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		<title><![CDATA[Latest posts for the thread "500 to 2000 pts dwarfs to purchase."]]></title>
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				<title>500 to 2000 pts dwarfs to purchase.</title>
				<description><![CDATA[ So I bought some dwarf goodies, including the Battle of Skull Pass.<br />  I now have a little list which sounds like a good deal. I might start a tourney with them, but it adds up from 500 to 2000, in parts of 500. <br />  So I was wondering how to do this, especially wondering what things i still need to buy.<br />  <br />  As it is now, I have:<br />  <br />  -36 parts for warriors (not yet modelled as I am in doubt) and 12 'one-piece' warriors.<br />  -10 'one piece' thunderers and a box of 16.<br />  -8 miners, one piece<br />  -one cannon<br />  -one organ gun<br />  -one grudge thrower<br />  -one gyrocopter<br />  -10 hammerers<br />  -10 slayers<br />  -1 standard bearer<br />  -2 thanes (shield/hand wpn)<br />  -1 runelord<br />  -1 master engineer<br />  -1 ridiculous plastic slayer lord<br />  <br />  So yeah, this is what I'm going to be working with. I am going to give the skull pass thunderers a shield, though. Other than that, I will at least buy two bolt throwers, ten hammerers and ten slayers. I am liking the idea of a thane with shield bearers. Are there any other musts, or do people strongly suggest to not buy something specific? And how would I best use these troops in an army list?<br />  I was thinking to have the hammerers as the anvil, the warriors for <span class="glossaryitem" onmouseover='gp(58);'>HtH</span> support and thunderers for decent ranged damage. The bolt throwers for war machine control and the gyrocopter for marchblocking. Maybe one of my other warmachines, maybe even two when i start to get 2000 pts.&nbsp; I'm not sure if i want any ironbreakers at all, at least not any time soon, as I'm running through my budget. <br />  Other than that I don't feel like wasting too many warriors. So I'm not sure what to use them for. At least a shield, and other than that I'm wondering if I'm going to use longbeards or not, and if I am going to upgrade to rangers. If I try to think about it, a warrior is 8, shield is 9, longbeard is 12, with heavy weapon is 14, ranger is 15 and throwing axes make 16. And that might be too expensive, but I won't settle for any other kind of rangers. Any comment on that?]]></description>
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				<pubDate><![CDATA[Mon, 23 Oct 2006 11:50:34]]> GMT</pubDate>
				<author><![CDATA[ Vidar]]></author>
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				<title>RE: 500 to 2000 pts dwarfs to purchase.</title>
				<description><![CDATA[ So I'll be narrowing my questions down and ask one thing at the time:<br />  Starting = my 500 pts dwarf army. <br />  <br />  I'm thinking:<br />  -5 hammerers with shield;&nbsp; 65 (my one special slot)<br />  -1 organ gun;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; 120 (my one rare slot/warmachine)<br />  -10 warriors with shield;&nbsp;&nbsp;&nbsp;&nbsp; 90<br />  -5 thunderers with shield:&nbsp;&nbsp; 75<br />  -5 thunderers with shield:&nbsp;&nbsp; 75<br />  -1 master engineer&nbsp;&nbsp;  &nbsp;&nbsp;  &nbsp;&nbsp;  &nbsp;&nbsp;  &nbsp; 70<br />  &nbsp;&nbsp;&nbsp; &nbsp;&nbsp;  &nbsp;&nbsp;  &nbsp;&nbsp;  &nbsp;&nbsp;  &nbsp;&nbsp;  &nbsp;&nbsp;  &nbsp;&nbsp;  &nbsp;&nbsp;  &nbsp;&nbsp;  &nbsp;&nbsp;  &nbsp;&nbsp;  &nbsp;&nbsp;  &nbsp;&nbsp;  &nbsp;&nbsp;&nbsp;  495<br />  <br />  I was wanting to go with a lot of shooting, but thunderers are too expensive and I don't<br />  feel like wasting my models on quarrelers.<br />  &nbsp;For small bands, the organ gun seemed perfect to me.&nbsp; As 2-10 always seems like a nice number of wounds, especially with an average of 40-ish models on the other side.&nbsp; The thunderers will be able to do their share of the damage and to temporarily hold (i hope) offensive units, there's the band of warriors + the tougher hammerers (which are definitly my favorites).&nbsp; <br />  The master engineer is to entrench the organ gun, but has no equipment, I still have 5 points to consider heavy weapon or something else (i don't think runes are allowed).<br />  I am starting to have doubts about my war machine/hero choice, what would be adviced?]]></description>
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				<pubDate><![CDATA[Sat, 4 Nov 2006 11:23:12]]> GMT</pubDate>
				<author><![CDATA[ Vidar]]></author>
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				<title>RE: 500 to 2000 pts dwarfs to purchase.</title>
				<description><![CDATA[ Check the rules... I know in the "LunchHammer" rules you cannot take a model that costs more than 100 points, so no organ guns, Helblasters, Dragons...  not sure about the Warbands rules.]]></description>
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				<pubDate><![CDATA[Sat, 4 Nov 2006 15:22:29]]> GMT</pubDate>
				<author><![CDATA[ fellblade]]></author>
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				<title>RE: 500 to 2000 pts dwarfs to purchase.</title>
				<description><![CDATA[ I'm not aware of the Lunchhammer term, nor where to find it :p. <br>As for rules, I reckon they take the 7th ed warbands rules to be found on the official homepage, or the "less than 2000" from the codex. Other than that I am aware of no other rules and the tournaments are quite sloppy in ruledescreption, as they only add 'the normal rules for said points apply'.]]></description>
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				<pubDate><![CDATA[Sat, 4 Nov 2006 21:37:57]]> GMT</pubDate>
				<author><![CDATA[ Vidar]]></author>
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				<title>RE: 500 to 2000 pts dwarfs to purchase.</title>
				<description><![CDATA[ LunchHammer- excuse me, 'Warhammer in a Flash'- was in WD357, I believe. It was the recent precursor to the Warbands rules.<br><br>Just read the updated warbands rules on the <span class="glossaryitem" onmouseover='gp(50);'>GW</span> website... Wow. That organ gun is going to be so overpowered in a 500 pt game.]]></description>
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				<pubDate><![CDATA[Sun, 5 Nov 2006 04:36:11]]> GMT</pubDate>
				<author><![CDATA[ fellblade]]></author>
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				<title>RE: 500 to 2000 pts dwarfs to purchase.</title>
				<description><![CDATA[ according to the warbands rules, there's no restriction on the unit points, heroes have a max of 125, even when individual models may only have max 125 I can easily put that one out. So yeah, the organ gun would be a stayer, now how about the Rest? :p]]></description>
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				<pubDate><![CDATA[Sun, 5 Nov 2006 09:16:10]]> GMT</pubDate>
				<author><![CDATA[ Vidar]]></author>
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				<title>RE: 500 to 2000 pts dwarfs to purchase.</title>
				<description><![CDATA[ Well, I would argue for replacing a unit of your Thunderers with some Quarrellers, but the new Rangers no longer get crossbows, right? So you can't use the figs as Rangers down the line, and the extra 6&quot; of range (i.e. extra turn of shooting) probably isn't worth losing the armor-piercing.<br />  <br />  Without my new Dwarf book (still hiding 8 months after the move!) I am not comfortable giving a lot of advice. However, I would recommend dropping the shields from the Thunderers, and using those points elsewhere. Another Thunderer, or a couple more Warriors, or giving the Engineer some runes, or upgrade a Warrior to a unit champion.]]></description>
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				<pubDate><![CDATA[Sun, 5 Nov 2006 11:02:41]]> GMT</pubDate>
				<author><![CDATA[ fellblade]]></author>
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				<title>RE: 500 to 2000 pts dwarfs to purchase.</title>
				<description><![CDATA[ I could always change the hammerers with slayers... That would be 6 slayers, if i loose the shield on the thunderers, that would be 8 slayers. They're pretty nice, eventhough they lack armour, and in these games, I rather see the armor value.]]></description>
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				<pubDate><![CDATA[Mon, 6 Nov 2006 23:58:11]]> GMT</pubDate>
				<author><![CDATA[ Vidar]]></author>
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