mattered a whole lot. The loss of their [Devastating Wounds] down to only once per game has made them irrelevant. Their -1 ap makes their attacks bounce hard, and the d2 doesn't make up for it as the -1 is awful against anything that the d2 would actually matter against. The loss of the feel no pain is also huge, and quite frankly, the master of possession for its own -1 ap crappy CC attacks, awful ranged attack, and only +1 to advance and charge is just not worth it. He would need to come down like 30 points to be worth while now. These guys need either ap -2 or their old rule back. Or a huge price cut.
2x Obliterators- again the nerf to them (their AT attack down to 18 inches so melta at 9 not 12) just killed these guys. Also being only able to take two not four is just not efficient. Again, this is not the detachment for them, but outside pact bound, I don't see these guys out competing terminators, havocs, vindicators, or predators, many of which are much much cheaper.
10 x traitor guard with their commissar and ogyran model. These were just a fun pick I put in due to the bikes going in last minute (just go them) throwing off all my points. They are ok, the free overwatch I don't think is very impressive as this units shooting is not very impressive (three flamers with that could be cool, but can't take that). The commissar and ogryan are way to expensive for what they do. I think everyone knows this unit is not great outside of that weird list I posted above.
Well that is it. I am planning on using a more conventional force next time I play, hopefully soon, using VotlW (trying to stay away from Raiders and Pact Bound). Thanks.
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![[Post New]](/s/i/i.gif) 2024/09/16 22:55:30
Subject: Death to the False Emperor! Chaos Space Marines in 10th
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Humming Great Unclean One of Nurgle
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Do share the conversions.
And I like Maulerfiends! (Not saying they're good, but I like smashy dinobots.)
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Clocks for the clockmaker! Cogs for the cog throne! |
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![[Post New]](/s/i/i.gif) 2024/09/19 16:17:54
Subject: Re:Death to the False Emperor! Chaos Space Marines in 10th
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Twisting Tzeentch Horror
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Here are the bikes. I was going to make a conversion like this myself, but saw these on Ebay when I was looking to get the parts to do it myself. They looked so good I just had to buy them, and they weren't that expensive, but a bit more then I would have usually paid (I try to get things on the cheap on Ebay).
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![[Post New]](/s/i/i.gif) 2024/09/22 20:35:16
Subject: Death to the False Emperor! Chaos Space Marines in 10th
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Huge Hierodule
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This really doesn’t feel like a lively edition. Back in 8th, these threads were full of activity. I just booted up the current downloads, started with the designers’ notes to check on the status of sticky objectives (we had a divergence of interpretations in our gaming circle), got to page 7 of 34 and felt my enthusiasm evaporate. Feels like we’ve got both bland simplicity AND overcomplicated bloat now. Anyone else finding it difficult to muster enthusiasm for our codex?
I think part of it is the prescriptive unit sizes and lack of granularity. Not being able to take a couple of extra Heretacs, or a lone Obliterator, or trade a missile for a lascannon, makes list building a headache. Now the use-all-your-points tweak is stuff like ‘exchange your raptors for warp talons’. Can’t even creatively faff with Daemons, now, with the battleline restrictions there. Automatically Appended Next Post: Those bikes look ace!
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This message was edited 1 time. Last update was at 2024/09/22 20:36:40
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![[Post New]](/s/i/i.gif) 2024/09/23 06:40:47
Subject: Death to the False Emperor! Chaos Space Marines in 10th
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Ancient Venerable Dreadnought
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I play 40k against 1 person, but even then I'm actively shooting myself in the foot playing EC...
10th sucks for the "non-supported" legions
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![[Post New]](/s/i/i.gif) 2024/09/23 09:56:28
Subject: Death to the False Emperor! Chaos Space Marines in 10th
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Frenzied Berserker Terminator
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lindsay40k wrote:This really doesn’t feel like a lively edition. Back in 8th, these threads were full of activity. I just booted up the current downloads, started with the designers’ notes to check on the status of sticky objectives (we had a divergence of interpretations in our gaming circle), got to page 7 of 34 and felt my enthusiasm evaporate. Feels like we’ve got both bland simplicity AND overcomplicated bloat now. Anyone else finding it difficult to muster enthusiasm for our codex?
I think part of it is the prescriptive unit sizes and lack of granularity. Not being able to take a couple of extra Heretacs, or a lone Obliterator, or trade a missile for a lascannon, makes list building a headache. Now the use-all-your-points tweak is stuff like ‘exchange your raptors for warp talons’. Can’t even creatively faff with Daemons, now, with the battleline restrictions there.
Yes, yes and yes. It feels like everything was written by a lawyer. Makes my head ache to read. And the lack of granularity and customisation is awful, especially as my friend and I tend to play smaller games. Makes list building such a pain.
I really am tempted to just ditch my pre-dedicated-codex World Eaters, and my poor neglected Drukhari, and just start fresh with something else. (Bolt Action maybe...)
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![[Post New]](/s/i/i.gif) 2024/09/23 10:04:04
Subject: Death to the False Emperor! Chaos Space Marines in 10th
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The Dread Evil Lord Varlak
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Play an old edition instead. Has also the advantage that you know with hindsight a lot of the pitfalls of those editions and can fix them.
Of course that requires a degree of community organisation....
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https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units."
Players: "why?!? Now we finally got decent plastic kits and you cut them?"
Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?"
GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!"
Chaos players: Guess i stop playing or go to HH. |
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![[Post New]](/s/i/i.gif) 2024/09/23 21:52:55
Subject: Re:Death to the False Emperor! Chaos Space Marines in 10th
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Twisting Tzeentch Horror
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Personally I think that the current edition is pretty good, and definitely not as complex as some of the past editions. The core rules are pretty easy to grasp, and yea the big designer's commentary is a bit of a pain to navigate, I don't find myself having to use that very much, and if you have a more nuanced question, posting on the forum is a good way to find where the answer is. Also the last game my opponent and I agreed that we were not using the stupid pivot rules. I don't mind the not paying for equipment, some options are clearly better, but it makes it easier to build without having to remember what you took off or put on, and makes it harder for people to make mistakes (I have had many times where people accidentally had 5 to 10 points over because they took off a hammer or something then forgot that they did that while playing). I do agree that I would prefer if you could pay per model however. The app already makes you increase the squad sizes by one model per click, so it would not be that hard to change that, and it would add some flexibility into list building because I have lists that are like 20 or 30 points short and nothing I can spend that on.
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