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Made in us
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Lost in Space

So here's the 1543pt  list.

Doctrines:
Iron Discipline, Rough Riders, Close Order Drill

HQ (466)
 Command HQ

    -Heroic Senior Officer w/ ID, Standard Bearer
    -2x A/T squads w/ 3x lascannons
    -2x F/S squads w/ 3x heavy bolters
Elite
 N/a
Troops (446)
 Platoon 1
  
-JO w/ ID
   -Inf squad w/ las-plas
   -Inf squad w/ HB-GL
Platoon 2
 -same as above
Fast Attack (176)
 
Rough Riders
  -8x riders w/ lances
 Rough Riders
 -same as above
Heavy Support (455)
 LR Demolisher w/ 3x HB
 LR Demolisher w/ 3x HB
 Basilisk w/ indirect fire

(8 lascannons, 8 heavy bolters, 3 pieplates, 16 lances, 4 special)
(3 tanks, 16 cavalry, 89 infantry)

With 307 points to go I was thinking of adding a hellhound (115) and two five-man veteran squads w/ 3x plasma each (150). I'll add the veterans doctrine if necessary. That leaves 42 points... autocannons for the platoon command squads  (30) and make both rough rider sargeants veterans (12).

As you can probably tell this list is trying to be heavily optimized. It is short on infantry but high on ranged fire power.
   
Made in us
Dakka Veteran




NJ

Hmm,

You say 89 Infantry, but I'm only counting 77 Infantry models. Did you leave something out? In terms of effectiveness, I don't count my CHQ or PHQ's as bodies because I keep them out of LOS and use them for their LD bubble role.

At 1850, I think you'll be significantly undermaned with only 40 troopers (my count).

You say you are going for an optimised list. General consensus is that the PG is the best special weapon. Granted it can hurt your own men, but it's your best shot Vs. MEQ. Let's face it, those 32 lasguns aren't going to do much Vs. a MEQ. When it comes to Heavy weapons, I prefer the LC. 1 shot yes, but loads of them make up for that.

Dakka is generally of the same mind that RR's are the only assaulty unit in the IG list. However, due to the fact that ALL of the lances in a unit get used up on 1st contact, the optimised unit size for them is 6, with a VET SGT to allow them to operate outside the LD bubble.

Considering that you are using a large # of Cav, I think it's safe to say you are looking to have the enemy reach your lines to some extent. I mean without cover, your RR will get blown away trying to take the fight to them right? That being the case, I would consider changing your LRD to Standard LR's. Saves you points and lets you choose to throw a large projectile down range instead of just HB'ing them. Then again, the LRD might not be too bad since you will be able to weaken them with HB and shell them with DC when they are close...dunno...HBMC could probably give a few reasons either way.

Pretty sure multiple Vet Sqds requires the Doctrine...someone enlighten me please. If you do end up putting in the Vets, you may as well spend the last Doctrine point on Drop troopers, it being free and very flexible. I wouldn't add the AC to the PHQ's for the simple reason of their job being LD. If they can shoot at the enemy, the enemy can shoot at them...

That Heroic Senior Officer kills me man. No need for him. C'MON!! JO with HI for less points but same stats.

Finally, I'm not a big fan of AT/FS SQDS. Granted, they give you more HW's for less points, but you only have 3 ablative wounds before you start removing HW's. I prefer the 8 ablative wounds a sqd gives + the special weapon.

Hope this helps some.

   
Made in us
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Lost in Space

@ flagg
-Poor model count on my part. Its 29 in the HQ and 50 in the Troops. That is only 79. If I put in the 2x veterans squads then it adds up to 89. And yes that is a low model count.
-HSO > JO w/ honorific saves 5pts... Missed that I usually have a 2nd Ld bubble that has the honorific.
- As to my rough riders I actually want them to follow the demolishers in and attack once they are close enough. Tanks do make good mobile cover.
-Why is 6 a good number for rough riders? b/c they can hide better?

- Yes veterans need the doctrine to be 0-3. Drop Troops can be useful. My experience with drop troops is that it only works with plenty of drop squads. And then it is only marginally effective.

-As for the heavy weapon squads it really is just a matter of cost effectiveness. Lasguns are a last ditch weapon whose primary purpose is really to give the enemy something to shoot at. The HW squads cost about as much as a standard squads but are far more effective at the job of bringing firepower to bear. They aren't as survivable but its a fair trade if they are well positioned (they always get priority for cover in deployment).

-Autocannons were a whim, I dislike mortars but for the same price I could give all three command squads mortars.

Instead of buying the hellhound, the autocannons, the vet sgt upgrades (and making the HSO a JO w/honorific) I could buy a HB-flamer squad and make a third rough rider squad. This puts me two points over board... I can change one of the inf squad grenade launchers into a flamer.

With these changes the list would look like the following:

Doctrines:
Iron Discipline, Rough Riders, Close Order Drill, Veterans, Drop Troops (hey, its free)

HQ (461)
 Command HQ

    -Junior Officer w/ Honorific, ID, Standard Bearer
    -2x A/T squads w/ 3x lascannons
    -2x F/S squads w/ 3x heavy bolters

Elite
(150)
 Veteran  Squad
    -5x vets  w/ 3x plasmaguns
 Veteran  Squad
  -same as above
Troops (520)
 Platoon 1
  
-JO w/ ID
   -Inf squad w/ las-plas
   -Inf squad w/ HB-flamer
   -
Inf squad w/ HB-flamer
Platoon 2
   -
JO w/ ID
 
  -Inf squad w/ las-plas
   -Inf squad w/ HB-flamer

Fast Attack (264)
 
Rough Riders
    -8x riders w/ lances
 Rough Riders
    -same as above
 Rough Riders
    -same as above

Heavy Support (455)
 LR Demolisher w/ 3x HB
 LR Demolisher w/ 3x HB
 Basilisk w/ indirect fire

(8 lascannons, 9 heavy bolters, 3 pieplates, 24 lances, 11 special)
(3 tanks, 24 cavalry, 99 infantry)


My questions with this modified list are: too many cavalry? enough heavy weapons? staying power? weaknesses?
   
Made in us
Dakka Veteran




NJ

The thing about 6 RR's is 2 fold.
1) The whole even over odd # in a unit
2) After the 1st round of CC, those lances are gone and the RR's are pretty easy VP's unless you hide them.
6 man SQDs would reduce your RR cost by 25%. Just something to think about
   
 
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