Switch Theme:

Necrons: Number of models per warrior squad?  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in ca
Longtime Dakkanaut




Dives with Horses

Ok, so I don't play necrons and probably never will, they just seem far too boring.

Although I was thinking about them, and wondering why people take 2 or 3 16 man squads (that is what seems to be the magic number) instead of 3-5 10 man squads?

Drano doesn't exactly scream "toy" to me.

engine

 
   
Made in ch
Regular Dakkanaut




Zürich

The more models in the squad the less likely it is for the squad to be wiped out without their WBB roles. D'uh.

-"Subtle is subjective, of course; in a finesseless game like 40K, anything that isn't a brick to the head is downright sneaky..." ->lord_sutekh 
   
Made in ca
Dakka Veteran





20 Warriors is too much of an investment for one squad. The problem with the Necron army is not having enough scoring units. The units you have are hard to break but hard to take objectives. 16 is good because you have to lose 4 to take a morale test. Falls inline with taking 8s. 10 get wiped out too easily, any decent player will concentrate fire on one squad. 10 Warriors aren't much of a challenge to kill. At a higher number they can separate and do their own thing without having to worry about being 6" away from each other. 20 Warriors get pinned as easily as 10 or 16, they fall back as easily too.
   
Made in us
Pragmatic Primus Commanding Cult Forces






Southeastern PA, USA

Another factor is that the fewer units you have, the easier it is to keep the army mobile, which is really a key to Necron play now, IMO. Figure that you only have one veil, plus one portal move per turn per Monolith.

However, multiple small squads means you can split more fire, and gives you more scoring units. So a balance needs to be struck. Personally, I run units of 12, and they've worked just fine for me.

My AT Gallery
My World Eaters Showcase
View my Genestealer Cult! Article - Gallery - Blog
Best Appearance - GW Baltimore GT 2008, Colonial GT 2012

DQ:70+S++++G+M++++B++I+Pw40k90#+D++A+++/fWD66R++T(Ot)DM+++

 
   
Made in ca
Infiltrating Broodlord





Canada

Hey David/Donkeycannon:  is your yahoo email working again?  I just sent you an email re a game next week, but I wanted to make sure it doesn't fall into the void again - I figure you'll see this regardless. 

Re Necrons:  any number is too many!  But I agree that having two units to Veil and teleport around is most effective.  It's too easy to isolate a relatively static (max range 24" if not moving, 18" if moving) unit on one flank otherwise, and that's a large chunk of points that doesn't get to participate in the battle.




-S

2000 2000 1200
600 190 in progress

 
   
Made in fi
Regular Dakkanaut




Considering how supperior immortals are compared to necron warriors I see no reason to ever go past the 2*10 warrior mark.

The Plasma Gun is a game altering force of unspeakable power 
   
Made in us
Rampaging Carnifex





Warriors should be in squads of 12-14, but Vsurma is right that immortals are way, way better for the points. Move and shoot, T5, etc.

The reason for 12-14 is that it makes them less likely to get wiped in assault, or reduced to numbers so low that they'll be outnumbered (which is the only real danger necrons face in assault).
   
 
Forum Index » 40K General Discussion
Go to: