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![[Post New]](/s/i/i.gif) 2023/07/04 05:54:57
Subject: CP cap
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Liche Priest Hierophant
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My Ork friend gets CP from gretchins on an objective.
If he is playing with random secondaries can he stil get CP from discarding one of them?
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![[Post New]](/s/i/i.gif) 2023/07/04 11:02:31
Subject: CP cap
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Grim Dark Angels Interrogator-Chaplain
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Set out your whole argument not a half-parroted Reddit scenario.
I say this because I know where you’re aiming, as this topic is being kicked around a lot online, but you haven’t actually given everyone all the info you have and the rules you’re referencing. Don’t assume people want to do all the legwork for you, especially if it’s a genuine query and not an “ooh no one has posted this one on Dakka yet” situation.
Here, in absence of an FAQ decide between you and your opponent.
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Stormonu wrote:For me, the joy is in putting some good-looking models on the board and playing out a fantasy battle - not arguing over the poorly-made rules of some 3rd party who neither has any power over my play nor will be visiting me (and my opponent) to ensure we are "playing by the rules" |
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![[Post New]](/s/i/i.gif) 2023/07/04 13:28:52
Subject: CP cap
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Longtime Dakkanaut
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No idea what the potential scenario is here, but if you're playing Matched Play the answer is likely no. Barring something very weird, you get 1 CP at the start of each player turn and a maximum of 1 more from any source during the Battle Round. If Grots have some weird interaction, then you really need to highlight that when asking your question.
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This message was edited 1 time. Last update was at 2023/07/04 13:28:58
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![[Post New]](/s/i/i.gif) 2023/07/04 13:47:08
Subject: CP cap
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Nihilistic Necron Lord
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Some factions have rules that allow you to gain CP during a turn, but it’s capped at only one. Does this prevent you from gaining a CP from discarding a Secondary Objective card at the end of your turn when playing Tactical Objectives?
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![[Post New]](/s/i/i.gif) 2023/07/04 15:33:57
Subject: CP cap
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Locked in the Tower of Amareo
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Slipspace wrote:No idea what the potential scenario is here, but if you're playing Matched Play the answer is likely no. Barring something very weird, you get 1 CP at the start of each player turn and a maximum of 1 more from any source during the Battle Round.
If Grots have some weird interaction, then you really need to highlight that when asking your question.
There's whole bunch of rules that give cp at start of command phase.
Limit is "outside cp players gain at the start of command phase each player can gain max 1cp per battle round". Note just start of command phase. Of which there are several. So is limit exclusimn intended to apply just the 1 on core rule or for ALL start of command phase cp gains?
So question is is all cp at start of command phase unlimited? So if you have 3 grots on objectives up to 3 cp plus the 1 you get?
On one hand knights can gain 3cp by fulfilling vow. If these aren't excluded gap despite gaining 3 they gain 1. Max 1after all.
Swarmlord gives 1cp. Do you get 1 by burning objective then?
Then we have votann that has similar rule to knights that specifically allows...
So is knight rule missing part of rule or votann has unneccessary reminder?
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This message was edited 1 time. Last update was at 2023/07/04 15:35:34
2024 painted/bought: 109/109 |
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![[Post New]](/s/i/i.gif) 2023/07/04 17:17:10
Subject: Re:CP cap
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Liche Priest Hierophant
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I have not been on reddit. We just played some games and the question came up. From what I know there is a CP cap. But I have no idea how it ineracts with tactical objectives. It is just a matter of time until my opponent rolls a 4+ on the gretchins the same round he bins an objective. I did not mean any offence - from my experience there are some people on dakka that gets a thrill from sorting rules.
It seems the awnser is max 1 CP - right?
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![[Post New]](/s/i/i.gif) 2023/07/04 20:25:48
Subject: CP cap
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Locked in the Tower of Amareo
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But the thing is grot cp comes from "start of command phase".
Limit is 1 "outside start of command phase".
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2024 painted/bought: 109/109 |
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![[Post New]](/s/i/i.gif) 2023/07/04 21:06:54
Subject: CP cap
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Liche Priest Hierophant
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Cool cool cool
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![[Post New]](/s/i/i.gif) 2023/07/04 22:40:42
Subject: Re:CP cap
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Confessor Of Sins
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This is a case of a badly defined rule. GW will need to clear up their intent with an FAQ/Errata as it is not addressed in the Rule Commentary.
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![[Post New]](/s/i/i.gif) 2023/07/04 23:12:32
Subject: CP cap
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Nihilistic Necron Lord
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tneva82 wrote:But the thing is grot cp comes from "start of command phase".
Limit is 1 "outside start of command phase".
Where’s the limit one rule at? If that’s indeed how it’s worded it would let grots give you multiple.
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![[Post New]](/s/i/i.gif) 2023/07/05 06:21:45
Subject: CP cap
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Locked in the Tower of Amareo
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Page 11 of core rule pdf
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2024 painted/bought: 109/109 |
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![[Post New]](/s/i/i.gif) 2023/07/05 08:14:04
Subject: Re:CP cap
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Resolute Ultramarine Honor Guard
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At the start of your Command phase, before doing anything
else, both players gain 1CP. Command points are a strategic
resource that you can spend during the battle to use Stratagems.
You can find out more about Stratagems on pages 41-42.
Then, if you have any other rules that need to be resolved in
the Command phase, you do so now before progressing to the
Battle-shock step
GAINING COMMAND POINTS
Outside of the CP players gain at
the start of the Command phase,
each player can only gain a total of
1CP per battle round, regardless of
the source.
I think this means THE CP you get for "Passing Go" during the Command Phase, while other CP you gain may be A CP
Thievin’ Scavengers: At the start of your Command phase, roll
one D6 for each objective marker you control that has one or
more units from your army with this ability within range of it. If
one or more of those rolls is a 4+, you gain 1CP.
No matter how many Gretchin squads you have, you can only get one from them during your command phase. You roll XD6 for the ability, and any but not all 4+ results give you a CP
Infiltrator Comms Array: Each time you target the bearer’s
unit with a Stratagem, roll one D6: on a 5+, you gain 1CP
I'd say again, whether you use the Strat in the command phase or otherwise I think you're still stuck at the cap of 1 from other sources.
Which could be:
Master Tactician: At the start of your Command phase, if
this unit’s Marneus Calgar model is on the battlefield, you
gain 1CP
I think you get a Max of 1+1 (Your and Their Command Phases) +1 per Battle Round for a maximum total of 15 per game outside of any rules that specifically exclude the rule.
I expect an Errata for:
If, at the start of any of your Command phases,
your selected Oath’s Deed is completed, your army
becomes Honoured for the rest of the battle and
you gain 3CP (you can only gain CP in this way once
per battle)
to allow Knights to gain their full CP similar to the bespoke exemption for Votann
If, at the start of any of your Command phases, that
enemy unit is destroyed, you gain a number of CP
depending on how early in the battle you destroyed
it, as shown below (you can only gain CP in this way
once per battle, and CP gained in this way are an
exemption to the Core Rules that limit the maximum
number of CP you can gain per battle round to 1)
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My WHFB armies were Bretonians and Tomb Kings. |
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![[Post New]](/s/i/i.gif) 2023/07/06 10:05:19
Subject: CP cap
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Decrepit Dakkanaut
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It's how I read it. The cp is the single cp you gain in the command phase. No other cp are included in that.
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