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Made in gb
Moustache-twirling Princeps




United Kingdom

Andy Chambers to Head Up the Konflikt ’47 Writing and Development Team

Warlord Games are delighted to announce that renowned wargames writer and developer Andy Chambers has recently signed a contract to head up the Konflikt ‘47 writing and development team.

A multi-decade veteran of the wargames industry, Andy’s credentials include Blood Red Skies, Judge Dredd, Warhammer 40,000, Warhammer Fantasy Battles, Necromunda, and Battlefleet Gothic, among many, many others, as well as several novels for The Black Library.

Bringing a vast wealth of experience and expertise to the Weird War of Konflikt ‘47, Andy’s responsibilities will include developing and guiding the evolving in-game universe, including rules, background, and much more. Konflikt ‘47 fans can expect to see huge new announcements for this fantastic game and setting beginning immediately – this is just the first of many!

Here’s what the man himself has to say about it:

“I am absolutely thrilled to be returning to a Weird World War II setting once more, it’s always been such a great inspiration for me and I’m looking forward to pushing forward the Konflikt ’47 universe, particularly ramping up that ‘weird’ factor!

I have many, many plans for the Konflikt ’47 universe, and I’m in the process of pulling together a fantastic team to help me – I hope to be able to reveal them to you over the coming months! Many thanks to Warlord for the opportunity, and to the members of the Konflikt ’47 community I’ve already spoken to for your insights – big plans are afoot, and I’m certain you’ll like them!”

Andy’s excitement is absolutely matched by us here at Warlord Games:

Peter Gosling – Head of Marketing and K’47 Product Manager, Warlord Games
“It’s a hugely exciting time at Warlord Games, with many huge releases ongoing. Against this backdrop, we’re continuing to work hard on developing and expanding the Konflikt ‘47 universe – Andy’s signing is a huge milestone for this project, and we’re enormously happy to have him leading the writing and development team. Konflikt ‘47 is one of our key properties, and we’re absolutely committed to both expanding the existing universe and range, and taking the project in awesome new directions, which we know the dedicated community and new players alike will love!“

John Stallard – Owner & CEO, Warlord Games
“We’re incredibly excited to welcome Andy onboard! We’ve worked extensively with him in the past, so know that he’s the right person to lead the writing and development team for Konflikt ‘47. We’d like to thank the Konflikt ‘47 community for their continued support and dedication, and we can’t wait to show off what Andy and the team will be working on!“
   
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I take it they're going to begin a more integrated approach for Konflikt 47 and Bolt Action 3rd edition. That initial mishmash wasn't quite on the mark for what should be an "expansion" to the main Bolt Action game. Even if it's a full rules expansion with its own core book. It left K47 running behind.
   
Made in si
Foxy Wildborne







Andy might have too many fingers in too many pies right now, he just put out space ship racing and he's writing a mecha game in the Zeo Genesis setting, he's writing Heroes of Might & Magic rank and flank mass battle game, and I'm sure I'm forgetting stuff.

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Depending on how much Warlord is willing to push this, and how much Andy is involved, this does make me a little excited.
Andy wrote "Blood Red Skies" which is one of the finest rulesets of the past decade IMO but the game has been handled so badly by Warlord im surprised that it hasnt just be cut.

One could dream of a new edition of BRS, set in K47 universe and treated with a complete bound rulebook, big hefty core box and some faction squadron boxes.

But...didnt Warlord kind of part with K47 some time ago?
   
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Regular Dakkanaut



Derbyshire, UK

Soulless wrote:

But...didnt Warlord kind of part with K47 some time ago?


No, they bought the IP outright from Clockwork Goblin (the original designers)a while ago. Originally Warlord just published K47 based on 1st edition system, with it unfortunately releasing just around the time BA 2nd edition came out. Warlord had somehow forgot to tell them about the new edition.

With any luck, with it all being owned by Warlord there'll now be a new edition in line with BA 3rd.

   
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Now bring in Jervis and both can make many Battlereports with WLG-Games, as in the past with GW and WH(40k).

Maybe Jervis can fix his winning Jinx with Andy...
   
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pgmason wrote:
Soulless wrote:

But...didnt Warlord kind of part with K47 some time ago?


No, they bought the IP outright from Clockwork Goblin (the original designers)a while ago. Originally Warlord just published K47 based on 1st edition system, with it unfortunately releasing just around the time BA 2nd edition came out. Warlord had somehow forgot to tell them about the new edition.

With any luck, with it all being owned by Warlord there'll now be a new edition in line with BA 3rd.




Aaah alrite, I got that all backwards then

Nice to see it have a future (hopefully)!
   
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Ohio

Wow, this is a surprise. I am a bit concerned that all the new enthusiasm and big plans will mean more of a break from Bolt Action 3rd than a coming together. I was really hoping that K'47 and BA 3rd would heal the ancient break between the two systems and put them on the same basis, but now I am not sure that is what will happen. Interesting. Still glad to see K'47 have new life brought to it.

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Wrexham, North Wales

Option One: Konflikt '47 becomes a add-on ruleset for BA 3rd edtion.
Option Two: K47 is reissued using the Starship Troopers ruleset

Either way, they need to make the Britsh Automated Infantry in plastic - those things are awful to put together.
   
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Charing Cold One Knight





Sticksville, Texas

I hope that both games use the same basic core rules, would be quite insane to not make it a direct port over from Bolt Action to Konflikt.

Would save so much development time if they are able to adjust a rule in both systems instead of having to develop both independently.
   
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Dangerous Branchwraith





California

I was always mildly interested in K47 but I felt too much of the range was reliant on resin/metal sculpts which to me is a turn off. Hopefully they can refresh it a bit. But warlord hasn't really even been that great at supporting Bolt Action. The Soviet infantry kits are not holding up too well and have been in need of an update for years.

 
   
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MarkNorfolk wrote:
Option One: Konflikt '47 becomes a add-on ruleset for BA 3rd edtion.
Option Two: K47 is reissued using the Starship Troopers ruleset

Either way, they need to make the Britsh Automated Infantry in plastic - those things are awful to put together.


Starship troopers was a great rules set. A reimplementation would be very cool if that came about.
   
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Longtime Dakkanaut





Myrtle Creek, OR

MarkNorfolk wrote:
…Either way, they need to make the Britsh Automated Infantry in plastic - those things are awful to put together.


Not to mention stupidly high priced for anyone outside the UK. We bought the K47 rule book but the special units are just too expensive for a game that wants to pretend it’s a lifestyle game.

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Ohio

Yeah, I hope that K’47 mins make it more into plastics. That would help more than anything. I actually have some minis I plan to make with late war gear just to be available to use in K’47.

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 privateer4hire wrote:
MarkNorfolk wrote:
…Either way, they need to make the Britsh Automated Infantry in plastic - those things are awful to put together.


Not to mention stupidly high priced for anyone outside the UK. We bought the K47 rule book but the special units are just too expensive for a game that wants to pretend it’s a lifestyle game.


This goes for anything that is located in UK after brexit. Only way for UK brands/games to be able to sell their products outside of UK is to have a product warehouse in central eu and u.s.

To topic, glad K47 gets revived, after Dust went under, there has been a lack of weird world war II.

This message was edited 1 time. Last update was at 2024/05/28 09:27:30


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I'm hoping they stick with the same rules that BA 3rd becomes without lots of additions for the sake of it. All that is needed is a look at the stats and abilities for all the "wierd" stuff and a points balancing.
I do wonder if they'll go with "Armies of..." style codex books for K47 like they will be with BA this time around.

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Alternative history games doesn't seem to have much luck overall.

Is this because it's a niche theme or the games weren't very well made?


   
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Sasorijap wrote:
Alternative history games doesn't seem to have much luck overall.

Is this because it's a niche theme or the games weren't very well made?





Mainly niche.

It is not that the games are badly made, they just do not catch the interest of the average gamer. Always been like this. Just look at dystopian wars as one spesific example, it is another weird world war game but it don't catch any crowd. This is despite the fact that the rules are good and the models are of a unique design.

Dust had the biggest chanse with their pre assembled and pre primed models 10 years ago, but internal issues put an end to the game, leaving only K47 as the last one standing, and the game with the biggest chanse of becoming somewhat popular as it share models with bolt action. If you have a 1k BA force, you can reduce it to 500 and add in 500 of K47 models, and you have a 1k army for K47.

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Ohio

Heck, I think you can play K’47 with just historical models in a pinch, but then you miss out on all the fun weird stuff. Thought it would be interesting to see a classic BA force vs the weird stuff sometime.

I know I have dreamed about doing British 8th Army vs Necrons rising from the great pyramids. Need to do some rule bending to make them work, but it would be so cool.

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 vadersson wrote:
Heck, I think you can play K’47 with just historical models in a pinch, but then you miss out on all the fun weird stuff. Thought it would be interesting to see a classic BA force vs the weird stuff sometime.

I know I have dreamed about doing British 8th Army vs Necrons rising from the great pyramids. Need to do some rule bending to make them work, but it would be so cool.


Well, this genre is alot more open to home rules. Perhaps look at the german zombie units for k47(Totenkorps) and tweak their rules if you want something easy?

This message was edited 1 time. Last update was at 2024/05/28 13:28:30


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Not that fussed about the alt-history theme personally, but K47 is a solid basis for a more modern Star Wars game than WEGD6 for those of us who're not enamoured of Legion so it getting a proper update is most welcome.

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 FrozenDwarf wrote:

This goes for anything that is located in UK after brexit. Only way for UK brands/games to be able to sell their products outside of UK is to have a product warehouse in central eu and u.s.


Does it tho? VAT rates differ max 2% between UK and EU countries, most companies, including Warlord, ship IOSS and most, including Warlord, are carried by EU retailers.

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 lord_blackfang wrote:
 FrozenDwarf wrote:

This goes for anything that is located in UK after brexit. Only way for UK brands/games to be able to sell their products outside of UK is to have a product warehouse in central eu and u.s.


Does it tho? VAT rates differ max 2% between UK and EU countries, most companies, including Warlord, ship IOSS and most, including Warlord, are carried by EU retailers.


Local import tax is not included in VAT for private customer. (atleast not for us in EFTA)

Then again, buying anything from whitin EU, is as expensive as it is buying from u.s for us EFTA residents.

This message was edited 2 times. Last update was at 2024/05/28 16:37:47


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MarkNorfolk wrote:
Option One: Konflikt '47 becomes a add-on ruleset for BA 3rd edtion.
Option Two: K47 is reissued using the Starship Troopers ruleset

Either way, they need to make the Britsh Automated Infantry in plastic - those things are awful to put together.


Absofrakinlutley!@!!!!

Those Starship Troopers Rules were aces high!!


And the K47 models in Plastic- Yes Please!!! What took you?


Automatically Appended Next Post:
Did Warlord ever pick up the molds and licensure for Secrets of the Third Reich?

I'd heard that it had a reemergence ... somewhere and how, but never saw the hits connect.

THOSE are your zombies and mechs that should be added to the stew that is K47.

This message was edited 1 time. Last update was at 2024/05/28 21:50:37




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I am absolutely shocked that Warlord signed one of their old buddies from back-in-the-day to write some rules!

I mean, it is practically a GW retirement home over there!

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Chicago

Happy to have any news about K47.

Happier still that Chambers is involved.

Now if we can get a nicely organized rulebook I'll be positively thrilled.

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 Easy E wrote:
I am absolutely shocked that Warlord signed one of their old buddies from back-in-the-day to write some rules!

I mean, it is practically a GW retirement home over there!


does go to show though that maybe, just maybe, the issues with GW rules are perhaps not entirely down to the writers
   
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leopard wrote:

does go to show though that maybe, just maybe, the issues with GW rules are perhaps not entirely down to the writers


Petty clear from the ex-GW dev interviews, especially Hewitt's. They tend to do good work when they're allowed to use their decades of experience rather than being overruled at every corner by some braindead middle manager who thinks he's hot gak because he's wormed his way into a position where people have to do as he says.

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 lord_blackfang wrote:
leopard wrote:

does go to show though that maybe, just maybe, the issues with GW rules are perhaps not entirely down to the writers


Petty clear from the ex-GW dev interviews, especially Hewitt's. They tend to do good work when they're allowed to use their decades of experience rather than being overruled at every corner by some braindead middle manager who thinks he's hot gak because he's wormed his way into a position where people have to do as he says.


yup, witness how the "lesser" games where there is less "management guidance" tend to be better games, even if the rulebooks could usually do with more editing
   
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Chicago

At least one of my favorite games (possibly more?) has been written by ex-GW staff.
Kings of War is a brilliant, not-overwrought, tight, fast ruleset. No doubt it rode WHFB's dying coattails, but it's the philosophical opposite of that game.

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