<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0">
	<channel>
		<title><![CDATA[Latest posts for the thread "How Do Space wolves play in 4th?"]]></title>
		<link>http://www.dakkadakka.com/dakkaforum/posts/list/7.page</link>
		<description><![CDATA[Latest messages posted in the thread "How Do Space wolves play in 4th?"]]></description>
		<generator>JForum - http://www.jforum.net</generator>
			<item>
				<title>How Do Space wolves play in 4th?</title>
				<description><![CDATA[ <p>I got my own chapter, but thinking of playing them as &quot;counts as&quot; wolves.</p>  <p>&nbsp;</p>  <p>Good and bad of them in 4th?</p>]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/119694/119694.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/119694/119694.page</link>
				<pubDate><![CDATA[Sat, 18 Nov 2006 09:19:58]]> GMT</pubDate>
				<author><![CDATA[ carmachu]]></author>
			</item>
			<item>
				<title>RE: How Do Space wolves play in 4th?</title>
				<description><![CDATA[ they dont play as well as in 3rd editions.  It takes a bit more advance thinking to get into assualt.  So therefore they lost out due to no more rhino rush, emporors finest my "donkey"]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/119694/119699.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/119694/119699.page</link>
				<pubDate><![CDATA[Sat, 18 Nov 2006 10:20:04]]> GMT</pubDate>
				<author><![CDATA[ beef]]></author>
			</item>
			<item>
				<title>RE: How Do Space wolves play in 4th?</title>
				<description><![CDATA[ They do great in pods.  Rhino rush was new in 3rd ed, and you bought a bunch of Rhinos to use the best assault delivery system.  In 4th it's changed to pods, so you can still buy and employ the best assault delivery system.  ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/119694/119794.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/119694/119794.page</link>
				<pubDate><![CDATA[Sun, 19 Nov 2006 00:53:58]]> GMT</pubDate>
				<author><![CDATA[ Mannahnin]]></author>
			</item>
			<item>
				<title>RE: How Do Space wolves play in 4th?</title>
				<description><![CDATA[ yeah but you have to wait a turn before they can assualt as they cant assualt straight out the pods.  Not the best delivery system]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/119694/119802.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/119694/119802.page</link>
				<pubDate><![CDATA[Sun, 19 Nov 2006 02:02:17]]> GMT</pubDate>
				<author><![CDATA[ beef]]></author>
			</item>
			<item>
				<title>RE: How Do Space wolves play in 4th?</title>
				<description><![CDATA[ <p>Have you even read the pod rules? As it stands they&rsquo;re awesome. Certainly the best and most reliable army-wide assault delivery system in the game. If you could assault the turn you landed they&rsquo;d be utterly broken.</p>  <p>You can still hurt things the turn you land.&nbsp; Special weapons and bolters can do significant damage, and True Grit really comes into its own.&nbsp; 15-20 Bolt shots + special on the turn you land, plus 2 attacks per model in assault?&nbsp; My Dark Angels have some serious wolf-envy when it comes to drop podding.</p>]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/119694/119805.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/119694/119805.page</link>
				<pubDate><![CDATA[Sun, 19 Nov 2006 02:43:19]]> GMT</pubDate>
				<author><![CDATA[ Mannahnin]]></author>
			</item>
			<item>
				<title>RE: How Do Space wolves play in 4th?</title>
				<description><![CDATA[ mann:<br><br>Right now I use my marines under the traits as using the 'trust your battle brother" with, true grit, counter charge and <span class="glossaryitem" onmouseover='gp(20);'>CCW</span>. I liked the  style, and also tried out also cleanse and purify.<br><br>I'm pretty much already playing <span class="glossaryitem" onmouseover='gp(124);'>SW</span> all but in name. So I guess I'll be building towards a 'count as' army of space wolves....]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/119694/119807.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/119694/119807.page</link>
				<pubDate><![CDATA[Sun, 19 Nov 2006 02:54:19]]> GMT</pubDate>
				<author><![CDATA[ carmachu]]></author>
			</item>
			<item>
				<title>RE: How Do Space wolves play in 4th?</title>
				<description><![CDATA[ Actually, TYBB is better than Wolves...It's what I switched my Wolves to. Having the heavy in there makes a world of difference  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/119694/119815.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/119694/119815.page</link>
				<pubDate><![CDATA[Sun, 19 Nov 2006 03:49:43]]> GMT</pubDate>
				<author><![CDATA[ skyth]]></author>
			</item>
			<item>
				<title>RE: How Do Space wolves play in 4th?</title>
				<description><![CDATA[ <div   >Actually, TYBB is better than Wolves...It's what I switched my Wolves to. Having the heavy in there makes a world of difference</div  ><br><br><br>Explain to me why? So far I've been up close and personal. I havent needed a heavy weapon at all, at the moment. So if I run grey hunters.....you save a point-for the same 3 items, gain acute sense and you never count outnumbering in <span class="glossaryitem" onmouseover='gp(58);'>HTH</span>.<br><br>Not seeing the benefit here.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/119694/119818.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/119694/119818.page</link>
				<pubDate><![CDATA[Sun, 19 Nov 2006 04:03:59]]> GMT</pubDate>
				<author><![CDATA[ carmachu]]></author>
			</item>
			<item>
				<title>RE: How Do Space wolves play in 4th?</title>
				<description><![CDATA[ Well, I also don't have any drop pods.<br><br>Once I get some, things will change, I'm sure  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/119694/119823.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/119694/119823.page</link>
				<pubDate><![CDATA[Sun, 19 Nov 2006 04:41:37]]> GMT</pubDate>
				<author><![CDATA[ skyth]]></author>
			</item>
			<item>
				<title>RE: How Do Space wolves play in 4th?</title>
				<description><![CDATA[ Yeah I have read the drop pod rules and they are not better than the old rhino rush days so dont bother try to say they are.  Its also unreliable as you might get you army podding at different times of the games leaving you vunrable.  also when they arrive they are sitting ducks waiting to be assulted by the enemy.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/119694/119916.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/119694/119916.page</link>
				<pubDate><![CDATA[Sun, 19 Nov 2006 13:39:49]]> GMT</pubDate>
				<author><![CDATA[ beef]]></author>
			</item>
			<item>
				<title>RE: How Do Space wolves play in 4th?</title>
				<description><![CDATA[ last thing drop pods count as immoble veihicles so they give you opponent <span class="glossaryitem" onmouseover='gp(140);'>VP</span> for nothing atleast rhino needed to be damaged to do that.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/119694/119917.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/119694/119917.page</link>
				<pubDate><![CDATA[Sun, 19 Nov 2006 13:40:42]]> GMT</pubDate>
				<author><![CDATA[ beef]]></author>
			</item>
			<item>
				<title>RE: How Do Space wolves play in 4th?</title>
				<description><![CDATA[ <div   >Yeah I have read the drop pod rules and they are not better than the old rhino rush days so dont bother try to say they are. Its also unreliable as you might get you army podding at different times of the games leaving you vunrable. also when they arrive they are sitting ducks waiting to be assulted by the enemy</div  ><br><br><br>Are you kidding? <span class="glossaryitem" onmouseover='gp(262);'>DP</span>'s are MUCH better than rhinos ever were. You have exactly ONE turn to deal with said sqaud. Then they have you. There is NO chance to blow the transport on the way.<br><br>Enemy can only assualt what they can get too. build a wall of <span class="glossaryitem" onmouseover='gp(262);'>DP</span>'s and suddenly theyhave a problem.<br><br><br><br><br><div   >last thing drop pods count as immoble veihicles so they give you opponent <span class="glossaryitem" onmouseover='gp(140);'>VP</span> for nothing atleast rhino needed to be damaged to do that.</div  ><br><br>I give 15VP's....woopdedoo....who cares? I'm giving less than an immoblie rhino ever would. And almost the same as the immoblie rhino when destroyed....]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/119694/120081.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/119694/120081.page</link>
				<pubDate><![CDATA[Mon, 20 Nov 2006 07:56:05]]> GMT</pubDate>
				<author><![CDATA[ carmachu]]></author>
			</item>
			<item>
				<title>RE: How Do Space wolves play in 4th?</title>
				<description><![CDATA[ you said make a wall of <span class="glossaryitem" onmouseover='gp(262);'>DP</span>, how?&gt;  they wont all arrive at the same time.  rhinos were better cos unless they were blown up they could unl,oad and still move around causing problems or taking the passengers someplace else.  <span class="glossaryitem" onmouseover='gp(262);'>DP</span> are 1 use item. ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/119694/120083.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/119694/120083.page</link>
				<pubDate><![CDATA[Mon, 20 Nov 2006 08:01:14]]> GMT</pubDate>
				<author><![CDATA[ beef]]></author>
			</item>
			<item>
				<title>RE: How Do Space wolves play in 4th?</title>
				<description><![CDATA[ I?m not sure if pods are better than Rhinos were- Rhinos definitely allowed a lot more mobility later in the game, and their ability to hold objectives in 3rd was awesome.  But Pods are certainly the best option in 4th ed, and are at least comparable to Rhino reliability.  <span class="glossaryitem" onmouseover='gp(72);'>IMO</span> learning a new way to play is a lot more interesting than using the same old, same old for five more years.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/119694/120098.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/119694/120098.page</link>
				<pubDate><![CDATA[Mon, 20 Nov 2006 08:53:30]]> GMT</pubDate>
				<author><![CDATA[ Mannahnin]]></author>
			</item>
			<item>
				<title>RE: How Do Space wolves play in 4th?</title>
				<description><![CDATA[ Wolves are pretty much built for pods in 4e.<br><br>They get short-ranged shooting, assault, and are set up to take the charge if need be -- the perfect set of skills for drop pods.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/119694/120237.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/119694/120237.page</link>
				<pubDate><![CDATA[Mon, 20 Nov 2006 16:59:28]]> GMT</pubDate>
				<author><![CDATA[ Lowinor]]></author>
			</item>
			<item>
				<title>RE: How Do Space wolves play in 4th?</title>
				<description><![CDATA[ Yes now they dont have the option for Rhino rush  anymore.  If they did Most people would take the rhinos over the Pods anyday.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/119694/120255.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/119694/120255.page</link>
				<pubDate><![CDATA[Mon, 20 Nov 2006 18:37:10]]> GMT</pubDate>
				<author><![CDATA[ beef]]></author>
			</item>
			<item>
				<title>RE: How Do Space wolves play in 4th?</title>
				<description><![CDATA[ Wait beef, are you saying people would play rhino rush if it was an option in the codex?<br><br>Chuck]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/119694/120408.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/119694/120408.page</link>
				<pubDate><![CDATA[Tue, 21 Nov 2006 08:24:15]]> GMT</pubDate>
				<author><![CDATA[ chuckyhol]]></author>
			</item>
			<item>
				<title>RE: How Do Space wolves play in 4th?</title>
				<description><![CDATA[ uh yes thats exactly what I am saying.  there might be some who would not but most would,  Its the worst thing that happened to marine armies in 4th.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/119694/120449.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/119694/120449.page</link>
				<pubDate><![CDATA[Tue, 21 Nov 2006 11:57:28]]> GMT</pubDate>
				<author><![CDATA[ beef]]></author>
			</item>
			<item>
				<title>RE: How Do Space wolves play in 4th?</title>
				<description><![CDATA[ Umm... Beef, tell me, exactly what rock have you been living under these past couple of years? Pod Marines are one of the best lists in the game right now. Pods and Assault Cannons pretty much make Marines.<br />  <br />  BYE]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/119694/120554.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/119694/120554.page</link>
				<pubDate><![CDATA[Tue, 21 Nov 2006 23:54:05]]> GMT</pubDate>
				<author><![CDATA[ H.B.M.C.]]></author>
			</item>
			<item>
				<title>RE: How Do Space wolves play in 4th?</title>
				<description><![CDATA[ Grey Hunters are one of the scariest choices to put in a drop pod in any army. With multiple power weapons/fists, two plasma pistols, and a special weapon in the squad. They throw a large volume of short range firepower, and can punish any squad that assaults them. Add a Wolf Guard squad leader for another power weapon/fist and or special weapon(one shot)/plasma pistol if points allow for even more fun.<br><br>Blood Claws are marginally worse in this edition. They lack any usefull amount of decent firepower on delivery. On the other hand they are still usefull assault troops for cheap. Not as nice as what Space Marines can do, but not horrible by any definition. I prefer to bike deliver mine rather than Drop Pod but that is a preferance and see people play both ways.<br><br>Wolf Guard Retinues are much more customisable than Space Marine retinues. They tend to be more expensive for exactly that reason. However should you feel the need they can also get that third assault cannon (with 7 or more members in the retinue) that Space Marines just cannot do. <br><br>The one area that just sucks for Space Wolves is the requirement to buy more, less usefull, characters. They are required one <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> for every 750 points. Generally one is the <span class="glossaryitem" onmouseover='gp(124);'>SW</span> Venerable Dread. He's a good buy and can force a reroll for who goes first, expensive but worth it. The Space Wolf Librarian (Rune Priest) is straight up not as good as either choice for Space Marines. His Psycic power is decent, but he comes with no wargear, and no other choices for psycic powers. The <span class="glossaryitem" onmouseover='gp(124);'>SW</span> equivilent of an Aegis Hood requires taking a one hand <span class="glossaryitem" onmouseover='gp(20);'>ccw</span> also. The Wolf Lord, Wolf Guard Battle Leader and Wolf Priest are just close combat characters in an army that doesn't need more close combat characters. I should mention that the Wolf Priest can buy the <span class="glossaryitem" onmouseover='gp(124);'>SW</span> equivilent of apothacary gear, it has much worse rules however. <br><br>Overall a good drop pod force. Just watch out for the point sink characters. I'd still rate them a tad lower than a well done <span class="glossaryitem" onmouseover='gp(119);'>SM</span> drop pod army. But if you are looking to add the components <span class="glossaryitem" onmouseover='gp(124);'>SW</span> have anyway then it may save you points. I'm not a big fan of counts as xxx because you want to save points, without taking the fluff. But its your game too you have fun with it. ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/119694/120558.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/119694/120558.page</link>
				<pubDate><![CDATA[Wed, 22 Nov 2006 00:39:29]]> GMT</pubDate>
				<author><![CDATA[ Justyn]]></author>
			</item>
			<item>
				<title>RE: How Do Space wolves play in 4th?</title>
				<description><![CDATA[ One huge reason why pods are so awesome is the lack of a model from which to build homegrown versions.  Forgeworld can't be cited as a guide because some of their models use bases that are different from stock <span class="glossaryitem" onmouseover='gp(50);'>GW</span> bases for the same model.  Crisis suits and some tyranid models (maybe only the hive tyrants?) spring to mind.<br><br>Until a stock model with a ~4" diameter comes along, people will continue to use CDs as the bases of their cylindrical drop pods.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/119694/120568.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/119694/120568.page</link>
				<pubDate><![CDATA[Wed, 22 Nov 2006 01:27:36]]> GMT</pubDate>
				<author><![CDATA[ stonefox]]></author>
			</item>
			<item>
				<title>RE: How Do Space wolves play in 4th?</title>
				<description><![CDATA[ <div   >Overall a good drop pod force. Just watch out for the point sink characters. I'd still rate them a tad lower than a well done <span class="glossaryitem" onmouseover='gp(119);'>SM</span> drop pod army. But if you are looking to add the components <span class="glossaryitem" onmouseover='gp(124);'>SW</span> have anyway then it may save you points. I'm not a big fan of counts as xxx because you want to save points, without taking the fluff. But its your game too you have fun with it. </div  ><br><br>Actually, my own DIY chapter runs very similar to <span class="glossaryitem" onmouseover='gp(412);'>DW</span>, with a nioce american indian theme. Now if I was trying them as <span class="glossaryitem" onmouseover='gp(25);'>DA</span> or <span class="glossaryitem" onmouseover='gp(10);'>BA</span> it wouldnt make much sense...]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/119694/120612.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/119694/120612.page</link>
				<pubDate><![CDATA[Wed, 22 Nov 2006 04:18:39]]> GMT</pubDate>
				<author><![CDATA[ carmachu]]></author>
			</item>
			<item>
				<title>RE: How Do Space wolves play in 4th?</title>
				<description><![CDATA[ I agree that Grey Hunters are ideal for drop podding. All the reasons have been given.<br><br>- Greenie]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/119694/120646.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/119694/120646.page</link>
				<pubDate><![CDATA[Wed, 22 Nov 2006 08:23:09]]> GMT</pubDate>
				<author><![CDATA[ Green Bloater]]></author>
			</item>
			<item>
				<title>RE: How Do Space wolves play in 4th?</title>
				<description><![CDATA[ Ive played Wolves for two years now and use Pods since 4th edition. Beef and Justyn speak the truth.<br><br><br>At the moment the only reason to chose Wolves is fluff. They are not bad, but trait Marines do the same thing (with improved and less <span class="glossaryitem" onmouseover='gp(56);'>HQs</span>) better.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/119694/120660.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/119694/120660.page</link>
				<pubDate><![CDATA[Wed, 22 Nov 2006 08:56:11]]> GMT</pubDate>
				<author><![CDATA[ Raider]]></author>
			</item>
			<item>
				<title>RE: How Do Space wolves play in 4th?</title>
				<description><![CDATA[ thankyou the pods are only betterin 4th ed, my argument was that if rhino rush was still allowed most <span class="glossaryitem" onmouseover='gp(124);'>SW</span> players would prefer that than pods.  what can bloodclaws doe coming out of a pos? Not assualt so they shoot with there crap BS3 and pistols?  Not they were designed to rhino rush out and charge with 4 attacks each on the charge.  I played with my <span class="glossaryitem" onmouseover='gp(124);'>SW</span> army that I have not played with since 4th ed came out and I beet the guy badly( in his defence he was very new to the hobby) but my <span class="glossaryitem" onmouseover='gp(124);'>Sw</span> did not play as well as they used to.<br><br>3rd edition Rhino Rush is better than 4th edition pods as you can do everything the pods do plus assualt out of them]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/119694/120701.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/119694/120701.page</link>
				<pubDate><![CDATA[Wed, 22 Nov 2006 12:29:17]]> GMT</pubDate>
				<author><![CDATA[ beef]]></author>
			</item>
			<item>
				<title>RE: How Do Space wolves play in 4th?</title>
				<description><![CDATA[ 3rd Rhino Rush was kind of broken (if you played on a table smaller than 4x8) and boring.  Pods are awesome, but not as broken (<span class="glossaryitem" onmouseover='gp(72);'>IMO</span>) or as boring.<br><br>In 2nd edition Rhinos sucked and yet a different combo was the best and most powerful way to play (I seem to have heard multiple references to Wolfguard Terminators with Assault Cannons).  <br><br>Each edition they've changed things up.  This is a bad thing if you don't want to spend money and learn a new play style, but basically a good thing if you don't want to play the exact same way for twenty years and if you recognize that continuing to spend money on your hobby is normal.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/119694/120723.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/119694/120723.page</link>
				<pubDate><![CDATA[Wed, 22 Nov 2006 14:43:40]]> GMT</pubDate>
				<author><![CDATA[ Mannahnin]]></author>
			</item>
			<item>
				<title>RE: How Do Space wolves play in 4th?</title>
				<description><![CDATA[ <p>&nbsp;</p>  <p>3rd edition Rhino Rush was broken if didn't know how to fight it. Shoot the transports then shoot the marines. It was so obvious......But people play the game with preconceieved notions of what their army should do and be that they could not accept the ways it took to beat the <span class="glossaryitem" onmouseover='gp(271);'>RR</span>.</p>]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/119694/120744.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/119694/120744.page</link>
				<pubDate><![CDATA[Wed, 22 Nov 2006 16:42:21]]> GMT</pubDate>
				<author><![CDATA[ Green Angel]]></author>
			</item>
			<item>
				<title>RE: How Do Space wolves play in 4th?</title>
				<description><![CDATA[ Rhino rush was not brken, they are marines surley they can charge out of a rhino after its moved, they are supposed to be the emperors finest.  why is it when something is realy good people start saying its broken.  Lets not get into the whole broken/balanced issue.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/119694/120757.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/119694/120757.page</link>
				<pubDate><![CDATA[Wed, 22 Nov 2006 18:44:15]]> GMT</pubDate>
				<author><![CDATA[ beef]]></author>
			</item>
			<item>
				<title>RE: How Do Space wolves play in 4th?</title>
				<description><![CDATA[ I played with against it for five years (Eldar) and with it for two (Chaos).  It was really good, bordering on broken.  When every list you designed had to be built with the expectation of countering the Rhino Rush, you knew that one tactic was perhaps a BIT too prevalent.  Sure the good players learned to defend against it, but it was still very strong against them and would completely smoke any new player who didn't see it coming.  I used and enjoyed it too, but the game is better off without it.<br><br><span class="glossaryitem" onmouseover='gp(171);'>St</span> least without it being fully as good anyd reliable as it was in 3rd.  I would actually have been very happy with the "no assaulting after disembarking from a closed-top transport if it moved this turn" rule as the only change to transports, as opposed to their other 4th ed vulnerabilities.  That would have slowed things down a little but not torn down the Rhino quite so far.  I still like using them with my Dark Angels, though I still haven't put in the time and effort to adapt my Slaaneshi marines.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/119694/120824.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/119694/120824.page</link>
				<pubDate><![CDATA[Thu, 23 Nov 2006 06:02:12]]> GMT</pubDate>
				<author><![CDATA[ Mannahnin]]></author>
			</item>
			<item>
				<title>RE: How Do Space wolves play in 4th?</title>
				<description><![CDATA[ they could have lkept rhino rush as they have made it more dangerous to use rhinos and other vehicles due to the extra damage passengers take and the fact any pen hit makes them disembark etc.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/119694/120947.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/119694/120947.page</link>
				<pubDate><![CDATA[Thu, 23 Nov 2006 18:18:18]]> GMT</pubDate>
				<author><![CDATA[ beef]]></author>
			</item>
			<item>
				<title>RE: How Do Space wolves play in 4th?</title>
				<description><![CDATA[ Either route could have brought it into balance- either make them wait the turn before assaulting, or add the extra vulnerability to the transports (I prefer the former).  Both may have been overdoing it a little, as you see sadly few Rhinos nowadays.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/119694/121188.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/119694/121188.page</link>
				<pubDate><![CDATA[Sat, 25 Nov 2006 01:10:51]]> GMT</pubDate>
				<author><![CDATA[ Mannahnin]]></author>
			</item>
			<item>
				<title>RE: How Do Space wolves play in 4th?</title>
				<description><![CDATA[ I concur, it's the typical pendulum swing. I'd have been happy with one or the other as a solution but both has proven to be too much.<br>]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/119694/121189.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/119694/121189.page</link>
				<pubDate><![CDATA[Sat, 25 Nov 2006 01:23:50]]> GMT</pubDate>
				<author><![CDATA[ Zubbiefish]]></author>
			</item>
			<item>
				<title>RE: How Do Space wolves play in 4th?</title>
				<description><![CDATA[ thats the problem, now nobody buys rhinos, when rhino rush was available the sales for rhino went up tenfold from 2nd edition, with 4th edition the sales have plumetted as drop pods have benn made better <span class="glossaryitem" onmouseover='gp(50);'>gw</span> thought the same would happen but due to the xpensive cost of drop pods it never did.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/119694/121374.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/119694/121374.page</link>
				<pubDate><![CDATA[Sat, 25 Nov 2006 19:44:08]]> GMT</pubDate>
				<author><![CDATA[ beef]]></author>
			</item>
			<item>
				<title>RE: How Do Space wolves play in 4th?</title>
				<description><![CDATA[ That's too bad. Rhinos are a sweet looking model.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/119694/121391.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/119694/121391.page</link>
				<pubDate><![CDATA[Sun, 26 Nov 2006 00:48:02]]> GMT</pubDate>
				<author><![CDATA[ malfred]]></author>
			</item>
			<item>
				<title>RE: How Do Space wolves play in 4th?</title>
				<description><![CDATA[ better than pods/  I meen would you rather an armoured personnel carrier or a egg thats drops from the sky?  ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/119694/121403.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/119694/121403.page</link>
				<pubDate><![CDATA[Sun, 26 Nov 2006 04:07:02]]> GMT</pubDate>
				<author><![CDATA[ beef]]></author>
			</item>
			<item>
				<title>RE: How Do Space wolves play in 4th?</title>
				<description><![CDATA[ well i know  my nurgle  army rocks  when  it comes  too   drop pods( dreadklaw) LIke      someone said  build a  wall   and hide behind it if you get assauled well i have  true grit and  counter charge on them for  a  reason. plus  summoning  daemons that close too united  is  great best thing is the  drop pod  just wish i could   dediacted too nurgle and  get that extra nurgle rot going but hey]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/119694/127734.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/119694/127734.page</link>
				<pubDate><![CDATA[Mon, 18 Dec 2006 05:38:42]]> GMT</pubDate>
				<author><![CDATA[ Kultofthebonedragons]]></author>
			</item>
	</channel>
</rss>