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		<title><![CDATA[Latest posts for the thread "GW's FAQ mentality"]]></title>
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				<title>GW's FAQ mentality</title>
				<description><![CDATA[ <p>I'm convinced that <span class="glossaryitem" onmouseover='gp(50);'>GW</span> views their rules and <span class="glossaryitem" onmouseover='gp(36);'>FAQs</span> like term papers, and not products. They figure if you get 90% right, that's an 'A', and it's a job well done, just like a term paper. </p>  <p>The rest of us view these as products, where 10% wrong means utter garbage. </p>  <p>This would explain why they continue to think they're doing a great job and we continue to think their a pack of incompetent baffoons. </p>  <p>Somehow, <span class="glossaryitem" onmouseover='gp(50);'>GW</span> manangement needs to make them realize that their own self imposed measure of success isn't working. </p>  <p>Thoughts? </p>]]></description>
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				<pubDate><![CDATA[Tue, 19 Dec 2006 23:26:28]]> GMT</pubDate>
				<author><![CDATA[ mauleed]]></author>
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				<title>RE: GW's FAQ mentality</title>
				<description><![CDATA[ I think that's a nice analogy.<br><br>]]></description>
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				<pubDate><![CDATA[Tue, 19 Dec 2006 23:36:35]]> GMT</pubDate>
				<author><![CDATA[ logan007]]></author>
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				<title>RE: GW's FAQ mentality</title>
				<description><![CDATA[ As long as they are the most successful miniature wargames company in the world, <span class="glossaryitem" onmouseover='gp(50);'>GW</span> Mgt won't think they are wrong.]]></description>
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				<pubDate><![CDATA[Tue, 19 Dec 2006 23:56:44]]> GMT</pubDate>
				<author><![CDATA[ Kilkrazy]]></author>
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				<title>RE: GW's FAQ mentality</title>
				<description><![CDATA[ <p>The bubba gump shrimp company was number one as well, but that didn't make Forrest any less slowed. </p>]]></description>
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				<pubDate><![CDATA[Wed, 20 Dec 2006 00:10:46]]> GMT</pubDate>
				<author><![CDATA[ mauleed]]></author>
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				<title>RE: GW's FAQ mentality</title>
				<description><![CDATA[ True, but if we want to bring about change, it has to be through the revolutionary power of not buying the products. It's the only language people like <span class="glossaryitem" onmouseover='gp(50);'>GW</span> understand.]]></description>
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				<pubDate><![CDATA[Wed, 20 Dec 2006 00:31:51]]> GMT</pubDate>
				<author><![CDATA[ Kilkrazy]]></author>
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				<title>RE: GW's FAQ mentality</title>
				<description><![CDATA[ From what I can tell, they don't really care.<br />  <br />  In the designers mind, these games are fun little things that are meant to be played in a beer &amp; pretzels type scenario.<br />  <br />  Fixing things such as broken or overpowered units, tactics, whatever isn't a totally top priority because if you're playing the game in the above mentality, it's not a real problem since you won't do it.<br />  <br />  Because we the gamers take these games and apply them to a mentality that is much more binary than the rules are written for, we encounter a lot of problems.&nbsp; <span class="glossaryitem" onmouseover='gp(50);'>GW</span> exacerbates this problem by running tournaments where the kind of ultra competitiveness-letter-of-the-law-says-so kind of way of playing the game rules the day.<br />  <br />  Because the Designers are stuck in a &quot;Beer &amp; Pretzels&quot; mentality and us fans are demanding a much tighter ruleset, we're going to constantly have problems like this.]]></description>
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				<pubDate><![CDATA[Wed, 20 Dec 2006 00:34:00]]> GMT</pubDate>
				<author><![CDATA[ Voodoo Boyz]]></author>
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				<title>RE: GW's FAQ mentality</title>
				<description><![CDATA[ <p>Every second that <span class="glossaryitem" onmouseover='gp(50);'>GW</span> spends on a product (whether rules or minis) increases the cost of the product and negatively effects profit. It is not all that odd to find them short changing the consumer IF they can get away with it.</p>  <p>Your sig says it all. If we want a better game we have to be able to walk away. Though I would recommend the <span class="glossaryitem" onmouseover='gp(170);'>B5</span> game. </p>  <p>ender502</p>  <p>&nbsp;</p>  <p>&nbsp;</p>]]></description>
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				<pubDate><![CDATA[Wed, 20 Dec 2006 00:38:32]]> GMT</pubDate>
				<author><![CDATA[ ender502]]></author>
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				<title>RE: GW's FAQ mentality</title>
				<description><![CDATA[ You're spot on about how they view the main rules, but I think their <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> viewpoint is slightly different.<br><br><span class="glossaryitem" onmouseover='gp(50);'>GW</span> <span class="glossaryitem" onmouseover='gp(36);'>FAQs</span> are more like extra credit.<br>They're optional.<br>If you don't do it, you don't suffer.<br>If you do do it, the outcome can only be positive.<br>No matter what grade you get on it, you should be applauded for attempting it.<br><br><br>I've never understood the old phrase, "You get an 'A' for effort." <br>Shouldn't it be, "You get an 'E'..."]]></description>
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				<pubDate><![CDATA[Wed, 20 Dec 2006 00:42:50]]> GMT</pubDate>
				<author><![CDATA[ blue loki]]></author>
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				<title>RE: GW's FAQ mentality</title>
				<description><![CDATA[ I can't find it now, but I'm sure there's a quote from Kirby or someone saying that they reckon there's no point attempting to take the games beyond a "good enough" level.  i.e. they aren't striving for excellence in their games, but rather producing games that are "just good enough" to persuade people to keep spending on miniatures.<br><br>Never saw the sense in that really, but...<br><br>Dang.  I wish I could find that quote!]]></description>
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				<pubDate><![CDATA[Wed, 20 Dec 2006 01:00:53]]> GMT</pubDate>
				<author><![CDATA[ Osbad]]></author>
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				<title>RE: GW's FAQ mentality</title>
				<description><![CDATA[ <p>But its only not working for the 0.0001% of game players who actually frequent and post on forums like Dakka.&nbsp; The smallest percentage of players decry the rules, the <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span>'s, and bash <span class="glossaryitem" onmouseover='gp(50);'>GW</span> every which way, while a large percentage of players have no problems playing in their <span class="glossaryitem" onmouseover='gp(38);'>FLGS</span>, <span class="glossaryitem" onmouseover='gp(50);'>GW</span> store, or in their homes.&nbsp;</p>  <p>Its this desire for the unattainable holy grail of 'tight rules' that sets the bar at an impossible height.&nbsp; As someone mentioned, their&nbsp;rules&nbsp;started as a 'beer and pretzels' kind of game, some structure to push around their miniatures.&nbsp;&nbsp;Now, they're expected to churn out a balanced, well edited, and tournament-tight&nbsp;ruleset with&nbsp;all the bells and whistles.&nbsp; Ain't happening, no matter what other game you pick up instead, or how much bashing and whining is&nbsp;done on forums.</p>  <p>I'm not an apologist for <span class="glossaryitem" onmouseover='gp(50);'>GW</span>, but I tend to give them the benefit of the doubt.&nbsp; I also wouldn't want a game I play 'for fun' to turn into an Physics textbook to try to close every loophole, fix every error, and make it a perfect game.</p>  <p>There is enough drama going on everywhere else, I don't need it in my hobby... </p>]]></description>
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				<pubDate><![CDATA[Wed, 20 Dec 2006 01:03:01]]> GMT</pubDate>
				<author><![CDATA[ Cruentus]]></author>
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				<title>RE: GW's FAQ mentality</title>
				<description><![CDATA[ If it's a beer and pretzels environment, then stop producing for the <br>tournament crowd. Isn't it the tourney crowds who buy the latest <br>things and convert them buying bitz and kit bashing? That was always <br>my impression.]]></description>
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				<pubDate><![CDATA[Wed, 20 Dec 2006 01:10:30]]> GMT</pubDate>
				<author><![CDATA[ malfred]]></author>
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				<title>RE: GW's FAQ mentality</title>
				<description><![CDATA[ The Tournament crowd used to be the Beer and Pretzels crowd. Now the Tournament crowd is all about <span class="glossaryitem" onmouseover='gp(76);'>IW</span>, Seer Villages (till recently), loopholes, and no-comp. <br />  <br />  Sure, tourney-goers buy bitz, convert, etc.(at least they used to, I've been singularly unimpressed by what I've seen at larger tourneys lately) , but the 'tourny crowd' I would argue, is also a vast minority of the dollars spent by all hobbyists.]]></description>
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				<pubDate><![CDATA[Wed, 20 Dec 2006 01:14:34]]> GMT</pubDate>
				<author><![CDATA[ Cruentus]]></author>
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				<title>RE: GW's FAQ mentality</title>
				<description><![CDATA[ I think you're playing that down a bit too much.<br><br>If it's only the 0.0001% of gamers that have a problem, then why is it that large groups like Adepticon and many smaller local gaming clubs have had to resort to creating their own homebrew <span class="glossaryitem" onmouseover='gp(36);'>FAQs</span>?<br><br>Many online gaming forums have constructed their own <span class="glossaryitem" onmouseover='gp(36);'>FAQs</span> as well. And while there are plenty of folks who crossover between forums, there are just as many who just stick with their favorite and ignore the rest.<br><br>If this really was just a problem for the smallest number of troublesome players, so many different attempts at fixing the problems would not exist as it would not be necessary.]]></description>
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				<pubDate><![CDATA[Wed, 20 Dec 2006 01:17:54]]> GMT</pubDate>
				<author><![CDATA[ blue loki]]></author>
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				<title>RE: GW's FAQ mentality</title>
				<description><![CDATA[ I think Malfred has hit it right on the head.  If it was a more "beer and pretzels" environment, there would be more league scenarios published, league play would be promoted, there would be more Gamesdays than <span class="glossaryitem" onmouseover='gp(48);'>GTs</span>.  However, we all know this to be the opposite.<br><br>As for being the best, as a product:<br><br>Models:  Consistently good models on average (arguably).  However, I don't think they can claim the title of the "best" anymore.  Too many of the new models are either static, recycled or are suffering from the "Emperor's Bling Explosion".<br><br>Rules:  Well.  We all know that <span class="glossaryitem" onmouseover='gp(50);'>GW</span> is less than the best here.<br><br>Value:  Privateer's army-building model offers more value through the interchangable caster system.  Mongoose Publishing is much cheaper / model.  <span class="glossaryitem" onmouseover='gp(299);'>FOW</span> while also requiring decent starting capital, you don't have to worry about a Tiger Tank being worse than a Sherman in the next edition.<br><br>Support:  This is a mixed bag.  Hobby and sales support is unparalleled.  Rules support is so terrible it can be said to be non-existent.<br><br>Hardly No. 1 anymore.]]></description>
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				<pubDate><![CDATA[Wed, 20 Dec 2006 01:24:44]]> GMT</pubDate>
				<author><![CDATA[ keezus]]></author>
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				<title>RE: GW's FAQ mentality</title>
				<description><![CDATA[ <blockquote class="uncited"><div>Posted By Cruentus on 12/20/2006 6:03 <span class="glossaryitem" onmouseover='gp(682);'>AM</span><br />  <p>Its this desire for the unattainable holy grail of 'tight rules' that sets the bar at an impossible height.&nbsp; As someone mentioned, their&nbsp;rules&nbsp;started as a 'beer and pretzels' kind of game, some structure to push around their miniatures.&nbsp;&nbsp;Now, they're expected to churn out a balanced, well edited, and tournament-tight&nbsp;ruleset with&nbsp;all the bells and whistles.&nbsp; Ain't happening, no matter what other game you pick up instead, or how much bashing and whining is&nbsp;done on forums.</p>  </div></blockquote>  <p>You seem to suggest that a &quot;tight rule&quot; set is an &quot;unattainable holy grail.&quot; </p>  <p>If that is the case I would suggest annoiting yourself with sacred oils and making a pilgrimage to wherever it is they made the <span class="glossaryitem" onmouseover='gp(170);'>B5</span>, warmachine and flames of war rules sets. Apparently they are having daily grail showings. </p>  <p>Further, I don't see how it is too much to ask for a &quot;balanced, well edited and tournament-tight ruleset.&quot; That's like saying that it is too much to ask for a dictionary to have the words defined correctly.</p>  <p>A solid rules set is not hard. Decent editing is not hard. </p>  <p>ender502<br />  </p>]]></description>
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				<pubDate><![CDATA[Wed, 20 Dec 2006 01:33:15]]> GMT</pubDate>
				<author><![CDATA[ ender502]]></author>
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				<title>RE: GW's FAQ mentality</title>
				<description><![CDATA[ <blockquote class="uncited"><div>Posted By Cruentus on 12/20/2006 6:03 <span class="glossaryitem" onmouseover='gp(682);'>AM</span><br />  <p>Its this desire for the unattainable holy grail of 'tight rules' that sets the bar at an impossible height.</p>  </div></blockquote>  <p><i>Redshirt:&nbsp; &quot;Hello, are you familiar with our games?&nbsp; They are a tabletop strategy game, kind of like Chess, or Risk&quot;.</i></p>  <p>Strangely enough, Chess and Risk have tight rules.&nbsp; There's no question if that Rook can take your Knight.</p>  <p>Granted, Warhammer and Warhammer <span class="glossaryitem" onmouseover='gp(3);'>40k</span> are much more complex with more varied pieces and rules, however, the rulesets are still much too vague, especially when compared with Warmachine/Hordes and Flames of War.&nbsp; However, this vaugeness in the ruleset is a black mark against <span class="glossaryitem" onmouseover='gp(50);'>GW</span>, since one of <span class="glossaryitem" onmouseover='gp(50);'>GW</span>'s biggest strengths is the penetration of their product.&nbsp; I can go from one town to another and pick-up a game of <span class="glossaryitem" onmouseover='gp(3);'>40k</span>.&nbsp; What I don't need is an arguement as to whether Fear of the Darkness needs <span class="glossaryitem" onmouseover='gp(85);'>LOS</span> or not.&nbsp; This should be clearly laid out in the codex.</p>  <p>While I agree on principle that it is impossible to write a 100% tight ruleset, they can do better than the 75% tight ruleset they have now.</p>]]></description>
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				<pubDate><![CDATA[Wed, 20 Dec 2006 01:33:38]]> GMT</pubDate>
				<author><![CDATA[ keezus]]></author>
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				<title>RE: GW's FAQ mentality</title>
				<description><![CDATA[ DBM (<span class="glossaryitem" onmouseover='gp(27);'>De</span> Bellis Multitudinis) is the most popular set of historical rules in the world, at least for the ancient, classical and medieval period. The rules are extremely tight, and almost unreadable (though I don't know if one necessarily follows the other). The rules are very popular for tournament play; in fact, tournament play seems to be the primary purpose of the rules.<br><br>Warhammer Ancient Battles is another popular set of rules for ancient, classical and medival battles, and it is also very popular for tournament use. However, it is written in a more friendly, "beer and pretzels" style; it may be even more casual than Warhammer Fantasy.<br><br>I cannot say that I have had more fun playing in DBM tournaments than in WAB tournaments, despite the superior clarity of the former's rules. While WAB (and WFB, and <span class="glossaryitem" onmouseover='gp(3);'>40k</span>) require some compromise between opponents to solve the grey areas in the rules, I do not think this detracts from the game. In fact, I think the grey areas add to the game - they are a necessary evil, if you will - since they are for the most part a symptom of the looser, more flexible Warhammer rules set.<br><br>If <span class="glossaryitem" onmouseover='gp(50);'>GW</span>'s <span class="glossaryitem" onmouseover='gp(36);'>FAQs</span> are not precise, then part of that is because of the laziness of the rules writers, while part of it is because of the nature of the Warhammer rules. ]]></description>
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				<pubDate><![CDATA[Wed, 20 Dec 2006 01:54:32]]> GMT</pubDate>
				<author><![CDATA[ Saber]]></author>
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				<title>RE: GW's FAQ mentality</title>
				<description><![CDATA[ My theory is that <span class="glossaryitem" onmouseover='gp(50);'>GW</span>'s theory is that a tightly written ruleset with definitions of terms, a proper index, and appendices would actually frighten away the core market who are 13 yr-old boys.]]></description>
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				<pubDate><![CDATA[Wed, 20 Dec 2006 01:58:26]]> GMT</pubDate>
				<author><![CDATA[ Kilkrazy]]></author>
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				<title>RE: GW's FAQ mentality</title>
				<description><![CDATA[ To put bluntly:<br><br>THey dont care much about the ruless, because their not trying to sell rules. THey only want to sell models. Thats where the effort is.]]></description>
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				<pubDate><![CDATA[Wed, 20 Dec 2006 02:30:40]]> GMT</pubDate>
				<author><![CDATA[ carmachu]]></author>
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				<title>RE: GW's FAQ mentality</title>
				<description><![CDATA[ Warhammer Ancients is a lot smoother than Warhammer Fantasy for one simple reason: less complexity.  Everyone is human, battlefield capability is based on 'historical' approximations of ability.  No magic, no flying creatures, monsters, or magic items.  In the same vein, WFB and <span class="glossaryitem" onmouseover='gp(3);'>40k</span> have over a dozen army books each, with a dizzying array of options, magics, psychics, powers and abilities.  There is no way to balance all of that.  Sure, you can write some basic mechanics that are tight, but to give everyone their 'unique' army, with unique play style, and all the extra doo-dads that people will scream for, then its going to be 75% tight.  There is no way around it.<br><br>Sure, editing can be improved, language can be streamlined across books, but the basic fact is that there is such variety, that it becomes almost impossible to balance it all.  I mean, games designers don't have all day to sit around and come up with loopholes and abuses, like we do.  They have their next codex to put out, next army book to write, etc on a deadline.  We're the ones with too much free time, apparently.<br><br>I would argue that the 3rd ed 'back of the book' <span class="glossaryitem" onmouseover='gp(3);'>40k</span> armies were fairly fun and balanced.  The game had a lot of movement, some tactical challenges were raised, and a bright lance was a lascannon, and a fusion gun was a melta.  Lots of 'acts as' weapons, which was fine for me.  However, that's not good enough for everyone else, including the 13yos.  So <span class="glossaryitem" onmouseover='gp(50);'>GW</span> puts out new books, comes up with all kinds of exceptions to exceptions to rules, and there you go - too much complexity.<br><br>And <span class="glossaryitem" onmouseover='gp(194);'>PP</span> has how many factions?  And <span class="glossaryitem" onmouseover='gp(299);'>FOW</span> is based on 'historical' capability - if their shermans were beating up Tiger IIs 1 on 1, there'd be an outcry and it'd be fixed - there is an obvious 'balance' that has to be maintained... ]]></description>
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				<pubDate><![CDATA[Wed, 20 Dec 2006 02:35:24]]> GMT</pubDate>
				<author><![CDATA[ Cruentus]]></author>
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				<title>RE: GW's FAQ mentality</title>
				<description><![CDATA[ <div   >There is no way to balance all of that. Sure, you can write some basic mechanics that are tight, but to give everyone their 'unique' army, with unique play style, and all the extra doo-dads that people will scream for, then its going to be 75% tight. There is no way around it.</div  ><br><br>Excuse mongering.<br><br>Hordes/Warmachine have MORE interchangable parts, hell its two different games that work togther, and somehow they can make it work, and work right.<br><br>Thats just an excuse of the matter....]]></description>
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				<pubDate><![CDATA[Wed, 20 Dec 2006 02:43:51]]> GMT</pubDate>
				<author><![CDATA[ carmachu]]></author>
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				<title>RE: GW's FAQ mentality</title>
				<description><![CDATA[ <p>People really buy into that &quot;you just can't make good, unambiguous rules&quot; crap? </p>  <p>I guess I underestimated the stupidity of my fellow gamers. </p>  <p>Other companies are doing it. They're putting out tighter and more complex rules and literally stealing market share from this bloated, self congratulating dinosaur. </p>]]></description>
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				<pubDate><![CDATA[Wed, 20 Dec 2006 02:56:51]]> GMT</pubDate>
				<author><![CDATA[ mauleed]]></author>
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				<title>RE: GW's FAQ mentality</title>
				<description><![CDATA[ I think they would do well to take a look at the changes that WotC made to M:<span class="glossaryitem" onmouseover='gp(536);'>TG</span>, I'm guessing around 1999. <br><br>Pre-1999 - Similar to <span class="glossaryitem" onmouseover='gp(50);'>GW</span> now.  Text on cards was written in English, and sometimes a bit ambiguous.  Play was defined ok for beer&pretzel play, but had issues.<br><br>Post 1999 - The biggest change they made was simply to standardize wording.  Anything that was a cost came before a :, anything that was an effect came after the :  They clearly defined a set of words that had very precise meanings, and those were the rules that they used from then on.   And, they clearly defined the timing rules - but in such a way that if you only played the beer&pretzels version of the game, you probably didn't notice.<br><br>These things may have had a one-time hit in terms of development costs.   But, once they had them established, they reduced development times for all subsequent releases, because they had narrowed the scope of how they were writing.<br><br>Does this mean they never had game balance issues?  Of course not.   Does it make them perfect?  No, not that either.   But, the designer's intent was no longer in question.  Maybe their judgement, sometimes, but not their intent.  Everything was well defined, even in the cases where they screwed up the balance a bit.]]></description>
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				<pubDate><![CDATA[Wed, 20 Dec 2006 03:08:40]]> GMT</pubDate>
				<author><![CDATA[ Redbeard]]></author>
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				<title>RE: GW's FAQ mentality</title>
				<description><![CDATA[ <blockquote class="uncited"><div>Posted By Cruentus on 12/20/2006 7:35 <span class="glossaryitem" onmouseover='gp(682);'>AM</span><br />  <br />  And <span class="glossaryitem" onmouseover='gp(194);'>PP</span> has how many factions? And <span class="glossaryitem" onmouseover='gp(299);'>FOW</span> is based on 'historical' capability - if their shermans were beating up Tiger IIs 1 on 1, there'd be an outcry and it'd be fixed - there is an obvious 'balance' that has to be maintained... </div></blockquote>  <p><br />  <span class="glossaryitem" onmouseover='gp(194);'>PP</span> has 9 factions.&nbsp; However, each core Warmachine faction has 6 regular casters and 3 epic casters for a total of 9 sublists.&nbsp; The Mercenaries have 4 regular casters and 1 epic caster.&nbsp; Hordes has 4 factions with 3 warlocks each for a total of 12 sublists.&nbsp; <i>So I guess with</i> <i><b>as few as&nbsp;53 different &quot;caster/warlocks&quot;</b> for your army, you can say that Privateer's system is <b>a lot less complex</b> than Warhammer/Warhammer40k.</i></p>  <p>And as for &quot;obvious balance&quot;...&nbsp; As <span class="glossaryitem" onmouseover='gp(50);'>GW</span> provides a fantasy setting, statistics are clearly infinitely maleable, considering that Wraithlords went from invincible to being easily eaten by powerfists, Librarians went from never-before-seen on the field of battle&nbsp;to being in every army and rhinos (the most common <span class="glossaryitem" onmouseover='gp(179);'>STC</span> in the galaxy) are about as common as Ogryn on the battlefield.</p>  <p>It's a good thing that <span class="glossaryitem" onmouseover='gp(50);'>GW</span> is on the ball.</p>]]></description>
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				<pubDate><![CDATA[Wed, 20 Dec 2006 03:10:22]]> GMT</pubDate>
				<author><![CDATA[ keezus]]></author>
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				<title>RE: GW's FAQ mentality</title>
				<description><![CDATA[ I agree. <br />  <br />  As I see it&nbsp; the present rules set is solid, but needs lots of cleaning. <br />  <br />  The rules, as they stand now, are not so complex that they couldn't be tightened considerably.&nbsp; It wouldn't require a new edition, just &quot;Rulebook 4.2&quot;&nbsp; If we were still playing second ed, I'd be telling people to stop whining because there was no way (short of a 1200 page rulebook) that those rules were going to be tightened.<br />  <br />  When I really look at the rules questions that come up in my games, the real problem is at the codex level.&nbsp; Unfortunately, the new Eldar Codex has a format that is absolutely terrible.&nbsp; That's a shame, because overall balence of the game has improved considerably over the years, with more &quot;top tier&quot; and strong tourney armies too choose from.<br />  <br />  2nd ed.-<br />  Eldar and Space Wolves<br />  <br />  3rd ed-<br />  Biel Tan Eldar (Falcon + Serpent Rush), Rhino rush [Space Wolves/Templar Rush, Various chaos], Dark Eldar (Darklance or raider heavy), Iron Warriors<br />  <br />  4rth ed-<br />  Mech Eldar, Demon bomb, Iron Warriors, <span class="glossaryitem" onmouseover='gp(116);'>SAFH</span> marines, 'Pod marines, Dark Eldar<br />  I would also put 'Crons,&nbsp; Mech Tau and Farsight Tau, and Speed Freaks on the outside of this.&nbsp; Strong, but in no way broken.<br />  <br />  Ulthwe Eldar (Gone with new codex)<br />  <br />]]></description>
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				<pubDate><![CDATA[Wed, 20 Dec 2006 03:15:09]]> GMT</pubDate>
				<author><![CDATA[ ninjajuicer]]></author>
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				<title>RE: GW's FAQ mentality</title>
				<description><![CDATA[ <blockquote class="uncited"><div>Posted By keezus on 12/20/2006 8:10 <span class="glossaryitem" onmouseover='gp(682);'>AM</span><br />  <blockquote class="uncited"><div>Posted By Cruentus on 12/20/2006 7:35 <span class="glossaryitem" onmouseover='gp(682);'>AM</span><br />  <br />  And <span class="glossaryitem" onmouseover='gp(194);'>PP</span> has how many factions?... </div></blockquote>  <p><br />  <span class="glossaryitem" onmouseover='gp(194);'>PP</span> has 9 factions.&nbsp;</p>  </div></blockquote>  Ten, actually.]]></description>
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				<pubDate><![CDATA[Wed, 20 Dec 2006 03:18:43]]> GMT</pubDate>
				<author><![CDATA[ Stu-Rat]]></author>
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				<title>RE: GW's FAQ mentality</title>
				<description><![CDATA[ <blockquote class="uncited"><div>Posted By Stu-Rat on 12/20/2006 8:18 <span class="glossaryitem" onmouseover='gp(682);'>AM</span><br />  <blockquote class="uncited"><div>Posted By keezus on 12/20/2006 8:10 <span class="glossaryitem" onmouseover='gp(682);'>AM</span><br />  <blockquote class="uncited"><div>Posted By Cruentus on 12/20/2006 7:35 <span class="glossaryitem" onmouseover='gp(682);'>AM</span><br />  <br />  And <span class="glossaryitem" onmouseover='gp(194);'>PP</span> has how many factions?... </div></blockquote>  <p><br />  <span class="glossaryitem" onmouseover='gp(194);'>PP</span> has 9 factions.&nbsp;</p>  </div></blockquote>  Ten, actually.</div></blockquote>  <br />  <span class="glossaryitem" onmouseover='gp(70);'>IIRC</span>, minions isn't playable presently due to the lack of a Warlock... or am I wrong...<br />]]></description>
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				<pubDate><![CDATA[Wed, 20 Dec 2006 03:21:21]]> GMT</pubDate>
				<author><![CDATA[ keezus]]></author>
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				<title>RE: GW's FAQ mentality</title>
				<description><![CDATA[ No, you're right.<br><br>Minions don't have a Warlock, and might not ever if you trust the rumor mill.<br><br>So it's 9 factions....<br><br>....unless you count Magnus + Skorne as a 10th...]]></description>
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				<pubDate><![CDATA[Wed, 20 Dec 2006 03:36:48]]> GMT</pubDate>
				<author><![CDATA[ blue loki]]></author>
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				<title>RE: GW's FAQ mentality</title>
				<description><![CDATA[ <div   ><span class="glossaryitem" onmouseover='gp(194);'>PP</span> has 9 factions.  However, each core Warmachine faction has 6 regular casters and 3 epic casters for a total of 9 sublists.  The Mercenaries have 4 regular casters and 1 epic caster.  Hordes has 4 factions with 3 warlocks each for a total of 12 sublists.  So I guess with as few as 53 different "caster/warlocks" for your army, you can say that Privateer's system is a lot less complex than Warhammer/Warhammer40k.</div  ><br><br>More than that. Depends on whether you play 500, 1000, or even 1500pt games. YOu can have 1, 2, even 3 casters in the mix. <br><br>PLus you can have an epic merc with Hordes....<br><br>I noticed you didnt include how many <span class="glossaryitem" onmouseover='gp(3);'>40K</span> has. Because It sure isnt 53 in <span class="glossaryitem" onmouseover='gp(3);'>40k</span>. YOu have the big 5 for marines(standard, <span class="glossaryitem" onmouseover='gp(10);'>BA</span>, <span class="glossaryitem" onmouseover='gp(25);'>DA</span>, <span class="glossaryitem" onmouseover='gp(124);'>SW</span>, <span class="glossaryitem" onmouseover='gp(15);'>BT</span>), 2 eldar books,  tau,  <span class="glossaryitem" onmouseover='gp(69);'>IG</span>,  ork, necron, <span class="glossaryitem" onmouseover='gp(144);'>WH</span>, <span class="glossaryitem" onmouseover='gp(30);'>DH</span>, Tyranid.<br><br>Did I miss any? 14 army books. I'd say the combination is  a bit smaller for <span class="glossaryitem" onmouseover='gp(3);'>40k</span>. And fantasy.(what 15 different armies?)<br><br>And considering hordes and warmachine cant play against each other.....while fntasy and <span class="glossaryitem" onmouseover='gp(3);'>40k</span> cant, I'd say your blowing smoke out your rear.]]></description>
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				<pubDate><![CDATA[Wed, 20 Dec 2006 04:44:28]]> GMT</pubDate>
				<author><![CDATA[ carmachu]]></author>
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				<title>RE: GW's FAQ mentality</title>
				<description><![CDATA[ I don't quite buy the 53 factions.  53 possible builds, maybe, 53 different lists... but I beg to doubt that a Cygnar army with Stryker is a different faction than a Cygnar army with Epic Stryker, any more than a Dark Elf army led by a Highborn is a faction than a <span class="glossaryitem" onmouseover='gp(27);'>DE</span> army led by Morathi.<br><br>Which is entirely beside the point.   <br><br>Having just read the new <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span>, I am actually angry at <span class="glossaryitem" onmouseover='gp(50);'>GW</span> for bothering to post it.  They went to the trouble and expense (our expense, actually) to release a 7th edition of the rules, which when you get to the actual changes, should have been rules v6.2.  They specifically simplified a lot of the rules for charging and pursuit.  Now, in the first <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span>, they are confusing the issues again.  In the main rules it clearly states that you must maximize the number of models in combat, but in the <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> they say, basically, 'you don't have to after all, unless you really want to.'  It is _BOGUS_.  What, now the roolzboyz are writing the <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span>?]]></description>
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				<pubDate><![CDATA[Wed, 20 Dec 2006 05:02:48]]> GMT</pubDate>
				<author><![CDATA[ fellblade]]></author>
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				<title>RE: GW's FAQ mentality</title>
				<description><![CDATA[ <p>Carmanchu&gt;&nbsp; I think I forgot to turn on the &quot;sarcasm&quot; tags.&nbsp; But the point is moot, since <span class="glossaryitem" onmouseover='gp(50);'>GWs</span> ruleswriting team and <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> writing team could stand some improvement.</p>]]></description>
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				<pubDate><![CDATA[Wed, 20 Dec 2006 05:53:04]]> GMT</pubDate>
				<author><![CDATA[ keezus]]></author>
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				<title>RE: GW's FAQ mentality</title>
				<description><![CDATA[ <blockquote class="uncited"><div>Posted By carmachu on 12/20/2006 9:44 <span class="glossaryitem" onmouseover='gp(682);'>AM</span><br />  <br />  More than that. Depends on whether you play 500, 1000, or even 1500pt games. YOu can have 1, 2, even 3 casters in the mix. <br />  <br />  PLus you can have an epic merc with Hordes....<br />  <br />  I noticed you didnt include how many <span class="glossaryitem" onmouseover='gp(3);'>40K</span> has. Because It sure isnt 53 in <span class="glossaryitem" onmouseover='gp(3);'>40k</span>. YOu have the big 5 for marines(standard, <span class="glossaryitem" onmouseover='gp(10);'>BA</span>, <span class="glossaryitem" onmouseover='gp(25);'>DA</span>, <span class="glossaryitem" onmouseover='gp(124);'>SW</span>, <span class="glossaryitem" onmouseover='gp(15);'>BT</span>), 2 eldar books, tau, <span class="glossaryitem" onmouseover='gp(69);'>IG</span>, ork, necron, <span class="glossaryitem" onmouseover='gp(144);'>WH</span>, <span class="glossaryitem" onmouseover='gp(30);'>DH</span>, Tyranid.<br />  <br />  Did I miss any? 14 army books. I'd say the combination is a bit smaller for <span class="glossaryitem" onmouseover='gp(3);'>40k</span>. And fantasy.(what 15 different armies?)<br />  <br />  And considering hordes and warmachine cant play against each other.....while fntasy and <span class="glossaryitem" onmouseover='gp(3);'>40k</span> cant, I'd say your blowing smoke out your rear.</div></blockquote>  <p><br />  Sure, then I can count all the possible combinations of Traits in the Marine Dex as 'armies' or 'varients'.&nbsp; I think that's more than 53.&nbsp; Not including Armaggedon lists, Chapter Approved (some of which are still 'official'), back of codex/army book&nbsp;variants, etc.&nbsp; Or, I could argue that just using a Librarian rather than a Commander as a <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> makes my army 'different'.</p>  <p>Nope, no smoke, just an opinion, but its obvious I'm just wrong because I disagree.  <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> <br />  </p>]]></description>
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				<pubDate><![CDATA[Wed, 20 Dec 2006 06:02:59]]> GMT</pubDate>
				<author><![CDATA[ Cruentus]]></author>
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				<title>RE: GW's FAQ mentality</title>
				<description><![CDATA[ <div   >Carmanchu&gt;  I think I forgot to turn on the &quot;sarcasm&quot; tags.  But the point is moot, since <span class="glossaryitem" onmouseover='gp(50);'>GWs</span> ruleswriting team and <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> writing team could stand some improvement.</div  ><br><br>well then, my bad....]]></description>
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				<pubDate><![CDATA[Wed, 20 Dec 2006 06:07:33]]> GMT</pubDate>
				<author><![CDATA[ carmachu]]></author>
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				<title>RE: GW's FAQ mentality</title>
				<description><![CDATA[ <div   >but I beg to doubt that a Cygnar army with Stryker is a different faction than a Cygnar army with Epic Stryker</div  ><br><br>you would of course, be wrong.<br><br>First, epics require 750pts, regular as little as 350-500pts. SO at the start, epics have at least 250pts more to play with.<br><br>Second, epics give bonuses to certain units(stormguard in this case I believe) to their stats.<br><br>Third, both the feats and spell lists are different.<br><br>So yes, they do play differently.]]></description>
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				<pubDate><![CDATA[Wed, 20 Dec 2006 06:10:09]]> GMT</pubDate>
				<author><![CDATA[ carmachu]]></author>
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				<title>RE: GW's FAQ mentality</title>
				<description><![CDATA[ <p>Cruentus:&nbsp; </p>  <p>Well, the two systems can not be directly comparable, since <span class="glossaryitem" onmouseover='gp(194);'>PPs</span> system is fully designed around having a mandatory <span class="glossaryitem" onmouseover='gp(56);'>HQs</span> who have fairly different (battle affecting) skillsets.&nbsp; One may be a beatstick and another may be a support character.&nbsp; Nothing in <span class="glossaryitem" onmouseover='gp(3);'>40k</span> has this kind of continuous in-game effect.&nbsp; The closest analogies are:&nbsp; Farsight Enclave (different force org, and perfered enemy orks) and&nbsp;the trait/doctrine system.</p>  <p>While <span class="glossaryitem" onmouseover='gp(3);'>40k</span> has more variant lists based off the sheer number of permutations available due to Traits, Doctrines, Chaos Legions, Campaign sub-lists... this is no justification for&nbsp;having a rules package written as loosely as it is now.&nbsp; A few things jump out immediately:</p>  <p>1.&nbsp; Wounding with ordinance.<br />  2.&nbsp; <span class="glossaryitem" onmouseover='gp(85);'>LOS</span> for fury of the ancients. - This is just assinine, it either does, or it doesn't.&nbsp; All it takes is a single sentence in the codex to fix it.<br />  3.&nbsp; Tau pathfinders and scout.</p>  <p>None of these needed to be ambigious.&nbsp; These should not require a <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> to fix, unlike bizzaro rules issues like:&nbsp; Are warlocks taken as a seperate <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> choice.</p>  <p>Finally, would it kill <span class="glossaryitem" onmouseover='gp(50);'>GW</span> to not keep issuing updated books without version numbers?&nbsp; The Chaos codex is a notable example, with AV13-12-10 predators, T1 thrall wizards, multiple versions of doom-siren etc.&nbsp; Its one thing to produce a book full of errors, but another thing altogether to issue an update on the sly.</p>  <p>Don't get me wrong, <span class="glossaryitem" onmouseover='gp(50);'>GW</span> does lots of things right.&nbsp; Rules aren't one of them.</p>]]></description>
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				<pubDate><![CDATA[Wed, 20 Dec 2006 06:21:39]]> GMT</pubDate>
				<author><![CDATA[ keezus]]></author>
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				<title>RE: GW's FAQ mentality</title>
				<description><![CDATA[ <blockquote class="uncited"><div>Posted By carmachu  on  12/20/2006 7:30 <span class="glossaryitem" onmouseover='gp(682);'>AM</span><br />  To put bluntly:<br />  <br />  THey dont care much about the ruless, because their not trying to sell rules. THey only want to sell models. Thats where the effort is.</div></blockquote>  <br />  I beleive a <span class="glossaryitem" onmouseover='gp(50);'>GW</span> higher up once said something very very similar to this.<br />  <br />  Something akin to:<br />  <br />  &quot;We dont&nbsp; make models for the rules, we make rules for the models&quot;. or something quite close to that.<br />  <br />  That has been over 5 years ago this was said and it shows in the rules we have today. I love the game, I hate the rules. I wont stop playing but I have stopped buying. Quite recemtly my models have not been citadel in purchase, but things alot better looking and more vlaue.<br />  <br />  I too am turning over to the warmachine fold. <br />  After visiting their forums, they take an active, organized role in their support of their games. the models arent the best, but there are plenty of companies that have great models to stand in for the rules.<br />  <br />  I am very glad that I am making the change. A painless transition, becuase <span class="glossaryitem" onmouseover='gp(50);'>GW</span> basically forced my hand to do so.]]></description>
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				<pubDate><![CDATA[Wed, 20 Dec 2006 06:29:38]]> GMT</pubDate>
				<author><![CDATA[ Hellfury]]></author>
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				<title>RE: GW's FAQ mentality</title>
				<description><![CDATA[ <blockquote class="uncited"><div>Posted By carmachu on 12/20/2006 11:10 <span class="glossaryitem" onmouseover='gp(682);'>AM</span><br />  <div   >but I beg to doubt that a Cygnar army with Stryker is a different faction than a Cygnar army with Epic Stryker</div  ><br />  <br />  you would of course, be wrong.<br />  <br />  First, epics require 750pts, regular as little as 350-500pts. SO at the start, epics have at least 250pts more to play with.<br />  <br />  Second, epics give bonuses to certain units(stormguard in this case I believe) to their stats.<br />  <br />  Third, both the feats and spell lists are different.<br />  <br />  So yes, they do play differently.</div></blockquote>  Play differently, yes.&nbsp; Does that make them a different <i>faction</i>?&nbsp; 500 points of Empire plays a lot differently than 2250 points.&nbsp; Ultramarines led by Marneus play a lot differently than Ultramarines led by a force commander.&nbsp; They are still Ultramarines. Cygnar is still Cygnar.&nbsp; Menoth is Menoth.<br />  <br />]]></description>
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				<pubDate><![CDATA[Wed, 20 Dec 2006 06:38:14]]> GMT</pubDate>
				<author><![CDATA[ fellblade]]></author>
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				<title>RE: GW's FAQ mentality</title>
				<description><![CDATA[ <blockquote class="uncited"><div>Posted By blue loki on 12/20/2006 8:36 <span class="glossaryitem" onmouseover='gp(682);'>AM</span><br />  No, you're right.<br />  <br />  Minions don't have a Warlock, and might not ever if you trust the rumor mill.<br />  <br />  So it's 9 factions....<br />  <br />  ....unless you count Magnus + Skorne as a 10th...</div></blockquote>  Nope, it's ten. Four <i>Warmachine</i> factions, four <i>Hordes</i> factions, two Mercenary factions.<br />  <br />]]></description>
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				<pubDate><![CDATA[Wed, 20 Dec 2006 06:41:38]]> GMT</pubDate>
				<author><![CDATA[ Stu-Rat]]></author>
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				<title>RE: GW's FAQ mentality</title>
				<description><![CDATA[ <div   >Nope, it's ten. Four Warmachine factions, four Hordes factions, two Mercenary factions.</div  ><br><br>Technically there are more than 2 mercenary ones: 5 star, Highborn, Seaforge and Magnus.....each one plays differently.]]></description>
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				<pubDate><![CDATA[Wed, 20 Dec 2006 07:06:18]]> GMT</pubDate>
				<author><![CDATA[ carmachu]]></author>
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				<title>RE: GW's FAQ mentality</title>
				<description><![CDATA[ The internet has several locations where online petitions can be put together.<br />  <br />  Has anyone here ever thought about doing something like that? Putting one of those together, and just hitting all the forums with it, getting all of the gamers to sign it. You'd probably come up with a good couple thousand signatures pretty easily. If this where forwarded up to <span class="glossaryitem" onmouseover='gp(50);'>GW</span>, I bet it would possibly raise a few eye brows.<br />  <br />  Address certain things like the wanton raising of prices. The total lack of support for rule fixes. The anger about&nbsp;Marine after Marine after Marine release.<br />  <br />  Of course, it might not get a single thing accomplished, but it's certainly better then sitting here flailing at your keyboard accomplishing absolutely nothing.]]></description>
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				<pubDate><![CDATA[Wed, 20 Dec 2006 07:10:58]]> GMT</pubDate>
				<author><![CDATA[ djones520]]></author>
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				<title>RE: GW's FAQ mentality</title>
				<description><![CDATA[ <p>Petitions are useless because we are not <span class="glossaryitem" onmouseover='gp(50);'>GW</span>'s core market.&nbsp;  <img src="/s/i/a/ef7b97610a8bf5b2bd5df8209dc08ff3.gif" border="0"> </p>]]></description>
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				<pubDate><![CDATA[Wed, 20 Dec 2006 07:22:58]]> GMT</pubDate>
				<author><![CDATA[ keezus]]></author>
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				<title>RE: GW's FAQ mentality</title>
				<description><![CDATA[ Changing the Warcaster/Warlock of a faction provides a comparible amount of diversity to the different sub-codexes in <span class="glossaryitem" onmouseover='gp(3);'>40k</span>. You get different rules and skills that provide a different playstyle when using the same models<br><br>These obvoiusly don't compare one for one, but as an example:<br>Cygnar w/Haley -&gt; Codex Marines<br>Cygnar w/Striker -&gt; <span class="glossaryitem" onmouseover='gp(25);'>DA</span><br>Cygnar w/Darius -&gt; <span class="glossaryitem" onmouseover='gp(10);'>BA</span><br>etc...<br><br>So basically you're left with:<br>1. Marines, <span class="glossaryitem" onmouseover='gp(119);'>SM</span> variants, and =I= <span class="glossaryitem" onmouseover='gp(95);'>MEQs</span><br>2. <span class="glossaryitem" onmouseover='gp(69);'>IG</span> and =I= non-<span class="glossaryitem" onmouseover='gp(95);'>MEQs</span><br>3. Tyranids<br>4. Necrons<br>5. Eldar<br>6. Tau<br>7. Chaos<br>8. Orks<br><br>VS<br><br>1. Cygnar<br>2. Khador<br>3. Menoth<br>4. Cryx<br>5. Mercs<br>6. Circle<br>7. Trollbloods<br>8. Legion<br>9. Skorne<br><br><br>Looks pretty even to me.]]></description>
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				<pubDate><![CDATA[Wed, 20 Dec 2006 07:27:50]]> GMT</pubDate>
				<author><![CDATA[ blue loki]]></author>
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				<title>RE: GW's FAQ mentality</title>
				<description><![CDATA[ <p><a target=_blank href="http://www.petitiononline.com/petition.html">http://www.petitiononline.com/petition.html</a></p>  <p>If someone wants to set it up, I'll sign it, but I'm not &quot;disgruntled&quot; enough (ie. I'm one of those beer and nuts players), to go about and do it myself.&nbsp; But sitting back and saying it'll be worthless only shows that your never going to take any stance to try to get <span class="glossaryitem" onmouseover='gp(50);'>GW</span> to change it's policy.&nbsp; You could post this here, Librarium, Warseer, and any other forums you all know about, and hundreds to thousands of people will sign it.&nbsp; If that doesn't cover the &quot;Core group&quot; then nothing will.</p>]]></description>
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				<pubDate><![CDATA[Wed, 20 Dec 2006 07:31:41]]> GMT</pubDate>
				<author><![CDATA[ djones520]]></author>
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				<title>RE: GW's FAQ mentality</title>
				<description><![CDATA[ <blockquote class="uncited"><div>Posted By djones520  on  12/20/2006 12:31 <span class="glossaryitem" onmouseover='gp(634);'>PM</span><br />  &nbsp;But sitting back and saying it'll be worthless only shows that your never going to take any stance to try to get <span class="glossaryitem" onmouseover='gp(50);'>GW</span> to change it's policy.&nbsp; <br />  </div></blockquote>  ...or simply that you've seen these petitions crop up countless times over the last 15 years, and they have never actually amounted to anything.<br />  <br />  <br />  Companies don't tend to pay a great deal of attention to online petitions. They're too easy to set up, and don't cover a particularly thorough cross-section of the market. <br />  <br />  With a company like <span class="glossaryitem" onmouseover='gp(50);'>GW</span>, who has shown repeatedly that they have very little interest in the opinion of the internet community, an internet petition is going to get far less of a result than writing actual letters... which would also get an extremely limited response (usually just a form-letter saying 'Thanks for your feedback. Hey, did you know that we have new Empire models out?'<br />  <br />  <br />  There are ways to make a point (stop buying, being the most effective) but internet petitions are most definitely not one of them.<br />]]></description>
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				<pubDate><![CDATA[Wed, 20 Dec 2006 07:57:54]]> GMT</pubDate>
				<author><![CDATA[ insaniak]]></author>
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				<title>RE: GW's FAQ mentality</title>
				<description><![CDATA[ <blockquote class="uncited"><div>Posted By blue loki on 12/20/2006 12:27 <span class="glossaryitem" onmouseover='gp(634);'>PM</span><br />  Changing the Warcaster/Warlock of a faction provides a comparible amount of diversity to the different sub-codexes in <span class="glossaryitem" onmouseover='gp(3);'>40k</span>. You get different rules and skills that provide a different playstyle when using the same models<br />  <br />  These obvoiusly don't compare one for one, but as an example:<br />  Cygnar w/Haley -&gt; Codex Marines<br />  Cygnar w/Striker -&gt; <span class="glossaryitem" onmouseover='gp(25);'>DA</span><br />  Cygnar w/Darius -&gt; <span class="glossaryitem" onmouseover='gp(10);'>BA</span><br />  etc...<br />  <br />  So basically you're left with:<br />  1. Marines, <span class="glossaryitem" onmouseover='gp(119);'>SM</span> variants, and =I= <span class="glossaryitem" onmouseover='gp(95);'>MEQs</span><br />  2. <span class="glossaryitem" onmouseover='gp(69);'>IG</span> and =I= non-<span class="glossaryitem" onmouseover='gp(95);'>MEQs</span><br />  3. Tyranids<br />  4. Necrons<br />  5. Eldar<br />  6. Tau<br />  7. Chaos<br />  8. Orks<br />  <br />  VS<br />  <br />  1. Cygnar<br />  2. Khador<br />  3. Menoth<br />  4. Cryx<br />  5. Mercs<br />  6. Circle<br />  7. Trollbloods<br />  8. Legion<br />  9. Skorne<br />  <br />  <br />  Looks pretty even to me.</div></blockquote>  <br />  <br />  Good job contracting the <span class="glossaryitem" onmouseover='gp(3);'>40k</span> factions there, I mean <span class="glossaryitem" onmouseover='gp(121);'>SoB</span> and <span class="glossaryitem" onmouseover='gp(305);'>GK</span> play exactly like marines, don't they? While you're at it, why don't you put chaos and necrons with the marines? They have similar stats. And then put all the other factions together into non-marines. Then you're left with two factions for <span class="glossaryitem" onmouseover='gp(3);'>40k</span> and 9 for <span class="glossaryitem" onmouseover='gp(197);'>WM</span>, trully displaying its awesomness....]]></description>
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				<pubDate><![CDATA[Wed, 20 Dec 2006 07:59:29]]> GMT</pubDate>
				<author><![CDATA[ IGfan]]></author>
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				<title>RE: GW's FAQ mentality</title>
				<description><![CDATA[ <p>djones:&nbsp; </p>  <p>I've bought&nbsp;at least $1.5k&nbsp;for Warmachine/Hordes in the last year, with 300-1700+ points in&nbsp;5 factions, four of them playable at 500 point tournament size.&nbsp; I've spent&nbsp;about $50 on <span class="glossaryitem" onmouseover='gp(50);'>GW</span> product - and only because the old stormtroopers are out of production.&nbsp; If that isn't taking a stand against <span class="glossaryitem" onmouseover='gp(50);'>GW</span>, I don't know what is.</p>  <p>Disclaimer:&nbsp; </p>  <p>5000+ of Eldar, 3000+ of Chaos, 1000+ of Tau, 2000+ of Space Marines, 1000+ of Dark Eldar, 1000+ of Sisters of Battle, 2000+ of Empire.</p>]]></description>
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				<pubDate><![CDATA[Wed, 20 Dec 2006 08:02:00]]> GMT</pubDate>
				<author><![CDATA[ keezus]]></author>
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				<title>RE: GW's FAQ mentality</title>
				<description><![CDATA[ <blockquote class="uncited"><div>Posted By IGfan on 12/20/2006 12:59 <span class="glossaryitem" onmouseover='gp(634);'>PM</span><br />  <br />  Good job contracting the <span class="glossaryitem" onmouseover='gp(3);'>40k</span> factions there, I mean <span class="glossaryitem" onmouseover='gp(121);'>SoB</span> and <span class="glossaryitem" onmouseover='gp(305);'>GK</span> play exactly like marines, don't they? While you're at it, why don't you put chaos and necrons with the marines? They have similar stats. And then put all the other factions together into non-marines. Then you're left with two factions for <span class="glossaryitem" onmouseover='gp(3);'>40k</span> and 9 for <span class="glossaryitem" onmouseover='gp(197);'>WM</span>, trully displaying its awesomness....</div></blockquote>  <p>Not that it has any bearing on <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> writing, but...</p>  <p>IGFan:&nbsp; Here, I fixed your post for you:</p>  <p><u>Games Workshop&nbsp;Factions</u></p>  <p><b><span class="glossaryitem" onmouseover='gp(95);'>MEQ</span> <br />  non <span class="glossaryitem" onmouseover='gp(95);'>MEQ</span><br />  Fantasy<br />  BLOODBOWL<br />  Necromunda<br />  Battlefleet Gothic<br />  Inquisitor<br />  MAN O <span class="glossaryitem" onmouseover='gp(410);'>WAR</span></b></p>  <p><u>Privateer Press Factions</u></p>  <p><b>Warmachine<br />  Hordes</b></p>  <p>OMGWTFBBQ!&nbsp; <span class="glossaryitem" onmouseover='gp(50);'>GW</span> wins!&nbsp; (In before lock).</p>]]></description>
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				<pubDate><![CDATA[Wed, 20 Dec 2006 08:06:17]]> GMT</pubDate>
				<author><![CDATA[ keezus]]></author>
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				<title>RE: GW's FAQ mentality</title>
				<description><![CDATA[ Is anyone even suprised anymore?  After the debacle with the <span class="glossaryitem" onmouseover='gp(3);'>40k</span> <span class="glossaryitem" onmouseover='gp(36);'>FAQs</span>, I know a few of the WFB players were thinking, "at least we have better rules."  It now appears that limited attention to rules is a company policy, not merely a <span class="glossaryitem" onmouseover='gp(3);'>40k</span> aberation.  <br><br>I see two possible courses for gamers to go through:<br><br>1) boycott <span class="glossaryitem" onmouseover='gp(50);'>GW</span>, and stop buying their models.  Hit them where it hurts.  Play other games, coast along with the armies you have, buy second hand, etc.<br><br>2) Do what <span class="glossaryitem" onmouseover='gp(50);'>GW</span> wants, and simply come up with a list of house rules.  Use these for Stores, home play, <span class="glossaryitem" onmouseover='gp(741);'>RTTs</span>, indy <span class="glossaryitem" onmouseover='gp(48);'>GTs</span>, etc.  It's what's effectivly happening anyway.  Tweak the rules so the game is fun, challenging, and tight, and then run with it.  People will say we're doing <span class="glossaryitem" onmouseover='gp(50);'>GW</span>'s job for it, and I'll agree.  But it's the only way to play a tight game of warhammer.]]></description>
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				<pubDate><![CDATA[Wed, 20 Dec 2006 08:10:01]]> GMT</pubDate>
				<author><![CDATA[ Polonius]]></author>
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				<title>RE: GW's FAQ mentality</title>
				<description><![CDATA[ what's going to happen if in protest, everyone stops buying <span class="glossaryitem" onmouseover='gp(50);'>GW</span>, and then they kick the bucket?<br><br>I think we'd all feel pretty bad...]]></description>
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				<pubDate><![CDATA[Wed, 20 Dec 2006 08:12:05]]> GMT</pubDate>
				<author><![CDATA[ rryannn]]></author>
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				<title>RE: GW's FAQ mentality</title>
				<description><![CDATA[ <blockquote class="uncited"><div>Posted By IGfan on 12/20/2006 12:59 <span class="glossaryitem" onmouseover='gp(634);'>PM</span><br />  <br />  <br />  Good job contracting the <span class="glossaryitem" onmouseover='gp(3);'>40k</span> factions there, I mean <span class="glossaryitem" onmouseover='gp(121);'>SoB</span> and <span class="glossaryitem" onmouseover='gp(305);'>GK</span> play exactly like marines, don't they? While you're at it, why don't you put chaos and necrons with the marines? They have similar stats. And then put all the other factions together into non-marines. Then you're left with two factions for <span class="glossaryitem" onmouseover='gp(3);'>40k</span> and 9 for <span class="glossaryitem" onmouseover='gp(197);'>WM</span>, trully displaying its awesomness....</div></blockquote>  <p><br />  <br />  Didn't pay attention to the rest of the thread did you?</p>  <p>Reread my post and the ones before it.</p>  <p>&nbsp;</p>  <p>The point is that while <span class="glossaryitem" onmouseover='gp(305);'>GK</span>, <span class="glossaryitem" onmouseover='gp(25);'>DA</span>, <span class="glossaryitem" onmouseover='gp(10);'>BA</span>, <span class="glossaryitem" onmouseover='gp(124);'>SW</span>, and C:<span class="glossaryitem" onmouseover='gp(119);'>SM</span> all play very differently, they are pretty much made up of the same units with different special rules thrown into the mix.</p>  <p>Warmachine/Hordes is constructed very similarly. When you switch out the Warcaster/Warlock in a faction most of the models remain the same, but&nbsp;just about EVERYTHING else changes.</p>  <p>Circle with Kaya and Circle with Krueger&nbsp;play extremely differently and&nbsp;yet they are made up of primarily the same models, just like <span class="glossaryitem" onmouseover='gp(25);'>DA</span> and <span class="glossaryitem" onmouseover='gp(10);'>BA</span>.</p>]]></description>
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				<pubDate><![CDATA[Wed, 20 Dec 2006 08:18:15]]> GMT</pubDate>
				<author><![CDATA[ blue loki]]></author>
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				<title>RE: GW's FAQ mentality</title>
				<description><![CDATA[ <div   >what's going to happen if in protest, everyone stops buying <span class="glossaryitem" onmouseover='gp(50);'>GW</span>, and then they kick the bucket?<br><br>I think we'd all feel pretty bad...</div  ><br><br>Actually we'd be hoping for someone more competent to buy the licenses. <span class="glossaryitem" onmouseover='gp(50);'>GW</span> may die, but the IP is too much of a cash cow to disappear.]]></description>
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				<pubDate><![CDATA[Wed, 20 Dec 2006 08:53:22]]> GMT</pubDate>
				<author><![CDATA[ Crimson Devil]]></author>
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				<title>RE: GW's FAQ mentality</title>
				<description><![CDATA[ I always wondered if the rules aren't tightened for the sole purpose of giving you a reason to buy the next edition ruleset. I mean if <span class="glossaryitem" onmouseover='gp(50);'>GW</span> put out a perfect ruleset than you wouldn't need to make a new version of the game every few years. New versions build hype for new models, etc. <br><br>Just a little conspiracy theory.]]></description>
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				<pubDate><![CDATA[Wed, 20 Dec 2006 09:08:14]]> GMT</pubDate>
				<author><![CDATA[ Smatticus]]></author>
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				<title>RE: GW's FAQ mentality</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(50);'>GW</span>'s <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> mentality is really but an outgrowth of their ridiculous corporate culture that revolves around excessive arrogance based on their overrated sense of self worth, contempt for their customers and general laziness and apathy. <br><br>In particular, it seems obvious to me that they have decided their target audience is 12 year olds who only care about Kewl Toyz, SPace MariNez and Big GUnz!!!! <span class="glossaryitem" onmouseover='gp(84);'>LOL</span>! and couldn't care less about the rules. This is borne out in everything they do: an ever decreasing quality in miniatures, rules that are poorly written and any errata being applied in as flippant a manner as possible, and generally alienating anyone old enough to know better (and likely to be paying for this on their own dime, instead of mommy & daddy's.<br><br>The older market? What do they care, they have your money (at least that's what they think), and they keep on trucking. This lets them get lazier every year with the rest of their "customer support" (which has turned to utter gak the past few years, mail order/product replacement excepted, and that is just standard). The company is rotten at the core and anyone who stood up to Kirby & co has long since been fired, left, shuttled to the side or bought out (ie: Jervis's pathetic comments in <span class="glossaryitem" onmouseover='gp(143);'>WD</span>). <br><br>And guess what, it's showing! Sales have been dropping like a rock for the last two years and yet they continue with this mad path they are on! I can't wait until the end of January (or is it early February?) when the mid-year financials come out. I'm positive they are going to be bad. My great hope for 2007 is that the stock holders will finally get rid of Kirby & co, put competent people in place and get the company turned around. But I doubt it will happen and we'll see <span class="glossaryitem" onmouseover='gp(50);'>GW</span> either get snapped up by Hasbro (or similar) or turn into a complete caricature of itself as a kiddie game toy company.  ]]></description>
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				<pubDate><![CDATA[Wed, 20 Dec 2006 10:10:15]]> GMT</pubDate>
				<author><![CDATA[ nyarlathotep667]]></author>
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				<title>RE: GW's FAQ mentality</title>
				<description><![CDATA[ Perhaps I'm just being optimistic, but I do think that this is a problem that will solve itself.  I've stopped buying, as have many people I know.  A general culture of disrespect for <span class="glossaryitem" onmouseover='gp(50);'>GW</span> seems to result in a lot less company loyalty - I hear more and more about people only buying models secondhand and just pirating the rules online.  The stock is still doing miserably, and there's nothing like the prospect of another <span class="glossaryitem" onmouseover='gp(86);'>LotR</span> boost again.  <span class="glossaryitem" onmouseover='gp(50);'>GW</span> will change or die, and, if it dies, the IP is going to someone who will be better able to deal with it.  While econ isn't my field, what I've gathered from others on this board is that Kirby's even gathering stock with the likely intention of guaranteeing a nice golden parachute, which would imply that the company will be sold soon (or that Kirby thinks that the stock is about to go way up, which would indicate good things by itself).<br />  <br />  And, of course, there's the increased pressure from games like Warmachine.&nbsp; I'd guess that, within a few years, <span class="glossaryitem" onmouseover='gp(50);'>GW</span> will have major competition.]]></description>
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				<pubDate><![CDATA[Wed, 20 Dec 2006 10:57:37]]> GMT</pubDate>
				<author><![CDATA[ Gotchaye]]></author>
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				<title>RE: GW's FAQ mentality</title>
				<description><![CDATA[ Anyone who complains about the impossibility of a tight ruleset made for a tournament game either hasn't played Magic <span class="glossaryitem" onmouseover='gp(223);'>TCG</span>, any worthwhile <span class="glossaryitem" onmouseover='gp(331);'>PC</span> game (and you'll hear a lot more whining, with bonus technical jargon, from intertron nerds on the Blizz forums), or is one of those sophomoric students who just got out of phil class and can't distinguish between optimal and practical theories.<br><br><div   > what's going to happen if in protest, everyone stops buying <span class="glossaryitem" onmouseover='gp(50);'>GW</span>, and then they kick the bucket?<br><br>I think we'd all feel pretty bad...</div  ><br><br>Hasbro Golden Age, Hasbro Golden Age, Hasbro Golden Age, no whammy no whammy no whammy!]]></description>
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				<pubDate><![CDATA[Wed, 20 Dec 2006 13:28:01]]> GMT</pubDate>
				<author><![CDATA[ stonefox]]></author>
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				<title>RE: GW's FAQ mentality</title>
				<description><![CDATA[ <blockquote class="uncited"><div>Posted By rryannn  on  12/20/2006 1:12 <span class="glossaryitem" onmouseover='gp(634);'>PM</span><br />  what's going to happen if in protest, everyone stops buying <span class="glossaryitem" onmouseover='gp(50);'>GW</span>, and then they kick the bucket?<br />  <br />  I think we'd all feel pretty bad...</div></blockquote>  <br />  I don't think the people who stopped buying would feel bad. I think<br />  that the company would change long before it kicked the bucket, though.]]></description>
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				<pubDate><![CDATA[Wed, 20 Dec 2006 14:07:09]]> GMT</pubDate>
				<author><![CDATA[ malfred]]></author>
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				<title>RE: GW's FAQ mentality</title>
				<description><![CDATA[ I think we've got a couple of different issues here, at least vis-a-vis <span class="glossaryitem" onmouseover='gp(50);'>GW</span>: <br><br>1. Quality of publications (e.g. editing, proofreading)<br>2. Quality of intellectual product (rules)<br>3. Goals/Outcome (are they a game company or a miniature company?)<br><br>The quality thing is something that, seemingly, all the big companies are suffering from. Look at WOTC/Hasbro. The core D&D books are pretty tight, but get into the supplements (the 'complete' series, for example) and you find horrendous typos and print errors, contradictory special rules with the same name, unclear special rules, etc.). To Wizard's credit, they do try to fix things and get <span class="glossaryitem" onmouseover='gp(36);'>FAQs</span> out in a timely manner, and do let a certain amount of grumbling on their boards. <br><br>The Goals piece is what's more troubling. It suggests that the rules are, like White Dwarf, really just an advertisement for the minis. If that's the case, they might be better off licensing the games out and letting a dedicated team really work on the rules in a coherent fashion. <br><br>As for the boycott: dude, that get's proposed about once a year, and while many vets are, in fact, no longer buying <span class="glossaryitem" onmouseover='gp(50);'>GW</span> products (at least on the boards), there are plenty more who can't kick it. ]]></description>
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				<pubDate><![CDATA[Thu, 21 Dec 2006 02:07:28]]> GMT</pubDate>
				<author><![CDATA[ syr8766]]></author>
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				<title>RE: GW's FAQ mentality</title>
				<description><![CDATA[ I don't get it. Why do so many people get so angry at Games Workshop for writing rules that are imperfect? It is still a fun game, and it is not like an imperfect <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> should somehow ruin your day unless you are a fool. Then again, maybe I am a fool for contributing to this "discussion".<br><br>Hordes and Warmachine have just as many problems as the Warhammer games, what with certain casters and units being grossly overpowered (e.g. Sorscha, Bane Knights) and others being grossly underpowered (e.g. Nemo, the Devil Dogs). And just because the rules for Warmachine are clear, it doesn't make them great.<br><br>P.S. I wouldn't say that Warhammer Ancient Battles is less complicated than WFB. The rules for drilled movement, Byzantine cavalry, Roman Maniples, Fall Back In Good Order, and Chinese Ruses to name a few, are just as complicated as anything in WFB. And since most of the rules involve manuvering, I think they add more complexity to the game than simply another magic item or a unit with killing blow.]]></description>
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				<pubDate><![CDATA[Thu, 21 Dec 2006 03:47:53]]> GMT</pubDate>
				<author><![CDATA[ Saber]]></author>
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				<title>RE: GW's FAQ mentality</title>
				<description><![CDATA[ I think peopel are angry over imperfect rules because the amount of investment we have in our armies.  When you consider the time, energy, money, and emotion that go into building and playing an army, it's easy to get upset when the company seems less than interested in making sure you have a good time.<br><br>And it's not like the demands peole have are ridiculous.  It would cost very little to put out good <span class="glossaryitem" onmouseover='gp(36);'>FAQs</span>.  ]]></description>
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				<pubDate><![CDATA[Thu, 21 Dec 2006 04:06:31]]> GMT</pubDate>
				<author><![CDATA[ Polonius]]></author>
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				<title>RE: GW's FAQ mentality</title>
				<description><![CDATA[ People are angry because lots of rules problems would be fixed or avoided if <span class="glossaryitem" onmouseover='gp(50);'>GW</span> would<br><br>1. Define their terms. (Like player turn/game turn/turn)<br>2. Avoid ambiguity.<br>3. Give clear explanations with step-through examples which worked. (Wounding with mixed armour/toughness models inclkuding multiple wound models.)<br>4. Use a bit of clear thinking to ensure new units and powers fitted properly into the existing structure. (Tau Piranha drones.)<br><br>That would still leave the problems of overlapping special powers and stuff but it would solve the major everyday issues immediately. It would not be hard to do.]]></description>
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				<pubDate><![CDATA[Thu, 21 Dec 2006 04:37:48]]> GMT</pubDate>
				<author><![CDATA[ Kilkrazy]]></author>
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				<title>RE: GW's FAQ mentality</title>
				<description><![CDATA[ <blockquote class="uncited"><div>Posted By Saber  on  12/21/2006 8:47 <span class="glossaryitem" onmouseover='gp(682);'>AM</span><br />  I don't get it. Why do so many people get so angry at Games Workshop for writing rules that are imperfect? <br />  </div></blockquote>  <br />  Most of them don't. The majority of people are quite happy to accept that mistakes happen.<br />  <br />  What people get angry about is the almost complete lack of interest <span class="glossaryitem" onmouseover='gp(50);'>GW</span> show towards <i>fixing</i> their mistakes. Where other companies take feedback through their forums, put out <span class="glossaryitem" onmouseover='gp(36);'>FAQs</span> as quickly as they can get them written, and use each successive edition of their games to tighten up their rules, <span class="glossaryitem" onmouseover='gp(50);'>GW</span> just keep on coasting along telling us to figure it out for ourselves.]]></description>
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				<pubDate><![CDATA[Thu, 21 Dec 2006 07:45:32]]> GMT</pubDate>
				<author><![CDATA[ insaniak]]></author>
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				<title>RE: GW's FAQ mentality</title>
				<description><![CDATA[ Maybe they think we are adult enough to figure it out ourselves?  ]]></description>
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				<pubDate><![CDATA[Thu, 21 Dec 2006 08:15:59]]> GMT</pubDate>
				<author><![CDATA[ beef]]></author>
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				<title>RE: GW's FAQ mentality</title>
				<description><![CDATA[ Right. A games company that is oriented towards 12 year olds yet also puts an international tourney system thinks we're &quot;adult&quot; enough to fix their glaring rules mistakes... <a target="_blank" href="http://photobucket.com/"><img   src="http://i4.photobucket.com/albums/y114/nyarlathotep667/Emoticons/emot-rolleye.gif" /></a><br />  <br />  The funny thing is games definitely aimed at adults, like Flames of War, Command Decision, Warmachine and countless others, all provide some sort of rules support, be it <span class="glossaryitem" onmouseover='gp(36);'>faqs</span> and errata that aren't flippant or condescending, online forums where everyman joe can interact and conversate with the game designers &amp; figure sculptors, and/or some other interactive level of customer support for their rules product. <span class="glossaryitem" onmouseover='gp(50);'>GW</span> does none of this.]]></description>
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				<pubDate><![CDATA[Thu, 21 Dec 2006 08:56:49]]> GMT</pubDate>
				<author><![CDATA[ nyarlathotep667]]></author>
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				<title>RE: GW's FAQ mentality</title>
				<description><![CDATA[ <p>Simplistic system marketed&nbsp;towards kids<br />  Rules&nbsp;as written&nbsp;targetted towards&nbsp;casual players<br />  Events run for hardcore gamers<br />  Price affordable to those with full time employment</p>  <p>Fantastic business model if I've ever seen one myself...&nbsp; Kids&nbsp;may be confused by the&nbsp;loosely written rules, and can't afford the product themselves...&nbsp; Hardcore gamers are unhappy with the high price tag to maintain performance in the shifting seas of codex creep and the ambigious ruleset...&nbsp;</p>  <p><span class="glossaryitem" onmouseover='gp(50);'>GW</span> should just pick their market and stay in it instead of trying to be everything to everyone and failing miserably.</p>]]></description>
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				<pubDate><![CDATA[Thu, 21 Dec 2006 09:05:28]]> GMT</pubDate>
				<author><![CDATA[ keezus]]></author>
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				<title>RE: GW's FAQ mentality</title>
				<description><![CDATA[ <blockquote class="uncited"><div>Posted By beef  on  12/21/2006 1:15 <span class="glossaryitem" onmouseover='gp(634);'>PM</span><br />  Maybe they think we are adult enough to figure it out ourselves?  </div></blockquote>  <br />  Ah. Ok.<br />  <br />  So if you buy a TV, and it's missing the volume control, you would be ok with the TV manufacturer telling you to just 'fix it yourself'?<br />  <br />  I think not.<br />  <br />  Likewise, if a company sells an $80 rulebook, and it's missing entire sections of rules, it hardly seems unreasonable to expect them to fix the problem.<br />  <br />  Nor does it seem unreasonable to think that releasing a $30 supplement 18 months later with some of those missing rules, and an incomplete <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> six months after that is not exactly an acceptable response to the problem.<br />  <br />  But hey, whatever floats your boat.]]></description>
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				<pubDate><![CDATA[Thu, 21 Dec 2006 10:06:03]]> GMT</pubDate>
				<author><![CDATA[ insaniak]]></author>
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				<title>RE: GW's FAQ mentality</title>
				<description><![CDATA[ Umm, I think beef was being sarcastic...<br />  <br />  When you can make out the words that he's typing, he sounds like a pretty smart guy -- give him some credit!]]></description>
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				<pubDate><![CDATA[Thu, 21 Dec 2006 12:14:04]]> GMT</pubDate>
				<author><![CDATA[ logan007]]></author>
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				<title>RE: GW's FAQ mentality</title>
				<description><![CDATA[ It seems to me that the ambiguity in the rules is good for business, and here's why: Added ambiguity makes for added conversation (like this our most enjoyable specimen here) which makes for added exposure which makes for all those nifty ideas of the next great army project. Now, in the long run this will of course cost players (and thus: money) but I can definitely see advantages in this for <span class="glossaryitem" onmouseover='gp(50);'>GW</span>. A workmate of mine got me back into <span class="glossaryitem" onmouseover='gp(3);'>40k</span> eight months back, and since then I've spent more money on the product than in the three or so years before that. Having a lot of time to kill while at work and a few splendid forums are to blame for my continued exposure/addiction. Having rules to explore and debate about are thus an added bonus for every active gamer! Now, why would <span class="glossaryitem" onmouseover='gp(50);'>GW</span> want to lose all these advantages for no gain? <br><br>... And no, im being not completely serious  <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Thu, 21 Dec 2006 12:32:11]]> GMT</pubDate>
				<author><![CDATA[ Squirreli]]></author>
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				<title>RE: GW's FAQ mentality</title>
				<description><![CDATA[ It is fun arguing about the rules.<br><br>However, the ambiguity isn't there as a policy, it's there because <span class="glossaryitem" onmouseover='gp(50);'>GW</span> are incompetent at writing and editing copy.]]></description>
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				<pubDate><![CDATA[Thu, 21 Dec 2006 18:43:58]]> GMT</pubDate>
				<author><![CDATA[ Kilkrazy]]></author>
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				<title>RE: GW's FAQ mentality</title>
				<description><![CDATA[ <blockquote class="uncited"><div>Posted By logan007  on  12/21/2006 5:14 <span class="glossaryitem" onmouseover='gp(634);'>PM</span><br />  Umm, I think beef was being sarcastic...<br />  <br />  When you can make out the words that he's typing, he sounds like a pretty smart guy -- give him some credit!</div></blockquote>  <br />  What if I can't ever make out the words that he's typing?]]></description>
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				<pubDate><![CDATA[Thu, 21 Dec 2006 19:01:50]]> GMT</pubDate>
				<author><![CDATA[ bigchris1313]]></author>
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				<title>RE: GW's FAQ mentality</title>
				<description><![CDATA[ I've really enjoyed this thread; it's been kind of interesting.<br />  <br />  I think one quote I have to take umbridge with is that we set an &quot;impossibly high&quot; level of expectation if we expect &quot;perfect&quot; rules.<br />  <br />  Avalon hill produced exquisitely tight rules sets for decades before video games and miniature games drove the board game company to sell out.<br />  <br />  <span class="glossaryitem" onmouseover='gp(50);'>GW</span> just needs to get it through their head that fluff and rules should never be side by side, and paragraph format rules sets for wargames really aren't that efficient in explaining rules.  That format is easier to read for the eye, but harder to nail down the rule you're looking for.<br />  <br />  Most of AH's rule sets were in outline format.  I've played AH games for 20+ years and never had a rules argument, even with <span class="glossaryitem" onmouseover='gp(570);'>ASL</span>.<br />  <br />  So, no, it isn't an &quot;impossibly high&quot; standard to expect tight rules.  All it would take is for <span class="glossaryitem" onmouseover='gp(50);'>GW</span> to hire a couple of technical writers (the kind that write instruction manuals for VCR's) to translate the rules as expressed by the designers into a written format.   They would catch the inconsistencies as they were written in.  (<span class="glossaryitem" onmouseover='gp(17);'>BTW</span>, I have a degree in English and studied technical writing briefly, so <span class="glossaryitem" onmouseover='gp(50);'>GW</span>, if you're reading this, call me!  <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> <br />  <br />  On&nbsp; a second note, one post mentioned that the game developers don't have the time we do to come up with rules loop holes, etc.&nbsp; Um....developers get paid to do nothing but design rules 8 hours a day, five days a week.&nbsp; I sure don't have that much time to devote to examining the rules.&nbsp; The <span class="glossaryitem" onmouseover='gp(29);'>Dev</span> team should be the absolute experts on all aspects of every codex and rule set <span class="glossaryitem" onmouseover='gp(50);'>GW</span> has printed.&nbsp; I mean, on Monday, they could do nothing but read all the codexices before spending Tue through Fri working on the next project, keeping what they read on Monday in mind.&nbsp; Then, the next week, they could repeat.&nbsp;&nbsp; I mean, seriously, the JOB of the <span class="glossaryitem" onmouseover='gp(29);'>Dev</span> team is to write the rules; it just seems apparent to me that they don't have any pride in their product.<br />  <br />  Sal.]]></description>
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				<pubDate><![CDATA[Fri, 22 Dec 2006 02:21:52]]> GMT</pubDate>
				<author><![CDATA[ Saldiven]]></author>
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				<title>RE: GW's FAQ mentality</title>
				<description><![CDATA[ Another issue that has not been brought up has been the continuality of the franchize.<br><br>There has to have had to have been about eight to ten different people working on the issues of development of the races and factions of just <span class="glossaryitem" onmouseover='gp(3);'>40K</span> itself. There has been no conversation of how the developers hand off thier work to the next one who takes over the project of the race. <br><br>Nevermind that the same sort of issue is as well happening with the rules, and the development of the general gaming direction of <span class="glossaryitem" onmouseover='gp(3);'>40K</span>. I know that the developer has carte blanch with the project, because it shows in the evolution of each one of the races. Space marines seem like a training ground, then they evolve on to other more hearty projects.<br><br>I feel that they know exactly what they are doing, but the poor things get overwhelmed by thier task, and don't really know that thier decisions have such of a dire effect on the game in general. Every once in awhile you can see the issue come up with the whole game and generally whenever there is a personnel turnaround.<br><br>If you really want to know how it works behind the scenes, go ask Andy Chambers what he thinks about it. Im sure Mike Mcvey could give you an earful as well.<br>Incompetent is a word that you can throw at them, but come on...<br>The buisiness end of this company is a publicly traded entity. bottom line is the name of the game on that level. They don't give rat drop about rules, quality, etc. Bucks powers that train, and as long as theire are 10-15 year olds with kings coin of the realm, theres going to be a <span class="glossaryitem" onmouseover='gp(50);'>GW</span> to be paid.<br><br>There issue with upper management isn't something to go into with <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span>'s, but it is a symptom of the curse.<br><br>The <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span>'s come out as a band-aid. They suck so bad because they are written up as a temporary fix, and are not thought out and written with alot or research or followup.<br><br>]]></description>
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				<pubDate><![CDATA[Fri, 22 Dec 2006 06:26:00]]> GMT</pubDate>
				<author><![CDATA[ Grot 6]]></author>
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				<title>RE: GW's FAQ mentality</title>
				<description><![CDATA[ <blockquote class="uncited"><div>Posted By Grot 6 on 12/22/2006 11:26 <span class="glossaryitem" onmouseover='gp(682);'>AM</span><br />  <br />  The <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span>'s come out as a band-aid. They suck so bad because they are written up as a temporary fix, and are not thought out and written with alot or research or followup.<br />  <br />  </div></blockquote>  <p><br />  <br />  Then why do the original rules suck so badly? </p>  <p>They both suck for the same reason: incompetence at the managerial level. </p>]]></description>
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				<pubDate><![CDATA[Fri, 22 Dec 2006 13:07:46]]> GMT</pubDate>
				<author><![CDATA[ mauleed]]></author>
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				<title>RE: GW's FAQ mentality</title>
				<description><![CDATA[ <div   >Um....developers get paid to do nothing but design rules 8 hours a day, five days a week. </div  ><br><br>I'm not sure. They do a lot of promotion work too. I have no idea what the actual ratio of time spent is though.]]></description>
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				<pubDate><![CDATA[Fri, 22 Dec 2006 15:08:39]]> GMT</pubDate>
				<author><![CDATA[ Asmodai]]></author>
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				<title>RE: GW's FAQ mentality</title>
				<description><![CDATA[ That's an unfair question. We all know that the rules suck so that we buy more minis.]]></description>
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				<pubDate><![CDATA[Fri, 22 Dec 2006 15:09:36]]> GMT</pubDate>
				<author><![CDATA[ Zubbiefish]]></author>
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				<title>RE: GW's FAQ mentality</title>
				<description><![CDATA[ If its too annoying to be workable, quit. If not, play the game. It really is just a game.]]></description>
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				<pubDate><![CDATA[Sat, 23 Dec 2006 06:15:38]]> GMT</pubDate>
				<author><![CDATA[ Frazzled]]></author>
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				<title>RE: GW's FAQ mentality</title>
				<description><![CDATA[ <blockquote class="uncited"><div>Posted By jfrazell  on  12/23/2006 11:15 <span class="glossaryitem" onmouseover='gp(682);'>AM</span><br />  If its too annoying to be workable, quit. If not, play the game. It really is just a game.</div></blockquote>  <br />  It doesn't matter what it is. It's a product like any other. Consumers have every right to complain about a faulty product. <br />  <br />  Quitting is an option, sure. But returning to my TV analogy from before, if your new TV doesn't work the way it should, are you seriously just going to toss it into a cupboard and say 'Really, it's just a TV...'? Or are you going to complain a little?<br />  <br />  <span class="glossaryitem" onmouseover='gp(3);'>40K</span>, as it stands, is playable. It can even still be fun, if you're playing with the right people.<br />  <br />  That doesn't make it any less a faulty product. Nor does it make it any less aggravating that <span class="glossaryitem" onmouseover='gp(50);'>GW</span> seem completely uninterested in <i>fixing</i> that faulty product. <br />  <br />  People can be annoyed at the shoddy rules, and at <span class="glossaryitem" onmouseover='gp(50);'>GW</span>'s failure to address their mistakes, without necessarily feeling the need to stop playing.  <br />]]></description>
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				<pubDate><![CDATA[Sat, 23 Dec 2006 09:31:34]]> GMT</pubDate>
				<author><![CDATA[ insaniak]]></author>
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				<title>RE: GW's FAQ mentality</title>
				<description><![CDATA[ <blockquote class="uncited"><div>Posted By insaniak  on  12/23/2006 2:31 <span class="glossaryitem" onmouseover='gp(634);'>PM</span><br />  <br />  It doesn't matter what it is. It's a product like any other. Consumers have every right to complain about a faulty product. <br />  <br />  Quitting is an option, sure. But returning to my TV analogy from before, if your new TV doesn't work the way it should, are you seriously just going to toss it into a cupboard and say 'Really, it's just a TV...'? Or are you going to complain a little?<br />  <br />  <span class="glossaryitem" onmouseover='gp(3);'>40K</span>, as it stands, is playable. It can even still be fun, if you're playing with the right people.<br />  <br />  That doesn't make it any less a faulty product. Nor does it make it any less aggravating that <span class="glossaryitem" onmouseover='gp(50);'>GW</span> seem completely uninterested in <i>fixing</i> that faulty product. <br />  <br />  People can be annoyed at the shoddy rules, and at <span class="glossaryitem" onmouseover='gp(50);'>GW</span>'s failure to address their mistakes, without necessarily feeling the need to stop playing.  <br />  </div></blockquote>  <br />  This is one of your best analogies Insaniak. Even with the TV, all one is out is the money they spent on the thing. With <span class="glossaryitem" onmouseover='gp(50);'>GW</span>'s craptacular product, you're also robbed of the many hours spent building, converting and painting the figures, aquiring suitable terrain (including making the entire set up yourself if there are no suitable LFGS around), and all of the other hobby things one has to do. <br />  <br />  And this doesn't even approach when they decide to make whole ranges of figures obsolete just to get people to buy the latest. That'd be like one day going to turn your tv on only to get a message that it is now obsolete, and to watch TV again you'll need to get another TV.]]></description>
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				<pubDate><![CDATA[Sat, 23 Dec 2006 10:58:24]]> GMT</pubDate>
				<author><![CDATA[ nyarlathotep667]]></author>
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				<title>RE: GW's FAQ mentality</title>
				<description><![CDATA[ But Nyar, it's perfectly reasonable!  I can no longer (practically) use my grandparents' 1950s TV for today's hit TV shows.  Damn those vile Sony salesmen who tell me I have to "upgrade" to something new.  Also, who needs cable TV anyway? My TV works fine with the local channels. I don't need it to work with some foreign networks to get my fix. Them's networks are evil, I tell you.  Those lieberals and their evil national news shows. I don't need none of that. (<span class="glossaryitem" onmouseover='gp(434);'>SA</span> is down but if it weren't that new emoticon with its arms crossed goes here.)]]></description>
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				<pubDate><![CDATA[Sat, 23 Dec 2006 11:44:12]]> GMT</pubDate>
				<author><![CDATA[ stonefox]]></author>
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				<title>RE: GW's FAQ mentality</title>
				<description><![CDATA[ <p>I stand by&nbsp; my statement. <span class="glossaryitem" onmouseover='gp(50);'>GW</span> pays scant attention to <span class="glossaryitem" onmouseover='gp(36);'>FAQs</span>. They do not view <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span>'s as part of their product. Thats a fact.&nbsp; Griping about it is not going to change it.&nbsp; </p>  <p>Its like <span class="glossaryitem" onmouseover='gp(143);'>WD</span>.&nbsp; <span class="glossaryitem" onmouseover='gp(143);'>WD</span> is has taken craptacular to a whole new level recently.&nbsp; I would get very annoyed about that, about spending money for nothing but a catalog, which I should be getting for free, because all discernible non-marketing content has been removed.&nbsp; But once I didn't renew my subscription I was remarkably ok about the whole thing. They can do what they want, but I don't have to support it.&nbsp; I've even gone back to playing an occasional <span class="glossaryitem" onmouseover='gp(3);'>40K</span> recently.</p>  <p>Its the same for the <span class="glossaryitem" onmouseover='gp(36);'>FAQs</span>. If the <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span>'s are such a factor of annoyance that they make the game un-enjoyable, then sell your stuff and move on. Life is too short to be annoyed by this (CENSORED).&nbsp; If its just a minor blurb&nbsp; then ok, just vent on occasion buut play the game until something better coems along for you. </p>  <p>&nbsp;</p>]]></description>
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				<pubDate><![CDATA[Sat, 23 Dec 2006 11:47:01]]> GMT</pubDate>
				<author><![CDATA[ Frazzled]]></author>
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				<title>RE: GW's FAQ mentality</title>
				<description><![CDATA[ The thing is, if <span class="glossaryitem" onmouseover='gp(50);'>GW</span> is a figure company that only does rules to encourage sales of its figures, why do the rules cost £42? (A player needs at least the <span class="glossaryitem" onmouseover='gp(12);'>BGB</span> plus a codex.)<br><br>Infinity The Game gives its rules and lists away.]]></description>
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				<pubDate><![CDATA[Mon, 25 Dec 2006 05:19:43]]> GMT</pubDate>
				<author><![CDATA[ Kilkrazy]]></author>
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				<title>RE: GW's FAQ mentality</title>
				<description><![CDATA[ Because they are a company first and foremost and will attempt to turn as high a profit as possible just like any other business, just like every individual tries to get a high paying job as possible.]]></description>
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				<pubDate><![CDATA[Mon, 25 Dec 2006 06:52:24]]> GMT</pubDate>
				<author><![CDATA[ Wayfarer]]></author>
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				<title>RE: GW's FAQ mentality</title>
				<description><![CDATA[ <blockquote class="uncited"><div>Posted By Wayfarer on 12/25/2006 11:52 <span class="glossaryitem" onmouseover='gp(682);'>AM</span><br />  Because they are a compant first and foremost and will attempt to turn as high a profit as possible just like any other business, just like every individual tries to get a high paying job as possible.</div></blockquote>  <p><br />  Well, they actually don't.&nbsp; On an individual level, people frequently take lower-paying jobs and work in less lucrative careers because their give other factors higher priority.</p>  <p>A publically-traded company, on the other hand, is legally beholden to its shareholders to maximize profits, and its officers can actually be sued by the shareholders for failing to do so.<br />  </p>]]></description>
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				<pubDate><![CDATA[Mon, 25 Dec 2006 16:38:16]]> GMT</pubDate>
				<author><![CDATA[ Mannahnin]]></author>
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				<title>RE: GW's FAQ mentality</title>
				<description><![CDATA[ I'd say you have about as much right to say there aren't people who try to have well-paying careers as I do to say that there are. However it looks like you agree with me that it is acceptable and expected for <span class="glossaryitem" onmouseover='gp(50);'>GW</span> to charge as much as they can get away with for their product.]]></description>
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				<pubDate><![CDATA[Mon, 25 Dec 2006 17:57:11]]> GMT</pubDate>
				<author><![CDATA[ Wayfarer]]></author>
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				<title>RE: GW's FAQ mentality</title>
				<description><![CDATA[ <blockquote class="uncited"><div>Posted By Wayfarer  on  12/25/2006 10:57 <span class="glossaryitem" onmouseover='gp(634);'>PM</span><br />  I'd say you have about as much right to say there aren't people who try to have well-paying careers as I do to say that there are. <br />  </div></blockquote>  <br />  But that's not what either of you said. <br />  <br />  You didn't say that 'there are people who try to have well paying jobs'... you said that <i>every</i> person will try to get the highest paying job possible.<br />  <br />  Which, as Mannahnin said, is simply not true. Many people choose jobs based on other factors than how much it pays.]]></description>
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				<pubDate><![CDATA[Mon, 25 Dec 2006 18:57:38]]> GMT</pubDate>
				<author><![CDATA[ insaniak]]></author>
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				<title>RE: GW's FAQ mentality</title>
				<description><![CDATA[ <p>Leave it to the <span class="glossaryitem" onmouseover='gp(111);'>RAW</span> nuts to take things as literally as possible. People ideally get jobs they like, but considering that that is much more rare than I wish it was, people usually go for the most money they can get. Honestly I've never heard anyone say they wanted to be a poor bum.<br />  <br />  But whatever guys, <span class="glossaryitem" onmouseover='gp(50);'>GW</span> is evil and the average Joe is a saint right?</p>  <p>Forgive me if I come across as angry, it's just really tiring to see people constantly give a company a hard time for being a company. It makes me wonder if people on auto forums complain about auto prices and things like that to the same degree.</p>  <p>Just be glad you have a disposable income to begin with. We are all so fortunate to be in wealthy countries with oportunities to live very comfortable lives, and it seems ridiculous to me to get upset over the cost of an optional and indulgent purchase.</p>]]></description>
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				<pubDate><![CDATA[Mon, 25 Dec 2006 19:19:00]]> GMT</pubDate>
				<author><![CDATA[ Wayfarer]]></author>
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				<title>RE: GW's FAQ mentality</title>
				<description><![CDATA[ <blockquote class="uncited"><div>Posted By Wayfarer  on  12/26/2006 12:19 <span class="glossaryitem" onmouseover='gp(682);'>AM</span><br />  <p>Forgive me if I come across as angry, it's just really tiring to see people constantly give a company a hard time for being a company. It makes me wonder if people on auto forums complain about auto prices and things like that to the same degree.</p>  </div></blockquote>  Actually, yes. That's why we have car reviews, Consumer Reports reviews, and the like. People complain about products they see as being priced outside their value (i.e. their quality vis-a-vis their cost), and eventually buy that which they see as being of value (this goes both ways; people will go to the discount big-box stores for some things and the boutiques for others, all based on value). <br />  <br />  I am glad that I have a disposable income and am more thankful for the roof over my head and the food in my belly and the ability to do something meaningful with my time. Having said that, if I'm going to spend my hard-earned dollar, it better be of appropriate value, both in terms of cost and quality.]]></description>
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				<pubDate><![CDATA[Tue, 26 Dec 2006 03:46:14]]> GMT</pubDate>
				<author><![CDATA[ syr8766]]></author>
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				<title>RE: GW's FAQ mentality</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(50);'>GW</span> is evil incarnate. I cannot count the number of times I have glued my fingers together<br>assembling their models (mostly because my fingers were glued together)...]]></description>
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				<pubDate><![CDATA[Tue, 26 Dec 2006 05:05:13]]> GMT</pubDate>
				<author><![CDATA[ malfred]]></author>
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				<title>RE: GW's FAQ mentality</title>
				<description><![CDATA[ <blockquote class="uncited"><div>Posted By Wayfarer  on  12/26/2006 12:19 <span class="glossaryitem" onmouseover='gp(682);'>AM</span><br />  <p>Leave it to the <span class="glossaryitem" onmouseover='gp(111);'>RAW</span> nuts to take things as literally as possible. <br />  </p>  </div></blockquote>  Well excuse me for assuming that what you said was what you meant.<br />  <br />  For the record, I can't recall ever claiming that <span class="glossaryitem" onmouseover='gp(50);'>GW</span> is evil. I've also never complained about their prices. In fact, not so very long ago, I was working in a games store and generally defending their business practices. I don't much like their half-assed rules writing, but have no problems whatsoever with the way they do business in general.<br />  <br />  I do, however, tend to assume that what someone says is what they mean. That's how communication works. If you say one thing, and then claim that you said something else entirely, it really shouldn't be any surprise that people call you on it.]]></description>
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				<pubDate><![CDATA[Tue, 26 Dec 2006 08:25:35]]> GMT</pubDate>
				<author><![CDATA[ insaniak]]></author>
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				<title>RE: GW's FAQ mentality</title>
				<description><![CDATA[ Insaniak: Every time you say every you mean 100%? Or do you understand that often times people use every in a general sense to mean a majority? I think you do, but keep going along here, I'm certain we'll both grow as people because of this petty bickering. Also, I don't see the need to be condescending. It doesn't help your point. What we have is a miscommunication, they happen all the time, even more so over the internet where facial expression, body language, tone, and inflection are lost. I find it's best to try to read and reread someones posts a few times just to make sure of an understanding before outright refuting someone. That or ask a question for clarification.<br />  <br />  Also, when I speak of two things in the same post, it doesn't necessarily mean that they are intertwined, nor does it mean that they are directed at the same individual, if they are even directed at anyone in particular at all.<br />  <br />  To re-rail this thread: The contradiction on <span class="glossaryitem" onmouseover='gp(50);'>GW</span>'s part is unprofessional and amature, and considering that they have so much experience I expect better of them. I wont condemn them over one aspect of the <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> though. Game design isn't as easy as people think it is, primarily because when you write and test rules, you cannot even begine to fathom how 200,000 players will interperet and abuse them. The fact that they even issue <span class="glossaryitem" onmouseover='gp(36);'>FAQs</span> is enough to say that they are trying, but it seems that gamers in particular, and this extends from board games to video games, are harder to please than anyone else on the planet. I'm glad I'm not in <span class="glossaryitem" onmouseover='gp(50);'>GWs</span> shoes, because I'd get sick of hearing how much everything sucks.]]></description>
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				<pubDate><![CDATA[Tue, 26 Dec 2006 09:11:16]]> GMT</pubDate>
				<author><![CDATA[ Wayfarer]]></author>
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				<title>RE: GW's FAQ mentality</title>
				<description><![CDATA[ <blockquote class="uncited"><div>Posted By Wayfarer  on  12/26/2006 2:11 <span class="glossaryitem" onmouseover='gp(634);'>PM</span><br />  Insaniak: Every time you say every you mean 100%? <br />  </div></blockquote>  <br />  Pardon?<br />  <br />  When I write a post, I type what I mean, yes. If what I've written isn't actually what I meant, then the post is just a waste of time. <br />  <br />  <br />  <br />  <br />  <blockquote class="uncited"><div>Posted By Wayfarer  on  12/26/2006 2:11 <span class="glossaryitem" onmouseover='gp(634);'>PM</span><br />  Or do you understand that often times people use every in a general sense to mean a majority? I think you do, but keep going along here, I'm certain we'll both grow as people because of this petty bickering. Also, I don't see the need to be condescending. It doesn't help your point. What we have is a miscommunication, they happen all the time,</div></blockquote>  <br />  I wasn't being condescending, I merely pointed out that you were being inconsistent, and then responded to your cranky-sounding post about '<span class="glossaryitem" onmouseover='gp(111);'>RAW</span> nuts'<br />  <br />  You're the one who typed something that they apparently didn't actually mean, and then responded with abuse when corrected. <br />  <br />  And frankly, yes, if someone says 'every person' I take that to mean 'every person'<br />  <br />  If you mean 'some people' then you should <i>say</i> 'some people'.<br />  <br />  Otherwise, 'miscommunications' happen, and people start calling other people names.]]></description>
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				<pubDate><![CDATA[Tue, 26 Dec 2006 09:24:07]]> GMT</pubDate>
				<author><![CDATA[ insaniak]]></author>
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				<title>RE: GW's FAQ mentality</title>
				<description><![CDATA[ <div   >Every time you say every you mean 100%?</div  ><br>That's.... what.... the.... word.... <b>means</b>.<br><br><div   >The contradiction on <span class="glossaryitem" onmouseover='gp(50);'>GW</span>'s part is unprofessional and amature, and considering that they have so much experience I expect better of them. I wont condemn them over one aspect of the <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> though. Game design isn't as easy as people think it is, primarily because when you write and test rules, you cannot even begine to fathom how 200,000 players will interperet and abuse them. The fact that they even issue <span class="glossaryitem" onmouseover='gp(36);'>FAQs</span> is enough to say that they are trying, but it seems that gamers in particular, and this extends from board games to video games, are harder to please than anyone else on the planet. I'm glad I'm not in <span class="glossaryitem" onmouseover='gp(50);'>GWs</span> shoes, because I'd get sick of hearing how much everything sucks.</div  ><br>Well, no, no one is saying game design is easy.<br><br>What people are saying is that <span class="glossaryitem" onmouseover='gp(50);'>GW</span> doesn't write terribly good rules (compared to much of its competition) and produces errata at a glacial pace, and then produces errata of... similar quality.  My sister-in-law has a master's in English, teaches it, and has several years' experience as a technical writer.  Her emails are better proofed than <span class="glossaryitem" onmouseover='gp(50);'>GW</span>'s rules.  With the size of <span class="glossaryitem" onmouseover='gp(50);'>GW</span>, are you saying it's unreasonable to have (or, at least, a competent) professional writer skilled in writing precise English text proofread the rules?  Hell, WotC produces better rules in D&D and gives away the core components and still manages to turn a profit in the whole deal.<br><br>It is, of course, just a part of the whole Warhammer (or <span class="glossaryitem" onmouseover='gp(3);'>40k</span>, or whatnot) <i>product</i>.  We're involved with the product, and generally rather pleased with it.  The rules, however, are a component of the whole product that is rather shoddy.]]></description>
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				<pubDate><![CDATA[Tue, 26 Dec 2006 09:24:12]]> GMT</pubDate>
				<author><![CDATA[ Lowinor]]></author>
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				<title>RE: GW's FAQ mentality</title>
				<description><![CDATA[ <blockquote class="uncited"><div>Posted By Wayfarer  on  12/26/2006 2:11 <span class="glossaryitem" onmouseover='gp(634);'>PM</span><br />  Insaniak: Every time you say every you mean 100%? <br />  </div></blockquote>  <br />  Pardon?<br />  <br />  When I write a post, I type what I mean, yes. If what I've written isn't actually what I meant, then the post is just a waste of time. <br />  <br />  <br />  <br />  <br />  <blockquote class="uncited"><div>Posted By Wayfarer  on  12/26/2006 2:11 <span class="glossaryitem" onmouseover='gp(634);'>PM</span><br />  Or do you understand that often times people use every in a general sense to mean a majority? I think you do, but keep going along here, I'm certain we'll both grow as people because of this petty bickering. Also, I don't see the need to be condescending. It doesn't help your point. What we have is a miscommunication, they happen all the time,</div></blockquote>  <br />  I wasn't being condescending, I merely pointed out that you were being inconsistent, and then responded to your cranky-sounding post about '<span class="glossaryitem" onmouseover='gp(111);'>RAW</span> nuts'<br />  <br />  You're the one who typed something that they apparently didn't actually mean, and then responded with abuse when corrected. <br />  <br />  And frankly, yes, if someone says 'every person' I take that to mean 'every person'<br />  <br />  If you mean 'some people' then you should <i>say</i> 'some people'.<br />  <br />  Otherwise, 'miscommunications' happen, and people start calling other people names.<br />  <br />  <br />  <br />  <blockquote class="uncited"><div>Posted By Wayfarer  on  12/26/2006 2:11 <span class="glossaryitem" onmouseover='gp(634);'>PM</span><br />  Game design isn't as easy as people think it is, primarily because when you write and test rules, you cannot even begine to fathom how 200,000 players will interperet and abuse them. The fact that they even issue <span class="glossaryitem" onmouseover='gp(36);'>FAQs</span> is enough to say that they are trying, but it seems that gamers in particular, and this extends from board games to video games, are harder to please than anyone else on the planet.</div></blockquote>  <br />  Nobody's claiming that games design is easy. Building a car isn't easy, either... but we generally expect that the people who do it professionally will do the job properly.<br />  <br />  You don't expect to pay for a car that has parts missing, and have the manufacturer replace only half of those missing parts <i>two years</i> later...]]></description>
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				<pubDate><![CDATA[Tue, 26 Dec 2006 09:24:40]]> GMT</pubDate>
				<author><![CDATA[ insaniak]]></author>
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				<title>RE: GW's FAQ mentality</title>
				<description><![CDATA[ I don't recall being abusive. Unless you find <span class="glossaryitem" onmouseover='gp(111);'>RAW</span> nut to be offensive. I't wasn't an insult but if you took it that way, sorry.<br><br>However, I think that hyperbole has been lost on you. I can say with confidence that you have many times in your life said every when it isn't 100%. People do it all the time. I figured that people here, many of whom I consider to be fairly smart, would be able to figure it out.<br><br>]]></description>
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				<pubDate><![CDATA[Tue, 26 Dec 2006 09:39:55]]> GMT</pubDate>
				<author><![CDATA[ Wayfarer]]></author>
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				<title>RE: GW's FAQ mentality</title>
				<description><![CDATA[ <blockquote class="uncited"><div>Posted By Wayfarer  on  12/26/2006 2:39 <span class="glossaryitem" onmouseover='gp(634);'>PM</span><br />  I don't recall being abusive. Unless you find <span class="glossaryitem" onmouseover='gp(111);'>RAW</span> nut to be offensive. I't wasn't an insult but if you took it that way, sorry.<br />  </div></blockquote>  <br />  The name itself isn't particularly offensive... rather innacurate in my case though.<br />  <br />  The statement as a whole was borderline offensive, as it seemed to be nothing more than trolling for an argument, suggesting that only someone who was obsessed with <span class="glossaryitem" onmouseover='gp(111);'>RAW</span> would bother correcting your poor use of language.<br />  <br />  <br />  <br />  <br />  <blockquote class="uncited"><div>Posted By Wayfarer  on  12/26/2006 2:39 <span class="glossaryitem" onmouseover='gp(634);'>PM</span><br />  However, I think that hyperbole has been lost on you. I can say with confidence that you have many times in your life said every when it isn't 100%. <br />  </div></blockquote>  I can say with confidence that at any time I have made an exaggerated claim, I most certainly didn't take offense when corrected...]]></description>
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				<pubDate><![CDATA[Tue, 26 Dec 2006 10:36:38]]> GMT</pubDate>
				<author><![CDATA[ insaniak]]></author>
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				<title>RE: GW's FAQ mentality</title>
				<description><![CDATA[ I wasn't offended, and I tried to come across as such. No wonder we're still going on here. As far as I am concerned, BSing on dakka is as innocuous as can be. Well I'm glad that's over with.<br><br>re-re-rail: People may not say in so many words that game design is easy, but when they are being so critical and insulting towards a game company, I just get the impression that that's how they feel. Yes a company of <span class="glossaryitem" onmouseover='gp(50);'>GWs</span> experience should be able to get things right by now, but I have the feeling that the corporation itself puts the kind of pressure on the designers that prevents them from making an airtight ruleset, which would be harder to get into in their eyes. And a harder game to get into is fewer sales. I personally think that it's backwards logic on their part, if it is indeed what they think.]]></description>
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				<pubDate><![CDATA[Tue, 26 Dec 2006 10:47:45]]> GMT</pubDate>
				<author><![CDATA[ Wayfarer]]></author>
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				<title>RE: GW's FAQ mentality</title>
				<description><![CDATA[ <blockquote class="uncited"><div>More Mouth Breathing Stupidity Posted By Wayfarer  on  12/26/2006 2:39 <span class="glossaryitem" onmouseover='gp(634);'>PM</span><br />  I don't recall being abusive. Unless you find <span class="glossaryitem" onmouseover='gp(111);'>RAW</span> nut to be offensive. I't wasn't an insult but if you took it that way, sorry.<br />  <br />  However, I think that hyperbole has been lost on you. I can say with confidence that you have many times in your life said every when it isn't 100%. People do it all the time. I figured that people here, many of whom I consider to be fairly smart, would be able to figure it out.<br />  <br />  </div></blockquote>  Great, another knuckle dragging mouth breathing <span class="glossaryitem" onmouseover='gp(50);'>GW</span> sock puppet that, when called on their obvious and frequently inconsistent bullcrap, start back peddling, hurling insults and screeching &quot;you don't understane meeeee&quot;. Right buddy. <br />  <br />  But your not insulting people here:<br />  <blockquote class="uncited"><div>Posted By Wayfarer  on  12/26/2006 12:19 <span class="glossaryitem" onmouseover='gp(682);'>AM</span><br />  <p>Leave it to the <span class="glossaryitem" onmouseover='gp(111);'>RAW</span> nuts to take things as literally as possible. <br />  &lt;snip&gt;<br />  But whatever guys, <span class="glossaryitem" onmouseover='gp(50);'>GW</span> is evil and the average Joe is a saint right?</p>  </div></blockquote>  Or here:<br />  <blockquote class="uncited"><div>Posted By Wayfarer  on  12/26/2006 2:11 <span class="glossaryitem" onmouseover='gp(634);'>PM</span><br />  Every time you say every you mean 100%? Or do you understand that often times people use every in a general sense to mean a majority? I think you do, but keep going along here, I'm certain we'll both grow as people because of this petty bickering. Also, I don't see the need to be condescending. It doesn't help your point. What we have is a miscommunication, they happen all the time, even more so over the internet where facial expression, body language, tone, and inflection are lost. I find it's best to try to read and reread someones posts a few times just to make sure of an understanding before outright refuting someone. That or ask a question for clarification.<br />  </div></blockquote>  Not only are you back peddling, what the hell exactly are you trying to say? That you always talk in duplicitous hyperbole that is both exaggerated and not actually what you meant? On top of that retardation, not only do you whine about Insaniak (of all people) being condescending, you are then considerably more condesending than he. So what if all of the visual and audio cues are removed from written communication, it hasn't stopped people from clearly communicating their thoughts. Or is your capacity to discern the written word and it's nuances trapped at some elementary level?<br />  <br />  Lastly is this brown beauty:<br />  <blockquote class="uncited"><div>Posted By Wayfarer  on  12/26/2006 12:19 <span class="glossaryitem" onmouseover='gp(682);'>AM</span><br />  <p>Forgive me if I come across as angry, it's just really tiring to see people constantly give a company a hard time for being a company. It makes me wonder if people on auto forums complain about auto prices and things like that to the same degree.</p>  </div></blockquote>  Which Syr previously mentioned people do, in fact, complain about auto prices &amp; such, and do so to a vastly, vastly greater degree. If you don't like it, go away. I'm sure the Bolter &amp; Chainsword <span class="glossaryitem" onmouseover='gp(50);'>GW</span> circle jerk would love to have another back patter. Here we like to tell it as it is, and that includes the bad. <br />  <br />  <a target="_blank" href="http://photobucket.com/"><img   src="http://i4.photobucket.com/albums/y114/nyarlathotep667/Emoticons/emot-cow.gif" /></a>]]></description>
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				<pubDate><![CDATA[Tue, 26 Dec 2006 10:57:26]]> GMT</pubDate>
				<author><![CDATA[ nyarlathotep667]]></author>
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				<title>RE: GW's FAQ mentality</title>
				<description><![CDATA[ <p>That's quite a personality you have there. How does it work out for you?<br />  <br />  </p>]]></description>
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				<pubDate><![CDATA[Tue, 26 Dec 2006 11:37:26]]> GMT</pubDate>
				<author><![CDATA[ Wayfarer]]></author>
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				<title>RE: GW's FAQ mentality</title>
				<description><![CDATA[ <blockquote class="uncited"><div>Posted By Wayfarer on 12/26/2006 2:11 <span class="glossaryitem" onmouseover='gp(634);'>PM</span><br />  &nbsp;Game design isn't as easy as people think it is,.....<br />  <br />  </div></blockquote>  <p>&nbsp;</p>  <p>Neither is automotive engineering, but I expect my car to start and be safe no matter how hard the designers whine it is. </p>  <p>And when they do correct a known issue, I expect them to actually correct it all of them when they recall my car, not fix two things and then take something not broken and replace it with a bad part. </p>  <p>I can sum up all you <span class="glossaryitem" onmouseover='gp(50);'>GW</span> apologists in one phrase: <b><font size="5">Lowered Expectations</font></b>. You think <span class="glossaryitem" onmouseover='gp(50);'>GW</span> makes a good product because, for whatever reason, you don't need a better product or can't use a better product. If you never need it, fantastic, but shame on you all for being so dense you can't imagine why anyone else would. </p>  <p>We're all screaming we need anti-lock breaks that work on our car, and you're screaming that we should shut up, who needs them, it's hard work to design ones that work, and who cares because you ride a bike to work anyway?</p>]]></description>
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				<pubDate><![CDATA[Tue, 26 Dec 2006 11:57:37]]> GMT</pubDate>
				<author><![CDATA[ mauleed]]></author>
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				<title>RE: GW's FAQ mentality</title>
				<description><![CDATA[ <blockquote class="uncited"><div>Posted By Wayfarer on 12/26/2006 4:37 <span class="glossaryitem" onmouseover='gp(634);'>PM</span><br />  <p>That's quite a personality you have there. How does it work out for you?<br />  <br />  </p>  </div></blockquote>  <p><br />  <br />  Around here it's going to work out alot better than yours. </p>  <p>&nbsp;</p>]]></description>
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				<pubDate><![CDATA[Tue, 26 Dec 2006 11:58:20]]> GMT</pubDate>
				<author><![CDATA[ mauleed]]></author>
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				<title>RE: GW's FAQ mentality</title>
				<description><![CDATA[ <p>Yeah, apologizing to someone when they said that they had been insulted by you and trying to get an understanding out of people is bad around here huh?<br />  <br />  Once again, what the hell is with calling anyone who has anything non-negative to say about <span class="glossaryitem" onmouseover='gp(50);'>GW</span> being an apologist? Oh heaven forbid you try and take a rational and mature aproach to forming your opinion about something. Why is it that only criticism is respected?<br />  <br />  I never once said that <span class="glossaryitem" onmouseover='gp(50);'>GW</span> is perfect. Nor did I say that no one had any true complaints. If you had bothered to read my post I had even agreed with most of you about how unproffesional it was of them to make such a contradiction on the same page of their own <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span>.<br />  <br />  Maybe you just need someone to yell at so you can feel better about yourself? No, I wont take such a negative view of you right off the bat, it wouldn't be fair. Maybe you just got so worked up when missreading my post, maybe in a rush to defend what you thought was an attack on one of your friends here, that you rushed to post.<br />  <br />  What I am saying about <span class="glossaryitem" onmouseover='gp(50);'>GW</span> is that many complaints lodged (not about rules because christ they can be a mess at times) are about price just sound so immature. I dont waaaannnnnaaaa pay money for a product! Grow up. Things cost money. They cost a lot of money. If you don't think they are worth that money, don't spend it. Speak with your wallets.<br />  <br />  Also, yeah you do expect cars to be safe, and to function properly for at least a few years. But those of us who have owned a car, and I assume that most of you have, know that they break down, they don't always work as intended. You have to take the care in, or fix it yourself, and rarely does the warranty cover it.<br />  <br />  Now Mauleed, I've seen you post plenty around here, and I know how critical you are of the rules. But I don't hold that against you, because I have the feeling that you are critical of the rules because you like the game. I try to be understanding of people before comming down on them for one reason or another, and I guess it's far too much to ask that people do the same for me.</p>  <p>Honestly, I've always liked Dakka because I thought that the maturity level was higher, and the atmosphere, even in <span class="glossaryitem" onmouseover='gp(111);'>RAW</span> debates, was more relaxed. I guess I was wrong about that, because tempers have certainly flared, and what I thought was respected around here isn't. Now I feel all wierd for even bothering to say this much over some foolish debate on the internet, but I guess it really bothers me that I have effected such a negative reaction over what I thought was harmless.</p>]]></description>
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				<pubDate><![CDATA[Tue, 26 Dec 2006 12:19:17]]> GMT</pubDate>
				<author><![CDATA[ Wayfarer]]></author>
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				<title>RE: GW's FAQ mentality</title>
				<description><![CDATA[ "Once again, what the hell is with calling anyone who has anything non-negative to say about <span class="glossaryitem" onmouseover='gp(50);'>GW</span> being an apologist?"<br><br>I find the word 'apologist' carries with it nasty connotations. I wouldn't use it personally. I think it's just a perception that you're blindly uncritical of <span class="glossaryitem" onmouseover='gp(50);'>GW</span>. Since you've been playing devil's advocate in this thread, it's somewhat understandable.<br><br>I like <span class="glossaryitem" onmouseover='gp(50);'>GW</span> games. I still enjoy playing and painting. I don't buy models any more since the prices have shot up - but I still play with what I have, look for the occasional deal (on eBay or 40% off sales at gaming stores) and participate by playing and introducing new people to the game.<br><br>Despite enjoying the game, I realize that the rules are flawed in quite a few places. Rather than just saying "Thems the breaks.", I'd rather point them out and complain. This means that there's some chance of the rule being fixed. If it's fixed, it makes the game more fun for me.<br><br>People do the same thing with <span class="glossaryitem" onmouseover='gp(345);'>RPG</span> companies all the time. The same is true of text book authors and newspapers. When an error occurs, the author fixes in the next printing and includes a mea culpa and gives thanks to the person who corrected it. A little humility never hurts.<br><br>It's not the fact that there's errors that bothers me. It's <span class="glossaryitem" onmouseover='gp(50);'>GW</span>'s arrogant attitude that people will sort them out for themselves so they don't even need to bother.]]></description>
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				<pubDate><![CDATA[Tue, 26 Dec 2006 14:05:22]]> GMT</pubDate>
				<author><![CDATA[ Asmodai]]></author>
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				<title>RE: GW's FAQ mentality</title>
				<description><![CDATA[ Nyarly! You said I was the only brown beauty! You skeezy soulless<br>thing of the Deep...<br><br>]]></description>
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				<pubDate><![CDATA[Tue, 26 Dec 2006 14:46:43]]> GMT</pubDate>
				<author><![CDATA[ malfred]]></author>
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				<title>RE: GW's FAQ mentality</title>
				<description><![CDATA[ <blockquote class="uncited"><div>Posted By Wayfarer  on  12/26/2006 4:37 <span class="glossaryitem" onmouseover='gp(634);'>PM</span><br />  <p>That's quite a personality you have there. How does it work out for you?<br />  </p>  </div></blockquote>  It's working out great! <a target="_blank" href="http://photobucket.com/"><img   src="http://i4.photobucket.com/albums/y114/nyarlathotep667/Emoticons/emot-cthulhu.gif" /></a><br />  <blockquote class="uncited"><div>Posted By malfred  on  12/26/2006 7:46 <span class="glossaryitem" onmouseover='gp(634);'>PM</span><br />  Nyarly! You said I was the only brown beauty! You skeezy soulless<br />  thing of the Deep...<br />  </div></blockquote>  Aw, but your *my* only brown beauty! <a target="_blank" href="http://photobucket.com/"><img   src="http://i4.photobucket.com/albums/y114/nyarlathotep667/Emoticons/753.gif" /></a>]]></description>
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				<pubDate><![CDATA[Tue, 26 Dec 2006 16:46:36]]> GMT</pubDate>
				<author><![CDATA[ nyarlathotep667]]></author>
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				<title>RE: GW's FAQ mentality</title>
				<description><![CDATA[ <p  ><font face="Times New Roman" size="3">Wayfarer&hellip;</font></p>  <p  ><font size="3"><font face="Times New Roman">&nbsp;  </font></font></p>  <p  ><font size="3"><font face="Times New Roman">You say that games development isn&rsquo;t easy.<span >&nbsp; </span>I don&rsquo;t think anyone here will disagree with you.<span >&nbsp; </span>That being said, the majority of the problems that &ldquo;RAW nuts&rdquo; point out have nothing to do with games development.<span >&nbsp; </span>They have everything to do with proper written communication and completeness of the product released.<span >&nbsp; </span></font></font></p>  <p  ><font size="3"><font face="Times New Roman">&nbsp;  </font></font></p>  <p  ><font face="Times New Roman" size="3">Take a look at the <span class="glossaryitem" onmouseover='gp(50);'>GW</span> rulebooks (of all kinds) from the perspective of someone who has never played any tabletop war game and isn&rsquo;t learning from someone who hasn&rsquo;t played.<span >&nbsp; </span>You can&rsquo;t pick up the rulebook and, with a proper understanding of English, play the game &ldquo;correctly&rdquo;.<span >&nbsp; </span>Why?<span >&nbsp; </span>It&rsquo;s because not even all of the basic rules are included in the books.<span >&nbsp; </span><span class="glossaryitem" onmouseover='gp(50);'>GW</span> seems to have the mentality that close is good enough.<span >&nbsp; </span>They seem to believe that people should correct their mistakes simply because they&rsquo;re too lazy, or too incompetent, to do it themselves.<span >&nbsp; </span>Trying to use the excuse of deadlines, etc, doesn&rsquo;t cut it.<span >&nbsp; </span>Almost everything one does has a deadline.<span >&nbsp; </span>You have to meet the expectation whether you&rsquo;re ready to do it or not.<span >&nbsp; </span>Tell me this; if you pay 90% of your rent/mortgage, will your landlord/bank just let the rest slide because it&rsquo;s close enough?<span >&nbsp; </span>I think not.</font></p>  <p  ><font size="3"><font face="Times New Roman">&nbsp;  </font></font></p>  <p  ><font face="Times New Roman" size="3">That seems to be all that people expect from <span class="glossaryitem" onmouseover='gp(50);'>GW</span>, and that&rsquo;s just in their main rulebooks.<span >&nbsp; </span>It seems like their customers want even less in terms of things like balance.<span >&nbsp; </span>Heck, the fact that &ldquo;comp&rdquo; exists in tournaments is another issue.<span >&nbsp; </span>Models are supposed to have points values based on their power in the game.<span >&nbsp; </span>That&rsquo;s the whole point of the points system.<span >&nbsp; </span>If you have to have additional restrictions to make a tournament, or any game, fair that&rsquo;s a problem with games development.<span >&nbsp; </span>The fact that they refuse to make decisions about specific circumstances that come up is a problem with games development.<span >&nbsp; </span>The fact that many of these issues have been around for multiple versions of the game is a problem with games development.<span >&nbsp; </span>Poor wording on rules and missing sections of rules has nothing to do with games development.</font></p>  <p  ><font size="3"><font face="Times New Roman">&nbsp;  </font></font></p>  <p  ><font face="Times New Roman" size="3">Do I think I could do a better job than Games Workshop at developing games?<span >&nbsp; </span>Possibly, but I know I could write rules much better, more completely, and more&nbsp;concisely than they do, while effectively communicating what I mean to the reader.<span >&nbsp; </span>That&rsquo;s the whole point of written communication.<span >&nbsp; </span>A rulebook is a manual for playing a game.<span >&nbsp; </span>It is a technical manual, not a work of prose.<span >&nbsp; </span>Now, that&rsquo;s not to say that the codices and rulebooks shouldn&rsquo;t have background materiel.<span >&nbsp; </span>That&rsquo;s the only real draw left, for me,&nbsp;to <span class="glossaryitem" onmouseover='gp(50);'>GW</span> products.<span >&nbsp; </span>The background materiel, however, shouldn&rsquo;t be a part of the rules themselves.<span >&nbsp; </span>If you want to see what a good layout for a rulebook should look like, in my not so humble opinion, pick up a WARMACHINE or HORDES rulebook.<span >&nbsp; </span>There is background materiel for each unit on one page and on the adjacent page there are rules for that unit.</font></p>  <p  ><font size="3"><font face="Times New Roman">&nbsp;  </font></font></p>  <p  ><font face="Times New Roman" size="3">Now, I&rsquo;m not saying that Privateer Press is perfect, or that they make perfect rules.<span >&nbsp; </span>Their games, however, are much better balanced, their rules make a lot more sense, and they&rsquo;re willing to answer questions that people have about their games in a timely manner.<span >&nbsp; </span>That, and with each expansion they improve the clarity of the rules, the options that players have, and they maintain the balance between the factions while doing it.</font></p>  <p  ><font size="3"><font face="Times New Roman">&nbsp;  </font></font></p>  <p  ><font face="Times New Roman" size="3">Playing these games should be about pitting the tactical skills of the players against each other while interacting socially.<span >&nbsp; </span>It shouldn&rsquo;t matter whether or not you&rsquo;re a &ldquo;tournament player&rdquo;, a &ldquo;RAW nut&rdquo;, a &ldquo;social gamer&rdquo;, or a &ldquo;Noob.&rdquo;<span >&nbsp; </span>Everyone should expect the products they buy from ANY company, including <span class="glossaryitem" onmouseover='gp(50);'>GW</span>, to be complete and to work correctly.<span >&nbsp; </span>For some reason, many of &ldquo;you&rdquo; seem to be content with a product that&rsquo;s incomplete and just good enough.<span >&nbsp; </span>I don&rsquo;t understand that, and I&rsquo;m not content with a product that&rsquo;s &ldquo;good enough.&rdquo;<span >&nbsp; </span>That&rsquo;s why I haven&rsquo;t bought anything from Games Workshop in over 3 years, and that&rsquo;s why I play, and promote, games from Privateer Press.</font></p>  <p  ><font size="3"><font face="Times New Roman">&nbsp;  </font></font></p>  <p  ><font face="Times New Roman" size="3">Knight</font></p>]]></description>
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				<pubDate><![CDATA[Tue, 26 Dec 2006 18:34:07]]> GMT</pubDate>
				<author><![CDATA[ KnightoNi1894]]></author>
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				<title>RE: GW's FAQ mentality</title>
				<description><![CDATA[ <blockquote class="uncited"><div>Posted By Wayfarer on 12/26/2006 5:19 <span class="glossaryitem" onmouseover='gp(634);'>PM</span><br />  <p>Things cost money. They cost a lot of money. If you don't think they are worth that money, don't spend it. Speak with your wallets.</p>  </div></blockquote>  <br />  I do speak with my wallet.&nbsp; I also speak with my mouth.&nbsp; And sometimes I even like to type with my fingers.&nbsp; I was under the impression&nbsp;that such behavior was acceptable,&nbsp;even <i>expected</i>, ON AN INTERNET FORUM.<br />]]></description>
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				<pubDate><![CDATA[Tue, 26 Dec 2006 19:01:51]]> GMT</pubDate>
				<author><![CDATA[ Abadabadoobaddon]]></author>
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				<title>RE: GW's FAQ mentality</title>
				<description><![CDATA[ Are you pretending to miss the point?<br><br>Because I believe that in the context it's pretty clear. Complaining on an internet forum to your peers wont change anything, but refusing to buy product will. Is that clear enough for you?]]></description>
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				<pubDate><![CDATA[Tue, 26 Dec 2006 19:09:07]]> GMT</pubDate>
				<author><![CDATA[ Wayfarer]]></author>
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				<title>RE: GW's FAQ mentality</title>
				<description><![CDATA[ <blockquote class="uncited"><div>Posted By Wayfarer on 12/27/2006 12:09 <span class="glossaryitem" onmouseover='gp(682);'>AM</span><br />  Are you pretending to miss the point?<br />  <br />  Because I believe that in the context it's pretty clear. Complaining on an internet forum to your peers wont change anything, but refusing to buy product will. Is that clear enough for you?</div></blockquote>  Who says&nbsp;the purpose&nbsp;of complaining on an internet forum is to change anything?&nbsp; I refuse to buy product to effect change.&nbsp;&nbsp;The complaining is just to make myself feel better.]]></description>
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				<pubDate><![CDATA[Tue, 26 Dec 2006 19:12:29]]> GMT</pubDate>
				<author><![CDATA[ Abadabadoobaddon]]></author>
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				<title>RE: GW's FAQ mentality</title>
				<description><![CDATA[ Just venting your frustrations out then? In that case vent away.]]></description>
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				<pubDate><![CDATA[Tue, 26 Dec 2006 19:19:16]]> GMT</pubDate>
				<author><![CDATA[ Wayfarer]]></author>
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				<title>RE: GW's FAQ mentality</title>
				<description><![CDATA[ <img src="http://shop.sanrio.com/images/09669.jpg" ></img><br><br>My wallet...it haunts my dreams!<br>]]></description>
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				<pubDate><![CDATA[Tue, 26 Dec 2006 23:43:23]]> GMT</pubDate>
				<author><![CDATA[ malfred]]></author>
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				<title>RE: GW's FAQ mentality</title>
				<description><![CDATA[ <blockquote class="uncited"><div><br />  Nobody's claiming that games design is easy. Building a car isn't easy, either... but we generally expect that the people who do it professionally will do the job properly.<br />  <br />  You don't expect to pay for a car that has parts missing, and have the manufacturer replace only half of those missing parts <i>two years</i> later...</div></blockquote>  <br />  However, it would be easy. They have complete access to the gaming community for <span class="glossaryitem" onmouseover='gp(36);'>FAQs</span>.&nbsp; The list of questions can easily be sifted through, with a beta test put out their for comment, then a final one completed. Lets get real here this is painfully easy.&nbsp; Yakface and others on similar boards has practically done their job for them.&nbsp; There is absolutely no justification for not taking advantage of this .<br />]]></description>
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				<pubDate><![CDATA[Wed, 27 Dec 2006 02:19:41]]> GMT</pubDate>
				<author><![CDATA[ Frazzled]]></author>
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				<title>RE: GW's FAQ mentality</title>
				<description><![CDATA[ The Shrine Of Errata is an attempt to organise <span class="glossaryitem" onmouseover='gp(36);'>FAQs</span> but the content is poor.]]></description>
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				<pubDate><![CDATA[Wed, 27 Dec 2006 19:40:52]]> GMT</pubDate>
				<author><![CDATA[ Kilkrazy]]></author>
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				<title>RE: GW's FAQ mentality</title>
				<description><![CDATA[ This is one hot topic kids!<br>The second this thread gets locked let's start it up again!<br>I could read this stuff for weeks.  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> <br>]]></description>
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				<pubDate><![CDATA[Thu, 28 Dec 2006 07:00:05]]> GMT</pubDate>
				<author><![CDATA[ Zubbiefish]]></author>
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				<title>RE: GW's FAQ mentality</title>
				<description><![CDATA[ I see alot of people hanging in the majority of a lot of threads, but rarely more than a single person ever defending a single side.<br />  <br />  12 say yes.<br />  1 says no.<br />  12 become exassperated at 1 being so stubborn.<br />  1 remains stubborn, but becomes pinned.<br />  <br />  Odd.]]></description>
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				<pubDate><![CDATA[Thu, 28 Dec 2006 07:33:09]]> GMT</pubDate>
				<author><![CDATA[ Hellfury]]></author>
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				<title>RE: GW's FAQ mentality</title>
				<description><![CDATA[ <blockquote class="uncited"><div>Posted By Hellfury  on  12/28/2006 12:33 <span class="glossaryitem" onmouseover='gp(634);'>PM</span><br />  1 remains stubborn, but becomes pinned.<br />  <br />  Odd.</div></blockquote>  <br />  Nonsense, no one fails the requisite morale check to become pinned*.<br />  <br />  <br />  <font size="1">* may not apply to Imperial Guard.&nbsp; Next time, play something in power armor.</font>]]></description>
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				<pubDate><![CDATA[Thu, 28 Dec 2006 08:12:46]]> GMT</pubDate>
				<author><![CDATA[ Lowinor]]></author>
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				<title>RE: GW's FAQ mentality</title>
				<description><![CDATA[ Don't forget about that one fearless unit that only lost a wound because it was outnumbered.]]></description>
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				<pubDate><![CDATA[Thu, 28 Dec 2006 10:49:58]]> GMT</pubDate>
				<author><![CDATA[ Wayfarer]]></author>
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				<title>RE: GW's FAQ mentality</title>
				<description><![CDATA[ And at the end of the day...Wayfarer gains a clue!<br><br>Level up!<br><br>By the same token, I think I'll have to start a Nyarly fan club, because his mouth breathing sock puppet line was just too classic.<br><br>Exalt!]]></description>
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				<pubDate><![CDATA[Fri, 29 Dec 2006 06:30:38]]> GMT</pubDate>
				<author><![CDATA[ whitedragon]]></author>
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				<title>RE: GW's FAQ mentality</title>
				<description><![CDATA[ <blockquote class="uncited"><div>Posted By carmachu  on  12/20/2006 11:10 <span class="glossaryitem" onmouseover='gp(682);'>AM</span><br />  <div   >but I beg to doubt that a Cygnar army with Stryker is a different faction than a Cygnar army with Epic Stryker</div  ><br />  <br />  you would of course, be wrong.<br />  <br />  First, epics require 750pts, regular as little as 350-500pts. SO at the start, epics have at least 250pts more to play with.<br />  <br />  Second, epics give bonuses to certain units(stormguard in this case I believe) to their stats.<br />  <br />  Third, both the feats and spell lists are different.<br />  <br />  So yes, they do play differently.</div></blockquote>  <br />  Wait, are you trying to say that epic stryker is a different faction, because he has more points?????<br />  <br />  <span class="glossaryitem" onmouseover='gp(334);'>WTF</span>?&nbsp; I am all for hating <span class="glossaryitem" onmouseover='gp(50);'>GW</span> when they do something wrong, but this crap is uttlerly crazy.&nbsp; This is why <span class="glossaryitem" onmouseover='gp(50);'>GW</span> fanboys are so standoffish with <span class="glossaryitem" onmouseover='gp(194);'>PP</span> fanboys.<br />  <br />  Based on this flawed logic, the Chaos Space Marines Codex is 54 factions at least.&nbsp; Each specific power, plus the the non marked ones.<br />  <br />  Then you have the 500 point quick game faction, the 1500 tournet faction, plus the 2000 epic faction.<br />  <br />  The dark angels have 9.<br />  <br />  Raven Wing, Death Wing, plus regular marines, once again, in 500, 1500 and 2000+ variety.<br />  <br />  Its worse actually, if <span class="glossaryitem" onmouseover='gp(197);'>WM</span> gets a different faction according to what warcaster, plus ow many points you are using, <span class="glossaryitem" onmouseover='gp(3);'>40K</span> has about 1 million factions.&nbsp; You can design your won leader, use the pregenerated ones, plus different point values.<br />  <br />  This login is a joke.&nbsp; Just say that you hate <span class="glossaryitem" onmouseover='gp(50);'>GW</span>.&nbsp; That works for me.<br />  <br />  No matter what Cygnar you use, they all use the same jacks and troops.&nbsp; Changing the caster and point values just doesn't give you a new faction, all it does is gives you a longer game that takes longer to play.]]></description>
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				<pubDate><![CDATA[Mon, 1 Jan 2007 10:26:04]]> GMT</pubDate>
				<author><![CDATA[ Slave]]></author>
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				<title>RE: GW's FAQ mentality</title>
				<description><![CDATA[ <blockquote class="uncited"><div>Posted By Slave  on  01/01/2007 3:26 <span class="glossaryitem" onmouseover='gp(634);'>PM</span><br />  <blockquote class="uncited"><div>Posted By carmachu  on  12/20/2006 11:10 <span class="glossaryitem" onmouseover='gp(682);'>AM</span><br />  <div   >but I beg to doubt that a Cygnar army with Stryker is a different faction than a Cygnar army with Epic Stryker</div  ><br />  <br />  you would of course, be wrong.<br />  <br />  First, epics require 750pts, regular as little as 350-500pts. SO at the start, epics have at least 250pts more to play with.<br />  <br />  Second, epics give bonuses to certain units(stormguard in this case I believe) to their stats.<br />  <br />  Third, both the feats and spell lists are different.<br />  <br />  So yes, they do play differently.</div></blockquote>  <br />  Wait, are you trying to say that epic stryker is a different faction, because he has more points?????<br />  <br />  <span class="glossaryitem" onmouseover='gp(334);'>WTF</span>?&nbsp; I am all for hating <span class="glossaryitem" onmouseover='gp(50);'>GW</span> when they do something wrong, but this crap is uttlerly crazy.&nbsp; This is why <span class="glossaryitem" onmouseover='gp(50);'>GW</span> fanboys are so standoffish with <span class="glossaryitem" onmouseover='gp(194);'>PP</span> fanboys.<br />  <br />  Based on this flawed logic, the Chaos Space Marines Codex is 54 factions at least.&nbsp; Each specific power, plus the the non marked ones.<br />  <br />  Then you have the 500 point quick game faction, the 1500 tournet faction, plus the 2000 epic faction.<br />  <br />  The dark angels have 9.<br />  <br />  Raven Wing, Death Wing, plus regular marines, once again, in 500, 1500 and 2000+ variety.<br />  <br />  Its worse actually, if <span class="glossaryitem" onmouseover='gp(197);'>WM</span> gets a different faction according to what warcaster, plus ow many points you are using, <span class="glossaryitem" onmouseover='gp(3);'>40K</span> has about 1 million factions.&nbsp; You can design your won leader, use the pregenerated ones, plus different point values.<br />  <br />  This login is a joke.&nbsp; Just say that you hate <span class="glossaryitem" onmouseover='gp(50);'>GW</span>.&nbsp; That works for me.<br />  <br />  No matter what Cygnar you use, they all use the same jacks and troops.&nbsp; Changing the caster and point values just doesn't give you a new faction, all it does is gives you a longer game that takes longer to play.</div></blockquote>  Relax.<br />  <br />  We're explaining why we feel like we get &quot;more&quot; out of <span class="glossaryitem" onmouseover='gp(197);'>WM</span> than out of<br />  <span class="glossaryitem" onmouseover='gp(3);'>40k</span>, even though the games are smaller and you don't customize units.<br />  <br />  Perhaps the biggest thing is that the scale of the game means that whenever<br />  you change anything in Warmachine you're changing the way that you play. <br />  Warcasters specifically have abilities that have a wider range of effects<br />  so that Stryker and epic Stryker are far more different than choosing between<br />  a Farseer or an Autarch. <br />  <br />  Also, models often have more options than move, fire, assault. This is just<br />  a requirement of the inherited 3rd edition changes that streamlined things<br />  so that effects had to be streamlined, but a lot of warmachine players love <br />  the fact that they can chain a series of effects together to alter the course <br />  of battle. Though rolling two handfuls of dice is fun, too...<br />  <br />  <br />]]></description>
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				<pubDate><![CDATA[Mon, 1 Jan 2007 13:02:53]]> GMT</pubDate>
				<author><![CDATA[ malfred]]></author>
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				<title>RE: GW's FAQ mentality</title>
				<description><![CDATA[ I am relaxed.<br />  <br />  The same things you posted apply to both games.&nbsp; you change ANYTHING in <span class="glossaryitem" onmouseover='gp(3);'>40K</span>, you change the way you play, just the same as in WARMACHINE.<br />  <br />  If you are playing Chaos, you can go all heavy, or mostly&nbsp; <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>, maybe mostly daemon.&nbsp; All assult.<br />  <br />  Same thing.&nbsp; Change a few models, you change the way you play.<br />  <br />  The complexity of t he rules must cover all of them, and in <span class="glossaryitem" onmouseover='gp(197);'>WM</span>, you have far less variety, thats a FACT.&nbsp; The Warcasters are standard, the Warjacks are standard, the troops are configured in just a couple ways.<br />  <br />  in <span class="glossaryitem" onmouseover='gp(3);'>40K</span>, you can tool a dreadnaught out in 20 different configuratiuons.&nbsp; Even basic troops have a laundry list of options.&nbsp; Hell, with <span class="glossaryitem" onmouseover='gp(69);'>IG</span>, you can get 2-4 different SQUADS, and each squad about 10 different configurations, and thats just a single troops choice.<br />  <br />  Like I said, hate <span class="glossaryitem" onmouseover='gp(50);'>GW</span> if ya like.&nbsp; They make it easy.&nbsp; Call them lazy on them rules.&nbsp; You can never ever say that <span class="glossaryitem" onmouseover='gp(197);'>WM</span> gives you MORE choice in army creation, has more factions, or even attempt to spout the crap that <span class="glossaryitem" onmouseover='gp(50);'>GW</span> has LESS variety to try and balance.&nbsp; Thats simply bulls***.&nbsp; If you attempt to argue that point, you are simply arguing for the sake of arguing.]]></description>
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				<pubDate><![CDATA[Mon, 1 Jan 2007 15:33:41]]> GMT</pubDate>
				<author><![CDATA[ Slave]]></author>
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				<title>RE: GW's FAQ mentality</title>
				<description><![CDATA[ <div   >You can never ever say that <span class="glossaryitem" onmouseover='gp(197);'>WM</span> gives you MORE choice in army creation, has more factions, or even attempt to spout the crap that <span class="glossaryitem" onmouseover='gp(50);'>GW</span> has LESS variety to try and balance.  Thats simply bulls***.</div  ><br><br>That doesn't sound very relaxed.<br><br>The 20 different configurations of a dreadnought all lead to the same kinds of <br>game play. Stand and shoot. Move x inches (I forget the exact rules) and shoot.<br>Assault a heavy target and tear it to shreds. The different configurations modify<br>the statistics up or down.<br><br>The warcasters are standardized, but that doesn't mean the gameplay (this has<br>been the comparison all along at least in my head where no man dare tread<br>except the underwear rummaging Jester) is standard. Abilities/spell lists/ weapons<br>have different effects on the table, which is why the game is sometimes compared<br>more to <span class="glossaryitem" onmouseover='gp(200);'>CCGs</span> than <span class="glossaryitem" onmouseover='gp(3);'>40k</span>. A "standard" warcaster has more options available to them<br>in terms of gameplay than just "shoot, assault, hold leadership." Their spells <br>enhance their own effectiveness or the effectiveness of others. Their feats often<br>have game altering effects. I think the closest thing that <span class="glossaryitem" onmouseover='gp(3);'>40k</span> has to that is the<br>farseer. And the thing that people like best is that you can change a warcaster<br>and suddenly your army, without changing a figure, will play very differently.<br><br>A part of this bias toward <span class="glossaryitem" onmouseover='gp(197);'>WM</span> might be the prevalence and effectiveness of the <br><span class="glossaryitem" onmouseover='gp(95);'>meq</span> in <span class="glossaryitem" onmouseover='gp(3);'>40k</span>. The popularity of marines and certain game effects (3+ armor saves,<br>access to good general units) leads to less of a variety in terms of effectiveness<br>(see the composition argument for more details, <span class="glossaryitem" onmouseover='gp(84);'>lol</span>). So our perception is a bit<br>skewed. Maybe a good comparison is the scariness that is Sorscha.<br><br>To sum up:<br><br><span class="glossaryitem" onmouseover='gp(3);'>40k</span> has more guns and weapons. On the table, they alter your range, and <br>effectiveness but your options remain the same. Shoot, advance, etc.<br><br><span class="glossaryitem" onmouseover='gp(197);'>WM</span> has no customizable units at all, but units on the table have more effects<br>they can use in game that go beyond weapon strength.<br><br>I've come to enjoy the latter more than the former, and see it as a form of<br>more variety to play with that goes beyond list building. I prefer the variety<br>in gameplay over the variety in equipment options. <br><br>You don't have to agree. But you also don't have to get so angry. I'm not trying<br>to turn this into <span class="glossaryitem" onmouseover='gp(50);'>GW</span> vs. <span class="glossaryitem" onmouseover='gp(194);'>PP</span> at all, but an analysis of why I see a certain game<br>the way I do and maybe ry to convince you to see why I see things that way.]]></description>
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				<pubDate><![CDATA[Mon, 1 Jan 2007 16:24:02]]> GMT</pubDate>
				<author><![CDATA[ malfred]]></author>
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				<title>RE: GW's FAQ mentality</title>
				<description><![CDATA[ Get outta my head malfred...<br><br>Knight]]></description>
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				<pubDate><![CDATA[Mon, 1 Jan 2007 18:48:06]]> GMT</pubDate>
				<author><![CDATA[ KnightoNi1894]]></author>
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				<title>RE: GW's FAQ mentality</title>
				<description><![CDATA[ <p>Slave:&nbsp; Just to append on to Malfred's post.&nbsp; One of the major differences between <span class="glossaryitem" onmouseover='gp(50);'>GW</span>'s system and Privateer's system is how customization works.</p>  <p>In <span class="glossaryitem" onmouseover='gp(3);'>40k</span>/Fantasy, you buy the &quot;buffs&quot; for your each unit individually.&nbsp; If you want a unit to hunt tanks, you buy them the guy that carrys a tank gun or a powerfist.&nbsp; However, other than this type of customization, there are very few &quot;global effects&quot; or external &quot;buffs&quot;.&nbsp; A few of the rare examples of the former are the Tau Ethereal and Lysander.&nbsp; The only example of the latter is the Farseer.&nbsp; (The librarian's / chaplain powers are more self or own squad-buffing).&nbsp; Fantasy is a little closer with the Winds of Magic, however, the unpredictability of spell lists and the few buffing spells makes magic a less important component than in Privateer's product.</p>  <p>In Warmachine/Hordes, units are geared towards anti-infantry or anti-armor.&nbsp; If you want further customization, you buy the warcaster / warlock / unit attachment which gives the appropriate buffs (and debuffs).&nbsp; Finally, the Feat system in Privateer's system is what really sets warcasters / warlocks apart as they have game-changing properties..</p>]]></description>
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				<pubDate><![CDATA[Tue, 2 Jan 2007 02:03:23]]> GMT</pubDate>
				<author><![CDATA[ keezus]]></author>
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				<title>RE: GW's FAQ mentality</title>
				<description><![CDATA[ <div   >The same things you posted apply to both games.  you change ANYTHING in <span class="glossaryitem" onmouseover='gp(3);'>40K</span>, you change the way you play, just the same as in WARMACHINE</div  ><br><br><br>No. You dont.<br><br>Using the chaos as an example: It doesnt matter if its Slaneesh or Khorne, a demon bomb is a demon bomb. Which faction you use, doesnt change the fact of how it works.<br>Using a tactic in the tactic forums: <span class="glossaryitem" onmouseover='gp(22);'>csm</span> bikes....as quoted there, its a great way to go 24" and dump off demons. But it doesnt matter whether its Demonettes, Bloodletters or Plaguebears. You can do it interchangably, and it makes no difference.<br><br>It doesnt matter much between a farseer or an autotarch: your still going to bring say Direavengers in waveserpents or Falcons.<br><br>But chaning from say, The butcher to Sorcha, means a whole different way of playing. Even changing from regular to epic variants changes your play style. I might use the same jacks with magnus as I do with epic magnus, but HOW it plays is completely different.]]></description>
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				<pubDate><![CDATA[Tue, 2 Jan 2007 06:39:52]]> GMT</pubDate>
				<author><![CDATA[ carmachu]]></author>
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				<title>RE: GW's FAQ mentality</title>
				<description><![CDATA[ There is a lot of difference in how you play bloodletters, deamonettes and plaguebearers.<br><br>An <span class="glossaryitem" onmouseover='gp(76);'>IW</span> list is vastly different than a Deathguard list.  <br><br>Sure, some are similar like a khorn or slaneesh demom bomb, but you can't even take bikes with the other 2 marks.<br><br>]]></description>
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				<pubDate><![CDATA[Tue, 2 Jan 2007 11:08:17]]> GMT</pubDate>
				<author><![CDATA[ frenrik]]></author>
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				<title>RE: GW's FAQ mentality</title>
				<description><![CDATA[ <blockquote class="uncited"><div>Posted By malfred  on  01/01/2007 9:24 <span class="glossaryitem" onmouseover='gp(634);'>PM</span><br />  <div   >You can never ever say that <span class="glossaryitem" onmouseover='gp(197);'>WM</span> gives you MORE choice in army creation, has more factions, or even attempt to spout the crap that <span class="glossaryitem" onmouseover='gp(50);'>GW</span> has LESS variety to try and balance.  Thats simply bulls***.</div  ><br />  <br />  That doesn't sound very relaxed.<br />  <br />  The 20 different configurations of a dreadnought all lead to the same kinds of <br />  game play. Stand and shoot. Move x inches (I forget the exact rules) and shoot.<br />  Assault a heavy target and tear it to shreds. The different configurations modify<br />  the statistics up or down.<br />  <br />  The warcasters are standardized, but that doesn't mean the gameplay (this has<br />  been the comparison all along at least in my head where no man dare tread<br />  except the underwear rummaging Jester) is standard. Abilities/spell lists/ weapons<br />  have different effects on the table, which is why the game is sometimes compared<br />  more to <span class="glossaryitem" onmouseover='gp(200);'>CCGs</span> than <span class="glossaryitem" onmouseover='gp(3);'>40k</span>. A &quot;standard&quot; warcaster has more options available to them<br />  in terms of gameplay than just &quot;shoot, assault, hold leadership.&quot; Their spells <br />  enhance their own effectiveness or the effectiveness of others. Their feats often<br />  have game altering effects. I think the closest thing that <span class="glossaryitem" onmouseover='gp(3);'>40k</span> has to that is the<br />  farseer. And the thing that people like best is that you can change a warcaster<br />  and suddenly your army, without changing a figure, will play very differently.<br />  <br />  A part of this bias toward <span class="glossaryitem" onmouseover='gp(197);'>WM</span> might be the prevalence and effectiveness of the <br />  <span class="glossaryitem" onmouseover='gp(95);'>meq</span> in <span class="glossaryitem" onmouseover='gp(3);'>40k</span>. The popularity of marines and certain game effects (3+ armor saves,<br />  access to good general units) leads to less of a variety in terms of effectiveness<br />  (see the composition argument for more details, <span class="glossaryitem" onmouseover='gp(84);'>lol</span>). So our perception is a bit<br />  skewed. Maybe a good comparison is the scariness that is Sorscha.<br />  <br />  To sum up:<br />  <br />  <span class="glossaryitem" onmouseover='gp(3);'>40k</span> has more guns and weapons. On the table, they alter your range, and <br />  effectiveness but your options remain the same. Shoot, advance, etc.<br />  <br />  <span class="glossaryitem" onmouseover='gp(197);'>WM</span> has no customizable units at all, but units on the table have more effects<br />  they can use in game that go beyond weapon strength.<br />  <br />  I've come to enjoy the latter more than the former, and see it as a form of<br />  more variety to play with that goes beyond list building. I prefer the variety<br />  in gameplay over the variety in equipment options. <br />  <br />  You don't have to agree. But you also don't have to get so angry. I'm not trying<br />  to turn this into <span class="glossaryitem" onmouseover='gp(50);'>GW</span> vs. <span class="glossaryitem" onmouseover='gp(194);'>PP</span> at all, but an analysis of why I see a certain game<br />  the way I do and maybe ry to convince you to see why I see things that way.</div></blockquote>  you telling me i am angry doesn't make it true.&nbsp; <br />  <br />  Are you saying that warjacks or any other unit in the game has a different purpose in <span class="glossaryitem" onmouseover='gp(197);'>WM</span> than a dreadnaught has in <span class="glossaryitem" onmouseover='gp(3);'>40k</span>?<br />  <br />  the purpose of every single model in the game is to kill, or help something else kill,. or weaken something so it can be killed.<br />  <br />  A warjack fullfills the same exact role asa dreadnaughgt does.&nbsp; Move, shoot, assult.&nbsp; Some can arc node, some can flame, some can knock down,&nbsp; some can throw, each is the same reult, move, shoot, and kill a model.<br />  <br />  A dreadnaught can be outfitted to shoot lots, some can be fitted to assult, if you are chaos, they can be fitted to self repair, smae thing as in <span class="glossaryitem" onmouseover='gp(197);'>WM</span>.<br />  <br />  if you enjoy <span class="glossaryitem" onmouseover='gp(197);'>WM</span> more, just say that, trying to convince anyone else but a <span class="glossaryitem" onmouseover='gp(194);'>PP</span> fanboy that <span class="glossaryitem" onmouseover='gp(3);'>40K</span> models are less customisable, or a warcaster, all of whom are the exact same if you buy the same model, and can not ever ever ever be changed, is more customisable.&nbsp; They all share the same stats, same base abilities, each differs in thier feats, and foucus, armour, etc, but all are static.&nbsp; The high redemptionist in my army is the EXACT same as it is in your army.&nbsp; The epic version is the EXACT same as it is in my army.<br />  <br />  To say a demon bomb is the same as any other demon bomb is pure sophistry.&nbsp; Blood letters fulfil a vastly differnt battle field role that a demonette.&nbsp; The even take saves differently.<br />  <br />  Its also garbage for you to suggest that a chaos lord's only abilities or functions are to  &quot;shoot, assault, hold leadership.&quot;&nbsp; Nothing in <span class="glossaryitem" onmouseover='gp(3);'>40K</span> is that static.&nbsp; For you to say different is just pure lies and deceit.&nbsp; Sitting in front of me I see 5 slaanesh minor psychic powers, each on of them do none of the above you are trying to say.<br />  <br />  <span class="glossaryitem" onmouseover='gp(3);'>40K</span> plays as differently as any other game when you change out units.&nbsp; Thousand Sons Chaos marines play nothing like Blood Angels.<br />  <br />  You stop attacking me now, trying to make me about to be this angry person, I will hope that you can admit that you are making up crap to give <span class="glossaryitem" onmouseover='gp(3);'>40K</span> a bad name, all of which apply equally to each minature game on the market.<br />  <br />  <span class="glossaryitem" onmouseover='gp(197);'>WM</span> is easier to balance because of its static nature.&nbsp; <span class="glossaryitem" onmouseover='gp(3);'>40K</span> is harder to balance because of the variety, and <span class="glossaryitem" onmouseover='gp(50);'>GW</span>'s laziness.<br />  <br />  This crap you are talking is worthy of a toilet bowl.]]></description>
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				<pubDate><![CDATA[Tue, 2 Jan 2007 14:12:56]]> GMT</pubDate>
				<author><![CDATA[ Slave]]></author>
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				<title>RE: GW's FAQ mentality</title>
				<description><![CDATA[ STOP SAYING I'M SHOUTING! I'M NOT SHOUTING! I'M NOT ANGRY! I'M NOT I'M NOT I'M NOT! AND YOU'RE A POOPY-HEAD FOR THINKING THAT! <span class="glossaryitem" onmouseover='gp(197);'>WM</span> IS THE SUXXOR, AND ALL YOUR DREADNOUGHTS ARE BELONG <span class="glossaryitem" onmouseover='gp(421);'>TO</span> ME!!!!!<br><br>Slave's not angry, Malfred. Can't you see that he says you're citing "Bull****" and "crap...worthy of a toilet bowl" with love?  ]]></description>
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				<pubDate><![CDATA[Tue, 2 Jan 2007 14:21:24]]> GMT</pubDate>
				<author><![CDATA[ syr8766]]></author>
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				<title>RE: GW's FAQ mentality</title>
				<description><![CDATA[ I'm not making up crap to give <span class="glossaryitem" onmouseover='gp(3);'>40k</span> a bad name. I don't like the game that much<br>but I like the figures, so if <span class="glossaryitem" onmouseover='gp(50);'>GW</span> went out of business I'd be sorry to see them go. <br><br><div   ><br>A warjack fullfills the same exact role asa dreadnaughgt does.  Move, shoot, assult.  Some can arc node, some can flame, some can knock down,  some can throw, each is the same reult, move, shoot, and kill a model.<br><br>A dreadnaught can be outfitted to shoot lots, some can be fitted to assult, if you are chaos, they can be fitted to self repair, smae thing as in <span class="glossaryitem" onmouseover='gp(197);'>WM</span>.<br></div  ><br><br>Just to make the middle schoolers in the audience giggle: But it <i>feels</i> different.<br><br>]]></description>
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				<pubDate><![CDATA[Tue, 2 Jan 2007 15:59:39]]> GMT</pubDate>
				<author><![CDATA[ malfred]]></author>
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				<title>RE: GW's FAQ mentality</title>
				<description><![CDATA[ Hi, Malfred.<br><br>The word you want is "synergy".  Warmachine has tons of it.  <span class="glossaryitem" onmouseover='gp(147);'>WHFB</span> has some.  <span class="glossaryitem" onmouseover='gp(3);'>40k</span> has relatively little.  <br><br>Because of the interrelation of units in Warmachine, changing several of them will greatly modify the more effective ways of playing the list: old combinations are unavailable, new ones open up.<br><br>What synergy exists in <span class="glossaryitem" onmouseover='gp(3);'>40k</span> tends to either focus around specific pairings (e.g., demon packs and summoning icons), or around the ROLES of units (e.g., transport cracker & assault unit, to break open a transport and chop up the chewy insides).  [Not the best possible example, that latter one, but it's late.]<br><br>There are relatively few synergistic role combinations in <span class="glossaryitem" onmouseover='gp(3);'>40k</span> that are effective, and they extend well beyond codex boundaries.  The easiest to explain example is the 3rd ed Rhino Rush.  Every marine army, regardless of base codex (and including Chaos) could use the rhino rush model; barring minor fluctuations in specific options/powers (Blood Angels vs. Ultramarines vs. Chaos Marines), the rhino rush played out identically in all cases.]]></description>
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				<pubDate><![CDATA[Tue, 2 Jan 2007 19:50:12]]> GMT</pubDate>
				<author><![CDATA[ Janthkin]]></author>
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				<title>RE: GW's FAQ mentality</title>
				<description><![CDATA[ *Hands Malfred the Asbestos suit.*<br><br>Sorry I didnt get here sooner. You look a little charred but otherwise ok. *brushes of a chunk of charcoal from malfreds shoulder*<br><br>Ahh Dakka. I want to know who the hell keeps bleeding for the sharks to circle the way they do here.<br><br>I swear there is a dakka super villian whose name is "Chum", lurking here. ]]></description>
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				<pubDate><![CDATA[Tue, 2 Jan 2007 20:23:42]]> GMT</pubDate>
				<author><![CDATA[ Hellfury]]></author>
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				<title>RE: GW's FAQ mentality</title>
				<description><![CDATA[ Yessirs, that's what happens when you linger too long in a parking lot. All kinds of things can happen to you, son. You gotta watch your back, make sure that righteous lord Chinesus is looking out for you. <br><br>Janthkin's description is pretty spot-on. <span class="glossaryitem" onmouseover='gp(197);'>WM</span> is a game of synergies, and those synergies determine your tactics. <span class="glossaryitem" onmouseover='gp(3);'>40k</span> is not; it is about homogeneity,  minimizing diversity and concentrating on having an entire army do one thing with one kind of unit (there are exceptions, but they are rare). ]]></description>
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				<pubDate><![CDATA[Wed, 3 Jan 2007 00:45:16]]> GMT</pubDate>
				<author><![CDATA[ syr8766]]></author>
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				<title>RE: GW's FAQ mentality</title>
				<description><![CDATA[ <img src="http://www.mesolink.org/images/asbestos_photographs/0006.jpg"></img><br><br>Thanks Hellfury.]]></description>
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				<pubDate><![CDATA[Wed, 3 Jan 2007 01:33:54]]> GMT</pubDate>
				<author><![CDATA[ malfred]]></author>
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				<title>RE: GW's FAQ mentality</title>
				<description><![CDATA[ <blockquote class="uncited"><div>Posted By Slave on 01/02/2007 7:12 <span class="glossaryitem" onmouseover='gp(634);'>PM</span><br />  <br />  <span class="glossaryitem" onmouseover='gp(197);'>WM</span> is easier to balance because of its static nature.&nbsp; <span class="glossaryitem" onmouseover='gp(3);'>40K</span> is harder to balance because of the variety, and <span class="glossaryitem" onmouseover='gp(50);'>GW</span>'s laziness.<br />  <br />  This crap you are talking is worthy of a toilet bowl.</div></blockquote>  <p>Slave:&nbsp; I personally feel your arguements are laughable.&nbsp; <span class="glossaryitem" onmouseover='gp(3);'>40k</span> and Warmachine can NOT be directly compared because in <span class="glossaryitem" onmouseover='gp(3);'>40k</span>, the units modify themselves by purchasing squad and unit upgrades, and in Warmachine, the units are modified through interaction with other choices.&nbsp; So yes, superficially, Warmachine models have fixed statlines and seem more simplistic than Warhammer ones which do not.&nbsp; However this changes in gameplay.</p>  <p>Let's look at a simple example.</p>  <p>A Juggernaut warjack is designed to kill things.&nbsp; Vlad can give it a boost in accuracy and damage.&nbsp; (Extra <span class="glossaryitem" onmouseover='gp(24);'>D6</span> pick the highest).&nbsp; Sorscha and Vlad can make it charge an extra 2 inches.&nbsp; Irusk can make it so it can't be knocked down.&nbsp; Epic Sorscha can bond it for an extra <span class="glossaryitem" onmouseover='gp(187);'>FOC</span> alotment.&nbsp; While the different warcasters don't change its role, they give it significantly different abilities.</p>  <p>In <span class="glossaryitem" onmouseover='gp(3);'>40k</span> terms these abilitiy changes would be akin to:&nbsp; Twinlinking, charges as cavalry, can't be immobilized / pinned, and +1A.&nbsp; These ability changes are bought right on the model (if applicable).&nbsp; However, the point you are missing is that in Warmachine, these abilities (for the most part) can be applied to any legal model / unit, or are global effects, making for vastly different gameplay.</p>  <p>Let's look at a second example:</p>  <p>Grand Exemplar Kreoss buffs Knights Exemplar (and by extension Exemplars Errant)&nbsp;by boosting <span class="glossaryitem" onmouseover='gp(405);'>MAT</span>, <span class="glossaryitem" onmouseover='gp(406);'>RAT</span>, S and <span class="glossaryitem" onmouseover='gp(746);'>CM</span>.&nbsp; He also makes the immune to continious effects.&nbsp; This is a -global- change boosting <span class="glossaryitem" onmouseover='gp(149);'>WS</span>, <span class="glossaryitem" onmouseover='gp(14);'>BS</span>, S, <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> and the continious effect immunity is somewhat akin to &quot;never counts as outnumbered&quot;.&nbsp; The closest analogy to this in <span class="glossaryitem" onmouseover='gp(3);'>40k</span> is the Farsight and Ork Fighters (changing them to totally-suck vs Orks in <span class="glossaryitem" onmouseover='gp(58);'>HTH</span> to merely-suck vs Orks in <span class="glossaryitem" onmouseover='gp(58);'>HTH</span>).&nbsp; So while, this doesn't change the roles of the Exemplar, it significantly improves their ability to go toe-to-toe with stronger models.</p>  <p>So I'd just like to say that to discount this interplay between models is assinine.&nbsp; <span class="glossaryitem" onmouseover='gp(3);'>40k</span> is ALL about list-building, since what you buy at the start is what you're stuck with.&nbsp;&nbsp; - Sure there's gameplay skill required too, but it is more an extension of executing what you started with in listbuilding.&nbsp; You can't buff that unit of Devestators to fight that Chaos Lt in <span class="glossaryitem" onmouseover='gp(58);'>HTH</span> in the middle of the game.&nbsp; You can't make that dreadnought get into <span class="glossaryitem" onmouseover='gp(58);'>HTH</span> any faster.&nbsp; You can't give those&nbsp;Stormtroopers a boosted coversave mid-game.</p>  <p>Warmachine has an important list-building aspect as well, but proper use of synergy is imperative.&nbsp; The closest <span class="glossaryitem" onmouseover='gp(3);'>40k</span> analogy is the -theory- of combined arms where the sum is greater than its parts...&nbsp; I say theory because units seldom work together in <span class="glossaryitem" onmouseover='gp(3);'>40k</span>, apart from the superficial &quot;let's attack the same target&quot; or &quot;let's shoot the same target&quot;.&nbsp; This is the fault of the ruleset since units that contribute to this kind of gameplay - transports, pinning, fear-causing units and external unit-buffs are either laughably useless or laregly missing.&nbsp; </p>  <p>An example of Warmachine's flexible play:&nbsp;&nbsp;The Choir&nbsp;of Menoth&nbsp;can turn your Jacks into a wall of &quot;no shooty&quot; and then turn them into beatsticks when they are close.&nbsp; Failing that (i.e. your Jacks are killed), with&nbsp;the right support, the Choir itself could crack some skulls, or be redeemed for souls.&nbsp; You'd be hard pressed to use an Engiseer and servitors in the same role, because they can't be externally buffed and are stuck with whatever role you put them in (either fixy or shooty).</p>  <p>At any rate, enough about Warmachine and <span class="glossaryitem" onmouseover='gp(3);'>40k</span>.</p>  <p>Finally, to address your statement that <span class="glossaryitem" onmouseover='gp(3);'>40k</span> can't be balanced:&nbsp; Back in the days of yore, there was this thing called the BBB at the beginning of the 3rd age of <span class="glossaryitem" onmouseover='gp(3);'>40k</span>.&nbsp; In the back there was an armylist section with -gasp- largely balanced <span class="glossaryitem" onmouseover='gp(3);'>40k</span> forces!&nbsp; Fancy that.&nbsp; The thing that <span class="glossaryitem" onmouseover='gp(50);'>GW</span> is not doing is taking the system as a whole when building new codices.&nbsp; Editing would help too.</p>]]></description>
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				<pubDate><![CDATA[Wed, 3 Jan 2007 01:49:28]]> GMT</pubDate>
				<author><![CDATA[ keezus]]></author>
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				<title>RE: GW's FAQ mentality</title>
				<description><![CDATA[ <div   >There is a lot of difference in how you play bloodletters, deamonettes and plaguebearers.</div  ><br><br>Not really. They all get slammed into combat.....]]></description>
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				<pubDate><![CDATA[Wed, 3 Jan 2007 02:13:55]]> GMT</pubDate>
				<author><![CDATA[ carmachu]]></author>
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				<title>RE: GW's FAQ mentality</title>
				<description><![CDATA[ <div   >Are you saying that warjacks or any other unit in the game has a different purpose in <span class="glossaryitem" onmouseover='gp(197);'>WM</span> than a dreadnaught has in <span class="glossaryitem" onmouseover='gp(3);'>40k</span>?<br><br>the purpose of every single model in the game is to kill, or help something else kill,. or weaken something so it can be killed.<br><br>A warjack fullfills the same exact role asa dreadnaughgt does.  Move, shoot, assult.  Some can arc node, some can flame, some can knock down,  some can throw, each is the same reult, move, shoot, and kill a model.<br><br>A dreadnaught can be outfitted to shoot lots, some can be fitted to assult, if you are chaos, they can be fitted to self repair, smae thing as in <span class="glossaryitem" onmouseover='gp(197);'>WM</span>.</div  ><br><br><br>Your ingnorace is really showing.<br><br>Yes a jack is completely different from a dreadnaught. See thats where you getting confused. <br><br>Jacks have a variety of roles. Dread....doesnt: either it shoots, or it assaults, or both.<br><br>Jacks, depending on the force, have a variety of roles besides just shooting and assualting: body guards, assassins, indirect fire, killing infantry. Power attacks are a HUGE bonus, if you have one able to do so. Channel spells....<br><br>No, jacks are not the same as dreads. Look similar, different roles and ideas on using them.]]></description>
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				<pubDate><![CDATA[Wed, 3 Jan 2007 02:17:32]]> GMT</pubDate>
				<author><![CDATA[ carmachu]]></author>
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				<title>RE: GW's FAQ mentality</title>
				<description><![CDATA[ <font color="#ff0000">Slave, please relax the tone and stop flaming. This is a warning.<br />  <br />  -The Mgmt.</font>]]></description>
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				<pubDate><![CDATA[Wed, 3 Jan 2007 08:25:48]]> GMT</pubDate>
				<author><![CDATA[ Mannahnin]]></author>
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				<title>RE: GW's FAQ mentality</title>
				<description><![CDATA[ <blockquote class="uncited"><div>Posted By Mannahnin  on  01/03/2007 1:25 <span class="glossaryitem" onmouseover='gp(634);'>PM</span><br />  <font color="#ff0000">Slave, please relax the tone and stop flaming. This is a warning.<br />  <br />  -The Mgmt.</font></div></blockquote>  <br />  relax my tone?&nbsp; So, enough people say you are angry, then suddenly you are?&nbsp; Warn away mr. mod.&nbsp; <br />  <br />  <span class="glossaryitem" onmouseover='gp(17);'>BTW</span>, I never said that <span class="glossaryitem" onmouseover='gp(3);'>40K</span> can not be balanced, it can, it's just that <span class="glossaryitem" onmouseover='gp(50);'>GW</span> is lazy.&nbsp; <br />  <br />  Appaerently I am angry, plus I am now saying stuff I did not say, oh yeah, I&nbsp; am flaming now.&nbsp; What else?<br />  <br />]]></description>
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				<pubDate><![CDATA[Wed, 3 Jan 2007 10:23:19]]> GMT</pubDate>
				<author><![CDATA[ Slave]]></author>
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				<title>RE: GW's FAQ mentality</title>
				<description><![CDATA[ <blockquote class="uncited"><div>Posted By carmachu  on  01/03/2007 7:13 <span class="glossaryitem" onmouseover='gp(682);'>AM</span><br />  <div   >There is a lot of difference in how you play bloodletters, deamonettes and plaguebearers.</div  ><br />  <br />  Not really. They all get slammed into combat.....</div></blockquote>  <br />  So do warjacks.&nbsp; Its a war game, you don't win if nothing is killed.<br />  <br />  <br />  My ignorance eh?&nbsp; Yeah, but I am flaming, and have been warned.<br />  <br />  Tell me, you said it, so point out my ignorance?&nbsp; You are saying a Warjack has many roles?&nbsp; A big steam powered killing machine has several roles, in the menoth list, It can also shield right?&nbsp; The devastator can close up and not kill, and instead absorb damage.&nbsp; Cryx light jacks can arc node.<br />  <br />  Seems I know something about <span class="glossaryitem" onmouseover='gp(197);'>WM</span> eh?&nbsp; Not bad for an angry ignoramous whom is yelling kicking screaming mad, whom the Mod needs to bust out the red letters to warn, or else lose his lunch money, plus get the dunce cap.<br />  <br />  What difference does it make in the grand scheme of Warmachine?&nbsp; So what, a jack is sheilding, or closed up, or what ever, what else is the rest of the list doing?&nbsp; KILLING[/angry yelling]!!!!!&nbsp; Thats the whole point.&nbsp; You kill.<br />  <br />  What the issue is, I disagreed about <span class="glossaryitem" onmouseover='gp(197);'>WM</span> being the Holy Grail of wargaming.&nbsp; In the end, I said that <span class="glossaryitem" onmouseover='gp(3);'>40K</span> can't be balanced (I did not), and I flamed someone (I did not), and I was warned in <font color="#ff0000">RED <font color="#000000">letters.&nbsp; Looks like I am screwed.&nbsp; <br />  <br />  In the end, <span class="glossaryitem" onmouseover='gp(3);'>40K</span> is still more variable than <span class="glossaryitem" onmouseover='gp(197);'>WM</span>, <span class="glossaryitem" onmouseover='gp(3);'>40K</span> still has more lists, and <span class="glossaryitem" onmouseover='gp(3);'>40K</span> still can be balanced, if <span class="glossaryitem" onmouseover='gp(50);'>GW</span> tried, <span class="glossaryitem" onmouseover='gp(36);'>FAQs</span> do suck, and <span class="glossaryitem" onmouseover='gp(50);'>GW</span> should still get thier head put of thier collective butts and fix this game.<br />  <br />  P.S.&nbsp; You flamers of me do know that I play and enjoy <span class="glossaryitem" onmouseover='gp(197);'>WM</span> right?&nbsp; Just checking.</font></font>]]></description>
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				<pubDate><![CDATA[Wed, 3 Jan 2007 10:24:01]]> GMT</pubDate>
				<author><![CDATA[ Slave]]></author>
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				<title>RE: GW's FAQ mentality</title>
				<description><![CDATA[ It's fun being able to summarize all that's said into a simple analogy  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">  :<br><br><span class="glossaryitem" onmouseover='gp(3);'>40k</span> is like playing Pokemon or yugioh. Stats are upfront. Played almost exclusively by little kids.<br><br>Warmachine is like playing Magic. Card combos and encouragement of pushing the abilities to the edge of the rules. Played by hairy, stinky 16 year old guys. Sometimes 25 year olds.<br><br>Or, for a bigger burn, <span class="glossaryitem" onmouseover='gp(3);'>40k</span> is like Star Wars <span class="glossaryitem" onmouseover='gp(223);'>TCG</span> while Warmachine is like Star Wars <span class="glossaryitem" onmouseover='gp(200);'>CCG</span>. Now I want to pick up my old HBOX deck.]]></description>
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				<pubDate><![CDATA[Wed, 3 Jan 2007 10:34:10]]> GMT</pubDate>
				<author><![CDATA[ stonefox]]></author>
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				<title>RE: GW's FAQ mentality</title>
				<description><![CDATA[ See, I'm more into the simulation aspect and out for a relaxing beer and pretzel game. <span class="glossaryitem" onmouseover='gp(50);'>GW</span> fits that for me.<br><br>I don't want to lose because the person across from me had the time to work out a recursive combo to give their Warjack infinite attacks or such crap. It's not why I play miniature games.]]></description>
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				<pubDate><![CDATA[Wed, 3 Jan 2007 10:57:43]]> GMT</pubDate>
				<author><![CDATA[ Asmodai]]></author>
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				<title>RE: GW's FAQ mentality</title>
				<description><![CDATA[ <div   >I don't want to lose because the person across from me had the time to work out a recursive combo to give their Warjack infinite attacks or such crap. It's not why I play miniature games.</div  ><br><br>The nice thing about <span class="glossaryitem" onmouseover='gp(197);'>WM</span>, Asmodai, is that if you encountered that situation, you could post it on their official forums, and it would be <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span>'d out of existence in less than a month.<br><br>When you find situations like that in <span class="glossaryitem" onmouseover='gp(3);'>40k</span>, the studio a) won't notice; b) won't fix it; and/or c) issue some <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> that creates new problems instead of fixing the old.<br><br>I'm not angry.  I'm not even bitter.  I'm just sad - I like <span class="glossaryitem" onmouseover='gp(3);'>40k</span>, both the playing itself and the fairly simple level of tactical thought that goes into it.  All I could ask for would be a company that gave a damn about the ruleset they put out to support my little plastic/metal dolls.]]></description>
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				<pubDate><![CDATA[Wed, 3 Jan 2007 11:02:47]]> GMT</pubDate>
				<author><![CDATA[ Janthkin]]></author>
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				<title>RE: GW's FAQ mentality</title>
				<description><![CDATA[ <blockquote class="uncited"><div>Posted By Janthkin  on  01/03/2007 4:02 <span class="glossaryitem" onmouseover='gp(634);'>PM</span><br />  <div   >I don't want to lose because the person across from me had the time to work out a recursive combo to give their Warjack infinite attacks or such crap. It's not why I play miniature games.</div  ><br />  <br />  The nice thing about <span class="glossaryitem" onmouseover='gp(197);'>WM</span>, Asmodai, is that if you encountered that situation, you could post it on their official forums, and it would be <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span>'d out of existence in less than a month.<br />  <br />  When you find situations like that in <span class="glossaryitem" onmouseover='gp(3);'>40k</span>, the studio a) won't notice; b) won't fix it; and/or c) issue some <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> that creates new problems instead of fixing the old.<br />  <br />  I'm not angry.  I'm not even bitter.  I'm just sad - I like <span class="glossaryitem" onmouseover='gp(3);'>40k</span>, both the playing itself and the fairly simple level of tactical thought that goes into it.  All I could ask for would be a company that gave a damn about the ruleset they put out to support my little plastic/metal dolls.</div></blockquote>  <br />  Yeah, it is pretty sad.&nbsp; The obliterators sat at T5 for a long time, when they should have been t4(5) from the start, and like the gift reads.<br />  <br />  Plus stuff like the wraithlord being so cheap for so long, and 30 man seer councils, with a sprinkle of guardians to make it legal.&nbsp; Stuff like that stood for too long, and they band aid it with a poorly written <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> that solves nothing.&nbsp; <br />  <br />  Think of the Tyranid <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> fiasco, when they made a rule, an independent screwed it up, <span class="glossaryitem" onmouseover='gp(50);'>GW</span> retracted it, and misworded it, leading to the need for yet another <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> for the <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span>.<br />  <br />  They would get it right, but somewhere, someone needs to beat <span class="glossaryitem" onmouseover='gp(50);'>GW</span> on the head, so they get back to proper playtesting and proof reading.]]></description>
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				<pubDate><![CDATA[Wed, 3 Jan 2007 11:51:13]]> GMT</pubDate>
				<author><![CDATA[ Slave]]></author>
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				<title>RE: GW's FAQ mentality</title>
				<description><![CDATA[ So answer is <br><br>Fanboy + cynical gamer = 12 pages.<br><br>Yay! <span class="glossaryitem" onmouseover='gp(50);'>GW</span> always sucked, theyre as professional as Macdonalds.. ]]></description>
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				<pubDate><![CDATA[Wed, 3 Jan 2007 13:54:03]]> GMT</pubDate>
				<author><![CDATA[ Shaman]]></author>
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				<title>RE: GW's FAQ mentality</title>
				<description><![CDATA[ <blockquote class="uncited"><div>Posted By Shaman  on  01/03/2007 6:54 <span class="glossaryitem" onmouseover='gp(634);'>PM</span><br />  So answer is <br />  <br />  Fanboy + cynical gamer = 12 pages.<br />  <br />  Yay! <span class="glossaryitem" onmouseover='gp(50);'>GW</span> always sucked, theyre as professional as Macdonalds.. </div></blockquote>  <br />  One might even say the K-mart of miniatures games...&nbsp;&nbsp;]]></description>
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				<pubDate><![CDATA[Wed, 3 Jan 2007 13:56:33]]> GMT</pubDate>
				<author><![CDATA[ syr8766]]></author>
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				<title>RE: GW's FAQ mentality</title>
				<description><![CDATA[ <blockquote class="uncited"><div>Posted By syr8766  on  01/03/2007 6:56 <span class="glossaryitem" onmouseover='gp(634);'>PM</span><br />  <blockquote class="uncited"><div>Posted By Shaman  on  01/03/2007 6:54 <span class="glossaryitem" onmouseover='gp(634);'>PM</span><br />  So answer is <br />  <br />  Fanboy + cynical gamer = 12 pages.<br />  <br />  Yay! <span class="glossaryitem" onmouseover='gp(50);'>GW</span> always sucked, theyre as professional as Macdonalds.. </div></blockquote>  <br />  One might even say the K-mart of miniatures games...&nbsp;&nbsp;</div></blockquote>  <br />  I wouldn't give them that much credit.&nbsp; I would give them the netzero (free service) award for crapatcular customer service.]]></description>
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				<pubDate><![CDATA[Wed, 3 Jan 2007 14:00:05]]> GMT</pubDate>
				<author><![CDATA[ Slave]]></author>
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				<title>RE: GW's FAQ mentality</title>
				<description><![CDATA[ <blockquote class="uncited"><div>Posted By Shaman on 01/03/2007 6:54 <span class="glossaryitem" onmouseover='gp(634);'>PM</span><br />  So answer is <br />  <br />  Fanboy + cynical gamer = 12 pages.<br />  <br />  Yay! <span class="glossaryitem" onmouseover='gp(50);'>GW</span> always sucked, theyre as professional as Macdonalds.. </div></blockquote>  <p><br />  <br />  No, I think&nbsp;they&nbsp;beat <span class="glossaryitem" onmouseover='gp(50);'>GW</span> on that score. My Big Mac only has a&nbsp;1 page <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span>. And it written better. </p>  <p><a target=_blank href="http://www.mcdonalds.com/corp/about/factsheets.RowPar.0001.ContentPar.0001.ColumnPar.0007.File1">www.mcdonalds.com/corp/about/factsheets.RowPar.0001.ContentPar.0001.ColumnPar.0007.File1</a></p>  <p>&nbsp;</p>]]></description>
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				<pubDate><![CDATA[Wed, 3 Jan 2007 17:30:28]]> GMT</pubDate>
				<author><![CDATA[ Crimson Devil]]></author>
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				<title>RE: GW's FAQ mentality</title>
				<description><![CDATA[ Super-size me!]]></description>
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				<pubDate><![CDATA[Wed, 3 Jan 2007 17:38:45]]> GMT</pubDate>
				<author><![CDATA[ malfred]]></author>
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				<title>RE: GW's FAQ mentality</title>
				<description><![CDATA[ <blockquote class="uncited"><div>Posted By stonefox on 01/03/2007 3:34 <span class="glossaryitem" onmouseover='gp(634);'>PM</span><br />  <br />  Or, for a bigger burn, <span class="glossaryitem" onmouseover='gp(3);'>40k</span> is like Star Wars <span class="glossaryitem" onmouseover='gp(223);'>TCG</span> while Warmachine is like Star Wars <span class="glossaryitem" onmouseover='gp(200);'>CCG</span>. Now I want to pick up my old HBOX deck.</div></blockquote>  <p><br />  I liked Star Wars <span class="glossaryitem" onmouseover='gp(223);'>TCG</span>.&nbsp;  <img src="/s/i/a/ef7b97610a8bf5b2bd5df8209dc08ff3.gif" border="0"> &nbsp; Granted there wasn't as much complexity as Star Wars <span class="glossaryitem" onmouseover='gp(200);'>CCG</span>, and it was nigh impossible for the Dark Side to win without going hard to two arenas... But I still liked it.</p>  <p>(Just goes to show there can be love for <span class="glossaryitem" onmouseover='gp(50);'>GW</span> as well I suppose).<br />  </p>]]></description>
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				<pubDate><![CDATA[Thu, 4 Jan 2007 01:14:45]]> GMT</pubDate>
				<author><![CDATA[ keezus]]></author>
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				<title>RE: GW's FAQ mentality</title>
				<description><![CDATA[ <p>Slave, if you seriously think your responses to Malfred (for one) were appropriate, then you need to reconsider posting on this forum.&nbsp; If you maintain the same manners in posting, you will find your posts edited or deleted, and may wind up banned eventually.&nbsp;&nbsp; Some forums would have resorted to these already.&nbsp; </p>  <p>Here at Dakka, we try to let people talk freely.&nbsp; There's still no excuse for telling someone who is clearly making a carefully-reasoned post, and NOT engaging you on the argumentative level you are sinking to, that they are spewing crap and their argument is worthy of a toilet.&nbsp; </p>  <p>You were flaming, and you have been warned.&nbsp; Keep it up, and the aforementioned sanctions will take place.</p>]]></description>
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				<pubDate><![CDATA[Thu, 4 Jan 2007 05:22:29]]> GMT</pubDate>
				<author><![CDATA[ Mannahnin]]></author>
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				<title>RE: GW's FAQ mentality</title>
				<description><![CDATA[ You know... after reading all (ok... most) of the posts (I skipped the Slave and Malf exchange) I have to say, I'm forgiving of the rules.<br><br><br>How many hats do you think the people on the development team have?  They are expected to <br><br>1) Create new rules<br>2) Playtest new rules<br>3) Build their own armies (put together and paint)<br>4) "Show face" at official events<br>5) write up and submit articles for <span class="glossaryitem" onmouseover='gp(143);'>WD</span> (not so much nowadays).<br>6) (sometimes) write NOVELS for <span class="glossaryitem" onmouseover='gp(50);'>GW</span>.<br><br>So to expect a perfect product from the get go, I think that's a bit much.  What I do agree with, however, is the sorry state of their <span class="glossaryitem" onmouseover='gp(36);'>FAQs</span> and rules corrections in general.  I don't really think there is any excuse for that.<br><br><br>Also, of all the analogies getting thrown around, none are really that aplicable.  A car can kill people if improperly manufactured.  Rulesets won't.  <span class="glossaryitem" onmouseover='gp(50);'>GW</span>, is a hobby interest fed by disposable income.  My car is a necessity for providing food and shelter for myself and my family.]]></description>
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				<pubDate><![CDATA[Thu, 4 Jan 2007 07:06:06]]> GMT</pubDate>
				<author><![CDATA[ KiMonarrez]]></author>
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				<title>RE: GW's FAQ mentality</title>
				<description><![CDATA[ <blockquote class="uncited"><div>Posted By KiMonarrez on 01/04/2007 12:06 <span class="glossaryitem" onmouseover='gp(634);'>PM</span><br />  <br />  How many hats do you think the people on the development team have? They are expected to <br />  <br />  1) Create new rules<br />  2) Playtest new rules<br />  3) Build their own armies (put together and paint)<br />  4) &quot;Show face&quot; at official events<br />  5) write up and submit articles for <span class="glossaryitem" onmouseover='gp(143);'>WD</span> (not so much nowadays).<br />  6) (sometimes) write NOVELS for <span class="glossaryitem" onmouseover='gp(50);'>GW</span>.<br />  <br />  So to expect a perfect product from the get go, I think that's a bit much. What I do agree with, however, is the sorry state of their <span class="glossaryitem" onmouseover='gp(36);'>FAQs</span> and rules corrections in general. I don't really think there is any excuse for that.<br />  <br />  </div></blockquote>  <p><br />  KiMonarrez:&nbsp; I'm surprised that you think that this sad state of affairs is acceptable...&nbsp; Let's break it down a bit and say, for the heck of it that...</p>  <p>40% time is create new rules<br />  40% time is test new rules<br />  10% time is show at events / article writing<br />  <i>I've omitted armybuilding on the assumption that since even&nbsp;manager level <span class="glossaryitem" onmouseover='gp(50);'>GW</span> staffers have to armybuild on their own time, that this is probably the case for the rules writers as well. - Playtest games seem to take place using the Studio armies... (which might account for the lack of playtesting...)<br />  </i><br />  There's 3 major releases per year.&nbsp; That means that there is 4 months per cycle or roughly 17 weeks.&nbsp; Assuming a standard 40hr workweek, that gives 680 manhours per staffer put on rules development and testing. - Note, I am also assuming that this process preceeds actual production and rollout by some regular margin.</p>  <p>272 <span class="glossaryitem" onmouseover='gp(251);'>hrs</span> for new rules writing (34 workdays)<br />  272 <span class="glossaryitem" onmouseover='gp(251);'>hrs</span> for playtesting (or enough time for 68 4hr playtest games)<br />  68&nbsp;hrs for events and article writing (includes <span class="glossaryitem" onmouseover='gp(36);'>FAQs</span>)</p>  <p>Note:&nbsp; This is for one person.&nbsp; If you add additional staffers to the <span class="glossaryitem" onmouseover='gp(29);'>dev</span> team (say 3 more people) then you have twice as many playtest games - (moreso if you include the studio staff), and 132 man-days worth of rules-writing time...</p>  <p>To defend their practices as unavoidable is laughable at best... considering that their 30 or so playtest Witchunter codex was the most riggorously tested codex ever.&nbsp; Hell, with 68 <span class="glossaryitem" onmouseover='gp(251);'>hrs</span> <i>each</i> for events and <span class="glossaryitem" onmouseover='gp(36);'>FAQs</span>, you'd think they could do better than what they're producing.</p>]]></description>
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				<pubDate><![CDATA[Thu, 4 Jan 2007 08:18:18]]> GMT</pubDate>
				<author><![CDATA[ keezus]]></author>
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				<title>RE: GW's FAQ mentality</title>
				<description><![CDATA[ <div   >How many hats do you think the people on the development team have? They are expected to <br><br>1) Create new rules<br>2) Playtest new rules<br>3) Build their own armies (put together and paint)<br>4) "Show face" at official events<br>5) write up and submit articles for <span class="glossaryitem" onmouseover='gp(143);'>WD</span> (not so much nowadays).<br>6) (sometimes) write NOVELS for <span class="glossaryitem" onmouseover='gp(50);'>GW</span>.</div  ><br><br>I'm hoping they have other stuff to do; nothing you posted there looks terribly odious, or even like it would fill a 40 hour work week.<br><br>How many official events are there?  How many new rules come out of the studio in a given month?  Don't most of us here assemble armies, and not while on the clock?  Aren't there a number of posters who have written extensive articles, again during their free time, on various <span class="glossaryitem" onmouseover='gp(3);'>40k</span> topics (and neglecting those who post smaller volumes but in greater quantities, say when reviewing an army list)?  <br><br>And how does any of this affect their ability to properly use the english language (sorry, foreign-types) to convey meanings?  Hell, items #1 and 2 on your list would be greatly simplified if the underlying rules were clear, concise, and used words consistently, with defined meanings.  They started in that general direction with the Universal Special Rules, but it should have been so easy to extend that to the rest of the ruleset as well.<br><br>For those who write novels, more power to them - I have great respect for anyone willing to undertake that particularly task.  But their command of the language should be great enough to handle rulesets, or to repair damage to the rules upon occasion.]]></description>
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				<pubDate><![CDATA[Thu, 4 Jan 2007 08:24:42]]> GMT</pubDate>
				<author><![CDATA[ Janthkin]]></author>
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				<title>RE: GW's FAQ mentality</title>
				<description><![CDATA[ The novels thing is on contract, though I'm assuming, and does not <br>constitute a part of their working week. Unless <span class="glossaryitem" onmouseover='gp(50);'>GW</span> allows them time to<br>write on the clock? That would be kinda awesome.<br><br>Unless they didn't pay you extra for the novel... <img src='http://www.dakkadakka.com/DesktopModules/NTForums/images/emoticons/sad.gif'>]]></description>
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				<pubDate><![CDATA[Thu, 4 Jan 2007 08:27:36]]> GMT</pubDate>
				<author><![CDATA[ malfred]]></author>
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				<title>RE: GW's FAQ mentality</title>
				<description><![CDATA[ <div   >Unless they didn't pay you extra for the novel... </div  ><br><br>I could see <span class="glossaryitem" onmouseover='gp(50);'>GW</span> doing that.  "This year, your goals are to write 3 codexii, 4 <span class="glossaryitem" onmouseover='gp(143);'>WD</span> articles praising an underselling product, and 1 250 page novel.  Or else."]]></description>
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				<pubDate><![CDATA[Thu, 4 Jan 2007 08:44:32]]> GMT</pubDate>
				<author><![CDATA[ Janthkin]]></author>
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				<title>RE: GW's FAQ mentality</title>
				<description><![CDATA[ <blockquote class="uncited"><div>Posted By Janthkin on 01/04/2007 1:44 <span class="glossaryitem" onmouseover='gp(634);'>PM</span><br />  <div   >Unless they didn't pay you extra for the novel... </div  ><br />  <br />  I could see <span class="glossaryitem" onmouseover='gp(50);'>GW</span> doing that. &quot;This year, your goals are to write 3 codexii, 4 <span class="glossaryitem" onmouseover='gp(143);'>WD</span> articles praising an underselling product, and 1 250 page novel. Or else.&quot;</div></blockquote>  ... you have to go to GamesDay and wear the plastic Space Marine costume and have your picture taken with the smelliest WAAAAGH-screaming fanboyz we can find.<br />  <br />]]></description>
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				<pubDate><![CDATA[Thu, 4 Jan 2007 09:43:56]]> GMT</pubDate>
				<author><![CDATA[ fellblade]]></author>
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				<title>RE: GW's FAQ mentality</title>
				<description><![CDATA[ You know, I wasn't playing <span class="glossaryitem" onmouseover='gp(3);'>40k</span> during 2nd edition (Battletech held too much of my attention), but I recall others complaining about game TURNS lasting an hour or so.  So they did their best to streamline for 3rd ed.  <br><br>I did hop onboard during 3rd, and saw them making the effort to improve (sometimes it did, sometimes not so much).  I recall them doing their level best to try to bring some semblence of balance back to the game by the end of 3rd (they introduced the TAR, TVR, etc...)  Then they roll out 4th ed. ( which has bugs).<br><br>I recognize it as being a process of continually striving for improvement ,which implies a flawed initial effort (a not unreasonable assumption).<br><br><br><br>Now, again, I have recently seen a complete breakdown of their efforts of trying to eliminate the bugs.  And THAT is what I find galling.  It obviously has errors, they know they are there, and they should fix them.<br><br>And I stand by my assessment of their time constraints.  Writing rules takes time.  Testing them takes time.  Building their various prodcts takes time (making molds, designing models, codex layouts, <span class="glossaryitem" onmouseover='gp(143);'>WD</span> articles, <span class="glossaryitem" onmouseover='gp(143);'>WD</span> layouts, answering phone calls, remembering to attach coversheets to the TPS reports (<img src='http://www.dakkadakka.com/DesktopModules/NTForums/images/emoticons/biggrin.gif'>), etc...<br><br>Again, I don't fault them for making a flawed initial product (as long as it's not GROSSLY FLAWED).  There's only so much time in the day.  It's the lack of support that's the real problem.<br><br>As a side note.  Why do you expect perfect techical writing quality rules from non-technical writers?  As I recall, Andy Chambers started out at <span class="glossaryitem" onmouseover='gp(50);'>GW</span> as a stockboy.  Little wonder some of the codex he had his hands on weren't techical writing masterpieces.]]></description>
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				<pubDate><![CDATA[Thu, 4 Jan 2007 10:43:24]]> GMT</pubDate>
				<author><![CDATA[ KiMonarrez]]></author>
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				<title>RE: GW's FAQ mentality</title>
				<description><![CDATA[ Personally, I don't think the style of the rules is the problem (i.e. technical writing or not).&nbsp; It seems to me that the rules could be cleared up a lot without making the rulebook read like a dry physics textbook.<br />  <br />  I've read other rulebooks (Flames of War, etc.) that I wouldn't say are written in an overly technical style, but they are still very clear, balanced, and well-written rules for the most part.&nbsp; That's not to say Flames of War doesn't have some issues, but at least the Battlefront Staff quickly correct any mistakes and clear up ambiguous rules (which are relatively few to begin with) - Something the <span class="glossaryitem" onmouseover='gp(50);'>GW</span> staff doesn't seem very eager to do at this point.<br />]]></description>
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				<pubDate><![CDATA[Thu, 4 Jan 2007 11:01:11]]> GMT</pubDate>
				<author><![CDATA[ Hordini]]></author>
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				<title>RE: GW's FAQ mentality</title>
				<description><![CDATA[ <div   >I did hop onboard during 3rd, and saw them making the effort to improve (sometimes it did, sometimes not so much). I recall them doing their level best to try to bring some semblence of balance back to the game by the end of 3rd (they introduced the TAR, TVR, etc...) Then they roll out 4th ed. ( which has bugs).</div  ><br><br>True. I think not starting fresh in 4th edition caused a lot of (unnecessary) problems. If <span class="glossaryitem" onmouseover='gp(50);'>GW</span> had reset the game and published a Ravening Hordes style army list booklet, they could have cleaned up the core rules, standardized the many different versions of similar rules and rebalanced the points costs of various units to take into account how the rules changed their effectiveness between the editions. It would also have saved them the troubles that predictably arose from trying to make 3rd edition Codexes work with the 4th edition rules by means of various <span class="glossaryitem" onmouseover='gp(36);'>FAQs</span>, errata, etc.]]></description>
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				<pubDate><![CDATA[Thu, 4 Jan 2007 13:32:38]]> GMT</pubDate>
				<author><![CDATA[ Asmodai]]></author>
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				<title>RE: GW's FAQ mentality</title>
				<description><![CDATA[ <blockquote class="uncited"><div>Posted By Asmodai  on  01/04/2007 6:32 <span class="glossaryitem" onmouseover='gp(634);'>PM</span><br />  It would also have saved them the troubles that predictably arose from trying to make 3rd edition Codexes work with the 4th edition rules by means of various <span class="glossaryitem" onmouseover='gp(36);'>FAQs</span>, errata, etc.</div></blockquote>  <br />  Although putting out <i>complete</i> <span class="glossaryitem" onmouseover='gp(36);'>FAQs</span> and errata would have accomplished that as well...<br />  <br />  Personally though, I've never been a fan of <span class="glossaryitem" onmouseover='gp(50);'>GW</span>'s approach to new releases. If it had been up to me, the 4th edition release would have included the new rules and reprints of ALL the current codexes...]]></description>
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				<pubDate><![CDATA[Thu, 4 Jan 2007 13:44:48]]> GMT</pubDate>
				<author><![CDATA[ insaniak]]></author>
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				<title>RE: GW's FAQ mentality</title>
				<description><![CDATA[ <blockquote class="uncited"><div>Posted By Janthkin on 01/03/2007 4:02 <span class="glossaryitem" onmouseover='gp(634);'>PM</span><br />  The nice thing about <span class="glossaryitem" onmouseover='gp(197);'>WM</span>, Asmodai, is that if you encountered that situation, you could post it on their official forums, and it would be <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span>'d out of existence in less than a month.<br />  <br />  When you find situations like that in <span class="glossaryitem" onmouseover='gp(3);'>40k</span>, the studio a) won't notice; b) won't fix it; and/or c) issue some <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> that creates new problems instead of fixing the old.<br />  </div></blockquote>  And/or d) admit that according the&nbsp;rules&nbsp;such a situation can arise, so&nbsp;if your opponent&nbsp;agrees then you can go ahead and ignore the rules (conversely if you decide to actually follow the rules then you are just a big meanie-head).]]></description>
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				<pubDate><![CDATA[Thu, 4 Jan 2007 17:18:50]]> GMT</pubDate>
				<author><![CDATA[ Abadabadoobaddon]]></author>
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				<title>RE: GW's FAQ mentality</title>
				<description><![CDATA[ <blockquote class="uncited"><div>Posted By keezus on 01/04/2007 6:14 <span class="glossaryitem" onmouseover='gp(682);'>AM</span><br />  <blockquote class="uncited"><div>Posted By stonefox on 01/03/2007 3:34 <span class="glossaryitem" onmouseover='gp(634);'>PM</span><br />  <br />  Or, for a bigger burn, <span class="glossaryitem" onmouseover='gp(3);'>40k</span> is like Star Wars <span class="glossaryitem" onmouseover='gp(223);'>TCG</span> while Warmachine is like Star Wars <span class="glossaryitem" onmouseover='gp(200);'>CCG</span>. Now I want to pick up my old HBOX deck.</div></blockquote>  <p><br />  I liked Star Wars <span class="glossaryitem" onmouseover='gp(223);'>TCG</span>.&nbsp;  <img src="/s/i/a/ef7b97610a8bf5b2bd5df8209dc08ff3.gif" border="0"> &nbsp; Granted there wasn't as much complexity as Star Wars <span class="glossaryitem" onmouseover='gp(200);'>CCG</span>, and it was nigh impossible for the Dark Side to win without going hard to two arenas... But I still liked it.</p>  <p>(Just goes to show there can be love for <span class="glossaryitem" onmouseover='gp(50);'>GW</span> as well I suppose).<br />  </p>  </div></blockquote>  <p><br />  Sorry, that was supposed to be question. I picked up few models, read the rulebook a few times, and will probably make an army someday, but people compare <span class="glossaryitem" onmouseover='gp(197);'>WM</span> tournaments to <span class="glossaryitem" onmouseover='gp(200);'>CCG</span>-like play, so I'm definitely interested.</p>  <p>As for SWTCG, you can laugh but now instead of keeping one successful game, we (both TCGers and CCGers) now have zero and Decipher's down the sink as well.&nbsp;  <img src="/s/i/a/5c217f7a079a81c85feb45c988babf50.gif" border="0"> &nbsp;</p>]]></description>
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				<pubDate><![CDATA[Thu, 4 Jan 2007 17:20:19]]> GMT</pubDate>
				<author><![CDATA[ stonefox]]></author>
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				<title>RE: GW's FAQ mentality</title>
				<description><![CDATA[ <div   >As a side note. Why do you expect perfect techical writing quality rules from non-technical writers? As I recall, Andy Chambers started out at <span class="glossaryitem" onmouseover='gp(50);'>GW</span> as a stockboy. Little wonder some of the codex he had his hands on weren't techical writing masterpieces.</div  ><br><br>I started out coding software.  Now I write patents.  As that is what I'm paid to do, I don't find it unreasonable that my bosses and my clients hold me to a certain standard for use of the tools, i.e., the language.  *shrug*  <br><br>Clear writing is a learned skil, and 3/4 of the effort is in the planning.  They seem to have the idea for the rules in their heads - they just need to get it on paper in a clear, unambiguous, and non-contradictory manner.  If they can't, they should hire 1 technical writer, to translate their rules into a clear, unambiguous document.  <br><br><div   >You know, I wasn't playing <span class="glossaryitem" onmouseover='gp(3);'>40k</span> during 2nd edition (Battletech held too much of my attention), but I recall others complaining about game TURNS lasting an hour or so. So they did their best to streamline for 3rd ed.</div  ><br><br>(Have you tried <a target=_blank href="http://megamek.sourceforge.net/idx.php?pg=main">Megamek</a>?  Incredibly good networked version of classic BTech, with just about all rule through level 3 implemented now.  It's playing Battletech, but the computer handles the dice and <span class="glossaryitem" onmouseover='gp(85);'>LoS</span> checks.)<br><br>2nd ed was a more complicated game.  Me, I like complicated games.  But I didn't play enough of it to speak to rules issues.<br><br><div   >Again, I don't fault them for making a flawed initial product (as long as it's not GROSSLY FLAWED). There's only so much time in the day. It's the lack of support that's the real problem. </div  ><br><br>Here I disagree with you.  I DO blame them for the initial release.  It is from those initial problems that all the rest have sprung.  They could have held up release for 2 weeks, given the rulebook to a decent editor/tech writer/selected Dakka posters, and had a much tighter foundation to build new armies on top of.  Something about an ounce of prevention and a metric ton of "cure"....]]></description>
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				<pubDate><![CDATA[Thu, 4 Jan 2007 20:30:52]]> GMT</pubDate>
				<author><![CDATA[ Janthkin]]></author>
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				<title>RE: GW's FAQ mentality</title>
				<description><![CDATA[ <blockquote class="uncited"><div>Posted By KiMonarrez on 01/04/2007 3:43 <span class="glossaryitem" onmouseover='gp(634);'>PM</span><br />  <br />  As a side note. Why do you expect perfect techical writing quality rules from non-technical writers? As I recall, Andy Chambers started out at <span class="glossaryitem" onmouseover='gp(50);'>GW</span> as a stockboy. Little wonder some of the codex he had his hands on weren't techical writing masterpieces.</div></blockquote>  <p><br />  Well, there's something to be said for hiring the right staff for any job.&nbsp; While technical writing need not be the forte of the creative team, it should be an important skill for the editing team...</p>  <p>er...</p>  <p>Crap.&nbsp; You're right dude.&nbsp; We can't expect&nbsp;clearly worded rules because they don't employ editors.&nbsp; My bad.</p>  <p>Stonefox:&nbsp; What's most galling with respect to <span class="glossaryitem" onmouseover='gp(124);'>SW</span> - <span class="glossaryitem" onmouseover='gp(223);'>TCG</span> is that after the brief resurgence in popularity after Revenge of the Sith,&nbsp;Wizards never bothered to produce the last set...&nbsp; it's the goddamned LAST SET and instead went on to <span class="glossaryitem" onmouseover='gp(124);'>SW</span> - minis.&nbsp; Argh.</p>]]></description>
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				<pubDate><![CDATA[Fri, 5 Jan 2007 01:20:19]]> GMT</pubDate>
				<author><![CDATA[ keezus]]></author>
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				<title>RE: GW's FAQ mentality</title>
				<description><![CDATA[ Many apologies for putting this in totally the wrong place but I only seem to be able to post using "quick reply".  When I try to start a new post or click on "reply post" I can only fill in a subject as there is no box next to Body. Does anyone know how I can sort this problem out, please?  <br><br>Thanks<br>Steve]]></description>
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				<pubDate><![CDATA[Fri, 5 Jan 2007 01:38:01]]> GMT</pubDate>
				<author><![CDATA[ thebeardking]]></author>
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				<title>RE: GW's FAQ mentality</title>
				<description><![CDATA[ <div   >Many apologies for putting this in totally the wrong place but I only seem to be able to post using "quick reply". When I try to start a new post or click on "reply post" I can only fill in a subject as there is no box next to Body. Does anyone know how I can sort this problem out, please?</div  ><br><br>Which browser are you using?  Dakka plays nice with Firefox, but less so with Opera (e.g., I can't use "New Post" or "Reply" without changing browsers).]]></description>
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				<pubDate><![CDATA[Fri, 5 Jan 2007 03:56:52]]> GMT</pubDate>
				<author><![CDATA[ Janthkin]]></author>
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				<title>RE: GW's FAQ mentality</title>
				<description><![CDATA[ Dakka doesn't work with Safari. It won't allow topic origination, quoting, replies or messages,  but does allow quick replies.]]></description>
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				<pubDate><![CDATA[Fri, 5 Jan 2007 05:00:35]]> GMT</pubDate>
				<author><![CDATA[ Kilkrazy]]></author>
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				<title>RE: GW's FAQ mentality</title>
				<description><![CDATA[ <div   >Dakka doesn't work with Safari. It won't allow topic origination, quoting, replies or messages, but does allow quick replies.</div  ><br><br>(You should be able to use the Quote button in the quick reply box; highlight desired text, click "Quote", and off you go.)]]></description>
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				<pubDate><![CDATA[Fri, 5 Jan 2007 08:21:17]]> GMT</pubDate>
				<author><![CDATA[ Janthkin]]></author>
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				<title>RE: GW's FAQ mentality</title>
				<description><![CDATA[ Janthkin is right.  I'm not sure about the Wizards of the Coast guys, but all the Decipher (who also make card games for those who don't know  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> ) guys all had typical day jobs before they started working on designing card games.  Now, you had to lug around a packet of errata/<span class="glossaryitem" onmouseover='gp(36);'>FAQs</span> for their main games but they got the job done and the game balance was great.  All-in-all, they were able to write unambiguous rules even though none of them had a profession which required technical writing before.<br><br>Honestly, it doesn't have to be perfect technical writing. If WOTC and Decipher were able to create unambiguous rules, using minor technical writing, <i>in a card game</i>, <span class="glossaryitem" onmouseover='gp(50);'>GW</span> should be able to do it too.  And remember guys, card game players are more ruthless and will create infinite loops if they are able.]]></description>
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				<pubDate><![CDATA[Fri, 5 Jan 2007 09:09:38]]> GMT</pubDate>
				<author><![CDATA[ stonefox]]></author>
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				<title>RE: GW's FAQ mentality</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(50);'>GW</span> is a multi-million dollar global company. It doesn't have to rely on hoping its design team have natural editing talents. It could send them on a course, or hire a couple of people.]]></description>
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				<pubDate><![CDATA[Fri, 5 Jan 2007 10:37:53]]> GMT</pubDate>
				<author><![CDATA[ Kilkrazy]]></author>
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				<title>RE: GW's FAQ mentality</title>
				<description><![CDATA[ A constant and old rant. Editing that is.<br><br>I agree with kimonarezz about the <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> issue, with one major flaw he seemed to have skipped.<br><br>If the rules were written so that a tremendous amount of <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span>'s werent neccesary, then this whole threead would be a moot point.<br><br>If <span class="glossaryitem" onmouseover='gp(50);'>GW</span> wants their GAMES to flourish (emphasis on games, not models) then they will have to employ a tech writer or a better one than they have now. <span class="glossaryitem" onmouseover='gp(3);'>40K</span> is not so complicated that a bunch of gathered enthusiasts couldnt do better within a week of the 4th ed release.<br><br>WOTC was started by a small group of guys trying to make a name for themselves. <span class="glossaryitem" onmouseover='gp(201);'>MTG</span> was a great game from the get go. Some cards were broken, but the mechanics were solid. They didnt need tech writers to make a great game. (though they did hire a battery of lawyers to write the concise rules they use today). So that being said, why does <span class="glossaryitem" onmouseover='gp(50);'>GW</span> need a tech writer to make good rules when other companies with much less experience in the industry blows them away? They need a tech writer, but shouldnt have to need one.<br><br>I enjoy the rules, and find them playable for the most part. But reinstituting sanctioned tournament play with the sense of blind hope that their rules are solid enough to withstand competitive scrutiny is a false hope that needs to be addressed quite quickly, and thoroughly.<br><br>I really hope when 5th ed comes around, if <span class="glossaryitem" onmouseover='gp(50);'>GW</span> is still around by that time, that they do something revolutionary that will be viewed as something that merits the perception of "porsche of the wargames". The way things are going though, I doubt Ill be around to see. ]]></description>
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				<pubDate><![CDATA[Sat, 6 Jan 2007 00:07:03]]> GMT</pubDate>
				<author><![CDATA[ Hellfury]]></author>
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				<title>RE: GW's FAQ mentality</title>
				<description><![CDATA[ <p>Thanks guys - I switched computers and it works fine now.</p>  <p>Also thankyou for not telling me off for being off topic.</p>  <p>Take care,</p>  <p>Steve</p>]]></description>
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				<pubDate><![CDATA[Sat, 6 Jan 2007 02:59:13]]> GMT</pubDate>
				<author><![CDATA[ thebeardking]]></author>
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				<title>RE: GW's FAQ mentality</title>
				<description><![CDATA[ <blockquote class="uncited"><div>Posted By thebeardking  on  01/06/2007 7:59 <span class="glossaryitem" onmouseover='gp(682);'>AM</span><br />  <p>Thanks guys - I switched computers and it works fine now.</p>  <p>Also thankyou for not telling me off for being off topic.</p>  <p>Take care,</p>  <p>Steve</p>  </div></blockquote>  <br />  Attack wombs ready!]]></description>
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				<pubDate><![CDATA[Sat, 6 Jan 2007 03:08:43]]> GMT</pubDate>
				<author><![CDATA[ malfred]]></author>
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