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				<title>AdeptiCon Releases 40K Rules FAQ 1.0!</title>
				<description><![CDATA[ AdeptiCon happily announces the release of the <span class="glossaryitem" onmouseover='gp(3);'>40K</span> Tournament Rules <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span>, version 1.0.&nbsp; In the interest of ensuring the smoothest-possible <span class="glossaryitem" onmouseover='gp(3);'>40K</span> gaming experience, the AdeptiCon <span class="glossaryitem" onmouseover='gp(3);'>40K</span> Tournament Rules <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> will be in effect in all three <span class="glossaryitem" onmouseover='gp(3);'>40K</span> events at AdeptiCon 2007: the <span class="glossaryitem" onmouseover='gp(3);'>40K</span> Gladiator, the <span class="glossaryitem" onmouseover='gp(3);'>40K</span> National Team Tournament, and the <span class="glossaryitem" onmouseover='gp(3);'>40K</span> Championships.&nbsp;&nbsp;<br />  &nbsp;<br />  This document contains answers to many of the vexing rules questions that may arise during gameplay. &nbsp;40K players planning to attend AdeptiCon are encouraged to familiarize themselves with the <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span>, as this <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> will be the standard for gameplay during AdeptiCon 2007.<br />  &nbsp;<br />  <a target="_blank" href="http://www.adeptuswindycity.com/files/AdeptiCon_40k_Tournament_FAQ_1.0.pdf"><font color="#003399">http://www.adeptuswindycity.com/files/AdeptiCon_40k_Tournament_FAQ_1.0.pdf</font></a><br />  &nbsp;<br />  As we generated this <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> independently of the Games Workshop studio, this <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> is in no way official outside of AdeptiCon 2007.&nbsp; However, players are encouraged to download the <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> for their own personal use.&nbsp;&nbsp;<br />  &nbsp;<br />  Special thanks go to the netizens of Adeptus Windy City , Dakka Dakka, and Warseer, who provided invaluable feedback on the beta version of the <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span>.&nbsp; If you have any questions that you think should become a part of the <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span>, please forward those questions to <a target="_blank" href="http://us.f372.mail.yahoo.com/ym/Compose?To=FAQ@adepticon.org&amp;YY=72242&amp;order=down&amp;sort=date&amp;pos=0&amp;view=a&amp;head=b"><font color="#003399"><span class="glossaryitem" onmouseover='gp(36);'>FAQ</span>@adeptuswindycity.org</font></a>.&nbsp;&nbsp;<br />  &nbsp;<br />  Stay tuned for more news about AdeptiCon 2007.&nbsp; Registration is just around the corner, and version 1.1 of the <span class="glossaryitem" onmouseover='gp(3);'>40K</span> Tournament <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> is coming soon, with clarifications on Forge World and other rules.]]></description>
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				<pubDate><![CDATA[Thu, 14 Sep 2006 12:13:59]]> GMT</pubDate>
				<author><![CDATA[ Centurian99]]></author>
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				<title>RE: AdeptiCon Releases 40K Rules FAQ 1.0!</title>
				<description><![CDATA[ <p>I see you took my advice and broke down each psychic power and which shooting rules it will follow.&nbsp; While I don't agree with some of them (FotD and FotA are uber as I had feared, especially with Tigurius) I am glad that you did this so that there will be absolutely no confusion come game time, great job!</p>  <p>- Oaka</p>]]></description>
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				<pubDate><![CDATA[Thu, 14 Sep 2006 12:32:38]]> GMT</pubDate>
				<author><![CDATA[ Oaka]]></author>
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				<title>RE: AdeptiCon Releases 40K Rules FAQ 1.0!</title>
				<description><![CDATA[ Wow, so.. according to the Adepticon <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> we don't use the rulebook's version of line of sight and use actual line of sight for tanks? I know it makes more sense, but its also pretty clear in the rulebook that all tanks are level 3 and that you can't see over them.. So.. why is it different in the Adepticon <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span>?]]></description>
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				<pubDate><![CDATA[Thu, 14 Sep 2006 17:20:17]]> GMT</pubDate>
				<author><![CDATA[ Nuwisha]]></author>
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				<title>RE: AdeptiCon Releases 40K Rules FAQ 1.0!</title>
				<description><![CDATA[ <blockquote class="uncited"><div>Posted By Nuwisha on 09/14/2006 10:20 <span class="glossaryitem" onmouseover='gp(634);'>PM</span><br />  Wow, so.. according to the Adepticon <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> we don't use the rulebook's version of line of sight and use actual line of sight for tanks? I know it makes more sense, but its also pretty clear in the rulebook that all tanks are level 3 and that you can't see over them.. So.. why is it different in the Adepticon <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span>?</div></blockquote>  <br />  Because you're not reading the rules right.&nbsp; You only use size classifications for Area Terrain and ongoing close combats.&nbsp; All other times you use &quot;true&quot; line of sight.<br />]]></description>
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				<pubDate><![CDATA[Thu, 14 Sep 2006 17:24:28]]> GMT</pubDate>
				<author><![CDATA[ Ghaz]]></author>
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				<title>RE: AdeptiCon Releases 40K Rules FAQ 1.0!</title>
				<description><![CDATA[ Please show me where to find that, none of my group has been able to find something that says that in the rulebook.<br><br>I wouldn't mind it working that way, just haven't found the parts that say so.<br><br>]]></description>
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				<pubDate><![CDATA[Thu, 14 Sep 2006 17:41:45]]> GMT</pubDate>
				<author><![CDATA[ Nuwisha]]></author>
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				<title>RE: AdeptiCon Releases 40K Rules FAQ 1.0!</title>
				<description><![CDATA[ From page 7 of the Warhammer 40,000 4th edition rulebook:<br />  <br />  <i>&quot;Be aware though that when you want to see over some terrain features or an ongoing close combat, these heights will become relevant&quot;</i><br />  <br />  Which means that at all other times they are not relevant&nbsp;so you do not use them.<br />  <br />  From page 20 of the Warhammer 40,000 4th edition rulebook:<br />  <br />  <i>&quot;In some cases, it will be difficult to tell if line of sight is blocked or not, so players might have to stoop over the table for a models eye view&quot;</i><br />  <br />  These are the rules for determining line of sight, in the section of the rules entitled &quot;Line of Sight&quot;.<br />  <br />  Also from page 20 of the Warhammer 40,000 4th edition rulebook:<br />  <br />  <i>&quot;All vehicles, vehicle wrecks, monstrous creatures and artillery, friend or foe block line of sight. A line of sight can still be drawn over or past such models, but not through them. Use a model's eye view to determine if you can see past them.&quot;</i><br />  <br />  And from the &quot;Getting The Most From Terrain&quot; article written by Pete Haines in US White Dwarf #308 (Sept. 2005):<br />  <br />  <i>&quot;This building can be treated as <span class="glossaryitem" onmouseover='gp(150);'>WYSIWYG</span>. It is simply treated as Impassible Terrain that blocks line of sight (if it actually blocks the &quot;true&quot; line of sight between a shooter and it's target). If you are trying to shoot at a unit behind the building, you have to hunker down and get a model's-eye-view from the firing model to determine if it can actually see it's intended target.&quot;</i><br />  <br />  Also you can find numerous discussions on the matter in Dakka's own YTMC forum that supports both myself and the Adepticon <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span>.]]></description>
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				<pubDate><![CDATA[Thu, 14 Sep 2006 17:54:32]]> GMT</pubDate>
				<author><![CDATA[ Ghaz]]></author>
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				<title>RE: AdeptiCon Releases 40K Rules FAQ 1.0!</title>
				<description><![CDATA[ Thanks, we always got stuck on the description of models and their size categories. And how a level one can't see past a level two, and a two past a level three.. <br><br>]]></description>
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				<pubDate><![CDATA[Thu, 14 Sep 2006 18:43:32]]> GMT</pubDate>
				<author><![CDATA[ Nuwisha]]></author>
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				<title>RE: AdeptiCon Releases 40K Rules FAQ 1.0!</title>
				<description><![CDATA[ im still not happy with 2.7.0 for imperial guard medics, but overall its really well done.]]></description>
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				<pubDate><![CDATA[Fri, 15 Sep 2006 02:42:13]]> GMT</pubDate>
				<author><![CDATA[ jeremycobert]]></author>
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				<title>RE: AdeptiCon Releases 40K Rules FAQ 1.0!</title>
				<description><![CDATA[ <p>Although, in the long run, it won't make much difference, the answer to question <b>2.69.0</b> is still absurd. Why can I place a choice then join an <span class="glossaryitem" onmouseover='gp(67);'>IC</span> to it later, but not place the <span class="glossaryitem" onmouseover='gp(67);'>IC</span> first and then join a unit to him after during deployment. It make no sense that you can attach an <span class="glossaryitem" onmouseover='gp(67);'>IC</span> to anything except Fast Attack choices before the game begins.<br />  <br />  The Daemonhunter Allies question (<b>6.3.0</b>) is now just a cop-out. Rather than printing out the blatantly contradictory <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> ruling, you just say to refer to it. This is your <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span>. Why are you making people reference another <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span>? Plus the <span class="glossaryitem" onmouseover='gp(30);'>DH</span> ruling on allies is wrong - the Codex contradicts it -&nbsp;in much the same way as <span class="glossaryitem" onmouseover='gp(124);'>SW</span> Acute Senses being able to re-roll Shrouding in the 1st version of the <span class="glossaryitem" onmouseover='gp(30);'>DH</span> <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> was wrong.<br />  <br />  Good to see the question on Universal Special Rules has been reversed (<b>2.84.0</b>). The original version of this question basically said 'Ignore the <span class="glossaryitem" onmouseover='gp(136);'>USR</span>, use the Codex', which is rediculous.<br />  <br />  Question <b>2.86.0</b>'s ruling seems a little drastic, but let me ask you this:<br />  <br />  I have a 2000 point Imperial Guard army made up entirley of Imperial Guard choices, with no allies other than a single Grey Knight Brother Captain. I come up against a Siren Prince that also rolled Beam of Slaanesh. If what 2.86.0 says is correct, that <span class="glossaryitem" onmouseover='gp(262);'>DP</span> cannot use Siren, and cannot shoot any Imperial Guard units with Beam of Slaanesh simply&nbsp;because my&nbsp;Brother Captain&nbsp;<i>exists</i>.<br />  <br />  I say again, <b>2.86.0</b> is a little drastic...<br />  <br />  <b>5.9.0</b> is a multi-part question that remains unanswered. The question asks how a Doom Siren really works, and then asks another question about power fists. You've answered the power fist part, but not the first part. If Doom Sirens really are confusing enough to warrant a whole <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> question, might be an idea to answer the question.<br />  <br />  2.50.0. Unless I'm reading it wrong, the ruling means I have to roll To Hit with the following powers:<br />  </p>  <ul>      <li>Mass Mutation</li>      <li>Fortune</li>      <li>Guide</li>      <li>Mind War</li>      <li>Augment</li>      <li>Eldritch Storm</li>      <li>Catalyst</li>  </ul>  <p>Should I go on?</p>  <p>BYE</p>]]></description>
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				<pubDate><![CDATA[Fri, 15 Sep 2006 03:03:15]]> GMT</pubDate>
				<author><![CDATA[ H.B.M.C.]]></author>
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				<title>RE: AdeptiCon Releases 40K Rules FAQ 1.0!</title>
				<description><![CDATA[ <span >i agree with the doomsiren question not really being addressed.<br />  <br />  if there is a 4th printing supposedly it reads like this, <br />  <br />  <span >In close combat a model with a doom siren will always strike in Initiative sequence even if attacking enemy in cover as the waves of sonic energy confuse and repel them. Enemy who strike first regardless of initiative are unaffected</span> <br />  <br />  so if they have switched back to the 2nd printing of the rule it will no longer make sense in 4th edition <span class="glossaryitem" onmouseover='gp(3);'>40k</span> because in 3rd editon <span class="glossaryitem" onmouseover='gp(3);'>40k</span>, when you assaulted someone in cover they &quot; the models being assaulted&quot; always struck first, <br />  <br />  But in 4th edition <span class="glossaryitem" onmouseover='gp(3);'>40k</span>, models in cover strike at int 10.  <br />  so using a doom siren on a champion, simply means the enemy in cover strike at <span class="glossaryitem" onmouseover='gp(73);'>ini</span> 9, while the doom siren model strikes at <span class="glossaryitem" onmouseover='gp(73);'>ini</span> 4. no longer does it strike first as originally intended, then revised for 4th edition with the 3rd printing. <br />  <br />  so you get to pay 10 points for a doomsiren that does what a 6 point flamer does.... <br />  <br />  its clearly a problem that needs addressed. either it allows you to strike first, or it becomes an expensive flamer.<br />  </span>]]></description>
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				<pubDate><![CDATA[Fri, 15 Sep 2006 04:02:09]]> GMT</pubDate>
				<author><![CDATA[ jeremycobert]]></author>
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				<title>RE: AdeptiCon Releases 40K Rules FAQ 1.0!</title>
				<description><![CDATA[ <br>All the Eldar Psychic powers have been  left off the chart.  With the release of the new codex imminent we did not see an advantage to include soon to be out dated information.  The chart will be updated once the new codex is available and cover the Eldar powers with the next <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> release.<br><br><br>]]></description>
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				<pubDate><![CDATA[Fri, 15 Sep 2006 04:02:31]]> GMT</pubDate>
				<author><![CDATA[ muwhe]]></author>
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				<title>RE: AdeptiCon Releases 40K Rules FAQ 1.0!</title>
				<description><![CDATA[ <blockquote class="uncited"><div>Posted By jeremycobert on 09/15/2006 9:02 <span class="glossaryitem" onmouseover='gp(682);'>AM</span></div></blockquote>  <blockquote class="uncited"><div><span >if there is a 4th printing supposedly it reads like this, <br />  <br />  <span >In close combat a model with a doom siren will always strike in Initiative sequence even if attacking enemy in cover as the waves of sonic energy confuse and repel them. Enemy who strike first regardless of initiative are unaffected</span> <br />  <br />  </span><br />  <br />  I've only heard that rumor once, and it turned out to be that the guy had bought a brand spanking new Codex, saw that it was different from the 3rd and assumed it was a 4th without checking the title page. It turned out to be a 2nd printing after all.</div></blockquote>  <p>&nbsp;</p>  <p>Has anyone seen and confirmed&nbsp;this new 4th printing?</p>]]></description>
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				<pubDate><![CDATA[Fri, 15 Sep 2006 04:55:20]]> GMT</pubDate>
				<author><![CDATA[ blue loki]]></author>
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				<title>RE: AdeptiCon Releases 40K Rules FAQ 1.0!</title>
				<description><![CDATA[ Is anyone else able to get through to either adepticon.org or adeptuswindycity.com?  I'm getting empty document returns on all attempts.]]></description>
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				<pubDate><![CDATA[Fri, 15 Sep 2006 05:13:48]]> GMT</pubDate>
				<author><![CDATA[ st.germaine]]></author>
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				<title>RE: AdeptiCon Releases 40K Rules FAQ 1.0!</title>
				<description><![CDATA[ no confirmations on this yet, but someone on AWC is claiming that there is a new version dated april/06 but has nothing about it being the 4th printing. <br />  <br />  i have not seen it, but i doubt its existence. but <span class="glossaryitem" onmouseover='gp(50);'>GW</span> may have changed their print format to now use a date instead of which print run it was. strange if they did.]]></description>
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				<pubDate><![CDATA[Fri, 15 Sep 2006 06:02:20]]> GMT</pubDate>
				<author><![CDATA[ jeremycobert]]></author>
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				<title>RE: AdeptiCon Releases 40K Rules FAQ 1.0!</title>
				<description><![CDATA[ Didn't like these before, don't like them now.]]></description>
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				<pubDate><![CDATA[Fri, 15 Sep 2006 07:15:26]]> GMT</pubDate>
				<author><![CDATA[ mauleed]]></author>
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				<title>RE: AdeptiCon Releases 40K Rules FAQ 1.0!</title>
				<description><![CDATA[ <blockquote class="uncited"><div>Posted By H.B.M.C. on 09/15/2006 8:03 <span class="glossaryitem" onmouseover='gp(682);'>AM</span><br />  <p>2.50.0. Unless I'm reading it wrong, the ruling means I have to roll To Hit with the following powers:<br />  </p>  <ul>      <li>Mass Mutation </li>      <li>Fortune </li>      <li>Guide </li>      <li>Mind War </li>      <li>Augment </li>      <li>Eldritch Storm </li>      <li>Catalyst </li>  </ul>  <br />  </div></blockquote>  <p>Aside from the aforementioned thing about Eldar psychic powers...I think we included every power that occurs in the shooting phase.&nbsp; There may have been something we missed, but I've never heard anyone argue that you had to roll to hit for non-shooting powers.</p>  <p>&nbsp;</p>]]></description>
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				<pubDate><![CDATA[Fri, 15 Sep 2006 08:30:39]]> GMT</pubDate>
				<author><![CDATA[ Centurian99]]></author>
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				<title>RE: AdeptiCon Releases 40K Rules FAQ 1.0!</title>
				<description><![CDATA[ <blockquote class="uncited"><div>Posted By <span class="glossaryitem" onmouseover='gp(171);'>st</span>.germaine on 09/15/2006 10:13 <span class="glossaryitem" onmouseover='gp(682);'>AM</span><br />  Is anyone else able to get through to either adepticon.org or adeptuswindycity.com? I'm getting empty document returns on all attempts.</div></blockquote>  <p>Looks like whatever gremlins were affecting Dakka a couple of months ago are now affecting AWC and AdeptiCon...  <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> </p>  <p><br />  <br />  </p>]]></description>
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				<pubDate><![CDATA[Fri, 15 Sep 2006 08:33:02]]> GMT</pubDate>
				<author><![CDATA[ Centurian99]]></author>
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				<title>RE: AdeptiCon Releases 40K Rules FAQ 1.0!</title>
				<description><![CDATA[ <blockquote class="uncited"><div>Posted By mauleed on 09/15/2006 12:15 <span class="glossaryitem" onmouseover='gp(634);'>PM</span><br />  Didn't like these before, don't like them now.</div></blockquote>  <br />  <br />  which ones are you finding hard to swallow?]]></description>
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				<pubDate><![CDATA[Fri, 15 Sep 2006 08:44:13]]> GMT</pubDate>
				<author><![CDATA[ two heads talking]]></author>
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				<title>RE: AdeptiCon Releases 40K Rules FAQ 1.0!</title>
				<description><![CDATA[ I had a quick squizz at them. It seems much more than <span class="glossaryitem" onmouseover='gp(50);'>GW</span> have provided but much less than is needed to answer all the questions.<br><br>It's not Adepticon's job to cover for <span class="glossaryitem" onmouseover='gp(50);'>GW</span>'s inadequacy, though, so they deserve applause for the effort they have put in. It's a good base for expansion.<br><br>And yah, boo, sucks, to <span class="glossaryitem" onmouseover='gp(50);'>GW</span> for their pathetic, slack <span class="glossaryitem" onmouseover='gp(36);'>FAQs</span>.]]></description>
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				<pubDate><![CDATA[Sat, 16 Sep 2006 10:36:20]]> GMT</pubDate>
				<author><![CDATA[ Kilkrazy]]></author>
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				<title>RE: AdeptiCon Releases 40K Rules FAQ 1.0!</title>
				<description><![CDATA[ Blood Angles leaders still count as Space Marine leaders while Space Woves do not. Poor Dark Angels arn't even mentioned. Be consistant or don't bother. ]]></description>
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				<pubDate><![CDATA[Sun, 17 Sep 2006 02:02:45]]> GMT</pubDate>
				<author><![CDATA[ Justyn]]></author>
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				<title>RE: AdeptiCon Releases 40K Rules FAQ 1.0!</title>
				<description><![CDATA[ Blood Angels counting as normal marines while Wolves don't is in the official <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> from <span class="glossaryitem" onmouseover='gp(50);'>GW</span>.  I don't see a problem with that, as Wolves are NOT a codex chapter with thier own flavor, whereas Blood Angels are close to a codex chapter.<br><br>Complaining that Wolves don't get a commander's Rites of Battle is like complaining that Chaos Space Marines don't get the Chaos Lord's Leadership for Rites of Battle.]]></description>
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				<pubDate><![CDATA[Sun, 17 Sep 2006 03:18:41]]> GMT</pubDate>
				<author><![CDATA[ skyth]]></author>
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				<title>RE: AdeptiCon Releases 40K Rules FAQ 1.0!</title>
				<description><![CDATA[ Skyth - that's a fluff justification for rules.  They should be more consistent in that case, but it really won't matter anyway since if you want to play in their tournaments you have to play with their rules.]]></description>
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				<pubDate><![CDATA[Sun, 17 Sep 2006 07:50:35]]> GMT</pubDate>
				<author><![CDATA[ stonefox]]></author>
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				<title>RE: AdeptiCon Releases 40K Rules FAQ 1.0!</title>
				<description><![CDATA[ All codexes are fluff-based rules...Each one has a different flavor.  Wolves have a different flavor than Blood Angels.  Don't expect all the rules for one codex to apply to another codex.  It's like expecting Tau to have 'And They Shall Know No Fear'.]]></description>
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				<pubDate><![CDATA[Sun, 17 Sep 2006 13:48:08]]> GMT</pubDate>
				<author><![CDATA[ skyth]]></author>
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				<title>RE: AdeptiCon Releases 40K Rules FAQ 1.0!</title>
				<description><![CDATA[ No, I do not expect Tau to have <span class="glossaryitem" onmouseover='gp(8);'>ATSKNF</span> because the rules do not say they have it.  Codices are, or at least should be, a set of logic-based statements that are different due to need of variety and merely coincide by the army's background.  Sure, the origin of the army might be background-based, or maybe a special  rule or two, but I don't see how fluff dictates marines have a S4 (based on what? how much they can bench? nowhere in the fluff does it state where any of even the basic stats come from except "these guys are kinda powerful, these guys are fast, those guys are tough").  If they were as fluff-based as you say, Marines will have the movie marine rules and tyranids will force you to carry around 1000 models for a 2000-point game.  I don't see how you can create any sort of basis on the line between "good fluff-rule relationships" and "bad fluff-rule relationships", so it's as useful as intent.<br><br>None of this matters anyway.  You play by Adepticon's rules if you want to play in their tournament.  At least they're producing <span class="glossaryitem" onmouseover='gp(36);'>FAQs</span>.]]></description>
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				<pubDate><![CDATA[Sun, 17 Sep 2006 16:03:22]]> GMT</pubDate>
				<author><![CDATA[ stonefox]]></author>
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				<title>RE: AdeptiCon Releases 40K Rules FAQ 1.0!</title>
				<description><![CDATA[ <div   >No, I do not expect Tau to have <span class="glossaryitem" onmouseover='gp(8);'>ATSKNF</span> because the rules do not say they have it.</div  ><br>And why do the rules not say that they have <span class="glossaryitem" onmouseover='gp(8);'>ATSKNF</span>?  Because the person (or persons) who wrote the rules decided that it was against their fluff to have <span class="glossaryitem" onmouseover='gp(8);'>ATSKNF</span>...]]></description>
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				<pubDate><![CDATA[Sun, 17 Sep 2006 16:26:44]]> GMT</pubDate>
				<author><![CDATA[ Ghaz]]></author>
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				<title>RE: AdeptiCon Releases 40K Rules FAQ 1.0!</title>
				<description><![CDATA[ "Blood Angels counting as normal marines while Wolves don't is in the official <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> from <span class="glossaryitem" onmouseover='gp(50);'>GW</span>. I don't see a problem with that, as Wolves are NOT a codex chapter with thier own flavor, whereas Blood Angels are close to a codex chapter."<br><br>Close to, as in not. Do or do not Blod Angels have their own codex?<br><br>There I was thinking these <span class="glossaryitem" onmouseover='gp(36);'>FAQs</span>  were trying to correct/update/fill out all errors/inconsistancies/things left out of <span class="glossaryitem" onmouseover='gp(50);'>GW</span>'s errata/<span class="glossaryitem" onmouseover='gp(36);'>faq</span>. My bad for that. Good thing I have no plan to go to Adepticon. ]]></description>
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				<pubDate><![CDATA[Mon, 18 Sep 2006 02:16:33]]> GMT</pubDate>
				<author><![CDATA[ Justyn]]></author>
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				<title>RE: AdeptiCon Releases 40K Rules FAQ 1.0!</title>
				<description><![CDATA[ Saved that baby, thanks for all the work. You guys should rub that under the nose of someone at <span class="glossaryitem" onmouseover='gp(50);'>GW</span>. <br><br>Greets<br>Schepp himself]]></description>
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				<pubDate><![CDATA[Mon, 18 Sep 2006 04:51:14]]> GMT</pubDate>
				<author><![CDATA[ Schepp himself]]></author>
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				<title>RE: AdeptiCon Releases 40K Rules FAQ 1.0!</title>
				<description><![CDATA[ My version of the chaos dex (the third printing) says the doom siren always strike first and is worded I think almost exactly the same way as the old banshee mask and the dark eldar's wych power thing..<br><br>I like how it changes every printing.<br><br>]]></description>
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				<pubDate><![CDATA[Fri, 22 Sep 2006 18:19:04]]> GMT</pubDate>
				<author><![CDATA[ Nuwisha]]></author>
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				<title>RE: AdeptiCon Releases 40K Rules FAQ 1.0!</title>
				<description><![CDATA[ I like the vast majority of their answers.<br><br><img src='http://www.dakkadakka.com/DesktopModules/NTForums/images/emoticons/biggrin.gif'>]]></description>
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				<pubDate><![CDATA[Mon, 25 Sep 2006 04:24:22]]> GMT</pubDate>
				<author><![CDATA[ Green Bloater]]></author>
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				<title>RE: AdeptiCon Releases 40K Rules FAQ 1.0!</title>
				<description><![CDATA[ <div   >And why do the rules not say that they have <span class="glossaryitem" onmouseover='gp(8);'>ATSKNF</span>? Because the person (or persons) who wrote the rules decided that it was against their fluff to have <span class="glossaryitem" onmouseover='gp(8);'>ATSKNF</span>...</div  ><br><br>So would you say the average gamer has the same authority? I acknowledge that Adepticon's rules are little more than house rules, but you must abide by them in order to play their tournaments.]]></description>
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				<pubDate><![CDATA[Mon, 25 Sep 2006 15:38:29]]> GMT</pubDate>
				<author><![CDATA[ stonefox]]></author>
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				<title>RE: AdeptiCon Releases 40K Rules FAQ 1.0!</title>
				<description><![CDATA[ Can somebody please, please, tell me one ruling that they made which wasn't already accepted by the majority of gamers?<br><br>Games Workshop publishes incomplete rules, therefore any and all interpretations of those rules could be accused of "house rules". So, if you don't like it, don't go!<br><br>I am so tired of the power gamers, who essentially brow beat their opponents with rules interpretations, that may or may not be accurate, in ways that benifit them.<br><br>So how does Adepticon deal with this, they release their own <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span>, and they do it months ahead of time. If you really think you are the better player, show up and prove it, or stay home. I don't agree with all their rules interpretaions, but I will be there, will you?]]></description>
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				<pubDate><![CDATA[Tue, 26 Sep 2006 05:38:19]]> GMT</pubDate>
				<author><![CDATA[ Mahu]]></author>
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				<title>RE: AdeptiCon Releases 40K Rules FAQ 1.0!</title>
				<description><![CDATA[ <blockquote class="uncited"><div>Posted By Mahu on 09/26/2006 10:38 <span class="glossaryitem" onmouseover='gp(682);'>AM</span><br />  Can somebody please, please, tell me one ruling that they made which wasn't already accepted by the majority of gamers?<br />  <br />  Games Workshop publishes incomplete rules, therefore any and all interpretations of those rules could be accused of &quot;house rules&quot;. So, if you don't like it, don't go!<br />  <br />  I am so tired of the power gamers, who essentially brow beat their opponents with rules interpretations, that may or may not be accurate, in ways that benifit them.<br />  <br />  So how does Adepticon deal with this, they release their own <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span>, and they do it months ahead of time. If you really think you are the better player, show up and prove it, or stay home. I don't agree with all their rules interpretaions, but I will be there, will you?</div></blockquote>  <p><br />  <br />  I don't know anyone that's ever told someone that a deepstriking model that scatters into friendly troops is dead. I don't doubt they do that out there, but we don't do it here. That's a major rules change. </p>  <p>And no, I won't be there. But that's because I'm done with <span class="glossaryitem" onmouseover='gp(3);'>40K</span> all together, not this <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span>. </p>]]></description>
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				<pubDate><![CDATA[Tue, 26 Sep 2006 06:22:53]]> GMT</pubDate>
				<author><![CDATA[ mauleed]]></author>
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				<title>RE: AdeptiCon Releases 40K Rules FAQ 1.0!</title>
				<description><![CDATA[ <blockquote class="uncited"><div>Posted By mauleed on 09/26/2006 11:22 <span class="glossaryitem" onmouseover='gp(682);'>AM</span><br />  <blockquote class="uncited"><div>Posted By Mahu on 09/26/2006 10:38 <span class="glossaryitem" onmouseover='gp(682);'>AM</span><br />  Can somebody please, please, tell me one ruling that they made which wasn't already accepted by the majority of gamers?<br />  <br />  Games Workshop publishes incomplete rules, therefore any and all interpretations of those rules could be accused of &quot;house rules&quot;. So, if you don't like it, don't go!<br />  <br />  I am so tired of the power gamers, who essentially brow beat their opponents with rules interpretations, that may or may not be accurate, in ways that benifit them.<br />  <br />  So how does Adepticon deal with this, they release their own <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span>, and they do it months ahead of time. If you really think you are the better player, show up and prove it, or stay home. I don't agree with all their rules interpretaions, but I will be there, will you?</div></blockquote>  <p><br />  <br />  I don't know anyone that's ever told someone that a deepstriking model that scatters into friendly troops is dead. I don't doubt they do that out there, but we don't do it here. That's a major rules change. </p>  <p>And no, I won't be there. But that's because I'm done with <span class="glossaryitem" onmouseover='gp(3);'>40K</span> all together, not this <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span>. </p>  </div></blockquote>  <p><br />  This Dakka Thread here shows that the majority of players disagree with your local gaming group, so calling it a &quot;major rules change&quot; is inaccurated. It is doubly inacurate when you go into the little fact that there&nbsp;are no rules actually addressing this issue. Besides, you have said yourself on many occasions that&nbsp;if there are two possible outcomes to an ambigous rule, you always take the less advantageous interpretation.</p>  <p><br />  <a target=_blank href="http://dakkadakka.com/Forums/tabid/56/forumid/15/postid/105984/view/topic/Default.aspx">http://dakkadakka.com/Forums/tabid/56/forumid/15/postid/105984/view/topic/Default.aspx</a></p>  <p>But needless to say, I am sorry you won't be able to attend, as many people are interested to see you face off against many of the other &quot;top tiered&quot; players in the country. I respect you for being forward with your reasons not to attend. </p>  <p>But back to my original point, if you don't like it don't attend. Nobody ever said these are &quot;official&quot; rulings. I do find it sad, that they are the only ones to actually address these issues. I know, my local gaming group will probably abide by them and I hope that other areas make the change as well.</p>]]></description>
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				<pubDate><![CDATA[Tue, 26 Sep 2006 06:47:21]]> GMT</pubDate>
				<author><![CDATA[ Mahu]]></author>
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				<title>RE: AdeptiCon Releases 40K Rules FAQ 1.0!</title>
				<description><![CDATA[ <p>Concensus doesn't equate to correctness. Alot of people thought the world was flat, but that didn't make it so.</p>  <p>The rules aren't ambiguous on the point at all: if you deepstrike on to your own models they get stacked up. I know no one that wants to stack up models, so the practical convention is that you place them as close as possible. </p>  <p>But the rules definitely do not support declaring the models dead. If you guys want to change the rules to make them dead, knock your socks off. But trying to pass that off as anything but a change to the rules wouldn't be genuine.</p>  <p>But really, I don't care anymore. Now if you want to talk about declaring charges against units you can't possibly reach, let me know. </p>]]></description>
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				<pubDate><![CDATA[Tue, 26 Sep 2006 08:58:47]]> GMT</pubDate>
				<author><![CDATA[ mauleed]]></author>
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				<title>RE: AdeptiCon Releases 40K Rules FAQ 1.0!</title>
				<description><![CDATA[ <div   >The rules aren't ambiguous on the point at all: if you deepstrike on to your own models they get stacked up. </div  ><br><br>Mind arguing that one in a Premise-Conclusion format?  As far as I can tell, there's nothing in the <span class="glossaryitem" onmouseover='gp(471);'>DS</span> rules that supercede the "you can't place models on top of each other" rules.  <br><br>At best, its a case of "the rules don't say exactly what to do."  So we went with the whole "break no rule" thing...]]></description>
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				<pubDate><![CDATA[Tue, 26 Sep 2006 10:08:30]]> GMT</pubDate>
				<author><![CDATA[ Centurian99]]></author>
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				<title>RE: AdeptiCon Releases 40K Rules FAQ 1.0!</title>
				<description><![CDATA[ <blockquote class="uncited"><div>Posted By Centurian99 on 09/26/2006 3:08 <span class="glossaryitem" onmouseover='gp(634);'>PM</span><br />  <div   >The rules aren't ambiguous on the point at all: if you deepstrike on to your own models they get stacked up. </div  ><br />  <br />  Mind arguing that one in a Premise-Conclusion format? As far as I can tell, there's nothing in the <span class="glossaryitem" onmouseover='gp(471);'>DS</span> rules that supercede the &quot;you can't place models on top of each other&quot; rules. <br />  <br />  At best, its a case of &quot;the rules don't say exactly what to do.&quot; So we went with the whole &quot;break no rule&quot; thing...</div></blockquote>  <p><br />  <br />  Before I do that, find me a rule that says you can't place models on top of each other. I see one that says you can't move your models on top of each other, but nothing about them getting there some other way. </p>  <p>And I definitely don't see anything about them treating friendly models as impassible terrain or enemy models, the only things defined to kill the deepstrikers.</p>  <p>But why am I arguing this? I said it all before, when this was first posted, and obviously it fell on deaf ears. And I don't even play <span class="glossaryitem" onmouseover='gp(3);'>40k</span> anymore. </p>]]></description>
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				<pubDate><![CDATA[Tue, 26 Sep 2006 12:07:03]]> GMT</pubDate>
				<author><![CDATA[ mauleed]]></author>
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				<title>RE: AdeptiCon Releases 40K Rules FAQ 1.0!</title>
				<description><![CDATA[ Ed...are you seriously going to argue that deep striking isn't movement?<br><br>P1: Deep strikers start in reserve.<br>P2: When they become available, reserves move onto the table as per the reserves section of the mission description or the deep strike rules.<br>C: Deep strikers move onto the table. ]]></description>
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				<pubDate><![CDATA[Tue, 26 Sep 2006 14:10:01]]> GMT</pubDate>
				<author><![CDATA[ Centurian99]]></author>
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				<title>RE: AdeptiCon Releases 40K Rules FAQ 1.0!</title>
				<description><![CDATA[ <blockquote class="uncited"><div>Posted By Centurian99 on 09/26/2006 7:10 <span class="glossaryitem" onmouseover='gp(634);'>PM</span><br />  Ed...are you seriously going to argue that deep striking isn't movement?<br />  <br />  P1: Deep strikers start in reserve.<br />  P2: When they become available, reserves move onto the table as per the reserves section of the mission description or the deep strike rules.<br />  C: Deep strikers move onto the table. </div></blockquote>  <p><br />  P3: Deep striking models have a special rule that says they deploy onto the board. </p>  <p>Page 84 &quot;Roll for the arrival of these units in the reserves rules then <i>deploy</i> them as follows.&quot;</p>  <p>C: Deep strikers do not move onto the table. </p>  <p>So no, they don't move onto the table. They have a special rule that says they deploy onto the table. If I've missed a rule that says you can't deploy models on top of each other, let me know. </p>]]></description>
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				<pubDate><![CDATA[Tue, 26 Sep 2006 23:32:14]]> GMT</pubDate>
				<author><![CDATA[ mauleed]]></author>
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				<title>RE: AdeptiCon Releases 40K Rules FAQ 1.0!</title>
				<description><![CDATA[ Maybe I missing something but to me deep strike is a special type of movement. I suppose you can argue all movement is special in its own way. The bit about stacking models on top of each other is a bit disturbed.]]></description>
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				<pubDate><![CDATA[Wed, 27 Sep 2006 00:41:06]]> GMT</pubDate>
				<author><![CDATA[ Green Bloater]]></author>
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				<title>RE: AdeptiCon Releases 40K Rules FAQ 1.0!</title>
				<description><![CDATA[ <p>Bloater, Bill and I are trying to have a rules discussion. If you've got a reference to a rule to interject, fantastic. But your opinion, unless based on a rule I've missed, provides no value to Bill's argument. </p>]]></description>
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				<pubDate><![CDATA[Wed, 27 Sep 2006 01:04:18]]> GMT</pubDate>
				<author><![CDATA[ mauleed]]></author>
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				<title>RE: AdeptiCon Releases 40K Rules FAQ 1.0!</title>
				<description><![CDATA[ Why don't you play <span class="glossaryitem" onmouseover='gp(3);'>40K</span> any more Ed?<br />  <br />  BYE]]></description>
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				<pubDate><![CDATA[Wed, 27 Sep 2006 01:07:45]]> GMT</pubDate>
				<author><![CDATA[ H.B.M.C.]]></author>
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				<title>RE: AdeptiCon Releases 40K Rules FAQ 1.0!</title>
				<description><![CDATA[ <blockquote class="uncited"><div>Posted By Mahu on 09/26/2006 10:38 <span class="glossaryitem" onmouseover='gp(682);'>AM</span><br />  So how does Adepticon deal with this, they release their own <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span>, and they do it months ahead of time. If you really think you are the better player, show up and prove it, or stay home. I don't agree with all their rules interpretaions, but I will be there, will you?</div></blockquote>  <p><br />  The only difference between the Adepticon <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> and a <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> that Games Workshop can put out is that Games Workshop has the ability to stamp a &quot;Chapter Approved&quot; or some other silly &quot;official&quot;&nbsp;moniker on it.</p>  <p>And that moniker doesn't make Games Workshop any less arbitrary (or for that matter correct or incorrect) than Adepticon's effort.&nbsp; The only advantage Games Workshop brings to the table is that their <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> would be considered to be a rule, versus Adepticon's being viewed as a house rule on a larger scale.</p>  <p>But again, that &quot;official&quot; designation doesn't make the <span class="glossaryitem" onmouseover='gp(50);'>GW</span> <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> well thought out or well written.&nbsp;</p>]]></description>
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				<pubDate><![CDATA[Wed, 27 Sep 2006 01:21:32]]> GMT</pubDate>
				<author><![CDATA[ Brother Tiberius]]></author>
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				<title>RE: AdeptiCon Releases 40K Rules FAQ 1.0!</title>
				<description><![CDATA[ mauleed - Would you stack models on top of each other in a game to keep them from being destroyed? Answer that and I will give a sound answer based on the written rules.]]></description>
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				<pubDate><![CDATA[Wed, 27 Sep 2006 01:26:39]]> GMT</pubDate>
				<author><![CDATA[ Green Bloater]]></author>
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				<title>RE: AdeptiCon Releases 40K Rules FAQ 1.0!</title>
				<description><![CDATA[ &lt;sarcasm on=""&gt;&lt;/sarcasm&gt;<br />  <br />  Yep, Bill ... it's commonly accepted as proper form to stack an entire squad during deployment on one 20mm base? I see that all the time.... :thumbs up: <br />  <br />  I'm going to stack my 3 Predators here in the woods one on top of another .. does my top tank count as size 9? and I'm taking concealment for my three tanks from this one stand of woods ...plus<br />  <br />  as a follow up I'll deploy my 10 man squad on this 20mm base. I've installed steel plates in each of the models helmets with rare earth magents in bases so they will stack up nicely. My heavy weapon guy will be on top naturally to take advantage of <span class="glossaryitem" onmouseover='gp(85);'>LOS</span>.<br />  <br />  Ed are you serious?? .. that you can deploy models on top of one another? Or are you just following through with some ill thought out comment of yours and being stubborn again?  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br />  <br />  The only way I allow the above in a game is if they had them modeled up as circus performers with the base guy done up as a strongman. I would then Mind War the strongman and insist the rest of the squad was entangled rolling for wounds as per getting blown out of a transport. Then and only then I might allow it. <br />  <br />  Ok or if it is Jen or Kari. Then I allow about anything ..<br />  <br />  &lt;sarcasm off=""&gt;&lt;/sarcasm&gt;<br />  <br />]]></description>
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				<pubDate><![CDATA[Wed, 27 Sep 2006 01:58:17]]> GMT</pubDate>
				<author><![CDATA[ muwhe]]></author>
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				<title>RE: AdeptiCon Releases 40K Rules FAQ 1.0!</title>
				<description><![CDATA[ <blockquote class="uncited"><div>Posted By muwhe on 09/27/2006 6:58 <span class="glossaryitem" onmouseover='gp(682);'>AM</span><br />  &lt;sarcasm on=""&gt;&lt;/sarcasm&gt;<br />  <br />  Ok or if it is Jen or Kari. Then I allow about anything ..<br />  <br />  &lt;sarcasm off=""&gt;&lt;/sarcasm&gt;<br />  <br />  </div></blockquote>  <p><br />  <br />  Once again demonstrating its not who you know, or what you know, but how much cleaveage you have.</p>  <p>&nbsp;</p>  <p>The whole idea of &quot;show me in the book where it doesn't allow you to do something&quot; is quite possibly the most abusive interpretation I have read.&nbsp; With that I think I will place my Rhinos with their bottoms facing the enemy.&nbsp; Nothing in the rules says you can't.&nbsp; The bottom has no armor value and therefore can't be penetrated, thus making them invulnerable.&nbsp; Hell, all my vehicles will deploy that way.&nbsp; That way they can't be destroyed before I can use them 1st turn.</p>]]></description>
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				<pubDate><![CDATA[Wed, 27 Sep 2006 03:43:18]]> GMT</pubDate>
				<author><![CDATA[ Shotgun]]></author>
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				<title>RE: AdeptiCon Releases 40K Rules FAQ 1.0!</title>
				<description><![CDATA[ The very fact that there is an arguement about this rule proves my point.<br><br>I don't think anybody can prove logically that this isn't an ambigous rule.<br><br>My original post was essentially "if you make a ruling on an ambigous rule, than that is not a "major rules change" as the rules where never clear to begin with".<br><br>If there was ever any "major rules change" it would be with their ruling towards the range of Rapid Fire weapons.<br><br>But again back to my point, you are being told what is being judged on beforehand, and you can adjust your tactics accordingly. This will only double my respect for next years winners because they will enter a fair competitve match and would have come out on top. That is a greater acomplishment than going undefeated and your list contains Doomfists and first turn Deamon Icons.]]></description>
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				<pubDate><![CDATA[Wed, 27 Sep 2006 04:45:38]]> GMT</pubDate>
				<author><![CDATA[ Mahu]]></author>
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				<title>RE: AdeptiCon Releases 40K Rules FAQ 1.0!</title>
				<description><![CDATA[ <blockquote class="uncited"><div>Posted By mauleed  on  09/27/2006 4:32 <span class="glossaryitem" onmouseover='gp(682);'>AM</span><br />  <blockquote class="uncited"><div>Posted By Centurian99 on 09/26/2006 7:10 <span class="glossaryitem" onmouseover='gp(634);'>PM</span><br />  Ed...are you seriously going to argue that deep striking isn't movement?<br />  <br />  P1: Deep strikers start in reserve.<br />  P2: When they become available, reserves move onto the table as per the reserves section of the mission description or the deep strike rules.<br />  C: Deep strikers move onto the table. </div></blockquote>  <p><br />  P3: Deep striking models have a special rule that says they deploy onto the board. </p>  <p>Page 84 &quot;Roll for the arrival of these units in the reserves rules then <i>deploy</i> them as follows.&quot;</p>  <p>C: Deep strikers do not move onto the table. </p>  <p>So no, they don't move onto the table. They have a special rule that says they deploy onto the table. If I've missed a rule that says you can't deploy models on top of each other, let me know. </p>  </div></blockquote>  So I can deploy models on top of each other at the beginning of the game too since that is deployment? I'm stacking those heavy weapons teams on my Leman Russes so they can't be charged! <br />  <br />  This has to be the most absurd thing I have seen you post ever as a justification for playing how you want to.<br />]]></description>
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				<pubDate><![CDATA[Wed, 27 Sep 2006 04:55:20]]> GMT</pubDate>
				<author><![CDATA[ snooggums]]></author>
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				<title>RE: AdeptiCon Releases 40K Rules FAQ 1.0!</title>
				<description><![CDATA[ <p>This isn't a case of the rules not telling me I can't.</p>  <p>The deepstrike rules tell me to stack the models, or rather they say to move the model the amount scattered and place around it. The only way to follow that rule when&nbsp;you run into your own troops is to stack them. </p>  <p>Whether or not you can stack models in pre-game deployment isn't relevant, even if you find it amusing to whine about what effect that might have (that's called a slippery slope fallacy for those who care to look it up). </p>  <p>But please, leave the rules arguments to Bill . He won't waste our time yapping about baselessly on how it should be or some girl's breast size or any other non-sense unrelated to this issue we're talking about. He'll just find a rule or logical argument that refutes me or won't. You guys are doing nothing for your claims but providing volume. </p>]]></description>
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				<pubDate><![CDATA[Wed, 27 Sep 2006 05:20:57]]> GMT</pubDate>
				<author><![CDATA[ mauleed]]></author>
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				<title>RE: AdeptiCon Releases 40K Rules FAQ 1.0!</title>
				<description><![CDATA[ Well I figured deep striking is a movement action as it is done in the movement phase. Plus according to the <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> for marines a deepstriking landspeeder is considered to have moved more than 12". <br><br><br>  Now I can see deepstriking onto friendly forces can kill youbecause you cannot simply pile on units ontop of others because WYSISWYG wise and playability wise its impossible unless the said unit is a skimmer. ]]></description>
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				<pubDate><![CDATA[Wed, 27 Sep 2006 07:07:27]]> GMT</pubDate>
				<author><![CDATA[ thehod]]></author>
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				<title>RE: AdeptiCon Releases 40K Rules FAQ 1.0!</title>
				<description><![CDATA[ <blockquote class="uncited"><div>Posted By thehod on 09/27/2006 12:07 <span class="glossaryitem" onmouseover='gp(634);'>PM</span><br />  Well I figured deep striking is a movement action as it is done in the movement phase. Plus according to the <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> for marines a deepstriking landspeeder is considered to have moved more than 12&quot;. <br />  <br />  <br />  Now I can see deepstriking onto friendly forces can kill youbecause you cannot simply pile on units ontop of others because WYSISWYG wise and playability wise its impossible unless the said unit is a skimmer. </div></blockquote>  <p><br />  <br />  You figured wrong. </p>  <p>Sorry, but if you aren't quoting a rule that supports something you're claiming or figuring, you're wasting your time. </p>]]></description>
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				<pubDate><![CDATA[Wed, 27 Sep 2006 07:17:06]]> GMT</pubDate>
				<author><![CDATA[ mauleed]]></author>
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				<title>RE: AdeptiCon Releases 40K Rules FAQ 1.0!</title>
				<description><![CDATA[ mauleed - you should model your terminator with big flat top heads so it will be easier to stack them.]]></description>
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				<pubDate><![CDATA[Wed, 27 Sep 2006 07:27:14]]> GMT</pubDate>
				<author><![CDATA[ Green Bloater]]></author>
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				<title>RE: AdeptiCon Releases 40K Rules FAQ 1.0!</title>
				<description><![CDATA[ Hey Ed, then why does it say Deepstrike counts as movement for the purposes of shooting then? Sounds like movement to me.<br><br>Capt K]]></description>
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				<pubDate><![CDATA[Wed, 27 Sep 2006 07:43:38]]> GMT</pubDate>
				<author><![CDATA[ CaptKaruthors]]></author>
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				<title>RE: AdeptiCon Releases 40K Rules FAQ 1.0!</title>
				<description><![CDATA[ Isn 't there also a place in the rules that state that models can't occupy the same area or some such thing? I am at work and don't have the book handy. Either way, if you are basing your decision not to attend because of this...meh...so be it.  We'll all get along fine in your absence.<br><br>Capt K]]></description>
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				<pubDate><![CDATA[Wed, 27 Sep 2006 08:04:14]]> GMT</pubDate>
				<author><![CDATA[ CaptKaruthors]]></author>
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				<title>RE: AdeptiCon Releases 40K Rules FAQ 1.0!</title>
				<description><![CDATA[ Come on mauleed - you always have an answer.]]></description>
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				<pubDate><![CDATA[Wed, 27 Sep 2006 08:10:08]]> GMT</pubDate>
				<author><![CDATA[ Green Bloater]]></author>
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				<title>RE: AdeptiCon Releases 40K Rules FAQ 1.0!</title>
				<description><![CDATA[ I'll answer when one of you bothers to quote a rule. &quot;My dog ate the rulebook&quot; isn't going to cut it.]]></description>
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				<pubDate><![CDATA[Wed, 27 Sep 2006 08:29:51]]> GMT</pubDate>
				<author><![CDATA[ mauleed]]></author>
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				<title>RE: AdeptiCon Releases 40K Rules FAQ 1.0!</title>
				<description><![CDATA[ <blockquote class="uncited"><div>Posted By Mahu on 09/27/2006 9:45 <span class="glossaryitem" onmouseover='gp(682);'>AM</span><br />  </div></blockquote>  <blockquote class="uncited"><div>This will only double my respect for next years winners because they will enter a fair competitve match and would have come out on top. That is a greater acomplishment than going undefeated and your list contains Doomfists and first turn Deamon Icons.</div></blockquote>  <br />  Heck, there wasn't anything to argue about when Saim-Heinous brought our&nbsp;eldar and won.&nbsp; We shoot and you make your cover or armor saves if you even get them.&nbsp; No one could really argue with that.&nbsp;  <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"> <br />]]></description>
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				<pubDate><![CDATA[Wed, 27 Sep 2006 08:56:07]]> GMT</pubDate>
				<author><![CDATA[ Inquisitor_Malice]]></author>
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				<title>RE: AdeptiCon Releases 40K Rules FAQ 1.0!</title>
				<description><![CDATA[ <blockquote class="uncited"><div>Posted By mauleed on 09/27/2006 10:20 <span class="glossaryitem" onmouseover='gp(682);'>AM</span><br />  <p>This isn't a case of the rules not telling me I can't.</p>  <p>The deepstrike rules tell me to stack the models, or rather they say to <b>move the model</b> the amount scattered and place around it. The only way to follow that rule when&nbsp;you run into your own troops is to stack them. </p>  <p>Whether or not you can stack models in pre-game deployment isn't relevant, even if you find it amusing to whine about what effect that might have (that's called a slippery slope fallacy for those who care to look it up). </p>  <p>But please, leave the rules arguments to Bill . He won't waste our time yapping about baselessly on how it should be or some girl's breast size or any other non-sense unrelated to this issue we're talking about. He'll just find a rule or logical argument that refutes me or won't. You guys are doing nothing for your claims but providing volume. </p>  </div></blockquote>  <p><br />  Funny how your description says that the rules say to 'move' the model.</p>  <p>One thing the rules don't say, however, is to move the model vertically.&nbsp; The scatter die does not point up at an angle.&nbsp; So unless you can place the model in the same place as another model without moving vertically, you can't actually place the model, so you resort to the rules don't say&nbsp;I can move the model vertiacally as part of deepstrike also.</p>  <p>Just admit your wrong Mauleed and be done with it.&nbsp; I know you have trouble with that, but be a real man.</p>]]></description>
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				<pubDate><![CDATA[Wed, 27 Sep 2006 10:30:07]]> GMT</pubDate>
				<author><![CDATA[ skyth]]></author>
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				<title>RE: AdeptiCon Releases 40K Rules FAQ 1.0!</title>
				<description><![CDATA[ <p>&quot;be a man&quot;? Do you have any idea how ridiculous that sounds when you say it VIA THE INTERNET. </p>  <p>Anyway, this is obviously a waste of time until Bill responds. Bill, email me if you'd like to debate further. </p>]]></description>
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				<pubDate><![CDATA[Wed, 27 Sep 2006 11:45:48]]> GMT</pubDate>
				<author><![CDATA[ mauleed]]></author>
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				<title>RE: AdeptiCon Releases 40K Rules FAQ 1.0!</title>
				<description><![CDATA[ If mauleed doesn't play <span class="glossaryitem" onmouseover='gp(3);'>40k</span> anymore then why is he still debating <span class="glossaryitem" onmouseover='gp(3);'>40k</span> rules? If he doesn't care then why is he still here posting? <br />  <br />  Either you do still intend to play or we can look forward to a reduction in the level of rancorous and bloviating <span class="glossaryitem" onmouseover='gp(3);'>40k</span> rules arguments.<br />]]></description>
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				<pubDate><![CDATA[Wed, 27 Sep 2006 12:25:15]]> GMT</pubDate>
				<author><![CDATA[ SetantaSilvermane]]></author>
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				<title>RE: AdeptiCon Releases 40K Rules FAQ 1.0!</title>
				<description><![CDATA[ Mauleed:<br> <br>If you subscribe to the idea that models can stack via deepstrike, I am curious on how you move out of that formation.  Page 15: "a model may not move into/through the space occupied by a friendly model or through the gap between friendly models smaller than its own bases."<br> <br>Every method I look at in moving a unit that would be "stacked" would have to move through a space occupied by a friendly model.<br> <br>So does the unit just deepstrike in, stack up, and then sit there until it takes wounds enough to not have any stacked up models?]]></description>
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				<pubDate><![CDATA[Wed, 27 Sep 2006 12:59:34]]> GMT</pubDate>
				<author><![CDATA[ Shotgun]]></author>
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				<title>RE: AdeptiCon Releases 40K Rules FAQ 1.0!</title>
				<description><![CDATA[ So proven wrong, Mauleed runs away with his tail between his legs instead of admitting he was wrong.  How nice.]]></description>
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				<pubDate><![CDATA[Wed, 27 Sep 2006 13:22:47]]> GMT</pubDate>
				<author><![CDATA[ skyth]]></author>
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				<title>RE: AdeptiCon Releases 40K Rules FAQ 1.0!</title>
				<description><![CDATA[ Back to the original topic:<br><br>For Tau:  The ruling on Gun Drones for Piranha squadrons is possibly incorrect.  <span class="glossaryitem" onmouseover='gp(329);'>pg</span> 31 of Tau Empires states that they all have to disembark at the same time, forming one large squadron.  If you are refuting that, it might be clearer if you had "Do all gundrones in a piranha squadron disembark at once, or just all drones from each vehicle disembark when necessary?"<br><br>Also:  Do Sniper Drone teams count as Tau or Drones for the purpose of "The Price of Failure?"  Though made up largely of drones, the unit is controlled by a Firewarrior.<br><br>I had a narthecium question, but it was actually answered.  Kudos.  The answer means, however, that I can use Nartheciums on Plasma.  Woohoo!  Maybe I should take the Brotherhood of Steel to Chi-town!]]></description>
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				<pubDate><![CDATA[Wed, 27 Sep 2006 16:22:03]]> GMT</pubDate>
				<author><![CDATA[ Aunshiva]]></author>
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				<title>RE: AdeptiCon Releases 40K Rules FAQ 1.0!</title>
				<description><![CDATA[ Ed...if you want to take this to e-mail, I'm okay with that...you've got my e-mail for that.  <br><br>My main thought is this, though:<br>As far as I can see, we've got two contradictory rules here.  One is that you can't move through your own models.  The other is the Deep Strike rules, which say to place them in a certain way.  The big question is what is considered "movement."  It's not a defined game term.  But it seems pretty clear to me that if you do anything in the movement phase, it counts as movement.  That's why vehicles that pivot do so in the shooting phase.  <br>]]></description>
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				<pubDate><![CDATA[Wed, 27 Sep 2006 16:38:44]]> GMT</pubDate>
				<author><![CDATA[ Centurian99]]></author>
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				<title>RE: AdeptiCon Releases 40K Rules FAQ 1.0!</title>
				<description><![CDATA[ Agreed with skyth.  The procedure for <span class="glossaryitem" onmouseover='gp(471);'>DS</span> goes as follows:<br>1. place model on tabletop with restrictive parameters followed<br>2. roll scatter die<br>3. move model.<br><br>However, a clear conclusion cannot be assumed.  "If a scatter occurs, roll <span class="glossaryitem" onmouseover='gp(1);'>2d6</span>" to see how far the model scatters."  There is no definition for what a "scatter" is.  The only indication to movement is at the end of the <span class="glossaryitem" onmouseover='gp(471);'>DS</span> rule, but I do not know if it would be a logical fallacy of some sort to assume that implication of movement is included.]]></description>
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				<pubDate><![CDATA[Wed, 27 Sep 2006 18:19:53]]> GMT</pubDate>
				<author><![CDATA[ stonefox]]></author>
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				<title>RE: AdeptiCon Releases 40K Rules FAQ 1.0!</title>
				<description><![CDATA[ I see it as one of the non-addressed grey areas.&nbsp; While Ed's case is rather ... silly,&nbsp; destroying <span class="glossaryitem" onmouseover='gp(471);'>DS</span> units due to friendly models is equally unsupported in the rules.&nbsp; Irrelevant attacks or any of the rest of the flames here don't make the case for either side any better.<br />  <br />  I am really curious as to why you are ceasing <span class="glossaryitem" onmouseover='gp(3);'>40k</span>.&nbsp; IK just a better gaming universe?]]></description>
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				<pubDate><![CDATA[Wed, 27 Sep 2006 18:57:32]]> GMT</pubDate>
				<author><![CDATA[ TheGrog]]></author>
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				<title>RE: AdeptiCon Releases 40K Rules FAQ 1.0!</title>
				<description><![CDATA[ <div   >destroying <span class="glossaryitem" onmouseover='gp(471);'>DS</span> units due to friendly models is equally unsupported in the rules.</div  ><br />  <br />  I suppose this should be moved to <span class="glossaryitem" onmouseover='gp(151);'>YMDC</span>... but the above is not exactly a true statement....<br />  <br />  It's pretty clearly supported by the rules ..<br />  <br />  Before the change in deep strike rules in 4th. You had the rather complicated &ldquo;hard&rdquo; and &ldquo;soft&rdquo; template rules for deep striking and demon summoning. You commonly had part of the template clipping an enemy model making the template hard and covering some already existing friendly models on the table. You did not get to stack models on already existing friendly models then .. So if half the template was already covered by an existing friendly squad and part of the template touched an enemy model you lost what you physically could not fit/place on the template more than 1&quot; away from the enemy. You did not&nbsp;get to stack them on top of one another. If the template was soft .. you could expand beyond the boundry of the template if need be to fit everything but they did not allow you to stack.<br />  <br />  The template stuff is still used in 4th for demon summoning purposes and still in effect.<br />]]></description>
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				<pubDate><![CDATA[Thu, 28 Sep 2006 02:23:05]]> GMT</pubDate>
				<author><![CDATA[ muwhe]]></author>
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				<title>RE: AdeptiCon Releases 40K Rules FAQ 1.0!</title>
				<description><![CDATA[ Demon Summoning has little to do with Deep Strike.&nbsp; Different rules, cirumstancial evidence.&nbsp; Same with relying on old rules sets, since there is a new rule in 4th it superceedes previous core rules at least, and since I am not aware of any codex rules that make somebody's deep strike mechanics different from anybody else's, the current <span class="glossaryitem" onmouseover='gp(471);'>DS</span> rule is all there is as far as an ironclad logic base.<br />  <br />  The 4th <span class="glossaryitem" onmouseover='gp(471);'>DS</span> rules never mention friendly models.&nbsp; Ever.&nbsp; It does say that <span class="glossaryitem" onmouseover='gp(471);'>DS</span> models are destroyed by impassible terrain, board edges, and enemy models.&nbsp; Friendly models are not board edges nor enemy models, so they do not destroy DSing models on those counts.&nbsp; You might choose to consider them 'impassable terrain' based on the idea that impassable terrain is simply an area of the board you cannot enter unless some other rule says so.&nbsp; Since you cannot enter friendly models, they count.&nbsp; That's a rather weak argument though.&nbsp; <br />  <br />  Ed's argument functions (to me) around the idea that the <span class="glossaryitem" onmouseover='gp(471);'>DS</span> rules never mention friendly models, so friendly models simply 'don't count' until you are done with the <span class="glossaryitem" onmouseover='gp(471);'>DS</span> mechanic.&nbsp; You can't move on top of a friendly model, but you didn't 'move' there.&nbsp; You <span class="glossaryitem" onmouseover='gp(471);'>DS</span>'ed there, and that's upported by the mention of <span class="glossaryitem" onmouseover='gp(471);'>DS</span>'ed units not moving and 'counting as' having moved.&nbsp; Also a rather weak argument.<br />  <br />  A 3rd option would be to place around friendly models while still holding to the enemy models, impassable, board edge destruction rules.&nbsp; However, then you run afowl of the 'complete circle' requirment.&nbsp; <br />  <br />  Furthermore, what happens if you can't place the first, original model due to friendly units?&nbsp; <br />  <br />  Others fall back on old rules, but they carry little relevance.&nbsp; <br />  <br />  On the other hand, right or wrong is irrelevant.&nbsp; These are Adepticon rules, and nothing really prevents them from adjusting rules to suit.&nbsp; People who don't like them won't go, and I see nothing wrong with it so long as everybody is given a chance to know the changes early.]]></description>
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				<pubDate><![CDATA[Thu, 28 Sep 2006 05:33:48]]> GMT</pubDate>
				<author><![CDATA[ TheGrog]]></author>
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				<title>RE: AdeptiCon Releases 40K Rules FAQ 1.0!</title>
				<description><![CDATA[ You are missing the point of my comments. It is not about quoting old rules it is about supporting an instance that is still in effect of friendly models displacing inbound &ldquo;non-moving&rdquo; models ( Last time I checked demon summoning was not considered movement either under his definition ) with the result ending in that models destruction. <br />  <br />  The above meets Mauleed&rsquo;s request &ldquo;Before I do that, find me a rule that says you can't place models on top of each other.&rdquo;]]></description>
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				<pubDate><![CDATA[Thu, 28 Sep 2006 06:41:18]]> GMT</pubDate>
				<author><![CDATA[ muwhe]]></author>
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				<title>RE: AdeptiCon Releases 40K Rules FAQ 1.0!</title>
				<description><![CDATA[ <blockquote class="uncited"><div>Posted By TheGrog on 09/28/2006 10:33 <span class="glossaryitem" onmouseover='gp(682);'>AM</span><br />  Demon Summoning has little to do with Deep Strike.&nbsp; Different rules, cirumstancial evidence.&nbsp; Same with relying on old rules sets, since there is a new rule in 4th it superceedes previous core rules at least, and since I am not aware of any codex rules that make somebody's deep strike mechanics different from anybody else's, the current <span class="glossaryitem" onmouseover='gp(471);'>DS</span> rule is all there is as far as an ironclad logic base.<br />  <br />  The 4th <span class="glossaryitem" onmouseover='gp(471);'>DS</span> rules never mention friendly models.&nbsp; Ever.&nbsp; It does say that <span class="glossaryitem" onmouseover='gp(471);'>DS</span> models are destroyed by impassible terrain, board edges, and enemy models.&nbsp; Friendly models are not board edges nor enemy models, so they do not destroy DSing models on those counts.&nbsp; You might choose to consider them 'impassable terrain' based on the idea that impassable terrain is simply an area of the board you cannot enter unless some other rule says so.&nbsp; Since you cannot enter friendly models, they count.&nbsp; That's a rather weak argument though.&nbsp; <br />  <br />  Ed's argument functions (to me) around the idea that the <span class="glossaryitem" onmouseover='gp(471);'>DS</span> rules never mention friendly models, so friendly models simply 'don't count' until you are done with the <span class="glossaryitem" onmouseover='gp(471);'>DS</span> mechanic.&nbsp; You can't move on top of a friendly model, but you didn't 'move' there.&nbsp; You <span class="glossaryitem" onmouseover='gp(471);'>DS</span>'ed there, and that's upported by the mention of <span class="glossaryitem" onmouseover='gp(471);'>DS</span>'ed units not moving and 'counting as' having moved.&nbsp; Also a rather weak argument.<br />  <br />  A 3rd option would be to place around friendly models while still holding to the enemy models, impassable, board edge destruction rules.&nbsp; However, then you run afowl of the 'complete circle' requirment.&nbsp; <br />  <br />  Furthermore, what happens if you can't place the first, original model due to friendly units?&nbsp; <br />  <br />  Others fall back on old rules, but they carry little relevance.&nbsp; <br />  <br />  On the other hand, right or wrong is irrelevant.&nbsp; These are Adepticon rules, and nothing really prevents them from adjusting rules to suit.&nbsp; People who don't like them won't go, and I see nothing wrong with it so long as everybody is given a chance to know the changes early.<br />  <br />  </div></blockquote>  <p>&nbsp;</p>  <p>1st.&nbsp; If you start discounting 'Count As' as a basis for relationships in <span class="glossaryitem" onmouseover='gp(3);'>40K</span>, then a lot of special rules for units start to fall apart.&nbsp; (ie:&nbsp; C'tan 'Count As' having frag grenades, Psycannon Bolts - A bolt weapon with this upgrade 'Counts As' AP4, Brazier of Holy Fire 'Counts As' a close combat weapon).&nbsp; There are additional examples all through out the codices.&nbsp; So Deepstriking is considered movement with the phrase 'Counts as having moved'.&nbsp; Otherwise, you discount all the other 'Counts as' relationships in <span class="glossaryitem" onmouseover='gp(3);'>40K</span>.&nbsp; So this is a strong part of the overall argument, not a weak one.</p>  <p>Step 1: Based on the above we have established that deepstriking is a form of movement.&nbsp; It is a subset of the overall movement category.</p>  <p>2nd.&nbsp; Page 15 - A model may not move into/through the space occupied by a friendly model or through a gap between friendly models smaller than its own base size.&nbsp; </p>  <p>Step 2:&nbsp; Deepstriking = a form of movement&nbsp;&nbsp; &amp;&nbsp; Models may not move into space occupied by a friendly model.</p>  <p>3rd.&nbsp; Page 84 - All Deep Striking Models are arranged around the first model.&nbsp; Models must be placed in base contact with the original model in a circle around it.&nbsp; When the first circle is complete, a further circle should be placed with each model touching the circle inside it.</p>  <p>Step 3:&nbsp; This is where the entire rules set has a problem.&nbsp; The rest of the deepstriking rules do not mention friendly models.&nbsp; Yet we are in an area where you can't follow the 2nd and 3rd criteria listed above.&nbsp; This is an impass.&nbsp; Without looking at any additional information, neither side is correct on how to appropriately handle this.</p>  <p>However, the&nbsp;key beyond this information&nbsp;is other scenarios that&nbsp;set the precedent for where&nbsp;you can not place models on the board.&nbsp;&nbsp;The precedent in this case is found on page 84 &quot;If you are unable to complete a circle without any of them coming within 1&quot; of the enemy, entering impassable terrain or going off-table, the surplus models are destroyed.&nbsp;&nbsp;</p>  <p>1.&nbsp; Unable to complete the circle, which the friendly models&nbsp;scenario is similar to the page 84 rule list above.</p>  <p>2.&nbsp; The surplus models are destroyed.</p>  <p>With&nbsp;the precedent for the three scenarios -&nbsp;A) 1&quot; of the enemy,&nbsp;B) entering impassable terrain, or C) going&nbsp;off-table,&nbsp;&nbsp;following steps 1, 2, and 3 above, the application of destroying the friendly forces is consistent with other similar scenarios that set precedent.&nbsp; This is a perfect&nbsp;application of precendent, which is how law is consistently applied.</p>  <p>&nbsp;</p>]]></description>
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				<pubDate><![CDATA[Thu, 28 Sep 2006 10:34:34]]> GMT</pubDate>
				<author><![CDATA[ Inquisitor_Malice]]></author>
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				<title>RE: AdeptiCon Releases 40K Rules FAQ 1.0!</title>
				<description><![CDATA[ All forms of counts as arguments are weak except those explicit in the book.&nbsp; They work under the assumption that because A has a definition, and B either meets some part of that definition or meets all of that definiton plus some, that B counts as A and can be used equally in cases where A matters.&nbsp; <br />  <br />  Both the 'models are destroyed because friendly models count as impassable terrain' and the 'deep strike counts as movement, thus you cannot complete circles' are weak because it is an implied definitional relationship.&nbsp; The '<span class="glossaryitem" onmouseover='gp(471);'>DS</span> unit counts as having moved' is explicit in the text, but could easily have meant ' the <span class="glossaryitem" onmouseover='gp(471);'>DS</span> unit didn't move, but it counts as moving to limit it's options' as much as '<span class="glossaryitem" onmouseover='gp(471);'>DS</span> counts as the units movement'.<br />  <br />  For further circumstancial evidence, <span class="glossaryitem" onmouseover='gp(471);'>DS</span> is not in the movement chapter nor listed under a subsection that has anything to do with movement.&nbsp; They 'enter play', which sounds suspiciously like deployment.&nbsp; I'll leave it here, since I don't see an argument more concrete than yours and I'm still not convinced.&nbsp; <span class="glossaryitem" onmouseover='gp(471);'>DS</span> = movement isn't compelling to me.&nbsp; Just another grey area, and the idea that your own troops limit deep strike rather annoys me.&nbsp; After all, what about teleport homers?<br />  <br />  <br />]]></description>
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				<pubDate><![CDATA[Thu, 28 Sep 2006 13:33:04]]> GMT</pubDate>
				<author><![CDATA[ TheGrog]]></author>
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				<title>RE: AdeptiCon Releases 40K Rules FAQ 1.0!</title>
				<description><![CDATA[ Answer me this then. If people are asserting <span class="glossaryitem" onmouseover='gp(471);'>DS</span> isn't considered movement, then why does it state they count as having moved? TheGrog thinks that "entry play" sounds like deployment, so if that is true, then why would <span class="glossaryitem" onmouseover='gp(50);'>GW</span> go to the lengths of stating they count as having moved? I'm with the others on this one. I think that stacking models is silly and isn't supported in the rules anywhere. I also think that there IS enough precedence to have that kind of ruling that the Adepticon Council made. Like it or not that's how it is if you are playing at Adepticon. As stated by me earlier, I really haven't seen an uproar over this by the people that play in that event and in <span class="glossaryitem" onmouseover='gp(71);'>IMHO</span>, doesn't break the game. I took several <span class="glossaryitem" onmouseover='gp(471);'>DS</span> units last year and had no problems at all.  TheGrog: Teleport homers wouldn't matter much since the DSing unit is placed within 6" of the model carrying it. depending on where that model is that is a rather large area. There is a Lysander wing player in my area that has his entire army DSing. He has no problems. If you have that many units then you will probably need multiple homers to get maximum coverage to place units.<br><br>Capt K]]></description>
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				<pubDate><![CDATA[Fri, 29 Sep 2006 00:59:33]]> GMT</pubDate>
				<author><![CDATA[ CaptKaruthors]]></author>
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				<title>RE: AdeptiCon Releases 40K Rules FAQ 1.0!</title>
				<description><![CDATA[ As far as I can find there is no precedence for moving friendly models out of the way when needed. You  have to fall back to the deepstriking rules when it is contradictory. Seeing as how nothing supports stacking the units, existing in the same space, or moving friendly models out of the way then models that cannot be placed should be destroyed. ]]></description>
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				<pubDate><![CDATA[Fri, 29 Sep 2006 04:07:34]]> GMT</pubDate>
				<author><![CDATA[ Toreador]]></author>
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				<title>RE: AdeptiCon Releases 40K Rules FAQ 1.0!</title>
				<description><![CDATA[ I believe a new <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> has just popped up:<br><br>What happens if deepstriking troops have no choice but to land on top of friendly models?<br><br>As two models cannot be placed on top of one another, friendly models count as impassible terrain for purposes of deep striking<br>http://<span class="glossaryitem" onmouseover='gp(134);'>uk</span>.games-workshop.com/news/errata/assets/<span class="glossaryitem" onmouseover='gp(3);'>40k</span>/40KRuleBookFAQ.pdf]]></description>
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				<pubDate><![CDATA[Fri, 29 Sep 2006 08:30:25]]> GMT</pubDate>
				<author><![CDATA[ Frazzled]]></author>
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				<title>RE: AdeptiCon Releases 40K Rules FAQ 1.0!</title>
				<description><![CDATA[ <p>Ahhhh - Precedent is so nice.&nbsp; Now that is what I call Justification.&nbsp;  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> </p>]]></description>
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				<pubDate><![CDATA[Fri, 29 Sep 2006 09:14:40]]> GMT</pubDate>
				<author><![CDATA[ Inquisitor_Malice]]></author>
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				<title>RE: AdeptiCon Releases 40K Rules FAQ 1.0!</title>
				<description><![CDATA[ @jfrazell - Thanks!<br><br><img src='http://www.dakkadakka.com/DesktopModules/NTForums/images/emoticons/biggrin.gif'>]]></description>
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				<pubDate><![CDATA[Fri, 29 Sep 2006 10:54:18]]> GMT</pubDate>
				<author><![CDATA[ Green Bloater]]></author>
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				<title>RE: AdeptiCon Releases 40K Rules FAQ 1.0!</title>
				<description><![CDATA[ Looks like you cant deepstrike into friendly units now. Seeing the updated <span class="glossaryitem" onmouseover='gp(3);'>40K</span> <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> now that friendly units are Impassable terrain. <br><br>  If you dont like it just dont play the game or play with your own house rules that your gaming group can agree on. Remember you can always mutually agree with players to settle particular issues or just plain use the dice as the judge.<br><br>  This is just a game]]></description>
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				<pubDate><![CDATA[Fri, 29 Sep 2006 14:21:56]]> GMT</pubDate>
				<author><![CDATA[ thehod]]></author>
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				<title>RE: AdeptiCon Releases 40K Rules FAQ 1.0!</title>
				<description><![CDATA[ For a great deal of people, it's not just a game.&nbsp; It's a hobby, which implies far more time/money/emotional/effort investment.&nbsp; For others, it's a competitive sport.&nbsp; <br />  <br />  The 'counts as having moved' could have been meant to limit <span class="glossaryitem" onmouseover='gp(471);'>DS</span> actions in the rest of the turn.&nbsp; The <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> makes it clear what they want, but I do find it interesting that they decided to count friendly models as impassable terrain rather than going with the circle-breaking argument presented so well earlier.]]></description>
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				<pubDate><![CDATA[Sat, 30 Sep 2006 12:23:06]]> GMT</pubDate>
				<author><![CDATA[ TheGrog]]></author>
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