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		<title><![CDATA[Latest posts for the thread "Shruiken Cannon vs Scatter Laser"]]></title>
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				<title>Shruiken Cannon vs Scatter Laser</title>
				<description><![CDATA[ I think a big question for eldar players after the new codex comes out is whether to run scatter lasers or shruken cannons on there falcons/vipers.&nbsp; The Scatter Laser has an extra shot and increases the range by 12&quot;, but also costs 10 pts more.&nbsp; <br />  <br />  My personal opinion is that it is not cost effective.&nbsp; All of your vehicles will already be carrying a Shruken Catapult standard, so upgrading the second weapon mount to a Scatter Laser for additional range is pointless <span class="glossaryitem" onmouseover='gp(72);'>imo</span>.&nbsp; If you come to the conclusion that the additional range is irrelevant 90% of the time, you are left with 1 additional shot for 10 pts. (also inefficient <span class="glossaryitem" onmouseover='gp(72);'>imo</span>)&nbsp; Of course, if you feel the range will be relevant,&nbsp; then the&nbsp; Scatter Laser does&nbsp; look like a very attractive option.&nbsp;  <br />  <br />  discuss.]]></description>
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				<pubDate><![CDATA[Tue, 17 Oct 2006 14:18:50]]> GMT</pubDate>
				<author><![CDATA[ IntoTheRain]]></author>
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				<title>RE: Shruiken Cannon vs Scatter Laser</title>
				<description><![CDATA[ This has been a subjet on my mind alot lately, so Ill play too.<br />  <br />  it depends, in my mind, on setting.<br />  <br />  If your in city terrain, the shuriken cannon is the winner hands down. range isnt important in such a case. You may as well save the points and stick with the shuri cannon.<br />  <br />  in normal tournament games where terrain seems to be a pipe dream at best sometimes, I really side with the scatterlaser. better range and increased shots.<br />  <br />  I am thinking that the scatter lasers price is based on the shuri cannon. +5 pts for the extra shot. +5 pts for the increased range. (with the detriment of decreased <span class="glossaryitem" onmouseover='gp(6);'>ap</span>)<br />  <br />  They really should have thrown gav's codex out the window with scorn and started from scratch, instead of tweaking what he had.<br />  <br />  I wasnt overly impressed then, and I am not now either. But I will admit at first glance this all seems a step in the right direction.]]></description>
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				<pubDate><![CDATA[Tue, 17 Oct 2006 15:41:59]]> GMT</pubDate>
				<author><![CDATA[ Hellfury]]></author>
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				<title>RE: Shruiken Cannon vs Scatter Laser</title>
				<description><![CDATA[ Assumeing were dealing with <span class="glossaryitem" onmouseover='gp(95);'>MEQs</span> of course...<br><br>For standard tournament play I think Hellfury nailed it...theres going to be too many times when you dont want someone to take a pot shot with a special weapon and still need to try to take off a couple casulties.  <br><br>Anyone who experimented with non star cannon armies during the previous codex realizes that S6 weapons with no <span class="glossaryitem" onmouseover='gp(6);'>AP</span> require quantity...no shock there.  This sounds stupid but it seems like the Eldar Codex will pretty much mandate the Falcons hunt Termies, Dreads, Tanks, and <span class="glossaryitem" onmouseover='gp(29);'>Dev</span> Squads with a payload of Fire Dragons. (Fire Dragons intending to be the equivalent of 2x 3ed star cannons or better than 7 short range Bright lances)<br><br>Going for large-ish Tactical squad equivalents will still leave you open to Specials and HVY if the unit doesnt fall back or get destroyed, waisting your <span class="glossaryitem" onmouseover='gp(464);'>FD</span>/Falconborne choice on bolter <span class="glossaryitem" onmouseover='gp(95);'>MEQs</span>... just not a whole lot of payoff in going after troop choices...if your planning on engaging these you might as well save the points and get the ShCan.<br><br>Im just not sold on the B3 Falcon being better than FPrism for Tank Hunting or better than the Wave Serpent for Troop Transport... I like the twin Linked option on a <span class="glossaryitem" onmouseover='gp(149);'>WS</span> too much, not to mention that I can still add the SHCannon and upgrades.  I dont think the Pulse Laser is enough to make the Falcon a good choice anymore with out the old Star Cannon.<br><br>I hate to say it, as it sounds stupid, I think adding a bright Lance may be a good option.  (Im of the opinion <span class="glossaryitem" onmouseover='gp(269);'>Id</span> rather have the 1x <span class="glossaryitem" onmouseover='gp(327);'>BL</span> shot hit 50% (say 3x troop kills & possible vehicles) vs. Star cannons hitting 6x vs troops/somewhat ineffectively against armour) The <span class="glossaryitem" onmouseover='gp(327);'>BL</span> atleast compliments the Pulse laser and gives you added tank pop setting up whatever the contents of your Falcon are...<span class="glossaryitem" onmouseover='gp(72);'>IMO</span>.<br><br>]]></description>
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				<pubDate><![CDATA[Tue, 17 Oct 2006 18:32:04]]> GMT</pubDate>
				<author><![CDATA[ Task and Purpose]]></author>
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				<title>RE: Shruiken Cannon vs Scatter Laser</title>
				<description><![CDATA[ My current eldar build is based totaly around range so it seems like a no brainer to go with the scatter laser.  12" extra range and an extra shot for only 10 points!  Sign me up.  I find that with the general expense of the weapon platform (110 for a wave serpent, 50 for a vyper, or more for a falcon) that the incramental 10 extra points spent on a good weapon is almost always worth it.  In the case of the cheeper platforms (aka the vyper) I can see going with the cheeper option as possibly being a viable way to go.  For the same price you can get 5 vypers with scatter lasers (20 shots a round) or 6 with shuriken cannons (18 shots per round).  Hummm... actualy maybe even then its not worth it.  You end up with less shots and a shorter range, which in turn also means you tend to die faster.  <br><br>So, it would seem to me that scatter lasers would be the way to go.]]></description>
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				<pubDate><![CDATA[Fri, 20 Oct 2006 04:00:13]]> GMT</pubDate>
				<author><![CDATA[ Phoenix]]></author>
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				<title>RE: Shruiken Cannon vs Scatter Laser</title>
				<description><![CDATA[ <div   >  If you come to the conclusion that the additional range is irrelevant 90% of the time</div  ><br><br>I'd say it's the opposite--the additional range is key 90% of the time, especially for a vyper.<br><br>Every army in the book has a weapon that can knock out a vyper with one shot at range 24.  One lucky rokkit, gauss rifle,  boltgun or dinky plasma gun (probably the most common weapon in the game) can do it easily. The number of things that can knock out a vyper at range 36 is much smaller.]]></description>
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				<pubDate><![CDATA[Fri, 20 Oct 2006 05:33:06]]> GMT</pubDate>
				<author><![CDATA[ Flavius Infernus]]></author>
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				<title>RE: Shruiken Cannon vs Scatter Laser</title>
				<description><![CDATA[ I'd be taking the longer range, hands down.<br />  An example; I own two Land Speeders, one is a Tornado (<span class="glossaryitem" onmouseover='gp(51);'>HB</span>, <span class="glossaryitem" onmouseover='gp(5);'>AC</span>) and the other is a Typhoon (<span class="glossaryitem" onmouseover='gp(51);'>HB</span>, <span class="glossaryitem" onmouseover='gp(328);'>ML</span>). When used alone the Tornado rarely, if ever, survives a game. It does a great deal of damage but it doesn't last. That Typhoon on the other hand is still on the table at the end of most games.<br />  My point?<br />  The longer range guns of the typhoon keep it out of harm's way and in the fight. I'm not claiming that it's the better choice but the range keeps it in the game.<br />  A scatter Laser armed Vyper is more likely to stay in and therefore take more shots. And it has more shots.<br />  No contest for me.]]></description>
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				<pubDate><![CDATA[Sat, 21 Oct 2006 04:25:46]]> GMT</pubDate>
				<author><![CDATA[ Zubbiefish]]></author>
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				<title>RE: Shruiken Cannon vs Scatter Laser</title>
				<description><![CDATA[ <blockquote class="uncited"><div>Posted By Zubbiefish on 10/21/2006 9:25 <span class="glossaryitem" onmouseover='gp(682);'>AM</span><br />  I'd be taking the longer range, hands down.<br />  An example; I own two Land Speeders, one is a Tornado (<span class="glossaryitem" onmouseover='gp(51);'>HB</span>, <span class="glossaryitem" onmouseover='gp(5);'>AC</span>) and the other is a Typhoon (<span class="glossaryitem" onmouseover='gp(51);'>HB</span>, <span class="glossaryitem" onmouseover='gp(328);'>ML</span>). When used alone the Tornado rarely, if ever, survives a game. It does a great deal of damage but it doesn't last. That Typhoon on the other hand is still on the table at the end of most games.<br />  My point?<br />  The longer range guns of the typhoon keep it out of harm's way and in the fight. I'm not claiming that it's the better choice but the range keeps it in the game.<br />  A scatter Laser armed Vyper is more likely to stay in and therefore take more shots. And it has more shots.<br />  No contest for me.</div></blockquote>  <p><br />  <br />  there is a problem with that comparison- an infantry <span class="glossaryitem" onmouseover='gp(95);'>MEQ</span> can take down a speeder with his regular small arms-boltgun etc... any big skimmer like those used by tau and eldar require a heavy wapon to even hurt them(except necrons). so your generally going to have far less stuff shooting at them(but it is stuff that generally has enough range to hit you anywhere you go anyway)&nbsp; hence they will survive better even at shorter ranges. to me the optimum build for a serpent is spirit stone, <span class="glossaryitem" onmouseover='gp(126);'>TL</span> bright lance and a shuriken cannon simple to make you a threat to tanks and troops. add 12&quot; to thet range for you fast skimmer movement and thats your actual effective range. </p>  <p>&nbsp;</p>  <p>i do something similar with my fish-with smart missles and burst cannons i am usually in range to shoot with something after i move 12&quot; and they survive very well...although the decoy launchers help alot  <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> </p>]]></description>
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				<pubDate><![CDATA[Sun, 22 Oct 2006 13:51:46]]> GMT</pubDate>
				<author><![CDATA[ mughi3]]></author>
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				<title>RE: Shruiken Cannon vs Scatter Laser</title>
				<description><![CDATA[ I agree with you for large skimmers but I'm talking about a Vyper. <br>They're wee...<br><br>]]></description>
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				<pubDate><![CDATA[Tue, 24 Oct 2006 08:58:25]]> GMT</pubDate>
				<author><![CDATA[ Zubbiefish]]></author>
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