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Made in us
Fresh-Faced New User




this is my 1000 point army list to be used against a blood angels death company army and imperial guard army this weekend.

Headquarters- 275 pts

Emperors Champion- 115 pts

Upold The Honour of The Emperor

Master of Sanctity- 160 pts

Jump Pack

Bolt Pistol

Adamantine Mantle

Crozius Arcanum

Rozarius

 

Troops- 555 pts

Crusader Squad Dies irae- 185 pts

10x Initiates

Bolt Pistol / Close Combat Weapon

Meltagun

Powerfist / Bolt Pistol

Crusader Squad Veritas- 185 pts

10x Initiates
Bolt Pistol / Close Combat Weapon

Meltagun

Powerfist / Bolt Pistol

Crusader Squad Fidelis- 185 pts

10x Initiates

Bolt Pistol / Close Combat Weapon

Meltagun

Powerfist / Bolt Pistol

 

Heavy Support- 150 pts

Predator Annihilator- 150 pts

Twin Linked Lascannon

Sponsoon Lascannons

Extra Armor

 

this brings me to a total of 980 pts, leaving me with 20 points to work with.  how will this army list fare? im thinking quite well against my imperial guard opponent and blood angels who dont have much heavy support so my predator and melta squads should do fine while they destroy the troops in close combat.

   
Made in us
Fresh-Faced New User




anyone at all? i'd really appreciate some feedback.

edited points cost / text.

   
Made in us
Fresh-Faced New User




i dont mean to be annoying but with the number of skilled players here i was hoping i'd receive some critiques. i'd be happy with one or two even.
   
Made in us
Regular Dakkanaut



Alpharetta, GA

Sometimes silence means no one has found anything wrong with your list.

I've played Templars since before they had their own Codex. The list you have is playable at 1000 points. It's hard to get what you need at that point level because Marines are expensive. You also have to spend the points on the EC as a mandatory unit. At 1000 points, having to take the EC sucks...the points could be better spend somewhere else.

HQ
If the Master of Sanctity is going to run with the Troops, drop the Terminator Armor. If he joins and the unit sweeps, he will be left behind since models in Terminator Armor can't sweep. I would suggest dumping the Terminator Armor and giving him a jetpack. If you know you have to fight IG, you can send him after the IG command and troop squads. Unless the IG player tooled up his HQ for CC, you should rip through them.

TROOPS
I like your Troop choices. They can assault and have the ability to pop a tank. Tactics will play a big role here since you will be outnumbered by IG and will need to dodge pie-plates.

HEAVY SUPPORT
This is going to be one big target. If it was me, I'd drop the Predator and pick up a Dreadnaught with TL Lascannon and Dred CC weapon. The TL LC should be enough to kill a tank and you can send him into CC if needed.
   
Made in us
Fresh-Faced New User




thank you for the lengthy response, its quite appreciated. hmm, you have a really good point with the master, im going to take the terminator armor off him so thats another 25 points left and atleast 5 from the remainder of points if i take the most expensive vow. thats 30 points. i think im going to take the jump pack because the mos should rip through his squads, just gotta worry about a lascannon and meltagun in one squad and a plasmagun and las in another. thats 20 points with 10 left over, hmm. do you think the accept any challenge no matter the odds is worth it for 50 pts and the preferred enemy rule? idk if the point cost is justified, im thinking about going for suffer not the unclean to live because ill still be at the same initiative as my ig opponent and str 5 vs t3 so it shoulder be a slaughter in cc.
   
Made in us
Regular Dakkanaut



Alpharetta, GA

HQ - If you are worried about character insta-kills, you could take the Adamantite Mantle (I think that is the name, I don't have my SM codex with me).

As for the vows:
- Accept any challenge isn't worth the points vs IG. If you assault, you will go first, get plenty of attacks, and wound on 3. BTs should be able to survive a the few counter attacks from an IG squad. It may be more useful against other Marines. At 1000 points, I wouldn't take this vow. 50 points is pretty steep.
- Suffer not - no. Against guard you are going to go before him and wound on 3. To me, it's not worth allowing him to go simultaneous (and get more attacks) just to get the wound bonus. Marines shouldn't need any boosts to defeat a basic guard squad in HTH. If you pick this vow, you are just giving the IG player the chance to have more attacks in HtH. He is going to most likely lose anyway, but now he has a chance to kill more Marines. Bad.
- I would take the vow that gives you a 6+ Inv save for your troops. Sure you don't get the cover save, but this army shouldn't be sitting around in cover anyway. This will give you saves vs the pie-plates, las cannons, and plasma guns. You only need to make one save for this vow to pay for itself.
   
Made in us
Fresh-Faced New User




alright i took off the terminator armor off the master and added in the jump pack and adamantine mantle. this character should totally decimate the guard with 3 wounds, negating the instant kills of the guards heavy weapons and with three wounds that i have a 4+ sv each against thanks to the rozarius. now im left with 20 points. im thinking just further bulk up the master and either mastercraft his power weapon for the 15 points or what im thinking even moreso is artificer armor for the final 20 points and give him a 2+ sv.
   
Made in us
Regular Dakkanaut



Alpharetta, GA

Hmmm...20 points. How about Terminator Honours for another attack and frag grenades just in case enemy HQ is in cover. I don't have my codex, but I think that should be 16 points for those two items. Also, isn't the Rozarius a 4+ Inv save?
   
Made in us
Fresh-Faced New User




ahh yes it is, my mistake..guess i was still in the terminator scheme of thinking lol. im thinking the mastercrafting is a waste of points so it basically comes down to your suggestion or artificer armor. hes at 3 attacks now with no save on em all, 4 with charging. 5 attacks would be good but do you think it outweighs 4 and a 2+ sv in place of his 3? its basically a question of added offensive power or survivability and in that i kindve secured his survivability with the mantle and a 3+ sv so im leaning towards the terminator honours like you said and frags for 16 pts total and just have 4 leftover. think its a sound choice over the 2+ sv? an extra power weapon attack vs one less dice higher to save. hmm.
   
Made in us
Perfect Shot Black Templar Predator Pilot





Greenville

I'd go with the Terminator Honors. Don't get me wrong, the armor save is a very nice plus, and would allow to take a saving throw against the battle-cannons of a Leman Russ, but ultimately, your chaplain will do much better in close combat as a result. you can also slap on a bolt pistol for 1 point to get an additional CC attack due to the pair of CC weapons (crozius + BP).

I also agree that a Dread would do a better job than a Predator Annhilator. However, I think the 20 points for the TL Lascannon would be better spent by modifying one of your crusader squads into a medium-range tank-hunting unit in the form of a las/plas squad. After all, the Assault Cannon of a Dreadnought is capable of killing both infantry and armor with equal proficiency, at the expense of 24" of additional range. You could offset this by making it Venerable.

Assault Cannon
4 shots >>> 4/6 rending (0.667) >>> Rending shots will inflict some form of damage on a 2+, which is 0.667 x 0.833 (0.833 is 5/6). The resulting figure is such: 0.555. Therefore, an Assault Cannon has a 55% chance of inflicting damage to AV 14.

Lascannon
1 TL shot >>> 0.777 hits >>> 0.259 Damage Probability. A TL Lascannon only has a 26% chance of inflicting damage to AV 14.

CK

"War is an ugly thing, but not the ugliest of things. The decayed and degraded state of moral and patriotic feeling, which thinks that nothing is worth war, is much worse. The person, who has nothing for which he is willing to fight, nothing which is more important than his own personal safety, is a miserable creature who has no chance of being free unless made and kept so by the exertions of better men than himself."
-- John Stuart Mill

Black Templars (8000), Imperial Guard (3000), Sanguinary Host (2000), Tau Empire (1850), Bloodaxes (3000) 
   
Made in us
Fresh-Faced New User




Lost, but i'll soon find myself!

Personally, I hate the thought of CC squads without Rhinos. If your playing on a 60 inch table, and you have 12 inch deployment, it'll take you 5 turns just to get to him, IF he plays on the ede of his deployment zone (IG: improbable) and doesnt move (IG: probable). If he plays anywhere but the edge of his deployment zone, it'll take you six turns. Maybe you should be rid of one squad and get a Rhino for the other two. I've had good experience with this tactic while playing Space Wolves. Two ten man squads with ccw's is all you need to wipe out an IG army.

I dont like the thought of a Predator in this case. Maybe a whirlwind or something and take advantage of those 5+ (or 4+ if he takes Carapace Armor as a Doctrine, which he shouldnt in a 1000 game) saves. You may be able to pin some of the heavy Weapon squads or make them run off the table. If you dont have a whirlwind maybe you should drop a dreadnought behind him, fire the smoke, and next turn chew up some command squads, after firing an assault cannon and a heavy flamer (^o^ ouch).

As for the Chaplain, give him a pistol, Terminator honors, a jump pack, Mantle and frag grenades. Forget the Master Crafting, you re-roll hits on a charge anyway, which you should be doing every turn (you'll likely kill everyone that you need to to make them run away).

Vows: I agree with the 6+ Inv save one. I too beleive this is an excellent list before tampering, but my suggestions may help you against those "pie plates".

2000 Tau (No Kroot)
2500+ Marines (Blood Angels)
2000+ IG (...plain i guess...) 
   
Made in us
Fresh-Faced New User




thanks you for a well thought out critique. i definitely conceed with the chaplain ideas hands down. right now hes been given the terminator honours, bolt pistol and frags to accomodate the jump pack and mantle, pretty devastating character with 6 attacks on the charge with no saves and unable to be instakilled. hmm, i just recently picked up 40k again and i too used to play rhino rush space wolves with squads of blood claws packed in em but now with 4th ed idk, i kinda think the rhino rush has been a little nullified, especially in this one case against my guard opponent with his abundance of heavy weapons. however, you do have a point with my army having some difficulty footslogging it all the way across the board. things ill have to consider, ill prolly just try out this incarnation of the list in the first game and retool it right after taking the suggestions into account. the guardsmen player actually has taken the carapace doctrine which doesnt mean too much to me but just stating it. master crafting is a def no go, the 6+ vow is definite anddd im considering the dreadnought over the predator as well but with the massive amounts of heavy weapons and the leman im not sure if one turn of mauling their squads is going to workout victory point wise, thats why im considering the predator and hoping to just pop his leman and subsequently his troops if it survives the heavy weapons in his squads. its still a big consideration tho, ill just have to test out my current list and if it doesnt work swap the heavy support and maybe throw in a rhino when i make the points up again. thanks once again.
   
 
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